Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 01:14:13 Player: Impermanent Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2978) 2978 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 8064 Bonus ------- High Alert Combat Kills 186 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antigrav System Advanced Heat Sink Improved Medium Armor Plating EM Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Compact Matter Pod Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Coil Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Armor Integrity Analyzer Improved Medium Armor Plating EM Shield [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Core Shielding Device Improved Cooling System Storage Compact Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Mini Assault Cannon Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 2 | . . . 1 . . 1 . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 3 | . . . . 2 . . . . 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 114 | 6 6 15 24 11 23 13 6 2 8 Power 23 | 1 1 5 4 1 5 5 . . 1 Engine 15 | 1 1 4 2 1 1 5 . . . Core 8 | . . 1 2 . 4 . . . 1 Reactor . | . . . . . . . . . . Propulsion 42 | 2 2 6 8 1 12 2 4 1 4 Treads 5 | . . . . . 1 . 3 1 . Leg 33 | 2 2 6 8 1 11 2 1 . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 21 | 1 1 2 5 4 4 1 1 1 1 Device 11 | . 1 . 3 3 1 1 1 . 1 Storage 2 | 1 . . . . 1 . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 2 2 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 28 | 2 2 2 7 5 2 5 1 . 2 Energy Gun 7 | 2 . . 1 2 . 1 1 . . Energy Cannon 4 | . . . 3 . . 1 . . . Ballistic Gun 13 | . 2 2 3 . 2 3 . . 1 Ballistic Cannon 3 | . . . . 2 . . . . 1 Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 53 | . . 4 4 1 17 6 11 3 7 Power 11 | . . 1 . 1 4 3 1 . 1 Propulsion 22 | . . 1 1 . 9 2 5 1 3 Utility 9 | . . . 2 . 2 1 1 2 1 Weapon 11 | . . 2 1 . 2 . 4 . 2 Highest Loss Streak 8 | . . 3 1 1 8 3 6 3 4 Average Slot Usage (%) 83 | . 91 92 96 97 91 87 65 12 4 Engine 7 | . 14 9 8 6 4 13 11 . . Core 4 | . . . 7 7 9 . . . . Treads 1 | . . . . . 1 . 4 2 . Leg 24 | . 28 38 35 30 22 22 10 . . Device 9 | . 6 8 2 17 15 4 5 6 . Storage 4 | . 14 9 . . 2 6 5 . . Processor 4 | . . . . . 8 13 11 . . Protection 4 | . . 3 14 10 3 . . 3 . Energy Gun 1 | . 12 . . 8 . . 2 . . Energy Cannon 1 | . . . 5 7 . 2 2 . . Ballistic Gun 9 | . 15 21 20 . 3 8 2 . . Ballistic Cannon 6 | . . . . 6 15 13 8 . . Naked Turns 99 | . . . . . . . 38 1 60 Heaviest Build 63 | 13 16 19 26 31 30 63 61 10 5 Greatest Support 84 | 20 20 40 40 48 53 55 84 20 32 Greatest Overweight (x) 7 | . 4 . . . 4 1 7 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 4 Most Carried 6 | 2 6 6 4 4 4 4 4 4 4 Average Carried 3 | . 4 4 3 3 3 3 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 5 | 2 5 3 4 3 4 4 3 3 4 Class Distribution -------------------- 32% | Scavenger-Tank 23% | Scavenger-Gunner 22% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Matter Collected 2736 | 197 129 474 566 45 596 374 309 . 46 Remotely . | . . . . . . . . . . Salvage Created 2754 | . 158 389 602 92 820 406 243 . 44 Parts 156 | . 13 35 40 5 31 15 10 . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 62 | . 5 10 12 1 19 8 5 . 2 Guns 32 | . 5 10 10 . . 4 2 . 1 Cannons 19 | . . . 2 1 8 4 3 . 1 AOE 10 | . . . . . 10 . . . . Classes Destroyed 11 | . 3 3 2 . 1 2 . . . Worker 4 | . . . 1 1 . 1 . . 1 Builder 1 | . . 1 . . . . . . . Recycler 2 | . . 1 1 . . . . . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 17 | . 4 4 3 . 4 . . . 2 Grunt 32 | . 1 5 6 . 11 6 3 . . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 1 . . . 1 . . Sentry 6 | . . . 2 1 2 . 1 . . Hunter 2 | . . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 4 3 3 2 5 4 3 . 3 Combat Bots Only 5 | . 2 3 3 1 5 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 2 1 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Damage Taken 7975 | . 294 1284 718 164 1756 749 1151 313 1546 Core 2253 | . 56 268 41 . 256 38 415 177 1002 Absorbed by Shields 6 | . . . 6 . . . . . . Core Remaining (%) 65 | 100 77 33 92 . 63 . . 25 . Volleys Fired 192 | . 22 53 32 6 32 20 20 . 7 Largest 4 | . 2 2 3 3 3 4 4 . 1 Hottest 204 | . 80 46 204 191 135 195 195 . 48 Shots Fired 467 | . 44 100 95 16 84 80 41 . 7 Gun 296 | . 44 100 80 8 8 37 16 . 3 Cannon 159 | . . . 15 8 64 43 25 . 4 Launcher 12 | . . . . . 12 . . . . Special . | . . . . . . . . . . Kinetic 385 | . 28 100 78 . 72 77 23 . 7 Thermal 37 | . . . 17 8 . . 12 . . Explosive . | . . . . . . . . . . Electromagnetic 45 | . 16 . . 8 12 3 6 . . Robot Hit Streak 11 | . 5 6 7 7 5 11 5 . 3 Robot Miss Streak 7 | . 3 7 5 1 3 3 2 . 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 262 | . 24 61 58 12 35 46 22 . 4 Core Hits 129 | . 7 17 30 4 34 23 10 . 4 Critical Hits 10 | . . 2 2 3 1 1 1 . . Critical Kills 4 | . . . 2 1 . . 1 . . Critical Parts Destroyed 6 | . . 2 . 2 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5676 | . 419 964 730 213 1710 1047 460 . 133 Guns 2685 | . 419 964 568 50 15 445 192 . 32 Cannons 2087 | . . . 162 163 814 602 268 . 78 Explosions 881 | . . . . . 881 . . . . Melee . | . . . . . . . . . . Ramming 23 | . . . . . . . . . 23 Kinetic 3968 | . 248 964 568 . 829 1010 239 . 110 Thermal 535 | . . . 162 163 42 . 168 . . Explosive . | . . . . . . . . . . Electromagnetic 1150 | . 171 . . 50 839 37 53 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 10 10 12 . Average Corruption 10 | . . . . . . 9 10 10 . Corruption Purged . | . . . . . . . . . . Effects 47 | . . . . . . 2 29 16 . Message Errors 14 | . . . . . . 1 10 3 . Matter Fused 3 | . . . . . . . 1 2 . Heat Flow Errors 6 | . . . . . . . 4 2 . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . . 2 2 . Data Loss (major) 1 | . . . . . . . 1 . . Misdirections 11 | . . . . . . 1 3 7 . Targeting Errors 5 | . . . . . . . 5 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . . . 84 16 . . . Projectiles 24 | . . . . . 8 16 . . . Explosions 76 | . . . . . 76 . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . . . . 6 8 3 . 1 Impact . | . . . . . . . . . . Kinetic 17 | . . . . . 5 8 3 . 1 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 374 | . . . . . 363 . . . 11 Shots 13 | . . . . . 13 . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 868 | . 36 1 327 286 358 135 868 230 . Average Temperature 136 | . 13 1 78 135 162 42 233 109 . Received Heat Transfer 1805 | . 42 324 248 66 459 240 372 . 54 Effects 29 | . . . . 5 . . 24 . . Shutdowns 8 | . . . . . . . 8 . . Energy Bleed 4 | . . . . . . . 4 . . Interference 9 | . . . . 5 . . 4 . . Short Circuit 3 | . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . 1 . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 975 | . . . 296 296 50 . 333 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Peak Influence 862 | . 284 385 312 132 862 703 . . 73 Initial 452 | . . 119 130 73 92 452 . . 46 Average 320 | . 149 224 176 118 503 579 . . 38 Maximum Alert Level 3 | . 1 1 1 . 3 3 . . . Low Security (%) 41 | 100 65 43 67 100 9 . . . 100 Level 1 20 | . 34 56 32 . 7 . . . . Level 2 30 | . . . . . 66 83 . . . Level 3 7 | . . . . . 16 16 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 . . . Investigation 3 | . 1 . 1 . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 11 21 18 2 21 8 9 1 11 Peak Tracking Total 8 | . 5 7 4 1 5 4 5 1 8 Tactical Retreats 9 | . 1 4 . . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Traps Triggered 9 | . 1 . 1 . 4 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Machines Disabled 11 | . . 1 2 . 4 4 . . . Max in Single Turn 3 | . . 1 2 . 2 3 . . . Phase Generator 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Machines Accessed 12 | . 2 3 4 2 . 1 . . . Terminals 5 | . 1 1 2 . . 1 . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 25 | . 3 6 9 3 . 4 . . . Successful 20 | . 2 6 7 3 . 2 . . . Failed 5 | . 1 . 2 . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 2 1 6 . . 4 . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 4 | . 1 3 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 10 | . 2 1 5 . . 2 . . . Record 5 | . 1 1 1 . . 2 . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Recycle Component 2 | . . 2 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 2 1 1 . 1 . . . Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 168 | . . . . 168 . . . . . Time 84 | . . . . 84 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Turns Passed 5035 | 74 339 675 813 364 1389 444 566 260 111 Spaces Moved 3350 | 67 198 412 554 203 948 279 337 195 157 Core 414 | 25 19 . . . 2 . 113 121 134 Treads 290 | . . . . . 108 . 108 74 . Legs 2623 | 42 179 412 554 203 838 279 116 . . Wheels . | . . . . . . . . . . Hover 23 | . . . . . . . . . 23 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 120 120 50 50 40 Average Speed 121 | 93 130 120 120 120 130 128 127 125 50 Slowest Speed 400 | 120 250 120 120 120 250 150 400 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 30 25 30 8 86 7 61 23 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 129 | . . . . . 100 23 5 . 1 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 8 5 . 1 AOE 115 | . . . . . 100 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Total 3931 | 75 236 493 644 314 1025 318 439 208 179 Wait 165 | . . . . 78 2 . 72 10 3 Move 3338 | 66 197 411 553 202 944 278 336 194 157 Hop . | . . . . . . . . . . Pick Up 29 | 3 4 4 10 2 3 1 . 1 1 Fast Attach 76 | 5 3 7 10 8 17 12 6 1 7 Attach 18 | 1 . 4 7 1 3 . . 1 1 Detach 15 | . 2 2 6 4 . . . . 1 Swap 20 | . 3 4 7 2 3 1 . . . Drop 59 | . 5 8 19 10 6 6 5 . . Fire 192 | . 22 53 32 6 32 20 20 . 7 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . 14 . . . . Rewire 3 | . . . . 1 1 . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x2 535 | -9/Materials | Lost 3 parts (1p2w) 607 | -9/Materials | Core integrity fell below 50% 991 | -9/Materials | Build established: Scavenger-Mutant 1037 | -9/Materials | Discovered new exit (range 15) 1072 | -9/Materials | Repaired Ion Engine 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1408 | -8/Materials | Build established: Scavenger-Tank 1892 | -8/Materials | Discovered new exit (range 9) 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Utility x2 2159 | -7/Factory | Identified exit to Garrison 2252 | -7/Factory | Fabricated Proton Missile Launcher (x1) 2266 | -7/Factory | Entered Garrison 2298 | -7/Garrison | Triggered checkpoint 2379 | -7/Garrison | Triggered checkpoint 2504 | -7/Garrison | Lost 5 parts (2p3n) 2524 | -7/Garrison | Triggered checkpoint 2746 | -7/Garrison | Discovered new exit (range 13) 2844 | -7/Garrison | Triggered checkpoint 2894 | -7/Garrison | Lost 8 parts (2p4n1u1w) 3011 | -7/Garrison | Discovered new exit (range 8) 3134 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3312 | -7/Garrison | Triggered checkpoint 3395 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3426 | -7/Garrison | Phase Generator disabled 3639 | -7/Garrison | Discovered new exit (range 14) 3640 | -7/Garrison | Build established: Scavenger-Gunner 3655 | -7/Garrison | Entered Factory 3655 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3931 | -6/Factory | Spotted B-75 Beast 3962 | -6/Factory | Lost 3 parts (1p1n1u) 3982 | -6/Factory | Destroyed B-75 Beast 4057 | -6/Factory | System corruption reached 10% 4087 | -6/Factory | Discovered new exit (range 8) 4099 | -6/Factory | Entered Lower Caves 4343 | -6/Lower Caves | Lost 4 parts (1p1n2w) 4557 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4590 | -6/Lower Caves | Released all parts (4) 4615 | -6/Lower Caves | Core integrity fell below 50% 4619 | -6/Lower Caves | Lost 6 parts (3n1u2w) 4655 | -6/Lower Caves | Discovered new exit (range 11) 4665 | -6/Lower Caves | Entered another Lower Caves area 4706 | -6/Lower Caves | Build established: Mutant 4726 | -6/Lower Caves | Discovered new exit (range 15) 4891 | -6/Lower Caves | P-60 Hacker assimilated allied 9J-QKA(S) 4925 | -6/Lower Caves | Entered Factory 4925 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4955 | -5/Factory | Lost 3 parts (1n2u) 5002 | -5/Factory | Lost 4 parts (3n1u) 5014 | -5/Factory | Core integrity fell below 50% 5026 | -5/Factory | Core integrity fell below 20% 5036 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- to visualize various stats related to parts and inventory items. 05004_ Acquired Adv. Assault Cannon. 05008_ S-27 Virus destroyed. 05010_ S-27 Virus knocked back. 05012_ Penetrated by Slug. 05012_ Critical hit. 05012_ Adv. Assault Cannon destroyed. 05015_ Slug penetrates Wall. 05017_ Acquired 21 matter. 05018_ Acquired Autogun. 05019_ Slug penetrates Wall. 05021_ S-27 Virus destroyed. 05022_ Penetrated by Slug. 05025_ Critical hit. 05025_ Autogun destroyed. 05026_ Acquired Lgt. Nuclear Core. 05027_ Penetrated by Slug. 05030_ Slug penetrates Wall. 05032_ Lgt. Nuclear Core destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?" ??????#???????????????????????????????????????? | | ?" ????? #????? ?????????????????????????????????? | | "" """? ?????? ?????????????????????????????????? | | ??????? ??###????????????????????????????? | | "" """ ???????? ?? ?????????????????????????????? | | "" """ ???????? ? ??????????????????????????????? | | ?" """????????? # ???????????????????????????????? | | ?? ?????????? +????????????????????????????????? | | ??#/#?????????# #????????????????????????????????? | | ### ########### #????????????????????????????????? | | == ! #????????????????????????????????? | | ############/"# #????????????????????????????????? | | ######### = =# #????????????????????????????????? | | #"" # #??????????????#########?????????? | | #"Y # #???????????? ????????? | | #"" # ########### ????????? | | "" """ # s s s s @ ????????? | | "" """ # # ################# ????????? | | "" """ # # #????????????????????????????????? | | ####### #????????????????????????????????? | | #????? ????????????????????????????????? | | ##### #??????????????????????????????? | | +??????????????????????????????? | | ###### #??????????????????????????????? | | #?????? ????????????????????????????????? | | #??????#+#????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ####/######??????????????????????????????????????? | | #??????????????????????????????????????? | | """"""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | """"""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | """"""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | ??#######?#??????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 50 Energy Generation 42 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Challenges ------------ None Game ------ Seed FactoryBombGenerator Manual? 0 Play Time 01:28:58 Cumulative 5.7 hours Start 2020.11.01 @ 22:22:40 End 2020.11.02 @ 01:14:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29406300-3686-4ca5-ad55-505941af211b