Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 20:02:22

Player: rice

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (353)      353
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1328

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             309/400
Matter                     54/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Hover Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
           Rocket Launcher
           Mining Claw
>          --- INVENTORY (8) ----
           Ion Engine
           Recoil Stabilizer
     Light Assault Rifle
           Flak Cannon
           Flak Cannon
           Flak Cannon
           Flak Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Recoil Stabilizer
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
           Flak Cannon
           Flak Cannon
           Rocket Launcher
           Rocket Launcher
           Mining Claw
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   10  8   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  5    | .   2   3   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   6   4   
    Energy Gun             6    | 2   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       2    | .   .   2   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        2    | .   1   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  95  
  Engine                   13   | .   14  11  
  Treads                   15   | .   22  .   
  Hover                    13   | .   5   29  
  Device                   12   | .   8   21  
  Storage                  13   | .   14  11  
  Energy Gun               16   | .   23  .   
  Ballistic Gun            1    | .   2   .   
  Ballistic Cannon         4    | .   .   14  
  Slashing Weapon          2    | .   2   3   
Peak Build Rating          19   | 6   10  19  
  Average Rating           9    | 4   7   16  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 14  15  24  
  Greatest Support         40   | 40  40  21  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 1   8   8   
  Average Carried          5    | .   4   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           411  | 260 105 46  
  Remotely                 .    | .   .   .   
Salvage Created            295  | .   227 68  
  Parts                    14   | .   8   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   5   7   
  Melee                    1    | .   1   .   
  Guns                     4    | .   4   .   
  Cannons                  4    | .   .   4   
  AOE                      3    | .   .   3   
Classes Destroyed          6    | .   3   3   
  Worker                   1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   .   5   
  Grunt                    5    | .   5   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        89   | .    55   34   
  Missed                   22   | .    14   8    
Damage Taken               903  | .    500  403  
  Core                     125  | .    34   91   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  86   .    
Volleys Fired              50   | .    33   17   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  88   
Shots Fired                85   | .    63   22   
  Gun                      63   | .    63   .    
  Cannon                   10   | .    .    10   
  Launcher                 12   | .    .    12   
  Special                  .    | .    .    .    
  Kinetic                  10   | .    .    10   
  Thermal                  63   | .    63   .    
  Explosive                12   | .    .    12   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   7    
  Robot Miss Streak        5    | .    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           55   | .    41   14   
  Core Hits                28   | .    12   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              11   | .    8    3    
  Impact                   .    | .    .    .    
  Slashing                 11   | .    8    3    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1017 | 2    540  475  
  Guns                     464  | .    464  .    
  Cannons                  125  | .    .    125  
  Explosions               350  | .    .    350  
  Melee                    70   | .    70   .    
  Ramming                  8    | 2    6    .    
  Kinetic                  125  | .    .    125  
  Thermal                  464  | .    464  .    
  Explosive                350  | .    .    350  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 70   | .    70   .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            11   | .    .    11   
  Projectiles              .    | .    .    .    
  Explosions               11   | .    .    11   
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      72   | .    .    72   
  Shots                    2    | .    .    2    
  Rammed                   1    | 1    .    .    
Targets Rammed             2    | 1    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        304  | .    304  63   
  Average Temperature      82   | .    92   26   
  Received Heat Transfer   327  | .    246  81   
  Effects                  2    | .    2    .    
    Energy Bleed           1    | .    1    .    
    Matter Decay           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         1420 | .    1420 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             191  | .   191 139 
  Initial                  21   | .   .   21  
  Average                  46   | .   48  55  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   18  12  
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        6    | .   5   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   15  8   
  Successful               8    | .   5   3   
  Failed                   15   | .   10  5   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   10  6   
  Terminals                20   | .   12  8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Alert Level              1    | .   .   1   
  Unreport Threat          3    | .   1   2   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1203 | 112 749 342 
Spaces Moved               776  | 65  476 235 
  Core                     2    | 2   .   .   
  Treads                   310  | 63  247 .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    464  | .   229 235 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  52  
  Average Speed            112  | 156 110 104 
  Slowest Speed            180  | 160 160 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   61  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          84   | .   .   84  
  Melee                    1    | .   .   1   
  Projectile               .    | .   .   .   
  AOE                      83   | .   .   83  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      993  | 72  620 301 
  Wait                     106  | .   76  30  
  Move                     774  | 64  475 235 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 1   9   5   
  Fast Attach              8    | 6   1   1   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     15   | .   9   6   
  Drop                     11   | .   8   3   
  Fire                     50   | .   33  17  
  Melee                    11   | .   8   3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | 1   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Discovered new exit (range 7)
  660 | -10/Materials | Discovered new exit (range 16)
  862 | -10/Materials | Entered another Materials area
  862 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1204 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01155_ U-05 Engineer lays Concrete.
01156_ K-01 Serf cleans the Terminal.
01156_ U-05 Engineer lays Concrete.
01156_ Y-45 Defender destroyed.
01157_ U-05 Engineer lays Concrete.
01159_ K-01 Serf cleans the Terminal.
01159_ U-05 Engineer lays Concrete. <x6>
01165_ U-05 Engineer builds a Wall.
01165_ U-05 Engineer lays Concrete. <x3>
01169_ U-05 Engineer builds a Wall.
01173_ U-05 Engineer lays Concrete.
01175_ Connecting with Terminal...
01175_ U-05 Engineer lays Concrete. <x3>
01179_ U-05 Engineer builds a Wall. <x2>
01196_ Recoil Stabilizer destroyed.
01196_ Destroyed Recoil Stabilizer.
01196_ Terminal disabled.
01196_ W-16 Scout sends out distress signal.
01198_ S-10 Pest destroyed.
01200_ Ion Engine destroyed.

 Map 
-----
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| ?????????????????#######   ##      ####   # """""  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                54
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldResetDerivative
  Manual?         0
Play Time         00:16:56
  Cumulative      20.1 hours
  Start           2024.09.08 @ 19:49:56
  End             2024.09.08 @ 20:02:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 387c520d-2e04-4fd2-bc53-77ed0ce8951f