Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 00:29:18 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1676) 1676 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4461 Bonus ------- None Cogmind --------- Core Integrity 669/700 Matter 249/300 Energy 83/160 System Corruption 3% Temperature Cool (4) Movement Treading (320) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Weight Redist. System Targeting Computer Targeting Computer Particle Charger Particle Charger Particle Charger Kinecellerator Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Kinecellerator Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Targeting Computer Targeting Computer Particle Charger Particle Charger Particle Charger Particle Charger Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Shock Bomb Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 37 | 7 3 6 11 5 5 Power 5 | 1 . 1 1 . 2 Engine 4 | 1 . 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 2 2 . Treads 6 | 2 . . 2 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 1 2 7 3 2 Device 7 | 1 . 1 2 1 2 Storage 3 | 1 . 1 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . . 4 2 . Artifact . | . . . . . . Weapon 9 | 2 2 3 1 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 4 | . 2 2 . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . 2 2 5 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 1 . Weapon 4 | . . . 1 1 2 Highest Loss Streak 4 | . . . 2 1 4 To Critical Strikes . | . . . . . . Average Backups 11 | . 4 11 14 15 16 Power 2 | . 2 3 3 3 2 Propulsion . | . . . . 1 2 Utility 6 | . . 5 7 9 11 Weapon 1 | . 1 2 2 2 . Tool/Special . | . . . . . . Unused Backups 19 | . 1 1 4 . 13 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . . 1 Utility 15 | . . 1 3 . 11 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 98 99 89 89 Engine 9 | . 14 10 9 7 4 Treads 22 | . 28 21 18 21 22 Device 13 | . 14 10 14 12 15 Storage 7 | . . 10 9 7 7 Processor 5 | . 13 11 3 . . Protection 9 | . . . 17 16 15 Energy Cannon 7 | . . 3 8 15 14 Ballistic Cannon 18 | . 26 29 18 7 6 Peak Build Rating 36 | 9 12 18 26 36 36 Average Rating 22 | 5 11 17 23 32 34 On Entrance 16 | . 9 12 17 26 36 Naked Turns . | . . . . . . Heaviest Build 93 | 15 15 39 75 93 93 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 2 | . . 1 1 2 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 15 20 20 20 Average Capacity 14 | 7 5 14 15 20 20 Most Carried 20 | 2 5 15 15 20 20 Average Carried 12 | . 4 11 14 18 19 Final Capacity 20 | 8 5 15 20 20 20 Final Carried 20 | 2 5 15 15 20 18 Class Distribution -------------------- 31% | Tank 29% | Scavenger-Tank 23% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1514 | 272 202 222 619 81 118 Remotely . | . . . . . . Salvage Created 1713 | 139 213 165 673 138 385 Parts 107 | 8 16 16 38 8 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 7 7 20 3 9 Cannons 44 | . 7 7 20 3 7 AOE 2 | . . . . . 2 Classes Destroyed 11 | 3 3 2 1 . 2 Worker 4 | 1 1 . 1 1 . Builder 2 | . . 1 1 . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 1 1 . . . Swarmer 17 | . 3 5 3 2 4 Grunt 20 | . 4 . 12 . 4 Brawler 2 | . . . 1 1 . Sentry 6 | . . 2 4 . . Programmer 1 | . . . . . 1 Samaritan 1 | . . . . . 1 Best Kill Streak 6 | 2 4 5 6 4 4 Combat Bots Only 6 | . 3 4 6 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 268 | . 29 31 92 47 69 Missed 79 | . 12 12 27 17 11 Hits 189 | . 17 19 65 30 58 Melee 4 | . . . . 4 . Projectile 185 | . 17 19 65 26 58 Critical Strikes 6 | . . 1 4 . 1 Damage Taken 2475 | 8 178 166 792 362 969 Core 155 | . 51 18 55 17 14 Absorbed by Shields 187 | . . 28 159 . . Core Remaining (%) 91 | 100 79 95 90 . . Volleys Fired 117 | 8 23 15 40 4 27 Largest 3 | 2 2 3 3 3 3 Hottest 176 | 60 66 99 176 176 176 Shots Fired 305 | 16 46 45 120 12 66 Gun 16 | 16 . . . . . Cannon 287 | . 46 45 120 12 64 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 215 | 8 46 45 92 4 20 Thermal 80 | . . . 28 8 44 Explosive . | . . . . . . Electromagnetic 10 | 8 . . . . 2 Robot Hit Streak 9 | 8 5 4 8 3 9 Robot Miss Streak 8 | 2 7 8 3 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 153 | 11 16 17 70 5 34 Core Hits 77 | 4 10 9 34 5 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 1 2 . . Blast 6 | . 3 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3834 | 188 384 420 1759 177 906 Guns 142 | 142 . . . . . Cannons 3571 | . 384 420 1759 177 831 Explosions 121 | 46 . . . . 75 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2447 | 50 384 420 1328 20 245 Thermal 1220 | 46 . . 431 157 586 Explosive . | . . . . . . Electromagnetic 167 | 92 . . . . 75 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . 3 3 Average Corruption 3 | . 3 . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 1 12 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 111 | 6 6 30 32 . 37 Projectiles 105 | . 6 30 32 . 37 Explosions 6 | 6 . . . . . Melee . | . . . . . . Knockbacks 26 | . 4 2 16 . 4 Impact . | . . . . . . Kinetic 25 | . 4 2 15 . 4 Secondary 1 | . . . 1 . . Self-Inflicted Damage 62 | 8 . . . . 54 Shots 3 | 1 . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 464 | 12 87 194 464 303 380 Average Temperature 103 | 12 22 68 137 140 110 Received Heat Transfer 968 | . 72 18 434 48 396 Effects 9 | . . . 8 . 1 Shutdowns 2 | . . . 1 . 1 Energy Bleed 2 | . . . 2 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 1 2 Heat Transferred 1937 | 50 . . 740 259 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | 10 75 121 176 46 . Initial 46 | . . 24 33 46 . Average 51 | . 12 40 101 21 . Influence Increases 1204 | 20 176 203 524 71 210 Destroy 0b10 Robot/C 920 | . 140 140 400 60 180 Destroy 0b10 Robot/NC 55 | 20 10 10 10 5 . Destroy Leader 174 | . 22 32 90 . 30 Successful Hack 6 | . . . . 6 . Disable Machine 30 | . . 15 15 . . Destroy Structure 19 | . 4 6 9 . . Influence Decreases 1170 | 20 117 181 501 170 181 Entered New Map 144 | . . 35 48 58 3 Time Decay 854 | 20 104 146 370 86 128 Lost Part 90 | . . . 20 20 50 Purge Threat 82 | . 13 . 63 6 . Squads Dispatched 4 | . 1 . 3 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 11 12 27 4 9 Peak Tracking Total 5 | . 4 5 5 3 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . 2 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 7 | . 3 1 2 1 . Terminals 7 | . 3 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 1 6 3 . Successful 8 | . 3 1 2 2 . Failed 10 | . 5 . 4 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 5 . 4 3 . Terminals 18 | . 8 1 6 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 1 2 2 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . 1 . 1 1 . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 2 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 1167 | 21 637 509 . . . Terrain 1167 | 21 637 509 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3318 | 148 637 664 895 216 758 Spaces Moved 1289 | 73 328 241 296 75 276 Core 4 | 4 . . . . . Treads 1285 | 69 328 241 296 75 276 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 Average Speed 200 | 153 160 160 240 249 240 Slowest Speed 320 | 160 160 240 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | 1 . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 41 23 29 3 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug 1 | . 1 . . . . Terrain Destroyed 17 | 2 3 2 6 . 4 Melee . | . . . . . . Projectile 11 | . 3 2 6 . . AOE 6 | 2 . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1781 | 89 396 484 395 97 320 Wait 266 | . 34 203 23 . 6 Move 1284 | 72 327 240 295 74 276 Hop . | . . . . . . Pick Up 41 | 2 5 14 11 6 3 Fast Attach 23 | 7 2 5 6 3 . Attach 18 | . 1 4 4 5 4 Detach 2 | . . 1 . 1 . Swap 5 | . . 1 2 . 2 Drop 25 | . 4 1 14 4 2 Fire 117 | 8 23 15 40 4 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 15) 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -9/Materials | Build established: Skirmisher 1306 | -9/Materials | Discovered new exit (range 3) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Utility x2 1605 | -8/Materials | Build established: Tank 2295 | -8/Materials | Discovered new exit (range 3) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -7/Factory | Discovered new exit (range 5) 2561 | -7/Factory | Entered Lower Caves 2577 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2725 | -7/Lower Caves | Build established: Scavenger-Tank 3319 | -7/Lower Caves | Self-destructed Last Messages --------------- G-47 Trooper knocked back. Hvy. Laser fries itself beyond repair. Particle Cannon destroyed. Carbon-fiber Leg fries itself beyond repair. G-47 Trooper knocked back. G-47 Trooper destroyed. Chain reaction triggered in Deuterium Engine. G-47 Trooper destroyed. Particle Gun self-destruct mechanism malfunctions. Corrupted Imp. Heat Sink fries itself beyond repair. Lgt. Nuclear Core self-destruct mechanism malfunctions. G-47 Trooper knocked back. Imp. Light Cannon destroyed. Corrupted Particle Gun self-destruct mechanism malfunctions. Lgt. Treads destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ??????????? ?????????????????? | | ?????????????????# ?????????? ?????????????????? | | ????????????????## ????????? ????????????????? | | ????????????????# ??????? ?????????????????? | | ??????????????### ??????# ??????????????????? | | ??????????????# ????## ???????????????????? | | ?????????##???# ???# ??????##????????????? | | ?????????# ## ??# ???????## #???????????? | | ??????????# ## ????????# ###????????# | | ?????????## % ?????????? ??????## | | ?????????# %#????????????# #?????# | | ????? *###??????????? ####??# | | ????? [%%[####??????????# #??# | | ????????## ######%*=;;#??????????# #### | | ?????????# ???????#[ ##??#??????# | | ?????????##??????????# @ ## #??????# # | | ?????????????????????##; # #??????# ## # | | ??????????????????????#; ######## ### # | | ??????????????????????# #?## # | | ??????????????????????## ##### ##??# | | ???????????????????????### #### #???## | | ?????????????????????????# ### ##????## | | ?????????????????????????#! ## ######## | | ?????????????????????????# % | | ?????????????????????????#[* # | | ?????????????????????????########### ######### | | ???????????????????????????????????### #???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeRemoteChainsword Manual? 0 Play Time 00:41:49 Cumulative 4.1 hours Start 2025.08.10 @ 23:45:51 End 2025.08.11 @ 00:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 607f6e9f-c757-49e9-aebf-7c767a034b73