Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.29 @ 09:11:03 Player: GwagWa Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1862) 1862 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6582 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 840/1000 Matter 212/550 Energy 343/500 System Corruption 0% Temperature Critical (1195) Movement Core (1050) Ox20 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (6) ------ Medium Storage Unit Matter Compressor Advanced Signal Interpreter Kinecellerator Hardened Medium Armor Plating > --- WEAPON (5) ------- Advanced Plasma Cannon > --- INVENTORY (10) --- Fusion Compressor Improved Medium Treads Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Phase Shifter Authchip [Weapon] Hypervelocity Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Matter Compressor Advanced Signal Interpreter Improved Particle Charger Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Heavy Ion Cannon Advanced Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Fusion Compressor Improved Medium Treads Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Phase Shifter Authchip [Weapon] Hypervelocity Gauss Rifle Advanced Assault Cannon [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Riot Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 4 2 . 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . . 2 . . 1 1 Weapon 3 | . . . 1 1 . . 1 Parts Attached 46 | 6 7 1 13 2 6 9 2 Power 8 | 1 1 . 3 . . 3 . Engine 7 | 1 1 . 3 . . 2 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 2 . 4 . . Treads 8 | 2 . . 2 . 4 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . 4 1 . 5 1 Device 5 | . . . 2 . . 2 1 Storage 6 | 1 1 . 2 1 . 1 . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 4 1 4 1 2 1 1 Energy Gun 2 | 1 . . 1 . . . . Energy Cannon 7 | . 1 . 3 . 1 1 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 4 | . 1 1 . 1 1 . . Launcher 2 | . 2 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 9 | . 1 . 1 . . . 7 Power 1 | . 1 . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . . 4 Highest Loss Streak 7 | . 1 . 1 . . . 7 To Critical Strikes 1 | . . . 1 . . . . Average Backups 7 | . 5 8 7 8 7 9 9 Power 1 | . 1 1 1 1 1 1 1 Propulsion . | . . . . . . 1 1 Utility 2 | . 1 2 . 2 2 4 5 Weapon 3 | . 2 5 5 5 3 1 2 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 . 2 . 5 1 5 Power 3 | . . . . . 1 1 1 Propulsion . | . . . . . . . . Utility 7 | . 1 . 2 . 1 . 3 Weapon 4 | . . . . . 3 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 96 100 96 92 96 92 91 Engine 13 | . 13 14 17 15 15 8 11 Treads 22 | . 27 28 16 15 19 20 16 Device 4 | . . . 9 7 7 6 11 Storage 14 | . 14 14 15 15 15 13 11 Processor 9 | . 11 14 9 7 7 6 5 Energy Gun 4 | . 9 . 8 5 . . . Energy Cannon 12 | . 4 14 9 23 16 19 20 Ballistic Gun 2 | . 8 . . . . . . Ballistic Cannon 7 | . 4 9 8 1 13 6 5 Launcher 1 | . . 4 . . . . . Peak Build Rating 70 | 6 11 11 27 33 46 60 70 Average Rating 23 | 4 8 10 21 30 39 54 67 On Entrance 24 | . 6 11 10 27 33 46 60 Avg Prop Armor Cover (%) 6 | . . . . . 6 6 . Naked Turns . | . . . . . . . . Heaviest Build 92 | 14 23 23 45 50 54 79 92 Greatest Support 90 | 40 40 40 42 42 90 82 82 Greatest Overweight (x) 3 | . . . 1 1 1 . 3 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 30 | 8 10 10 30 10 10 10 10 Average Capacity 9 | 6 9 10 9 10 10 10 10 Most Carried 10 | 2 9 9 10 10 10 10 10 Average Carried 7 | . 5 8 7 8 7 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 8 9 9 9 7 10 9 Class Distribution -------------------- 47% | Mutant 36% | Skirmisher 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Matter Collected 1575 | 227 251 256 306 . 300 63 172 Remotely . | . . . . . . . . Salvage Created 1890 | . 518 160 699 . 360 63 90 Parts 115 | . 38 8 37 . 20 5 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . 1 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Combat Hostiles Destroyed 51 | . 19 6 15 . 9 1 1 Guns 18 | . 12 . 6 . . . . Cannons 19 | . . 1 8 . 9 . 1 AOE 12 | . 7 4 1 . . . . Classes Destroyed 11 | . 4 2 1 . 2 2 . Builder 3 | . 1 . 1 . . . 1 Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . . 1 . Watcher 4 | . 3 . 1 . . . . Swarmer 16 | . 9 . 4 . 3 . . Grunt 21 | . 10 . 7 . 3 . 1 Sentry 5 | . . 1 4 . . . . Specialist 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Subdweller 5 | . . 5 . . . . . Best Kill Streak 9 | . 9 4 5 . 5 1 2 Combat Bots Only 8 | . 8 4 4 . 5 1 1 Max Kills in Single Turn 3 | . 3 3 2 . 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 2 3 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Hostile Shots Fired 233 | . 87 34 35 . 27 4 46 Missed 65 | . 30 13 11 . 9 1 1 Hits 168 | . 57 21 24 . 18 3 45 Projectile 168 | . 57 21 24 . 18 3 45 Critical Strikes 7 | . . 1 2 . 1 1 2 Damage Taken 2583 | . 446 401 265 . 636 35 800 Core 784 | . 99 124 27 . 374 . 160 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 602 | . 141 111 76 . 84 10 180 Regen/Repaired (Parts) 279 | . 180 . . . . 99 . Core Remaining (%) 70 | 100 . 10 95 . 46 100 . Volleys Fired 113 | . 39 23 24 . 13 4 10 Largest 5 | . 2 2 3 . 4 4 5 Hottest 323 | . 80 101 143 . 200 225 323 Shots Fired 267 | . 71 34 70 . 51 15 26 Gun 88 | . 66 . 22 . . . . Cannon 159 | . . 19 48 . 51 15 26 Launcher 20 | . 5 15 . . . . . Special . | . . . . . . . . Kinetic 91 | . 32 4 24 . 25 3 3 Thermal 134 | . 34 15 24 . 26 12 23 Explosive 20 | . 5 15 . . . . . Electromagnetic 22 | . . . 22 . . . . Robot Hit Streak 39 | . 11 34 39 . 14 4 9 Robot Miss Streak 2 | . 2 . 2 . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 190 | . 56 26 49 . 32 8 19 Core Hits 102 | . 37 12 29 . 16 2 6 Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 1 1 . 1 1 . Burn 2 | . 2 . . . . . . Meltdown 2 | . . 1 . . . 1 . Blast 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5676 | . 1037 1358 1563 . 861 260 597 Guns 1042 | . 648 . 394 . . . . Cannons 2938 | . . 386 834 . 861 260 597 Explosions 1696 | . 389 972 335 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1309 | . 310 78 368 . 425 35 93 Thermal 2612 | . 338 308 801 . 436 225 504 Explosive 1361 | . 389 972 . . . . . Electromagnetic 394 | . . . 394 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 . . 2 . Average Corruption 1 | . . . 1 . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 2 . . 2 . Message Errors 1 | . . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . 33 . . 41 . Projectiles 45 | . . . 4 . . 41 . Explosions 29 | . . . 29 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . 1 . 1 1 . Impact . | . . . . . . . . Kinetic 3 | . . . 1 . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . . . 18 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1625 | . 207 10 362 . 1625 336 1228 Average Temperature 218 | . 50 3 113 . 397 154 774 Received Heat Transfer 1044 | . 243 126 135 . 99 . 441 Effects 68 | . 1 . 4 . 35 . 28 Shutdowns 14 | . . . . . 8 . 6 Energy Bleed 9 | . 1 . 3 . 4 . 1 Interference 9 | . . . . . 4 . 5 Matter Decay 4 | . . . . . 1 . 3 Short Circuit 7 | . . . . . 4 . 3 Damage (minor) 7 | . . . 1 . 5 . 1 Damage (major) 14 | . . . . . 6 . 8 Damage (core) 4 | . . . . . 3 . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . Combat Hostiles 2 | . . 1 . . . 1 . Parts Melted 4 | . 1 . . . 1 2 . Heat Transferred 4483 | . 1147 555 1090 . 703 259 729 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 91 | 100 91 . 100 100 51 100 100 Level 1 8 | . 8 . . . 48 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 244 | . 244 . 191 39 215 103 27 Initial 97 | . . . . 39 . 97 8 Average 69 | . 102 . 54 13 131 31 3 Influence Increases 1286 | . 521 20 441 . 215 60 29 Destroy 0b10 Robot/C 920 | . 380 20 300 . 180 20 20 Destroy 0b10 Robot/NC 50 | . 20 . 15 . 5 5 5 Destroy Leader 178 | . 66 . 72 . 30 10 . Successful Hack 33 | . 11 . . . . 22 . Destroy Structure 60 | . 29 . 24 . . 3 4 Lose Combat Pursuer 45 | . 15 . 30 . . . . Influence Decreases 1286 | . 513 28 340 101 . 254 50 Entered New Map 198 | . . 5 . 62 . 118 13 Time Decay 1049 | . 503 23 330 39 . 136 18 Lost Part 39 | . 10 . 10 . . . 19 Squads Dispatched 12 | . 2 . 4 1 2 2 1 Investigation 5 | . 2 . . 1 . 1 1 Extermination 1 | . . . . . . 1 . Reinforcement 6 | . . . 4 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 22 14 19 . 10 2 8 Peak Tracking Total 8 | . 6 8 4 . 4 1 7 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Traps Triggered 4 | . 2 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Machines Accessed 12 | . 5 . 4 1 . 1 1 Terminals 6 | . 3 . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 11 . 8 4 . 3 3 Successful 16 | . 9 . 4 1 . 2 . Failed 13 | . 2 . 4 3 . 1 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 5 . 3 4 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 5 . . . . 3 . Recycling Units 6 | . 1 . 2 . . . 3 Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 2 1 . . . Robot Analysis 2 | . 2 . . . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 4 . . . . 2 . Scan Component 3 | . 2 . . . . 1 . Repair 3 | . 2 . . . . 1 . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 4 1 . 1 1 Full Trace Events 4 | . . . 1 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . 2 . . . . 1 . Time 82 | . 52 . . . . 30 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Active Infowar (turns) 3350 | . 876 775 872 141 341 345 . Optics 3349 | . 876 775 872 141 341 344 . Sensors 1339 | . . . 862 141 336 . . Terrain 149 | . . . 109 . . 40 . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Turns Passed 3906 | 68 1020 775 872 141 362 492 176 Spaces Moved 1908 | 41 499 441 377 59 164 270 57 Core 9 | 9 . . . . . . . Treads 1899 | 32 499 441 377 59 164 270 57 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 152 232 155 155 235 Average Speed 167 | 135 160 160 174 232 178 155 237 Slowest Speed 385 | 160 160 160 240 232 232 160 385 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 83 28 37 2 90 7 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 172 | . 35 106 26 . . 3 2 Melee . | . . . . . . . . Projectile 11 | . . . 6 . . 3 2 AOE 161 | . 35 106 20 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Total 2414 | 53 654 475 546 66 206 338 76 Wait 224 | . 78 8 102 . . 30 6 Move 1901 | 40 498 440 376 58 163 269 57 Hop . | . . . . . . . . Pick Up 71 | 7 18 1 18 2 11 13 1 Fast Attach . | . . . . . . . . Attach 47 | 6 10 . 15 3 4 7 2 Detach 12 | . 3 . 3 2 . 4 . Swap 11 | . 1 3 . . 3 4 . Drop 35 | . 7 . 8 1 12 7 . Fire 113 | . 39 23 24 . 13 4 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 14) 228 | -10/Materials | Discovered new exit (range 12) 283 | -10/Materials | Discovered new exit (range 18) 310 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 644 | -10/Materials | Destroyed 8 combat bots 672 | -10/Materials | Discovered new exit (range 14) 1038 | -10/Materials | Repaired Lgt. Treads 1066 | -10/Materials | Repaired Lgt. Treads 1071 | -10/Materials | Discovered new exit (range 10) 1089 | -10/Materials | Entered Subcaves 1090 | -10/Subcaves | Approached by a straggling Scientist 1091 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1170 | -10/Subcaves | Ambushed by swarm of Subdwellers 1179 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1184 | -10/Subcaves | Core integrity fell below 50% 1536 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1762 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1774 | -10/Subcaves | Core integrity fell below 20% 1787 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1799 | -10/Subcaves | Discovered new exit (range 8) 1864 | -10/Subcaves | Entered Materials 1864 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2152 | -8/Materials | Build established: Skirmisher 2628 | -8/Materials | Discovered new exit (range 13) 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2877 | -7/Factory | Identified exit to DSF 2877 | -7/Factory | Entered DSF 2958 | -7/DSF | Additional patrols routed to DSF 3114 | -7/DSF | Sterilization system engaged 3134 | -7/DSF | Ambient heat levels rising (+10) 3149 | -7/DSF | Ambient heat levels rising (+10) 3164 | -7/DSF | Ambient heat levels rising (+10) 3179 | -7/DSF | Ambient heat levels rising (+10) 3194 | -7/DSF | Ambient heat levels rising (+10) 3209 | -7/DSF | Ambient heat levels rising (+10) 3209 | -7/DSF | Discovered new exit (range 16) 3224 | -7/DSF | Ambient heat levels rising (+10) 3226 | -7/DSF | Core integrity fell below 50% 3239 | -7/DSF | Ambient heat levels rising (+10) 3239 | -7/DSF | Entered Factory 3239 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3336 | -6/Factory | Repaired Broken Adv. Assault Cannon 3585 | -6/Factory | Discovered new exit (range 16) 3589 | -6/Factory | Build established: Gunner 3617 | -6/Factory | Identified exit to Factory 3731 | -6/Factory | Entered another Factory area 3731 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3907 | -5/Factory | Self-destructed Last Messages --------------- Power failure, Angular Momentum Engine shutdown. Overheating: Broken Hvy. Ion Cannon damaged (-64). Power failure, Angular Momentum Engine shutdown. Imp. Medium Treads destroyed. K-01 Serf collects debris. Adv. Assault Cannon broken. Overheating: Short circuit. Critical hit (Burn: +37). Ion Cannon destroyed. Overheating: System interference. Adv. Plasma Cannon temporarily disabled. K-01 Serf collects debris. Broken Adv. Assault Cannon destroyed. Adv. Treads destroyed. Power failure, Angular Momentum Engine shutdown. Overheating: Matter decay (-50). Broken Hvy. Ion Cannon destroyed. Imp. Particle Charger destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#?############????????????? | | ???????????????????????? #????????????? | | ???????????????????????"" """ """ #????????????? | | ??????????????????????""" """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????? #????????????? | | ????????????????????? """ """ #????????????? | | ??????????????????????""" """ " " #????????????? | | ???????????????????# """ """ "Y" #????????????? | | ???????????????????# """ #????????????? | | ????????????################/##########??????????? | | ?????????? g !=%g! % % +?????? | | ?????????? g @=!| ######????????????? | | ?????????? g k ##????????????????? | | ?????????? g #?????????????????? | | ??????????? #?????????????????? | | ???????????;############## ##########????????? | | ???????????????########### # #????????? | | ???????????????# """ """ # # """" #????????? | | ???????????????# """ """ # # """" #????????? | | ???????????????# """ """ # # """" #????????? | | ???????????????# + + """" ?????????? | | ???????????????# # # """" ?????????? | | ???????????????# "" "" # # """"??????????? | | ???????????????# ""S"" # # """"??????????? | | ???????????????#! """" ####### ??????????? | | ???????????????###########?????#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 500 Matter Stores 400 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Lgt. Treads | 35% | -10/Materials Adv. Assault Cannon | 38% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion Hot Goods Window Shopping Challenges ------------ None Game ------ Seed AccelerationStasisFist Manual? 0 Play Time 00:47:47 Cumulative 6.5 hours Start 2026.10.29 @ 08:23:08 End 2026.10.29 @ 09:11:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 212028b7-fa1d-4f2f-ac41-f08d79dd5c01