Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.12 @ 05:05:12 Player: thingamajigger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4153) 4153 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 8292 Bonus ------- High Alert Combat Kills 419 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 51/150 System Corruption 20% Temperature Cool (9) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Precision Shock Rifle Gatling Laser > --- INVENTORY (20) --- Light Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Storage Unit Dynamic Insulation System Improved Field Recycling Unit (0) Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Weapon Cycler Advanced ECM Suite System Backup Module > --- WEAPON ----------- Particle Gun Particle Gun Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink High-capacity Storage Unit Dynamic Insulation System Improved Field Recycling Unit Spread Laser Gatling Laser Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 2 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 102 | 6 1 1 13 24 12 1 44 Power 10 | 1 . . 4 1 . . 4 Engine 6 | 1 . . 4 1 . . . Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 18 | 2 . . 1 6 . . 9 Treads 12 | 2 . . 1 4 . . 5 Leg . | . . . . . . . . Wheel 6 | . . . . 2 . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 1 1 1 4 14 6 . 14 Device 21 | . 1 . 2 8 2 . 8 Storage 5 | 1 . 1 . 1 1 . 1 Processor 9 | . . . 1 3 1 . 4 Hackware . | . . . . . . . . Protection 6 | . . . 1 2 2 . 1 Artifact . | . . . . . . . . Weapon 33 | 2 . . 4 3 6 1 17 Energy Gun 20 | . . . 3 3 5 1 8 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 9 | 2 . . . . 1 . 6 Ballistic Cannon 2 | . . . . . . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . 1 Parts Lost 37 | . . . 1 10 4 3 19 Power 4 | . . . 1 . . . 3 Propulsion 7 | . . . . 3 . . 4 Utility 14 | . . . . 5 1 2 6 Weapon 12 | . . . . 2 3 1 6 Highest Loss Streak 6 | . . . 1 5 1 2 6 Average Slot Usage (%) 89 | . 90 100 96 93 92 52 83 Engine 6 | . 14 14 10 9 7 1 . Core 2 | . . . . . . . 6 Treads 9 | . 28 28 22 15 . . . Wheel 6 | . . . . . 15 9 10 Device 22 | . 5 14 12 27 23 19 27 Storage 8 | . 14 14 11 9 7 1 6 Processor 5 | . . . 6 5 7 4 4 Protection 6 | . . . 11 8 7 7 3 Energy Gun 13 | . . . 17 17 18 5 10 Ballistic Gun 5 | . 28 28 4 . 2 1 7 Ballistic Cannon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 84 | 12 14 19 30 49 83 83 84 Greatest Support 40 | 40 40 40 40 40 22 22 40 Greatest Overweight (x) 4 | . . . . 4 3 3 3 Average Overweight (x) 1 | . . . . . 2 1 2 Largest Inventory Capacity 20 | 8 8 10 10 15 20 20 20 Average Capacity 14 | 6 8 8 10 10 15 8 19 Most Carried 20 | 1 8 8 10 10 18 18 20 Average Carried 11 | . 3 7 8 8 11 7 16 Final Capacity 20 | 8 8 10 10 15 20 5 20 Final Carried 18 | 1 8 7 10 9 18 5 12 Class Distribution -------------------- 28% | Scavenger-Gunner 27% | Mutant 24% | Scavenger-Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1950 | 201 102 31 317 175 175 . 949 Remotely . | . . . . . . . . Salvage Created 4717 | . 344 . 719 1736 644 . 1274 Parts 223 | . 16 . 50 61 25 . 71 Haulers Intercepted 6 | . . . 2 1 1 . 2 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled 9 | . . . . . . . 9 Retrieved Matter 165 | . . . . . . . 165 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 95 | . 4 . 17 32 15 . 27 Guns 82 | . 4 . 17 30 13 . 18 Cannons 4 | . . . . . . . 4 AOE 6 | . . . . . 1 . 5 Classes Destroyed 16 | . 3 . 3 4 1 . 5 Worker 3 | . . . . . . . 3 Builder 2 | . . . . 1 . . 1 Tunneler 2 | . . . . 2 . . . Hauler 6 | . . . 2 1 1 . 2 Recycler 4 | . 2 . . . . . 2 Operator 1 | . . . . . . . 1 Watcher 11 | . 1 . 3 2 . . 5 Swarmer 22 | . . . 7 3 6 . 6 Cutter 2 | . . . . . . . 2 Grunt 48 | . 4 . 6 22 6 . 10 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 12 | . . . 4 5 1 . 2 Hunter 5 | . . . . 1 1 . 3 Programmer 3 | . . . . . 1 . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . 6 . 4 6 3 . 6 Combat Bots Only 6 | . 2 . 4 6 3 . 5 Max Kills in Single Turn 4 | . 1 . 2 1 2 . 4 Gunslinging 1 | . . . 1 . 1 . . Exploded 4 | . . . . . 1 . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 6295 | . 133 . 342 1830 901 213 2876 Core 1162 | . 24 . 46 389 155 31 517 Absorbed by Shields 71 | . 4 . 67 . . . . Core Remaining (%) 76 | 100 . 90 88 29 . . . Volleys Fired 343 | . 20 . 54 117 40 8 104 Largest 3 | . 2 . 2 2 3 2 3 Hottest 210 | . 40 . 126 126 193 98 210 Shots Fired 790 | . 40 . 102 234 119 13 282 Gun 759 | . 40 . 102 234 119 13 251 Cannon 31 | . . . . . . . 31 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 205 | . 40 . 18 . 8 8 131 Thermal 572 | . . . 84 234 101 5 148 Explosive . | . . . . . . . . Electromagnetic 13 | . . . . . 10 . 3 Robot Hit Streak 26 | . 12 . 10 20 26 13 17 Robot Miss Streak 7 | . 3 . 4 4 6 2 7 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 2 1 2 . 2 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 553 | . 27 . 54 177 93 12 190 Core Hits 278 | . 14 . 26 70 44 6 118 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 23 | . . . 2 12 1 . 8 Burn 18 | . . . 2 12 1 . 3 Destroy 2 | . . . . . . . 2 Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10560 | . 333 . 936 3055 1936 270 4030 Guns 9240 | . 333 . 931 3052 1882 270 2772 Cannons 463 | . . . . . . . 463 Explosions 849 | . . . . . 54 . 795 Melee . | . . . . . . . . Ramming 8 | . . . 5 3 . . . Kinetic 2147 | . 333 . 108 . 103 123 1480 Thermal 7513 | . . . 823 3052 1613 147 1878 Explosive 622 | . . . . . . . 622 Electromagnetic 270 | . . . . . 220 . 50 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . 1 12 4 20 22 Average Corruption 13 | . . . 1 11 2 9 19 Corruption Purged 5 | . . . . . . . 5 Effects 131 | . . . 2 9 11 6 103 Message Errors 29 | . . . 1 1 6 1 20 Matter Fused 25 | . . . . 1 2 . 22 Heat Flow Errors 11 | . . . . 1 . . 10 Energy Discharges 13 | . . . 1 1 1 1 9 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 24 | . . . . 3 2 1 18 Data Loss (major) 4 | . . . . 1 . . 3 Alerts 5 | . . . . 1 . 1 3 Misdirections 8 | . . . . . . 1 7 Weapon Failures 11 | . . . . . . . 11 Overload Shots . | . . . . . . . . Overflow Damage 88 | . . . . . . . 88 Projectiles 12 | . . . . . . . 12 Explosions 76 | . . . . . . . 76 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 221 | . . . . . . . 221 Shots 3 | . . . . . . . 3 Rammed 2 | . . . 1 1 . . . Targets Rammed 2 | . . . 1 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 388 | . 20 . 388 300 35 . 253 Average Temperature 86 | . 7 . 123 80 24 . 52 Received Heat Transfer 1842 | . 90 . 87 945 288 . 432 Effects 4 | . . . 4 . . . . Interference 2 | . . . 2 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 38 | . . . 2 22 7 . 7 Heat Transferred 15854 | . . . 1887 7511 2610 125 3721 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 699 | . 207 80 300 699 592 159 505 Initial 300 | . . 80 31 112 300 154 107 Average 322 | . 125 80 159 457 458 149 328 Maximum Alert Level 2 | . 1 . 1 2 2 . 2 Low Security (%) 29 | 100 56 100 63 15 . 100 17 Level 1 33 | . 43 . 36 26 13 . 49 Level 2 37 | . . . . 58 86 . 33 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 1 . 4 7 3 . 11 Investigation 4 | . . . . 2 1 . 1 Extermination 3 | . . . . . 1 . 2 Reinforcement 16 | . 1 . 4 3 . . 8 Assault 2 | . . . . 1 1 . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 12 | . 1 . 4 2 1 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 13 . 28 49 24 4 51 Peak Tracking Total 8 | . 3 . 5 7 4 5 8 Tactical Retreats 21 | . 3 . 3 4 4 . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 7 | . . . 1 2 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 6 | . . . . 3 . . 3 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 9 | . 1 . 4 2 . . 2 Terminals 5 | . 1 . 3 1 . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 24 | . 2 . 14 4 . . 4 Successful 9 | . 1 . 5 3 . . . Failed 14 | . 1 . 8 1 . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 12 | . 2 . 8 2 . . . Terminals 17 | . 2 . 12 3 . . . Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 5 | . 1 . 3 1 . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . . . 2 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 . 4 1 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 5600 | 91 248 121 1024 1137 972 123 1884 Spaces Moved 2925 | 52 104 75 488 390 647 88 1081 Core 7 | 7 . . . . . . . Treads 1070 | 45 104 75 488 345 . . 13 Legs . | . . . . . . . . Wheels 1848 | . . . . 45 647 88 1068 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 105 90 Average Speed 139 | 145 160 160 160 171 117 111 130 Slowest Speed 250 | 160 160 160 160 240 130 130 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 18 21 57 46 24 69 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . . . 3 . 46 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 43 | . . . . . 3 . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 3789 | 65 145 77 636 624 767 100 1375 Wait 287 | 7 14 . 50 69 50 3 94 Move 2919 | 51 103 74 487 389 647 87 1081 Hop . | . . . . . . . . Pick Up 77 | 1 7 . 14 10 12 . 33 Fast Attach 40 | 6 1 . 6 9 3 . 15 Attach 46 | . . . 5 9 5 1 26 Detach 11 | . . . 2 1 2 . 6 Swap 16 | . . 1 2 6 4 . 3 Drop 48 | . . 2 15 13 4 1 13 Fire 343 | . 20 . 54 117 40 8 104 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 1 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 6) 340 | -10/Materials | Entered Mines 448 | -10/Mines | Discovered new exit (range 5) 461 | -10/Mines | Entered Materials 461 | -9/Materials | Evolved 2 slots: Utility x2 637 | -9/Materials | Discovered new exit (range 14) 772 | -9/Materials | Discovered new exit (range 11) 906 | -9/Materials | Central database locked down 1102 | -9/Materials | Discovered new exit (range 11) 1485 | -9/Materials | Entered another Materials area 1485 | -8/Materials | Evolved 2 slots: Utility x2 1741 | -8/Materials | Build established: Scavenger-Mutant 1875 | -8/Materials | Garrison activated, responded to threat 2285 | -8/Materials | First assault squad dispatched 2358 | -8/Materials | Core integrity fell below 50% 2395 | -8/Materials | System corruption reached 10% 2425 | -8/Materials | Lost 5 parts (2n3u) 2575 | -8/Materials | Discovered new exit (range 15) 2622 | -8/Materials | Entered Factory 2622 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2849 | -7/Factory | Discovered new exit (range 16) 3205 | -7/Factory | Build established: Scavenger-Gunner 3422 | -7/Factory | First assault squad dispatched 3594 | -7/Factory | Sucked down chute 3594 | -7/Factory | Entered Waste 3605 | -7/Waste | Spotted C-40 Crusher 3609 | -7/Waste | EMP discharged 3609 | -7/Waste | System corruption reached 10% 3623 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3626 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3629 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3630 | -7/Waste | Spotted C-40 Crusher 3653 | -7/Waste | Spotted C-40 Crusher 3654 | -7/Waste | Spotted C-40 Crusher 3663 | -7/Waste | Crushed by Compactor (1 part destroyed) 3675 | -7/Waste | Spotted C-40 Crusher 3708 | -7/Waste | Discovered new exit (range 10) 3709 | -7/Waste | EMP discharged 3717 | -7/Waste | Entered Factory 4034 | -7/Factory | Build established: Tank 4500 | -7/Factory | Cargo convoy interrupted 4611 | -7/Factory | Core integrity fell below 50% 4671 | -7/Factory | Lost 3 parts (1n1u1w) 4961 | -7/Factory | Build established: Scavenger-Gunner 5452 | -7/Factory | Core integrity fell below 20% 5519 | -7/Factory | Lost 4 parts (1p1n2w) 5557 | -7/Factory | Discovered new exit (range 14) 5601 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05588_ Particle Gun destroyed. 05588_ Critical hit (Blast). 05588_ K-01 Serf collects debris. 05589_ U-05 Engineer builds a Door. 05590_ U-05 Engineer lays Concrete. 05592_ Wheel destroyed. 05593_ System corrupted: Component data lost. 05593_ U-05 Engineer lays Concrete. 05595_ K-01 Serf collects debris. 05596_ H-61 Shepherd heat spikes uncontrollably. 05597_ H-61 Shepherd heat short circuits Visual Processing Unit. 05597_ U-05 Engineer lays Concrete. 05597_ Arm. Treads melted. 05597_ Dynamic Insulation System melted. 05597_ Broken Transmission Jammer melted. 05597_ Broken Visual Processing Unit melted. 05597_ H-61 Shepherd destroyed. 05598_ U-05 Engineer lays Concrete. 05598_ K-01 Serf collects debris. 05599_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????# # #????# | | ???????????????????????????# "" + #????# | | ???????????????????????????# "" # #????# ! | | ???????????????????????????# Y" # #????# | | ???????????????????????????# ""?# ######## | | ???????????????????????????# ""?# | | ???????????????????????????# ??# | | ????????????????????????????######??# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????################# | | ????????????????????????????????? [ ?????? | | ????????????????????????????????# ?????? | | ????????????????????????????????# """" """" #????? | | ????????????????????????????????# """" """" #????? | | ????????????????????????????????# """" """" #????? | | ????????????????????????????????# """" """" #????? | | ????????????????????????????????# #????? | | ?????????????????????????????#########+########### | | ?????????????????????????????# * | | ?????????????????????????????# *! | | ?????????????????????????????# * | | ????????????????????########## ! | | ????????????????????# % % # = | | ????????????????????# """ # ############### | | ????????????????????# "" @ ; ###???????????? | | ????????????????????# """ ;k #?????????????? | | ????????????????????# """%u%g# %#?????????????? | | ????????????????????# """ # #?????????????? | | ????????????????????# """ u [+* + ????????????? | | ????????????????????# """" %# # ! ??????????? | | ????????????????????# ]# # ""????????? | | ????????????????????########## #? ??????? | | ???????????????????????????? #?#######?????? | | ??????????????????????????? #?????????????? | | ?????????????????????????? #?????????????? | | ????????????????????????? #?????????????? | | ???????????????????????? < #?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????? #?????????????? | | ?????????????????????????##### #?????????????? | | ?????????????????????????????+ +?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Electrolaser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveVariableCompressor Manual? 0 Play Time 00:33:50 Cumulative 127.3 hours Start 2021.12.11 @ 15:27:00 End 2021.12.12 @ 05:05:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 201 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5304f3bc-86f0-472a-a8d5-143387bf6a36