Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 13:29:19 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (321) 321 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3126 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 576/700 Matter 39/300 Energy 264/265 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Improved Flight Unit Cesium-ion Thruster System Shield Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Signal Interpreter Reaction Control System > --- WEAPON ----------- Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Flight Unit Cesium-ion Thruster System Shield Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Weapon Grenade Launcher Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 2 1 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 19 | 1 6 10 2 . . Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 3 6 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . 3 6 1 . . Utility 4 | . 2 2 . . . Device 2 | . 1 1 . . . Storage 1 | . . 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | . 1 1 . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 7 | . . 2 . . 5 Power 1 | . . . . . 1 Propulsion 4 | . . 2 . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . 2 . . 5 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 4 4 5 6 Power 1 | . 1 1 . 1 2 Propulsion 1 | . . 2 1 2 2 Utility . | . . . 1 1 1 Weapon . | . . . 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 29 89 98 90 75 Engine 13 | . 14 11 18 15 11 Flight 32 | . 7 42 43 38 31 Device 3 | . . 7 . 5 3 Storage 5 | . . 3 9 7 7 Processor 7 | . 1 11 9 7 7 Launcher 12 | . 6 14 18 15 11 Peak Build Rating 27 | 1 10 20 24 27 27 Average Rating 17 | . 3 16 22 26 21 On Entrance 13 | . 1 10 16 24 27 Avg Prop Armor Cover (%) 3 | . 3 3 . . . Naked Turns . | . . . . . . Heaviest Build 20 | 3 7 12 19 20 20 Greatest Support 25 | 3 10 19 25 25 25 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 6 | 5 5 5 8 8 8 Most Carried 7 | 1 3 7 6 6 6 Average Carried 4 | . 2 4 3 5 6 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 6 | 1 3 6 6 6 6 Class Distribution -------------------- 79% | Sprinter 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 274 | 210 13 51 . . . Remotely . | . . . . . . Salvage Created 169 | . 51 21 20 77 . Parts 20 | . 5 6 4 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 14 | . 6 2 3 3 . AOE 14 | . 6 2 3 3 . Classes Destroyed 5 | . 2 1 . 2 . Worker 2 | . . 1 . 1 . Tunneler 1 | . 1 . . . . Swarmer 11 | . 6 2 3 . . Grunt 2 | . . . . 2 . Brawler 1 | . . . . 1 . Best Kill Streak 4 | . 4 3 3 4 . Combat Bots Only 3 | . 3 2 3 3 . Max Kills in Single Turn 3 | . 3 3 2 2 . Gunslinging . | . . . . . . Exploded 3 | . 3 2 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 148 | . 4 22 3 2 117 Missed 80 | . . 10 1 2 67 Hits 68 | . 4 12 2 . 50 Projectile 68 | . 4 12 2 . 50 Damage Taken 576 | . 71 123 18 19 345 Core 154 | . 24 6 . . 124 Absorbed by Shields 118 | . . . . . 118 Core Remaining (%) 97 | 100 90 98 100 . . Volleys Fired 10 | . 4 1 3 2 . Largest 2 | . 1 2 1 2 . Hottest 60 | . 30 60 30 60 . Shots Fired 13 | . 4 2 3 4 . Gun . | . . . . . . Cannon . | . . . . . . Launcher 13 | . 4 2 3 4 . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 13 | . 4 2 3 4 . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 1 . 3 . . Robot Miss Streak 2 | . 2 . . 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 4 | . 1 . 3 . . Core Hits 20 | . 8 3 5 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1112 | . 392 137 247 336 . Guns . | . . . . . . Cannons . | . . . . . . Explosions 1112 | . 392 137 247 336 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 241 | . . . . 241 . Explosive 830 | . 392 137 206 95 . Electromagnetic 41 | . . . 41 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . 36 . 6 15 . Projectiles . | . . . . . . Explosions 57 | . 36 . 6 15 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . 40 . . 19 . Shots 3 | . 1 . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 52 | . . 9 52 2 . Average Temperature 21 | . . 6 25 2 . Received Heat Transfer 68 | . . 27 . . 41 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . 1 1 . 1 . Low Security (%) 94 | 100 90 95 100 79 100 Level 1 5 | . 9 4 . 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 224 | . 221 224 178 203 142 Initial 142 | . . 89 90 80 142 Average 94 | . 48 97 107 105 124 Influence Increases 772 | . 241 205 128 153 45 Destroy 0b10 Robot/C 280 | . 120 40 60 60 . Destroy 0b10 Robot/NC 15 | . 5 5 . 5 . Destroy Leader 50 | . 20 10 10 10 . Disable Machine 90 | . 45 . 15 30 . Destroy Structure 112 | . 51 15 13 33 . Partial Spotted 30 | . . . 15 15 . Lose Combat Pursuer 195 | . . 135 15 . 45 Influence Decreases 635 | . 30 202 164 128 111 Entered New Map 405 | . . 122 124 98 61 Time Decay 160 | . 30 60 40 30 . Lost Part 70 | . . 20 . . 50 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 10 24 5 4 9 Peak Tracking Total 12 | . 4 12 4 3 8 Tactical Retreats 6 | . . 3 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 6 | . 3 . 1 2 . Max in Single Turn 3 | . 3 . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 7 | . 1 4 1 1 . Terminals 4 | . . 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 2 11 1 1 . Successful 5 | . . 3 1 1 . Failed 9 | . 2 7 . . . Catastrophic 3 | . . 3 . . . Database Lockouts 1 | . . 1 . . . Manual 7 | . . 7 . . . Terminals 10 | . . 9 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . 1 1 . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 62 | . 8 54 . . . Seismic 62 | . 8 54 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 539 | 16 102 136 96 74 115 Spaces Moved 1076 | 27 168 346 218 218 99 Core 136 | 27 109 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 940 | . 59 346 218 218 99 Fastest Speed 25 | 50 37 27 25 25 25 Average Speed 30 | 50 48 28 25 25 29 Slowest Speed 110 | 50 110 31 26 25 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . 10 2 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 41 38 33 6 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . 55 13 15 41 . Melee . | . . . . . . Projectile . | . . . . . . AOE 124 | . 55 13 15 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1244 | 28 181 369 252 231 183 Wait 90 | . . 11 25 11 43 Move 1045 | 26 167 326 213 215 98 Hop 12 | . . 9 2 1 . Pick Up 16 | 1 3 8 3 1 . Fast Attach 9 | 1 5 3 . . . Attach 8 | . 1 3 3 1 . Detach . | . . . . . . Swap 7 | . . 4 3 . . Drop 5 | . 1 4 . . . Fire 10 | . 4 1 3 2 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 42 | . . . . . 42 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 12) 17 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 114 | -10/Materials | Discovered new exit (range 14) 118 | -10/Materials | Identified exit to Materials 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Propulsion x2 241 | -9/Materials | Central database locked down 250 | -9/Materials | Discovered new exit (range 16) 255 | -9/Materials | Identified exit to Materials 255 | -9/Materials | Entered another Materials area 255 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 345 | -8/Materials | Discovered new exit (range 4) 351 | -8/Materials | Identified exit to Factory 351 | -8/Materials | Entered Factory 351 | -7/Factory | Evolved 2 slots: Utility x2 409 | -7/Factory | Build established: Sprinter 424 | -7/Factory | Identified exit to Garrison 425 | -7/Factory | Entered Garrison 472 | -7/Garrison | Triggered checkpoint 501 | -7/Garrison | Triggered checkpoint 522 | -7/Garrison | Lost 5 parts (1p2n1u1w) 537 | -7/Garrison | Discovered new exit (range 9) 539 | -7/Garrison | Identified exit to Factory 540 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 540 | -7/Garrison | Self-destructed Last Messages --------------- area. 00518_ Field strength at 94. 00518_ Field strength at 88. 00519_ Field strength at 82. 00520_ Field strength at 76. 00521_ Field strength at 70. 00522_ Field strength at 57. 00523_ Field strength at 51. 00524_ Field strength at 45. 00525_ Field strength at 32. 00526_ Field strength at 26. 00527_ Field strength at 20. 00528_ Field strength at 14. 00529_ Field strength at 1. 00530_ Stasis field depleted. 00537_ EXIT=FOUND 00539_ EXIT=IDENTIFIED: FACTORY 00540_ Attempting to access garrison exit controls... 00540_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##########????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ####### ^#????????????????????????????????? | | ##?????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | ######## ##############???????????????????? | | #???????????????????? | | #???????????????????? | | ###### ################ #???????????????????? | | ?????#????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ###?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????######?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 73 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedControlCompactor Manual? 0 Play Time 00:15:29 Cumulative 1.1 hours Start 2026.08.26 @ 13:13:40 End 2026.08.26 @ 13:29:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: df6656c3-a409-4646-8773-172a30190792