Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 05:00:04 Player: LYMPH NODE JONES Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1631) 1631 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4151 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Heavy Particle Gun Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Trap Extractor Heavy Particle Gun Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 48 | 7 15 10 1 8 7 Power 7 | 1 4 1 . 1 . Engine 6 | 1 3 1 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 5 3 . 3 2 Treads . | . . . . . . Leg 15 | 2 5 3 . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 3 1 3 2 Device 5 | . 1 1 1 . 2 Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 14 | 3 4 3 . 1 3 Energy Gun 6 | 1 3 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 1 . . 3 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 3 . . . 12 Power 3 | . 2 . . . 1 Propulsion 7 | . . . . . 7 Utility 3 | . . . . . 3 Weapon 2 | . 1 . . . 1 Highest Loss Streak 5 | . 1 . . . 5 To Critical Strikes . | . . . . . . Average Backups 5 | 1 4 6 7 6 6 Power . | . . . 1 1 . Propulsion 1 | . . 2 3 1 1 Utility . | . . . . . . Weapon 3 | . 2 2 3 3 4 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 95 91 98 99 77 Engine 9 | . 11 10 11 9 5 Leg 26 | . 28 22 22 35 27 Device 15 | . 11 19 22 9 9 Storage 11 | . 14 11 11 9 8 Processor 2 | . . . . 8 9 Protection 5 | . . 6 9 8 2 Energy Gun 4 | . 1 11 . 8 2 Ballistic Gun 11 | . 25 5 11 . 9 Ballistic Cannon 5 | . . 5 11 9 2 Peak Build Rating 22 | 6 9 12 19 20 22 Average Rating 11 | 5 7 11 13 19 15 On Entrance 11 | . 6 9 12 19 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 29 | 12 20 26 26 29 29 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 1 | 1 . 1 1 . . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 3 7 7 10 9 10 Average Carried 5 | 1 4 6 7 6 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 9 | 2 3 7 8 9 5 Scrap Suit Usage (%) 3 | . . . 14 1 . Class Distribution -------------------- 41% | Scientist-Mutant 40% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Mutant | -9/Mines Scientist-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1365 | 229 275 286 115 191 269 Remotely . | . . . . . . Salvage Created 1689 | . 301 552 170 263 403 Parts 112 | . 22 42 13 15 20 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 44 | . 9 12 3 9 11 Guns 35 | . 9 10 1 5 10 Cannons 8 | . . 2 2 3 1 AOE 1 | . . . . 1 . Classes Destroyed 10 | . 4 3 1 1 1 Worker 5 | . 1 . 4 . . Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Operator 3 | . 1 1 . 1 . Watcher 2 | . . 2 . . . Swarmer 19 | . 3 4 3 5 4 Grunt 18 | . 6 4 . 3 5 Brawler 1 | . . . . 1 . Sentry 5 | . . 4 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 4 4 4 4 9 Combat Bots Only 9 | . 3 4 3 4 9 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 320 | . 70 39 17 30 164 Missed 89 | . 21 8 9 13 38 Hits 231 | . 49 31 8 17 126 Projectile 231 | . 49 31 8 17 126 Critical Strikes 7 | . 3 1 1 . 2 Damage Taken 2864 | . 556 331 46 160 1771 Core 624 | . 54 20 . 27 523 Absorbed by Shields 188 | . . 73 20 67 28 Redirected to Shielding 3 | . . 2 1 . . Core Remaining (%) 91 | 100 78 . 95 . . Volleys Fired 162 | . 58 38 15 23 28 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 40 90 56 78 78 Shots Fired 321 | . 115 74 30 46 56 Gun 260 | . 115 53 15 23 54 Cannon 61 | . . 21 15 23 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 267 | . 115 45 30 23 54 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 54 | . . 29 . 23 2 Robot Hit Streak 15 | . 15 11 6 9 13 Robot Miss Streak 3 | . 2 3 1 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 1 1 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 197 | . 63 49 16 27 42 Core Hits 92 | . 24 23 8 15 22 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 1 1 1 Destroy 1 | . . . . . 1 Blast 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3048 | . 684 839 325 514 686 Guns 1987 | . 509 489 127 212 650 Cannons 757 | . . 289 198 234 36 Explosions 302 | . 173 61 . 68 . Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 2262 | . 509 540 325 234 654 Thermal 104 | . . 61 . 43 . Explosive 173 | . 173 . . . . Electromagnetic 507 | . . 238 . 237 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 95 | . 88 6 . 1 . Projectiles 7 | . . 6 . 1 . Explosions 88 | . 88 . . . . Melee . | . . . . . . Knockbacks 6 | . . 2 . 4 . Impact . | . . . . . . Kinetic 6 | . . 2 . 4 . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . 29 . 35 . Shots 2 | . . 1 . 1 . Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 144 | . 49 84 . 144 25 Average Temperature 28 | . 10 35 . 49 9 Received Heat Transfer 1300 | . 276 100 . 42 882 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . 150 . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 48 Level 1 7 | . . . . . 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 366 | . 100 123 121 159 366 Initial 96 | . . 5 30 12 96 Average 67 | . 29 51 38 42 233 Influence Increases 1452 | . 289 373 224 256 310 Destroy 0b10 Robot/C 880 | . 180 240 60 180 220 Destroy 0b10 Robot/NC 60 | . 10 20 25 5 . Destroy Leader 176 | . 40 76 10 40 10 Successful Hack 12 | . . . . 12 . Disable Machine 135 | . 30 15 75 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 79 | . 14 7 54 4 . Lose Combat Pursuer 60 | . 15 15 . . 30 Influence Decreases 1166 | . 276 309 268 140 173 Entered New Map 129 | . . 8 47 21 53 Time Decay 887 | . 246 301 221 119 . Lost Part 150 | . 30 . . . 120 Squads Dispatched 5 | . 1 2 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 16 18 3 9 14 Peak Tracking Total 10 | . 6 4 3 3 10 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 10 | . 2 1 5 1 1 Max in Single Turn 2 | . 2 1 2 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 5 | . 1 2 . 2 . Terminals 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 3 11 . 7 . Successful 18 | . 3 9 . 6 . Failed 3 | . . 2 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 3 4 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 3 2 . 4 . Record 3 | . . 1 . 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 7 . . . Retrieve Study 7 | . . 7 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 7 | . . 7 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 2812 | . 673 808 601 242 488 Optics 730 | . . . . 242 488 Sensors 2082 | . 673 808 601 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3328 | 91 842 808 708 391 488 Spaces Moved 1547 | 58 434 409 187 249 210 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1541 | 52 434 409 187 249 210 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 175 105 105 Average Speed 132 | 116 120 160 175 105 105 Slowest Speed 190 | 120 120 190 175 105 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 58 28 27 8 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 14 6 63 3 . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 84 | . 14 4 63 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2523 | 79 661 485 539 332 427 Wait 705 | 12 136 17 332 43 165 Move 1542 | 57 433 408 186 248 210 Hop . | . . . . . . Pick Up 16 | 2 2 5 2 3 2 Fast Attach 34 | 6 11 7 . 4 6 Attach 17 | 1 2 2 1 4 7 Detach 2 | 1 . . . 1 . Swap 9 | . 4 1 . 2 2 Drop 32 | . 12 7 2 4 7 Fire 162 | . 58 38 15 23 28 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Build established: Scavenger-Mutant 903 | -10/Materials | Discovered new exit (range 13) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Utility x2 1170 | -9/Materials | Build established: Mutant 1698 | -9/Materials | Discovered new exit (range 16) 1742 | -9/Materials | Entered Mines 1864 | -9/Mines | Build established: Scientist-Mutant 2311 | -9/Mines | Learned Materials security intel 2311 | -9/Mines | Discovered new exit (range 9) 2336 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2340 | -9/Mines | Found Scrap Suit 2450 | -9/Mines | Entered Materials 2450 | -8/Materials | Evolved 2 slots: Propulsion x2 2658 | -8/Materials | Garrison activated, responded to threat 2840 | -8/Materials | Identified exit to Garrison 2841 | -8/Materials | Entered Garrison 2935 | -8/Garrison | Triggered checkpoint 2966 | -8/Garrison | Garrison Relay disabled 3035 | -8/Garrison | Triggered checkpoint 3054 | -8/Garrison | Triggered checkpoint 3143 | -8/Garrison | Lost 4 parts (1p3n) 3155 | -8/Garrison | Destroyed 9 combat bots 3261 | -8/Garrison | Core integrity fell below 50% 3285 | -8/Garrison | Lost 5 parts (4n1w) 3314 | -8/Garrison | Core integrity fell below 20% 3329 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03138_ Acquired 48 matter. 03139_ Acquired 50 matter. 03141_ Acquired Imp. Heat Sink. 03145_ Acquired Aluminum Leg+. 03147_ Acquired 14 matter. 03148_ Acquired 55 matter. 03153_ Acquired 10 matter. 03157_ Dropped Lgt. Assault Rifle. 03159_ Acquired 10 matter. 03165_ Dropped Lgt. Ion Engine+. 03168_ Dropped Gauss Rifle. 03204_ Aluminum Leg+ destroyed. 03220_ Critical hit (Burn: +37). 03226_ Aluminum Leg+ destroyed. 03252_ Lgt. Assault Rifle destroyed. 03254_ Aluminum Leg+ destroyed. 03301_ Trap Extractor destroyed. 03303_ Imp. Heat Sink destroyed. 03309_ Med. Storage Unit destroyed. 03311_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????##???????????# ##?????????????????????? | | ?????????? ?????????? #?????????????????????? | | ?????????? ????????? ?????????????????????? | | ??????????? ???????? ?????????????????????? | | ????????????# ?#?????# #?????????????????????? | | ????????????# ## ???## ##????????????????????? | | ????????????" ?? ????????????????????? | | ????????????? ??? ?????????????????????? | | ?????????????? ?? ?????????????????????? | | ???????????????? ?? ????????????????#####? | | ????????????# ???# ?# #????????????????#"# #? | | ????????????# ## ## g #????????????????#" #? | | ????????????# #????????????????#"! #? | | ????????????# #????????????????# ! #? | | ????????????# [ #????????????????#"# #? | | ?????????????# ## ##%@##????????????????### #? | | ?????????????????#?????# #???????????????????# ## | | ???????????????????????# *#???????????????????# | | ???????????????????????# #???????????????????# ]* | | ???????????????????????# #???????????????????# [% | | ???????????????????????# #???????????????????# ! | | ???????????????????????#[!#???????????????????# ## | | ???????????????????????#[%#####+##????????????# #? | | ???????????????????????# =%= [ #????????????# #? | | ???????????????????????#%[= =*= =############## #? | | ???????????????????????########[ #? | | ??????????????????????????????# ##### ##########? | | ??????????????????????????????# #?## ##### #???? | | ??????????????????????????????# #?# # # # #???? | | ??????????????????????????????# #?# # ##### | | ??????????????????????????????# ### # ! #!!!# | | ??????????????????????????????# # # | | ??????????????????????????????# # ## !! ##!!!# | | ??????????????????????????????# # ##### | | ??????????????????????????????######## ####???? | | ?????????????????????????????????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionZipAccelerator Manual? 0 Play Time 00:33:01 Cumulative 12.3 hours Start 2026.01.04 @ 04:21:56 End 2026.01.04 @ 05:00:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 6e8c15de-43a8-4a7a-800f-bae50dfca69f