Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 05:43:49 Player: Apothem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (112) 560 Value Destroyed (3604) 3604 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 10510 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 346 Met Imprinter 300 Was Imprinted 300 Friendly Fire -291 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Gauss Cannon Enhanced Gauss Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Advanced Weight Redist. System Improved Transmission Jammer Improved Maneuvering Thrusters Mobile Refinery Mk. CCLXVII Wave Gun Flak Cannon Flak Cannon [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . 1 . . . . Utility 4 | . . . . . 1 1 . . 1 . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 183 | 5 6 6 13 35 11 2 . 40 12 3 3 25 22 Power 37 | 1 . . 4 9 3 . . 13 1 . . 4 2 Engine 24 | 1 . . 4 9 2 . . 6 . . . 1 1 Core 13 | . . . . . 1 . . 7 1 . . 3 1 Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 1 2 3 3 14 3 1 . 10 3 . . 6 6 Treads 4 | . . . . 1 . . . . . . . 3 . Leg 2 | . . . . . . . . . . . . . 2 Wheel 4 | 1 . . . 3 . . . . . . . . . Hover 4 | . . . . 2 . . . . . . . . 2 Flight 38 | . 2 3 3 8 3 1 . 10 3 . . 3 2 Utility 33 | 1 1 . . 1 1 1 . 6 7 2 3 3 7 Device 23 | . . . . . 1 . . 2 6 2 3 3 6 Storage 4 | 1 . . . 1 . . . 1 . . . . 1 Processor 3 | . 1 . . . . . . 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 2 | . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 61 | 2 3 3 6 11 4 . . 11 1 1 . 12 7 Energy Gun 26 | . . . 2 6 3 . . 7 1 . . 3 4 Energy Cannon 4 | . . . . 3 . . . 1 . . . . . Ballistic Gun 13 | 2 3 2 3 . . . . 1 . . . 1 1 Ballistic Cannon 7 | . . . . . . . . 2 . . . 4 1 Launcher 9 | . . 1 1 2 1 . . . . 1 . 3 . Special Weapon 2 | . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 4 1 . . 1 1 . 1 1 2 Parts Lost 68 | . . . 10 3 1 . . 19 . . . 9 26 Power 13 | . . . 3 . . . . 4 . . . 2 4 Propulsion 25 | . . . 3 3 . . . 5 . . . 6 8 Utility 11 | . . . . . . . . 3 . . . . 8 Weapon 19 | . . . 4 . 1 . . 7 . . . 1 6 Highest Loss Streak 15 | . . . 6 1 1 . . 15 . . . 4 13 Average Slot Usage (%) 87 | . 78 100 89 87 96 . 100 93 91 100 99 78 59 Engine 7 | . 14 14 18 14 15 . 7 3 8 6 6 3 . Core 5 | . . . . . 3 . 7 9 3 6 6 6 7 Treads 2 | . . . . 4 . . . . . . . 6 5 Wheel 1 | . 6 . . 9 . . . . . . . . . Flight 26 | . 14 28 32 13 36 . 38 37 35 40 40 17 6 Device 6 | . . . . . 8 . 7 6 11 13 12 13 5 Storage 8 | . 14 14 11 11 9 . 7 7 6 6 6 6 4 Processor 10 | . 4 14 11 11 9 . 7 7 13 13 13 13 9 Protection 1 | . . . . . . . 7 5 . . . . . Energy Gun 6 | . . . 1 17 13 . 15 9 11 6 6 1 4 Ballistic Gun 4 | . 23 27 14 . . . . 2 . . . . . Launcher 2 | . . . . . . . . . . 6 6 5 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 41 | 11 11 10 14 31 30 34 34 41 37 34 32 39 33 Greatest Support 87 | 10 10 8 12 20 30 36 36 36 43 34 34 87 78 Greatest Overweight (x) 11 | 1 1 1 1 5 . . . 11 1 . . 1 3 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 8 8 8 8 8 8 8 8 8 16 Average Capacity 7 | 5 6 6 6 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 6 6 8 8 7 7 8 8 8 8 8 8 Average Carried 7 | 2 3 6 5 7 7 6 6 7 7 8 7 7 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 6 6 5 8 8 6 7 8 8 8 8 8 4 Class Distribution -------------------- 31% | Scavenger-Mutant 20% | Mutant 20% | Sprinter 13% | Scavenger-Sprinter 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Matter Collected 2656 | 224 115 121 128 389 125 . . 450 247 22 46 414 375 Remotely . | . . . . . . . . . . . . . . Salvage Created 3997 | . 71 236 356 519 660 . . 858 247 . . 295 755 Parts 208 | . 9 15 21 28 38 . . 39 11 . . 9 38 Haulers Intercepted 9 | . . . 1 3 1 . . 3 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 8 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 86 | . 3 9 9 8 13 . . 16 1 . . 8 19 Guns 49 | . 3 8 9 4 10 . . 8 . . . 1 6 Cannons 12 | . . . . . . . . 6 . . . 4 2 AOE 20 | . . 1 . 3 3 . . . . . . 3 10 Classes Destroyed 15 | . 2 1 3 1 . . . 4 . . . 2 2 Worker 5 | . . . . . . . . 2 . . . . 3 Builder 1 | . . . . . . . . . . . . . 1 Hauler 9 | . . . 1 3 1 . . 3 1 . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . Operator 2 | . . . . . . . . 1 1 . . . . Watcher 6 | . 1 . . . 1 . . 2 1 . . . 1 Swarmer 36 | . 3 9 4 4 3 . . 8 . . . . 5 Grunt 24 | . . . 3 1 8 . . 3 . . . . 9 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . Sentry 11 | . . . 2 2 2 . . 1 1 . . . 3 Specialist 3 | . . . . . . . . . . . . 3 . Hunter 6 | . . . . . . . . 3 . . . 2 1 Programmer 4 | . . . . . . . . 1 . . . 3 . Mutant 1 | . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 4 5 3 13 . . 6 2 . . 3 12 Combat Bots Only 11 | . 3 3 5 3 11 . . 5 1 . . 3 7 Max Kills in Single Turn 3 | . 1 2 1 3 3 . . 2 1 . . 2 3 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 3 | . . 1 . 2 2 . . . . . . 1 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Damage Taken 7389 | . 69 178 523 423 412 . . 2221 146 . . 782 2635 Core 2309 | . 15 53 102 98 109 . . 685 25 . . 217 1005 Absorbed by Shields 181 | . . . . . . . . . . . . . 181 Core Remaining (%) 62 | 100 . 72 . 50 80 . . 2 . . . 71 . Volleys Fired 303 | . 10 20 50 24 23 . . 77 14 . . 34 51 Largest 2 | . 2 2 2 2 2 . . 2 2 . . 2 2 Hottest 125 | . 40 53 60 113 100 . . 110 110 . . 125 124 Shots Fired 450 | . 17 39 70 45 32 . . 111 21 . . 49 66 Gun 350 | . 17 37 69 40 30 . . 87 21 . . 12 37 Cannon 60 | . . . . 3 . . . 24 . . . 20 13 Launcher 40 | . . 2 1 2 2 . . . . . . 17 16 Special . | . . . . . . . . . . . . . . Kinetic 172 | . 17 37 63 . . . . 22 . . . 20 13 Thermal 52 | . . . 6 3 . . . 24 . . . 10 9 Explosive 37 | . . . . 2 2 . . . . . . 17 16 Electromagnetic 189 | . . 2 1 40 30 . . 65 21 . . 2 28 Robot Hit Streak 28 | . 4 10 15 21 21 . . 14 13 . . 16 28 Robot Miss Streak 5 | . 2 3 2 3 1 . . 5 1 . . 4 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . 1 1 2 2 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . . . . . Shots Hit Robots 359 | . 9 28 60 35 30 . . 88 19 . . 30 60 Core Hits 262 | . 6 15 20 24 35 . . 51 6 . . 29 76 Critical Hits 7 | . . . 1 1 2 . . 3 . . . . . Critical Kills 3 | . . . . 1 1 . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8900 | . 86 260 564 854 896 . . 2029 310 . . 1199 2702 Guns 4527 | . 86 219 494 577 616 . . 1337 310 . . 195 693 Cannons 1048 | . . . . . . . . 315 . . . 435 298 Explosions 3301 | . . 41 70 277 280 . . 377 . . . 569 1687 Melee . | . . . . . . . . . . . . . . Ramming 24 | . . . . . . . . . . . . . 24 Kinetic 1838 | . 86 219 441 . . . . 359 . . . 435 298 Thermal 1535 | . . . 53 277 109 . . 706 . . . 195 195 Explosive 2427 | . . . . . 171 . . . . . . 569 1687 Electromagnetic 3076 | . . 41 70 577 616 . . 964 310 . . . 498 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 . . . 6 . . . 10 4 Average Corruption 5 | . . . . 1 . . . 3 . . . 7 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 41 | . . . . . . . . 9 . . . 28 4 Message Errors 7 | . . . . . . . . 2 . . . 4 1 Matter Fused 11 | . . . . . . . . 1 . . . 10 . Heat Flow Errors 4 | . . . . . . . . 1 . . . 3 . Energy Discharges 4 | . . . . . . . . 2 . . . 2 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . . . 2 . . . 2 . Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 . Targeting Errors 4 | . . . . . . . . . . . . 3 1 Weapon Failures 2 | . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 187 | . . . . 25 14 . . 84 . . . 8 56 Projectiles 8 | . . . . . . . . . . . . 8 . Explosions 179 | . . . . 25 14 . . 84 . . . . 56 Melee . | . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . 7 . . . 15 2 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 5 . . . 15 2 Secondary 2 | . . . . . . . . 2 . . . . . Self-Inflicted Damage 514 | . . 4 . 98 31 . . 89 . . . 44 248 Shots 18 | . . 1 . 3 1 . . 4 . . . 2 7 Rammed 11 | . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 579 | . 8 8 111 135 230 29 159 579 142 . . 226 181 Average Temperature 107 | . 3 4 36 35 90 17 90 146 47 . . 45 70 Received Heat Transfer 1632 | . . . 249 114 252 . . 444 48 . . . 525 Effects 24 | . . . . . . . . 24 . . . . . Shutdowns 4 | . . . . . . . . 4 . . . . . Energy Bleed 7 | . . . . . . . . 7 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . 3 2 . . . 1 Combat Hostiles 5 | . . . . 1 . . . 2 1 . . . 1 Parts Fried 18 | . . . . 4 3 . . 6 4 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 2383 | . . . 125 500 150 . . 1016 . . . 296 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . 4 2 . . 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Peak Influence 706 | . 137 259 184 580 647 252 148 689 395 . . . 706 Initial 252 | . . 45 27 49 208 252 73 91 248 . . . . Average 266 | . 61 167 93 266 423 252 120 319 296 . . . 360 Maximum Alert Level 3 | . . 1 . 2 2 1 . 2 1 . . . 3 Low Security (%) 36 | 100 100 38 100 34 . . 100 28 . . . . 18 Level 1 41 | . . 61 . 43 44 100 . 40 100 . . . 42 Level 2 21 | . . . . 22 55 . . 30 . . . . 37 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 3 2 3 . . 7 1 . . . 3 Investigation 5 | . . . 2 . 2 . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 8 | . . . 1 1 1 . . 1 1 . . . 3 Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 1 1 . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Distress Signals 11 | . . . 4 1 . . . 1 . . . . 5 Communications Jammed 6 | . . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . . 6 Times Spotted 162 | . 6 9 29 22 16 . 3 28 4 . . 11 34 Peak Tracking Total 10 | . 3 3 8 4 4 . 3 5 3 . . 5 10 Tactical Retreats 15 | . 1 . 3 1 . . . 3 1 . . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Traps Triggered 12 | . . . 1 7 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Machines Disabled 15 | . . 1 . 4 . . . 5 1 . . 1 3 Max in Single Turn 3 | . . 1 . 1 . . . 3 1 . . 1 1 Garrison Access 2 | . . . . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Machines Accessed 24 | . 2 . 3 4 2 . . 11 2 . . . . Terminals 15 | . 2 . 3 3 1 . . 4 2 . . . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . 2 . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . Total Hacks 66 | . 3 . 15 14 8 . . 23 3 . . . . Successful 45 | . 3 . 8 8 6 . . 19 1 . . . . Failed 21 | . . . 7 6 2 . . 4 2 . . . . Catastrophic 2 | . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . 1 . Terminals 45 | . 3 . 15 13 5 . . 6 3 . . . . Fabricators 11 | . . . . . . . . 11 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 3 . . 5 . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . Terminal Hacks 28 | . 3 . 8 7 4 . . 5 1 . . . . Record 1 | . 1 . . . . . . . . . . . . Part Schematic 3 | . . . . 2 . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . Unreport Threat 4 | . . . 4 . . . . . . . . . . Locate Traps 4 | . . . . 1 1 . . 2 . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 2 | . . . . 1 . . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 11 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . . . 4 . . . . . Build 6 | . . . . . . . . 6 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . 2 . . . . . Insert Component 3 | . . . . . 1 . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 3 2 2 . . 10 2 . . . . Full Trace Events 3 | . . . 1 . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 2 1 . . . 1 . . . . Parts Built 3 | . . . . . . . . 3 . . . . . Matter 558 | . . . . . . . . 558 . . . . . Time 147 | . . . . . . . . 147 . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 2 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Total Allies 5 | . . . . 1 . . . . . . 4 . . Largest Group 4 | . . . . 1 1 . . . . . 4 4 . Highest-Rated Group 151 | . . . . 99 94 . . . . . 151 151 . Highest-Rated Ally 99 | . . . . 99 94 . . . . . 39 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 41 | . . . . 34 . . . . . . . 7 . Total Damage 1106 | . . . . 1032 . . . . . . . 74 . Kills 15 | . . . . 14 . . . . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Turns Passed 5172 | 38 164 544 228 722 143 7 32 1276 137 86 472 833 490 Spaces Moved 5898 | 36 209 373 251 527 233 21 114 1483 315 222 830 1023 261 Core 70 | 12 . . 11 . . . . 5 . . . . 42 Treads 223 | . . . . . . . . . . . . 182 41 Legs 111 | . . . . . . . . . . . . . 111 Wheels 389 | 24 65 . . 300 . . . . . . . . . Hover 81 | . . . . 61 . . . . . . . . 20 Flight 5024 | . 144 373 240 166 233 21 114 1478 315 222 830 841 47 Fastest Speed 22 | 50 37 117 34 32 26 23 23 23 25 25 25 22 40 Average Speed 49 | 75 59 117 37 93 26 23 23 25 26 25 25 60 114 Slowest Speed 600 | 90 117 117 114 410 26 23 23 600 99 25 25 163 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 21 | . . . 2 . . . . 18 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 30 91 24 78 23 1 75 34 11 52 88 79 10 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . . . 3 . . Known Exits Taken 10 | . 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 2 1 2 . Spaces Dug 34 | . . . . . . . . . . . . 34 . Terrain Destroyed 394 | . . . . 36 28 . . 37 . . . 123 170 Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 394 | . . . . 36 28 . . 37 . . . 123 170 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Zio Pro Fac Total 7701 | 46 234 449 323 706 285 23 119 2252 346 250 1094 1188 386 Wait 1156 | . . 45 2 76 6 . 5 632 . 26 258 90 16 Move 5845 | 35 208 372 246 526 232 21 113 1447 312 221 829 1022 261 Hop 20 | . . . 2 . . . . 17 1 . . . . Pick Up 76 | 6 7 1 5 9 4 . 1 22 1 . . 6 14 Fast Attach 56 | 1 . 1 6 14 3 . . 5 4 . 3 10 9 Attach 69 | 4 5 . 5 3 5 2 . 21 5 . . 6 13 Detach 19 | . 2 . . 2 3 . . 4 4 . 1 1 2 Swap 58 | . 1 5 2 18 3 . . 14 3 3 . 9 . Drop 72 | . 1 5 5 18 6 . . 13 2 . 3 10 9 Fire 303 | . 10 20 50 24 23 . . 77 14 . . 34 51 Melee . | . . . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . . . 10 Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 10) 104 | -10/Materials | Discovered new exit (range 13) 150 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Entered Mines 276 | -10/Mines | Discovered new exit (range 13) 294 | -10/Mines | Identified exit to Materials 406 | -10/Mines | Learned location of Storage (-9) 449 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 473 | -10/Mines | Build established: Scavenger-Mutant 592 | -10/Mines | Discovered exit to Materials (range 12) 747 | -10/Mines | Entered Materials 747 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 748 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Lost 3 parts (1p1n1w) 949 | -9/Materials | Discovered new exit (range 12) 974 | -9/Materials | Identified exit to Storage 975 | -9/Materials | Entered Storage 1002 | -9/Storage | Lost 6 parts (2p2n2w) 1013 | -9/Storage | Met 01-MTF 1175 | -9/Storage | Garrison activated, responded to threat 1498 | -9/Storage | Discovered new exit (range 16) 1696 | -9/Storage | Identified exit to Materials 1697 | -9/Storage | Entered Materials 1697 | -8/Materials | Accompanied by 1 ally (01-MTF) 1697 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -8/Materials | 01-MTF left 1773 | -8/Materials | Discovered new exit (range 13) 1826 | -8/Materials | Destroyed 11 combat bots 1840 | -8/Materials | Identified exit to Factory 1840 | -8/Materials | Entered Factory 1840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -7/Factory | Sucked down chute 1847 | -7/Factory | Entered Waste 1849 | -7/Waste | Spotted C-40 Crusher 1851 | -7/Waste | Spotted C-40 Crusher 1852 | -7/Waste | Spotted C-40 Crusher 1863 | -7/Waste | Spotted C-40 Crusher 1868 | -7/Waste | Spotted C-40 Crusher 1868 | -7/Waste | Discovered new exit (range 12) 1868 | -7/Waste | Spotted C-40 Crusher 1879 | -7/Waste | Identified exit to Factory 1879 | -7/Waste | Entered Factory 2081 | -7/Factory | Build established: Scavenger-Sprinter 2197 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2248 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2299 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2314 | -7/Factory | Garrison activated, responded to threat 2731 | -7/Factory | Garrison activated, responded to threat 2765 | -7/Factory | Local fabrication network quarantined 2767 | -7/Factory | Core integrity fell below 50% 2888 | -7/Factory | Lost 15 parts (4p4n2u5w) 2889 | -7/Factory | Core integrity fell below 20% 3131 | -7/Factory | Identified exit to Factory 3155 | -7/Factory | Entered another Factory area 3155 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3187 | -6/Factory | Found Prototype Processor 3187 | -6/Factory | Identified Exp. Signal Interpreter 3278 | -6/Factory | Discovered new exit (range 6) 3291 | -6/Factory | Identified exit to Lower Caves 3292 | -6/Factory | Entered Lower Caves 3372 | -6/Lower Caves | Learned Factory emergency access door positions 3373 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3376 | -6/Lower Caves | Identified exit to Zion 3378 | -6/Lower Caves | Entered Zion 3410 | -6/Zion | Found Prototype Device 3410 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3564 | -6/Zion | Learned location of Armory (-4) 3568 | -6/Zion | Learned location of 1 exit from Factory 3605 | -6/Zion | Build established: Scout 3611 | -6/Zion | Imprinted 3613 | -6/Zion | Declared Zion's savior 3646 | -6/Zion | Discovered new exit (range 19) 3650 | -6/Zion | Identified exit to Proximity Caves 3850 | -6/Zion | Entered Proximity Caves 3850 | -5/Proximity Caves | Accompanied by 4 allies 3852 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3878 | -5/Proximity Caves | Identified exit to Factory 3898 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3905 | -5/Proximity Caves | Found Prototype Special Weapon 3905 | -5/Proximity Caves | Identified Molecular Deconstructor 3951 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 4076 | -5/Proximity Caves | Learned Factory trap positions 4082 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 4135 | -5/Proximity Caves | Spotted B-75 Beast 4303 | -5/Proximity Caves | System corruption reached 10% 4683 | -5/Proximity Caves | Entered Factory 4683 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4684 | -5/Factory | Identified exit to Factory 4685 | -5/Factory | Loaded intel: 100 trap records 4800 | -5/Factory | Lost 4 parts (2u2w) 5044 | -5/Factory | Destroyed 7 combat bots 5092 | -5/Factory | Core integrity fell below 50% 5101 | -5/Factory | Lost 13 parts (2p6n2u3w) 5123 | -5/Factory | Core integrity fell below 20% 5173 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05121_ R-10 Processor collects Mobile Refinery Mk. CCLXVII. 05125_ R-10 Processor collects Lrg. Storage Unit. 05125_ Acquired Enh. Gauss Cannon. 05126_ Adv. Weight Redist. System destroyed. 05128_ Acquired Enh. Gauss Cannon. 05131_ Acquired Unknown Device. 05131_ Identified Phase Shifter. 05137_ Acquired Wave Gun. 05139_ S-27 Virus destroyed. 05141_ System corrupted: Wave Gun targeting data glitched. 05141_ S-27 Virus destroyed. 05146_ Acquired Lgt. Nuclear Core. 05150_ Destroyed VTOL Module. 05156_ S-27 Virus destroyed. 05156_ Phase Shifter destroyed. 05157_ Acquired 23 matter. 05159_ Field Propulsion Drive destroyed. 05160_ System corrupted: Wave Gun failed to cycle. 05161_ Wave Gun destroyed. 05162_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????+?+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????+?+??? | | ????????#????????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ##??????# ??????????????????????????????????????? | | #??????# ?????????????????????????????????????? | | ######## ##########################+####??????? | | k k ?????? | | ! ^????? | | ????? | | !! ????? | | s @ !! ????? | | #??????#########+########### ????? | | ??????????# #?????????? """???????? | | #?????###### """" """" #????????????????????????? | | #?????# / # """" """" #????????????????????????? | | #?????# + """" """" #????????????????????????? | | #?????# # """" """" #????????????????????????? | | #######%= # """" """" #????????????????????????? | | =/% # """" """" #????????????????????????? | | ####### !# ??#????????????????????????? | | #?????# ! + ???????????????????????????? | | #?????# # = ????????????????^???????????? | | #?????# # ???????????????????????????? | | #?????###### ???????????????????????????? | | #????###########???????????????????????????? | | ##### #????????????????????????????????????^?????? | | #????????????????????????????????????????????????? | | #???????????????????????????????????^????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Storage | Hacked Mni. Grenade Launcher | -9/Storage | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelAutogunFlamer Manual? 0 Play Time 01:19:25 Cumulative 112.9 hours Start 2021.09.26 @ 01:32:25 End 2021.09.26 @ 05:43:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 0 Adventurer 78 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a38b914-fb34-4fbf-b4c7-44a007f2ffa8