Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 19:25:51 Player: BOTHUNTER Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (134) 670 Value Destroyed (3567) 3567 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1679) 1679 TOTAL SCORE: 12676 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 377 Follower Combat Kills 37 Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Biomechanical Wings Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Core Analyzer Force Booster Transmission Jammer Improved Propulsion Shielding Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Fission Core Biomechanical Wings Overload Amplifier System Restoration Module [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Improved Melee Analysis Suite Device Weight Redist. System Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Greatsword Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 2 2 2 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 157 | 2 2 1 31 . 3 2 11 33 13 17 2 . 38 1 1 Power 17 | . . . 1 . . . 1 6 3 1 . . 5 . . Engine 3 | . . . 1 . . . 1 1 . . . . . . . Core 12 | . . . . . . . . 5 3 1 . . 3 . . Reactor 2 | . . . . . . . . . . . . . 2 . . Propulsion 19 | . . . 4 . 1 . 1 1 1 3 . . 7 . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 19 | . . . 4 . 1 . 1 1 1 3 . . 7 . 1 Utility 69 | . 1 1 6 . 2 . 5 16 8 11 2 . 16 1 . Device 34 | . . . 1 . 2 . 1 4 5 9 2 . 9 1 . Storage . | . . . . . . . . . . . . . . . . Processor 14 | . . 1 2 . . . 1 4 2 2 . . 2 . . Hackware 8 | . . . 2 . . . 2 1 1 . . . 2 . . Protection 13 | . 1 . 1 . . . 1 7 . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 52 | 2 1 . 20 . . 2 4 10 1 2 . . 10 . . Energy Gun 6 | . . . 1 . . . 1 1 1 . . . 2 . . Energy Cannon 2 | . . . 1 . . 1 . . . . . . . . . Ballistic Gun 12 | 2 . . 4 . . . 1 4 . . . . 1 . . Ballistic Cannon 8 | . . . 6 . . . 1 1 . . . . . . . Launcher 11 | . 1 . 6 . . 1 . . . . . . 3 . . Special Weapon 2 | . . . 2 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . Slashing Weapon 7 | . . . . . . . . 4 . 2 . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 2 . 2 2 1 3 . . . . . Parts Lost 40 | . . . 5 . . . 4 2 1 . . . 26 . 2 Power 4 | . . . . . . . 1 . . . . . 3 . . Propulsion 5 | . . . 1 . . . . . . . . . 3 . 1 Utility 22 | . . . 2 . . . 2 1 1 . . . 15 . 1 Weapon 9 | . . . 2 . . . 1 1 . . . . 5 . . Highest Loss Streak 9 | . . . 2 . . . 2 1 1 . . . 9 . 2 Average Slot Usage (%) 78 | . 22 18 58 100 100 100 87 90 88 90 94 94 65 42 35 Engine 1 | . . . 3 11 11 11 5 . . . . . . . . Core 3 | . . . . . . . . 6 6 5 5 5 1 . . Flight 12 | . . . 15 22 22 22 18 15 13 10 11 11 5 . . Device 15 | . . . 3 11 11 11 12 14 19 27 29 29 15 14 10 Processor 16 | . . 4 13 11 11 11 15 12 14 21 23 23 24 23 19 Hackware 12 | . . . 2 22 22 22 18 21 21 11 11 11 6 . . Protection 4 | . 2 14 3 . . . 1 8 6 5 5 5 2 4 4 Ballistic Gun 1 | . 19 . 2 . . . 5 3 . . . . . . . Ballistic Cannon 2 | . . . 9 11 11 11 6 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 6 4 5 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 33 | 2 4 3 19 16 16 19 17 18 12 18 19 18 33 7 7 Greatest Support 32 | 3 3 3 18 18 18 18 18 18 18 30 23 23 32 3 23 Greatest Overweight (x) 5 | . 1 . 2 . 1 1 1 . . 1 . . 5 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 4 3 4 3 3 4 3 3 3 4 4 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 3 4 2 Class Distribution -------------------- 31% | Hacker-Sprinter 21% | Mutant 13% | Hacker-Mutant 12% | Machinist-Gladiator 5% | Sprinter 4% | Hacker-Gladiator 3% | Hacker-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Machinist-Gladiator | -5/Factory Machinist-Gladiator | -5/Upper Caves Machinist-Gladiator | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Matter Collected 2794 | 220 32 17 993 20 . 144 329 335 321 160 30 . 193 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3848 | . 146 . 1141 . . 159 378 426 327 735 19 . 517 . . Parts 255 | . 12 . 92 . . 15 19 17 17 33 2 . 48 . . Haulers Intercepted 13 | . . . 5 . . . 3 . 2 3 . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 79 | . 4 . 34 . . 7 4 6 . 3 . . 21 . . Melee 11 | . . . . . . . . 1 . 3 . . 7 . . Guns 11 | . 2 . . . . . . 5 . . . . 4 . . Cannons 23 | . . . 14 . . 5 4 . . . . . . . . AOE 34 | . 2 . 20 . . 2 . . . . . . 10 . . Classes Destroyed 14 | . 2 . 8 . . 1 1 . . 2 . . . . . Worker 10 | . . . 4 . . . . . 3 2 . . 1 . . Builder 5 | . 1 . 3 . . . . . . . . . 1 . . Tunneler 2 | . . . . . . 1 . . . 1 . . . . . Hauler 13 | . . . 5 . . . 3 . 2 3 . . . . . Recycler 2 | . . . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . Operator 6 | . . . 3 . . . . . . 3 . . . . . Watcher 15 | . . . 4 . . . 2 4 2 2 . . 1 . . Swarmer 31 | . . . 10 . . 4 . . . . . . 17 . . Grunt 33 | . 4 . 19 . . 2 . 5 . 2 . . 1 . . Brawler 2 | . . . 1 . . 1 . . . . . . . . . Sentry 7 | . . . 4 . . . 2 1 . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . . Programmer 4 | . . . . . . . . . . 1 . . 3 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 5 . 11 . . 5 4 2 2 2 . . 12 . . Combat Bots Only 11 | . 4 . 6 . . 4 3 2 . 1 . . 11 . . Max Kills in Single Turn 6 | . 1 . 6 . . 3 1 1 1 1 1 . 4 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 3 . . 2 . . . . . . 4 . . Melee 1 | . . . . . . . . 1 . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Damage Taken 6703 | . 185 . 822 74 . 127 527 468 19 286 29 . 2598 . 1568 Core 3218 | . 47 . 307 37 . 22 111 220 8 119 . . 1036 . 1311 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 81 . . . 8 79 68 99 . . 88 9 . . Volleys Fired 221 | . 18 . 84 2 . 11 32 42 . . . . 32 . . Largest 2 | . 2 . 2 1 . 2 2 1 . . . . 1 . . Hottest 104 | . 40 . 104 60 . 104 104 25 . . . . 81 . . Shots Fired 304 | . 34 . 120 2 . 20 54 42 . . . . 32 . . Gun 147 | . 32 . 18 . . . 31 42 . . . . 24 . . Cannon 111 | . . . 68 2 . 18 23 . . . . . . . . Launcher 44 | . 2 . 32 . . 2 . . . . . . 8 . . Special 2 | . . . 2 . . . . . . . . . . . . Kinetic 230 | . 32 . 84 . . 11 43 42 . . . . 18 . . Thermal 30 | . . . 4 2 . 7 11 . . . . . 6 . . Explosive 44 | . 2 . 32 . . 2 . . . . . . 8 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 10 . 12 3 . 8 10 11 . . . . 15 . . Robot Miss Streak 6 | . 2 . 6 . . 5 5 2 . . . . 1 . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 271 | . 24 . 85 2 . 13 37 44 9 31 1 . 25 . . Core Hits 233 | . 13 . 103 . . 17 23 18 7 12 1 . 36 . 3 Critical Hits 3 | . . . . . . . . . . 1 . . 2 . . Critical Kills 2 | . . . . . . . . . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 226 | . . . . . . . 5 51 29 91 3 . 47 . . Impact 5 | . . . . . . . 5 . . . . . . . . Slashing 174 | . . . . . . . . 51 29 91 3 . . . . Piercing 47 | . . . . . . . . . . . . . 47 . . Sneak Attacks 18 | . . . . . . . . 1 6 9 1 . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . Damage Inflicted 13174 | . 337 . 3018 35 . 427 712 1166 944 3260 171 . 3097 . 7 Guns 1646 | . 199 . 106 . . . 363 635 . . . . 343 . . Cannons 1565 | . . . 926 35 . 255 349 . . . . . . . . Explosions 4164 | . 138 . 1986 . . 172 . . . . . . 1868 . . Melee 5792 | . . . . . . . . 531 944 3260 171 . 886 . . Ramming 7 | . . . . . . . . . . . . . . . 7 Kinetic 2797 | . 199 . 1014 . . 166 554 635 . . . . 229 . . Thermal 1414 | . . . 156 35 . 89 158 . . . . . 976 . . Explosive 3097 | . 71 . 1848 . . 172 . . . . . . 1006 . . Electromagnetic 67 | . 67 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4906 | . . . . . . . . 531 944 3260 171 . . . . Piercing 886 | . . . . . . . . . . . . . 886 . . Highest Corruption 8 | . . . . . . . . . . 2 2 . 8 . 2 Average Corruption 2 | . . . . . . . . . . 1 1 . 3 . 1 Corruption Purged 3 | . . . . . . . . . . . 2 . 1 . . Effects 21 | . . . . . . . . . . 10 1 . 10 . . Message Errors 5 | . . . . . . . . . . 3 . . 2 . . Matter Fused 4 | . . . . . . . . . . . . . 4 . . Heat Flow Errors 2 | . . . . . . . . . . . 1 . 1 . . Energy Discharges 2 | . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . 5 . . 1 . . Targeting Errors 2 | . . . . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1282 | . . . 50 . . . 9 218 . 820 . . 185 . . Projectiles 9 | . . . . . . . 9 . . . . . . . . Explosions 188 | . . . 50 . . . . . . . . . 138 . . Melee 1085 | . . . . . . . . 218 . 820 . . 47 . . Knockbacks 19 | . . . 9 . . 3 7 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 18 | . . . 8 . . 3 7 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 17 . . . . . . . . . 60 . 3 Shots 5 | . . . 1 . . . . . . . . . 4 . . Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 153 | . 7 . 100 44 . 153 90 26 . 1 84 . 123 . . Average Temperature 31 | . 1 . 24 25 . 60 33 7 . 1 56 . 56 . . Received Heat Transfer 1002 | . 102 . 249 . . 45 81 132 6 45 . . 93 . 249 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1340 | . . . 137 74 . 185 296 . . . . . 648 . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Peak Influence 1630 | . 122 47 888 360 . 183 352 529 488 695 . . 663 346 1630 Initial 345 | . . 47 18 345 . . 70 94 259 238 . . 214 320 194 Average 384 | . 60 47 581 349 . 109 205 137 378 412 . . 410 322 1601 Maximum Alert Level 5 | . . . 3 1 . . 1 2 2 2 . . 2 1 5 Low Security (%) 28 | 100 100 100 11 . . 100 51 78 . 6 . . . . . Level 1 32 | . . . 15 100 . . 48 13 42 52 . . 39 100 . Level 2 27 | . . . 21 . . . . 8 57 40 . . 60 . . Level 3 7 | . . . 51 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . 99 Squads Dispatched 49 | . 1 . 9 . . . 2 7 3 10 . . 5 . 12 Investigation 17 | . . . 5 . . . 1 6 1 3 . . 1 . . Extermination 5 | . . . . . . . . 1 . 2 . . 2 . . Reinforcement 13 | . 1 . 4 . . . 1 . 1 4 . . 2 . . Assault 14 | . . . . . . . . . 1 1 . . . . 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Distress Signals 14 | . 3 . 4 . . . 1 1 . . . . 5 . . Communications Jammed 4 | . . . . . . . . 4 . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 277 | . 10 . 46 8 . 12 27 26 12 18 8 . 60 . 50 Peak Tracking Total 33 | . 4 . 6 11 . 4 9 6 4 6 8 . 17 . 33 Tactical Retreats 48 | . 1 . 1 2 . 2 5 6 3 5 3 . 17 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Traps Triggered 6 | . . . 3 . . . . 1 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . . Reprogrammed 7 | . . . . . . . . 1 . 6 . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Power Sources Rigged 5 | . . . . . . . . 4 1 . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Machines Disabled 23 | . 1 . 5 . . . . . 6 . 1 . 10 . . Max in Single Turn 3 | . 1 . 2 . . . . . . . 1 . 3 . . Garrison Access 8 | . . . . . . . . 3 1 3 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Machines Accessed 67 | . 2 . 12 . . . 4 19 7 14 . . 8 1 . Terminals 39 | . 2 . 9 . . . 3 11 3 5 . . 6 . . Fabricators 6 | . . . . . . . . 3 1 2 . . . . . Repair Stations 6 | . . . 1 . . . . 2 . 3 . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . 1 . . Scanalyzers 6 | . . . 2 . . . 1 . 1 1 . . . 1 . Garrison Access 8 | . . . . . . . . 3 1 3 . . 1 . . Total Hacks 244 | . 8 . 41 . . . 18 75 24 59 . . 15 4 . Successful 153 | . 5 . 27 . . . 11 52 13 34 . . 9 2 . Failed 91 | . 3 . 14 . . . 7 23 11 25 . . 6 2 . Catastrophic 12 | . . . . . . . 1 3 1 4 . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 104 | . 6 . 22 . 1 . 15 29 9 17 . . 5 . . Terminals 156 | . 8 . 34 . . . 16 48 10 28 . . 12 . . Fabricators 27 | . . . . . . . . 13 6 8 . . . . . Repair Stations 23 | . . . 2 . . . . 9 . 12 . . . . . Recycling Units 5 | . . . . . . . . . 3 . . . 2 . . Scanalyzers 20 | . . . 5 . . . 2 . 2 7 . . . 4 . Garrison Access 13 | . . . . . . . . 5 3 4 . . 1 . . Terminal Hacks 62 | . 4 . 11 . . . 6 24 2 11 . . 4 . . Part Schematic 7 | . . . . . . . 1 4 . 2 . . . . . Robot Schematic 2 | . . . . . . . . 2 . . . . . . . Robot Analysis 15 | . 2 . 4 . . . 4 3 1 . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . Terminal Index 5 | . 1 . . . . . 1 1 . 1 . . 1 . . Fabricator Index 2 | . . . . . . . . 1 . 1 . . . . . Repair Station Index 2 | . . . . . . . . 1 . 1 . . . . . Alert Level 2 | . . . . . . . . 1 . . . . 1 . . Unreport Threat 4 | . . . . . . . . 3 . . . . 1 . . Locate Traps 3 | . . . . . . . . 3 . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . Reprogram Traps 2 | . . . . . . . . 1 . 1 . . . . . Dispatch Records 2 | . . . 1 . . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . 1 . 1 . . . . . Recall Reinforcements 3 | . . . 1 . . . . . . 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . . 2 . . . . . Fabricator Hacks 15 | . . . . . . . . 8 3 4 . . . . . Load Schematic 7 | . . . . . . . . 4 1 2 . . . . . Build 8 | . . . . . . . . 4 2 2 . . . . . Repair Station Hacks 15 | . . . 2 . . . . 7 . 6 . . . . . Scan Component 9 | . . . 1 . . . . 4 . 4 . . . . . Repair 6 | . . . 1 . . . . 3 . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . 2 . . Report Inventory 2 | . . . . . . . . . 1 . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . Scanalyzer 18 | . . . 5 . . . 2 . 2 7 . . . 2 . Insert Component 10 | . . . 3 . . . 1 . 1 4 . . . 1 . Analyze 8 | . . . 2 . . . 1 . 1 3 . . . 1 . Garrison Access Hacks 6 | . . . . . . . . 2 . 3 . . 1 . . Seal Access 6 | . . . . . . . . 2 . 3 . . 1 . . Unauthorized Hacks 34 | . 1 . 9 . . . 3 11 5 3 . . 2 . . Terminals 28 | . 1 . 9 . . . 3 9 2 2 . . 2 . . Track 2 | . . . 2 . . . . . . . . . . . . Assimilate 4 | . . . 1 . . . 1 2 . . . . . . . Botnet 20 | . 1 . 6 . . . 1 6 2 2 . . 2 . . Disrupt 1 | . . . . . . . 1 . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . Reject 1 | . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . Jam 2 | . . . . . . . . 1 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 51 | . 1 . 9 . . . 3 16 6 10 . . 6 . . Full Trace Events 15 | . 1 . 5 . . . 1 5 . 2 . . 1 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 . . . 2 4 1 5 . . . 1 . Parts Built 10 | . . . . . . . . 6 2 2 . . . . . Matter 1516 | . . . . . . . . 606 336 574 . . . . . Time 504 | . . . . . . . . 187 84 233 . . . . . Total Part Build Rating 41 | . . . . . . . . 19 8 14 . . . . . Parts Repaired 6 | . . . 1 . . . . 3 . 2 . . . . . Time 226 | . . . 38 . . . . 130 . 58 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . Parts Scanalyzed 8 | . . . 2 . . . 1 . 1 3 . . . 1 . Part Schematics Acquired 8 | . . . 2 . . . 1 . 1 3 . . . 1 . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Total Allies 4 | . . . 1 . . . . 2 1 . . . . . . Largest Group 1 | . . . 1 1 . . . 1 1 . . . . . . Highest-Rated Group 32 | . . . 10 10 . . . 26 32 . . . . . . Highest-Rated Ally 32 | . . . 10 10 . . . 26 32 . . . . . . Total Orders 4 | . . . . . . . . 4 . . . . . . . STAY 2 | . . . . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . . . . 2 . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . . . . . . Total Damage 550 | . . . . . . . . . 550 . . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Robot Analysis Total 15 | . 2 . 4 . . . 4 3 1 . . . 1 . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Turns Passed 7166 | 31 134 33 1029 95 87 234 476 1305 630 1521 229 24 981 124 233 Spaces Moved 9040 | 50 123 62 1262 284 236 199 533 1751 748 1706 299 67 1407 82 231 Core 728 | 50 123 62 187 . . . . . . . . . 7 82 217 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8312 | . . . 1075 284 236 199 533 1751 748 1706 299 67 1400 . 14 Fastest Speed 30 | 50 50 50 32 32 32 32 32 32 32 30 34 34 34 150 40 Average Speed 39 | 50 51 50 43 32 33 32 38 32 34 33 34 34 43 150 96 Slowest Speed 300 | 50 100 50 200 32 102 102 105 35 35 105 34 34 300 150 150 Overloaded Moves 1 | . . . . . . . . . . 1 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . 12 5 . 3 11 14 14 2 . . 3 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 36 | 3 36 21 82 56 66 44 39 42 21 38 60 15 36 4 23 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . Known Exits Taken 5 | . 1 . . . . 1 . 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 . 1 . 1 1 1 1 . . . Scrap Searched 3 | . . 1 . . . 1 . . . . . 1 . . . Spaces Dug 131 | . . . 1 . . . 5 24 16 54 1 . 30 . . Terrain Destroyed 512 | . . . 202 . . 21 5 24 16 54 1 . 189 . . Melee 130 | . . . . . . . 5 24 16 54 1 . 30 . . Projectile 4 | . . . 2 . . . . . . . . . 2 . . AOE 378 | . . . 200 . . 21 . . . . . . 157 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Qua Total 11873 | 55 165 62 1603 280 244 344 738 2387 1064 2473 418 67 1650 84 239 Wait 2149 | . 7 . 214 . 2 134 161 502 264 642 115 1 102 . 5 Move 8901 | 49 122 61 1238 273 235 192 513 1724 722 1701 298 66 1400 81 226 Hop 57 | . . . 11 5 . 3 8 12 11 2 . . 3 . 2 Pick Up 31 | 2 2 . 7 . 1 1 1 3 3 4 . . 6 1 . Fast Attach 109 | 2 1 1 16 . 2 . 9 30 8 14 . . 26 . . Attach 35 | . . . 12 . 1 1 . 2 4 2 . . 11 1 1 Detach 24 | . 2 . 7 . . . . 3 3 2 . . 6 1 . Swap 14 | . 1 . 3 . . 1 2 2 1 1 2 . 1 . . Drop 90 | 2 . . 11 . 3 1 7 24 10 14 . . 16 . 2 Fire 221 | . 18 . 84 2 . 11 32 42 . . . . 32 . . Melee 214 | . . . . . . . 5 39 29 91 3 . 47 . . Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 20 | . 12 . . . . . . . 8 . . . . . . Trap 5 | . . . . . . . . 4 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Entered Mines 192 | -10/Mines | Discovered new exit (range 14) 199 | -10/Mines | Entered Materials 199 | -9/Materials | Evolved 2 slots: Utility x2 321 | -9/Materials | Discovered new exit (range 13) 379 | -9/Materials | Build established: Mutant 632 | -9/Materials | Core integrity fell below 50% 773 | -9/Materials | Discovered new exit (range 5) 883 | -9/Materials | Identified exit to Materials 896 | -9/Materials | Build established: Sprinter 1098 | -9/Materials | Repaired Flak Cannon 1218 | -9/Materials | Discovered new exit (range 18) 1228 | -9/Materials | Entered Mines 1228 | -9/Mines | Accompanied by 1 ally 1242 | -9/Mines | Met a Derelict bent on vengeance 1258 | -9/Mines | Assembled infested the area 1266 | -9/Mines | Core integrity fell below 20% 1321 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1322 | -9/Mines | Discovered new exit (range 5) 1323 | -9/Mines | Entered Exiles 1329 | -9/Exiles | Discovered new exit (range 19) 1332 | -9/Exiles | Met 8R-AWN 1337 | -9/Exiles | Met EX-HEX 1347 | -9/Exiles | Met EX-BIN 1352 | -9/Exiles | Aligned with FarCom system 1353 | -9/Exiles | Given EX-Vault access code 1360 | -9/Exiles | Opened EX-Vault 1362 | -9/Exiles | Found Prototype Device 1362 | -9/Exiles | Identified Chronowheel 1362 | -9/Exiles | Activated Chronowheel 1362 | -9/Exiles | Spacetime reconverged on an earlier point 1365 | -9/Exiles | Found Prototype Device 1365 | -9/Exiles | Identified PSU Rigger 1382 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1389 | -9/Exiles | Met EX-DEC 1407 | -9/Exiles | Discovered new exit (range 11) 1410 | -9/Exiles | Left Exiles lab with PSU Rigger 1410 | -9/Exiles | Entered Mines 1474 | -8/Mines | Discovered exit to Materials (range 18) 1517 | -8/Mines | Build established: Hacker-Sprinter 1644 | -8/Mines | Entered Materials 1644 | -8/Materials | Evolved 2 slots: Utility x2 1996 | -8/Materials | Hacking Suite fried by hacking feedback 2106 | -8/Materials | Discovered new exit (range 20) 2120 | -8/Materials | Entered Factory 2120 | -7/Factory | Evolved 2 slots: Utility x2 2617 | -7/Factory | Repaired Weight Redist. System 2693 | -7/Factory | Repaired Enh. Autogun 2732 | -7/Factory | Repaired Imp. Light Armor Plating 2839 | -7/Factory | Fabricated Propulsion Shielding (x2) 2934 | -7/Factory | Fabricated Power Sword (x2) 2963 | -7/Factory | Discovered new exit (range 15) 2987 | -7/Factory | Identified exit to Factory 3121 | -7/Factory | Fabricated System Shield? 3319 | -7/Factory | Local fabrication network quarantined 3324 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 3425 | -7/Factory | Entered another Factory area 3425 | -6/Factory | Evolved 2 slots: Utility x2 3680 | -6/Factory | Build established: Hacker-Mutant 3775 | -6/Factory | First assault squad dispatched 3780 | -6/Factory | Fabricated Imp. Melee Analysis Suite (x1) 3824 | -6/Factory | Fabricated Imp. Melee Analysis Suite (x1) 3853 | -6/Factory | Identified exit to Lower Caves 4033 | -6/Factory | Discovered new exit (range 14) 4055 | -6/Factory | Entered another Factory area 4055 | -5/Factory | Evolved 2 slots: Utility x2 4467 | -5/Factory | Build established: Hacker-Sprinter 4714 | -5/Factory | Discovered new exit (range 11) 4901 | -5/Factory | Build established: Hacker-Gladiator 4935 | -5/Factory | Fabricated Adv. Power Amplifier (x1) 4963 | -5/Factory | Local fabrication network quarantined 5014 | -5/Factory | Fabricated Adv. Core Analyzer (x1) 5163 | -5/Factory | Discovered new exit (range 14) 5225 | -5/Factory | Build established: Machinist-Gladiator 5447 | -5/Factory | Repaired Adv. Power Amplifier 5555 | -5/Factory | First assault squad dispatched 5567 | -5/Factory | Repaired Greatsword 5572 | -5/Factory | Discovered new exit (range 4) 5576 | -5/Factory | Entered Upper Caves 5629 | -5/Upper Caves | Learned location of Warlord (-4) 5800 | -5/Upper Caves | Discovered new exit (range 9) 5805 | -5/Upper Caves | Entered another Upper Caves area 5806 | -5/Upper Caves | Encountered a Warlord checkpoint 5825 | -5/Upper Caves | Discovered new exit (range 13) 5829 | -5/Upper Caves | Entered Factory 5829 | -4/Factory | Evolved 2 slots: Utility x2 6145 | -4/Factory | Build established: Hacker-Mutant 6158 | -4/Factory | Lost 3 parts (3u) 6235 | -4/Factory | Lost 5 parts (1p3u1w) 6247 | -4/Factory | Destroyed 11 combat bots 6518 | -4/Factory | Build established: Mutant 6534 | -4/Factory | Core integrity fell below 50% 6563 | -4/Factory | Lost 9 parts (1p1n7u) 6738 | -4/Factory | Lost 3 parts (1p2w) 6787 | -4/Factory | Core integrity fell below 20% 6797 | -4/Factory | Discovered new exit (range 10) 6808 | -4/Factory | Identified exit to Research 6810 | -4/Factory | Entered Research 6810 | -3/Research | Evolved 2 slots: Utility x2 6884 | -3/Research | Discovered new exit (range 15) 6909 | -3/Research | Identified exit to Quarantine 6934 | -3/Research | Entered Quarantine 6934 | -3/Quarantine | Accompanied by 3 allies 6935 | -3/Quarantine | Maximum security lockdown engaged 7121 | -3/Quarantine | Core integrity fell below 50% 7163 | -3/Quarantine | Core integrity fell below 20% 7167 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07115_ Adv. Signal Interpreter blown off. 07115_ E-15 Imp destroyed. 07116_ Slammed into M-36 Artificer. 07117_ C-30 ARC bursts open, deploying its payload. 07117_ G-73 Enforcer unfolds itself. 07117_ G-67 Veteran unfolds itself. 07117_ I-47 Archangel unfolds itself. 07118_ Slammed into M-36 Artificer. 07119_ Penetrated by Slug. 07119_ Slug penetrates M-36 Artificer. 07135_ ALERT: Assault forces dispatched. 07162_ C-30 ARC bursts open, deploying its payload. 07162_ G-73 Enforcer unfolds itself. 07162_ G-67 Veteran unfolds itself. 07162_ L-61 Swordsman unfolds itself. 07162_ E-15 Imp unfolds itself. 07164_ E-15 Imp destroyed. 07165_ Field Propulsion Array destroyed. 07165_ Imp. Melee Analysis Suite destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#############+###?????????????????? | | ??????????????? ??????????????????? | | ????????????"??? ???????????????????? | | ??????????? ?? ????????????????????? | | ???????????? ? ?????????????????????? | | ???????????"""o""" """ s#?????????????????????? | | ?????????"?""" """ """ #?????????????????????? | | ?????????? """ """ """ g #?????????????????????? | | ???????? g%s@ ####??????????????????? | | ???????? s s #??????????????????? | | ?????????????### gl s #??????????????????? | | ?????########### #??????????????????? | | ?????# # % #??????????????????? | | ?????# """"""" # ######o####??????????????????? | | ?????# """"""" # #????? ?????????????????????? | | ?????# """"""" # #????? ????????????????????? | | ?????# p #????? ???????????????????? | | ?????# """ """ # l #????? #??????????????????? | | ?????# """S""" # #????? #??????????????????? | | ?????#? #h #????? #??????????????????? | | ??????##########g #?????? #???Y??????????????? | | ???????????????# #?????? #?Y?Y?Y????????????? | | ???????????????#g #?????? #??????????????????? | | ???????????????#g #?????? ?????????????????????? | | ???????????????#gg #????????????????????????????? | | ???????????????#g #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #???????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Power Amplification 30 Additional Mass Support 15 Corruption Prevention 20 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 18 Target Analysis 6 Core Analysis 10 Force Boost 3 Overload Amplification 50 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Hacked Power Sword | -7/Factory | Hacked System Shield | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Hacked Force Booster | -6/Factory | Scanalyzed Adv. Power Amplifier | -5/Factory | Hacked Adv. Core Analyzer | -5/Factory | Hacked Overload Amplifier | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Biomechanical Wings | -3/Research | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ Propulsion Shielding | x2 | -7/Factory Power Sword | x2 | -7/Factory System Shield | x1 | -7/Factory Imp. Melee Analysis Suite | x1 | -7/Factory Imp. Melee Analysis Suite | x1 | -6/Factory Imp. Melee Analysis Suite | x1 | -6/Factory Adv. Power Amplifier | x1 | -5/Factory Adv. Core Analyzer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ActuatorHugeField Manual? 0 Play Time 02:25:12 Cumulative 116.7 hours Start 2020.10.06 @ 16:55:20 End 2020.10.06 @ 19:25:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 146 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d6a10c-1ad9-445a-9301-ceb12d220053