Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.24 @ 20:49:36 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (121) 605 Value Destroyed (4495) 4495 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 12108 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 296 Met Data Miner 300 Friendly Fire -247 Cogmind --------- Core Integrity 1113/1150 Matter 278/300 Energy 28/100 System Corruption 2% Temperature Cool (41) Movement Treading (166) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (9) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Recoil Nullifier > --- WEAPON (3) ------- Heavy Phase Cannon Hardcell Cannon > --- INVENTORY (15) --- Myomer Leg Armored Huge Wheel Improved Heat Sink Energy Well (350) Advanced Weight Redist. System Improved Sensor Array Advanced Terrain Scan Processor Advanced Weapon Cycler Medium Insulated Plating Medium Insulated Plating Thermic Laser Gauss Rifle Makeshift Hammer Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Recoil Nullifier Hardened Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Heavy Phase Cannon Hardcell Cannon > --- INVENTORY -------- Myomer Leg Wheel Armored Huge Wheel Energy Well Advanced Weight Redist. System Improved Sensor Array Advanced Terrain Scan Processor Advanced Weapon Cycler Medium Insulated Plating Medium Insulated Plating Thermic Laser Gauss Rifle Makeshift Hammer Chainsword [Rating: 76] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Makeshift Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . . . 1 . . . . 1 . Utility 7 | . . . 2 . 1 1 . . . . 1 . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 149 | 6 12 2 15 5 16 6 3 13 3 2 14 12 11 1 10 15 3 Power 11 | 1 1 . 2 . 2 . . . 1 . . 1 . . 2 1 . Engine 8 | 1 1 . 2 . 2 . . . . . . . . . 1 1 . Core 3 | . . . . . . . . . 1 . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 4 . 5 1 4 . . . . . 4 5 4 1 4 5 1 Treads 17 | 1 2 . 4 . 1 . . . . . . . 3 1 . 5 . Leg 16 | . . . . . 3 . . . . . 4 4 1 . 4 . . Wheel 7 | 1 2 . 1 1 . . . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 39 | 1 3 1 4 . 3 2 . 5 2 1 4 2 2 . 2 6 1 Device 17 | . 1 1 2 . 1 1 . 2 2 1 2 1 . . . 3 . Storage 3 | 1 1 . . . . . . 1 . . . . . . . . . Processor 8 | . 1 . 1 . 2 . . . . . 1 . . . . 3 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . . 1 . . 1 . 2 . . 1 1 2 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | 2 4 1 4 4 7 4 3 8 . 1 6 4 5 . 2 3 1 Energy Gun 19 | . . 1 . 1 . 2 . 5 . . 5 2 1 . . 2 . Energy Cannon 12 | . 1 . 3 1 1 1 1 . . . . 1 1 . 1 1 . Ballistic Gun 10 | 2 2 . . . 4 . . . . . 1 . . . 1 . . Ballistic Cannon 3 | . . . . . . 1 . 1 . . . . . . . . 1 Launcher 10 | . 1 . 1 2 2 . 1 1 . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 1 . 1 . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . . . 1 . . . . . . Corrupted Parts 4 | . . . . . . . . . 2 . . . . . 1 1 . System Corruption 9 | . . . . . . . . . 3 . . . . . 5 1 . Parts Lost 49 | . . . 2 . . . . 6 . 1 4 4 9 . 9 6 8 Power 5 | . . . 1 . . . . . . . . . . . 3 . 1 Propulsion 14 | . . . . . . . . . . . . 3 4 . . 4 3 Utility 15 | . . . 1 . . . . 2 . . 2 1 2 . 3 1 3 Weapon 15 | . . . . . . . . 4 . 1 2 . 3 . 3 1 1 Highest Loss Streak 9 | . . . 2 . . . . 4 . 1 2 3 9 . 4 4 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 97 | . 99 100 98 100 99 99 100 98 99 99 99 95 95 93 91 86 93 Engine 4 | . 14 14 11 11 9 7 7 7 . . . . . . . 4 4 Core 3 | . . . . . . . . . 6 7 6 6 6 6 5 . . Treads 6 | . 15 14 11 11 15 . . . . . . . 10 20 22 13 25 Leg 15 | . . . . . 4 23 23 23 23 23 26 21 15 6 3 8 . Wheel 2 | . 12 14 11 11 7 . . . . . . 1 . . . . . Device 14 | . . 13 20 22 21 15 15 13 16 23 19 14 9 6 6 15 14 Storage 7 | . 16 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 14 | . 11 . 11 11 14 21 15 15 15 15 13 13 13 13 13 20 20 Protection 5 | . . . . . . 1 7 6 4 . 6 10 12 13 11 . 5 Energy Gun 12 | . . 9 11 1 4 10 15 18 23 22 14 15 8 6 6 11 7 Energy Cannon 3 | . . . 11 1 5 7 1 1 . . . 3 5 6 6 2 5 Ballistic Gun 2 | . 27 4 . . 7 1 . . . . . . . . 4 . . Impact Weapon 1 | . . . . . . . 3 . . . 4 . 3 6 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 13 33 32 36 36 38 48 48 62 55 52 60 67 73 73 74 48 62 Greatest Support 110 | 10 40 10 20 20 51 51 51 51 51 51 69 69 62 80 80 110 110 Greatest Overweight (x) 3 | 1 3 3 3 3 2 . . 1 1 1 . 2 1 1 . 2 . Average Overweight (x) . | . 2 3 2 2 . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 Average Carried 14 | 4 13 14 14 15 14 14 15 14 14 14 14 14 12 13 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 15 15 13 13 12 15 15 Class Distribution -------------------- 30% | Skirmisher 22% | Scavenger-Mutant 18% | Mutant 8% | Scavenger-Tank 7% | Derelict-Tank 4% | Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 2484 | 228 278 30 160 70 201 75 235 264 30 10 130 167 131 . 213 151 111 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4828 | . 451 . 804 6 445 75 25 337 . 90 704 490 358 . 566 354 123 Parts 227 | . 27 . 47 . 23 5 4 12 . 4 29 12 10 . 18 23 13 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 4 6 . 5 . . 2 . 21 . . Prevented 15 | . . . . . . . . 2 . . . 7 6 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 102 | . 10 . 18 2 14 1 3 8 . 4 12 5 6 . 10 7 2 Melee 2 | . . . . . . . . . . . 1 . 1 . . . . Guns 49 | . 10 . 6 . 7 1 . 2 . 3 5 1 1 . 8 5 . Cannons 12 | . . . 6 . . . . 1 . . . . 2 . 1 1 1 AOE 27 | . . . 4 2 6 . 3 4 . 1 4 3 . . . . . Classes Destroyed 16 | . 2 . 5 1 1 . . 2 . . 1 1 . . 2 1 . Worker 2 | . . . . . . . . . . . . . . . . 1 1 Builder 5 | . . . 2 . 1 . . . . . . . . . . . 2 Hauler 2 | . . . 1 . . . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 10 | . 1 . 3 . 1 . . . . . 2 . . . . 3 . Swarmer 28 | . . . 4 . . . 3 2 . 4 5 4 . . 1 5 . Grunt 47 | . 10 . 11 . 11 . . 3 . . 5 . 2 . 5 . . Brawler 2 | . . . . . . . . . . . . . 2 . . . . Duelist 3 | . . . . . 1 . . 1 . . . . 1 . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . Sentry 10 | . . . 3 . 2 1 . 1 . . 1 . 1 . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . . 2 . . Programmer 6 | . . . . . . . . . . . 1 1 . . . 2 2 Packrat 3 | . . . . . . . . . . . . 3 . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 4 . 9 2 7 1 2 4 . 4 4 4 1 . 3 5 5 Combat Bots Only 7 | . 4 . 6 2 7 1 2 4 . 4 4 4 1 . 3 5 2 Max Kills in Single Turn 4 | . 1 . 4 1 2 1 2 3 . 1 2 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 2 . 2 3 . 1 2 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 8561 | 1 311 . 672 29 487 49 92 750 . 379 817 583 1296 . 1765 575 755 Core 964 | . 110 . 200 18 60 5 . 100 . 46 65 11 57 . 126 129 37 Absorbed by Shields 368 | . . . . . . . . . . . 183 76 109 . . . . Redirected to Shielding 110 | . . . . . . . 22 88 . . . . . . . . . Regen/Repaired (Parts) 322 | . . . . . . . . . 322 . . . . . . . . Core Remaining (%) 74 | 100 . 56 . 45 89 . . . . 78 . . . . 69 87 . Volleys Fired 313 | . 23 . 52 3 32 2 9 20 . 8 31 41 16 . 41 24 11 Largest 3 | . 2 . 2 1 2 3 2 3 . 3 3 3 3 . 3 3 3 Hottest 235 | . 46 . 131 30 131 179 110 179 . 180 180 235 235 . 235 194 205 Shots Fired 620 | . 46 . 100 3 54 6 12 43 . 16 59 72 38 . 90 49 32 Gun 442 | . 46 . 49 . 39 4 6 17 . 16 59 62 26 . 63 45 10 Cannon 152 | . . . 48 . 10 2 . 21 . . . 8 10 . 27 4 22 Launcher 26 | . . . 3 3 5 . 6 5 . . . 2 2 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 133 | . 46 . . . 34 . . 10 . . . . . . 32 . 11 Thermal 313 | . . . 97 . 15 . . . . . 34 17 27 . 57 45 21 Explosive 26 | . . . 3 3 5 . 6 5 . . . 2 2 . . . . Electromagnetic 148 | . . . . . . 6 6 28 . 16 25 53 9 . 1 4 . Robot Hit Streak 33 | . 33 . 13 2 12 7 1 18 . 3 23 10 8 . 17 7 6 Robot Miss Streak 7 | . 2 . 3 . 7 . 5 2 . 7 3 7 4 . 6 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . 1 . . . . 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . . . . . 1 . Shots Hit Robots 444 | . 35 . 70 1 47 4 3 34 . 9 53 41 27 . 71 28 21 Core Hits 269 | . 18 . 28 3 59 3 5 29 . 6 31 17 11 . 35 17 7 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . 2 . . . . . . . 1 3 3 . . 3 1 Burn 12 | . . . 2 . . . . . . . . 3 3 . . 3 1 Corrupt 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 31 | . . . . . . . 4 1 . . 5 . 21 . . . . Impact 31 | . . . . . . . 4 1 . . 5 . 21 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11974 | 2 549 . 1690 117 1477 54 238 1401 . 286 1503 731 903 . 1580 612 831 Guns 5773 | . 549 . 595 . 685 31 17 241 . 135 1141 367 330 . 1035 487 160 Cannons 2967 | . . . 723 . 103 23 . 480 . . . 136 161 . 545 125 671 Explosions 2872 | . . . 372 117 689 . 221 680 . 136 323 228 106 . . . . Melee 345 | . . . . . . . . . . . 39 . 306 . . . . Ramming 17 | 2 . . . . . . . . . 15 . . . . . . . Kinetic 2224 | . 549 . . . 604 . . 249 . . . . . . 427 . 395 Thermal 5417 | . . . 1318 . 308 . . 187 . 136 832 234 355 . 1124 487 436 Explosive 2102 | . . . 372 117 565 . 221 493 . . . 228 106 . . . . Electromagnetic 1869 | . . . . . . 54 17 472 . 135 632 269 136 . 29 125 . Impact 345 | . . . . . . . . . . . 39 . 306 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 . . 2 2 2 7 5 2 Average Corruption 2 | . . . . . . . . . 2 . . 1 2 2 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 60 | . . . . . . . . . . . . 12 18 4 11 14 1 Message Errors 17 | . . . . . . . . . . . . 4 6 . 3 4 . Matter Fused 16 | . . . . . . . . . . . . 3 4 3 1 5 . Heat Flow Errors 5 | . . . . . . . . . . . . 2 1 . 1 1 . Energy Discharges 10 | . . . . . . . . . . . . 1 5 1 1 2 . Data Loss (minor) 5 | . . . . . . . . . . . . . 1 . 3 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . 2 . . . 1 . Alerts 2 | . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 213 | . . . 21 . 44 . 6 17 . 15 20 . 13 . . . 77 Projectiles 92 | . . . 11 . . . . 4 . . . . . . . . 77 Explosions 108 | . . . 10 . 44 . 6 13 . 15 20 . . . . . . Melee 13 | . . . . . . . . . . . . . 13 . . . . Knockbacks 10 | . . . . . . . . 2 . . . . 3 . . . 5 Impact 3 | . . . . . . . . . . . . . 3 . . . . Kinetic 6 | . . . . . . . . 2 . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 364 | 1 . . 27 16 . . 21 61 . . 121 67 . . . 50 . Shots 12 | . . . 1 2 . . 1 3 . . 2 2 . . . 1 . Rammed 1 | 1 . . . . . . . . . . . . . . . . . Targets Rammed 3 | 1 . . . . . . . . . 2 . . . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 11 . 209 . 150 93 72 432 . 81 3 444 333 . 368 109 159 Average Temperature 106 | . 4 . 64 . 46 55 37 176 . 42 3 169 107 . 136 29 66 Received Heat Transfer 2022 | . 177 . 312 . 261 12 . 270 . . 128 . 549 . 295 . 18 Effects 5 | . . . . . . . . 2 . . . 1 . . 2 . . Shutdowns 2 | . . . . . . . . 1 . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 . . 2 1 1 . . . . Combat Hostiles 4 | . . . . . . . . 1 . . 1 1 1 . . . . Parts Fried 9 | . . . . . . 1 . 1 . 1 1 2 1 . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . . 2 . . . 1 Robots Melted 7 | . . . 2 . 1 . . . . . 1 . . . 1 1 1 Combat Hostiles 7 | . . . 2 . 1 . . . . . 1 . . . 1 1 1 Parts Melted 31 | . . . 10 . 1 . . 1 . . 4 1 1 . 6 5 2 Heat Transferred 10573 | . . . 2738 . 470 . . 300 . 200 1162 822 1096 . 1972 1184 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 2 . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 468 | . 244 94 468 211 423 236 . . . . 197 . . . . 179 91 Initial 191 | . . 94 36 182 81 191 . . . . . . . . . . . Average 127 | . 89 94 270 206 207 143 . . . . 78 . . . . 49 19 Maximum Alert Level 2 | . 1 . 2 1 2 1 . . . . . . . . . . . Low Security (%) 74 | 100 72 100 32 16 54 76 . . . . 100 . . . . 100 100 Level 1 22 | . 27 . 43 83 44 23 . . . . . . . . . . . Level 2 3 | . . . 23 . 1 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 2 . 5 . . 1 . . 3 . . . . 3 1 Investigation 1 | . . 1 . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 2 . . . . 2 . Reinforcement 11 | . 2 . 2 . 4 . . . . . 1 . . . . 1 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 30 | . . . 4 . 5 . . . . . 1 . . . 20 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 10 . 30 2 23 2 4 13 . 10 16 5 9 . 16 16 9 Peak Tracking Total 7 | . 4 . 5 1 7 1 3 5 . 5 4 4 4 . 4 6 4 Tactical Retreats 8 | . . . 2 . 2 . 1 . . . . . 3 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 1 | . . . . . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 7 | . . . 1 1 2 . . 1 . . . . . . . 2 . Max in Single Turn 2 | . . . 1 1 1 . . 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 12 | . 3 2 1 . 2 . . 1 . . 1 . . 2 . . . Terminals 8 | . 3 1 1 . 2 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 38 | . 8 3 2 . 5 . . 1 . . 2 . . 17 . . . Successful 29 | . 4 3 1 . 2 . . 1 . . 1 . . 17 . . . Failed 9 | . 4 . 1 . 3 . . . . . 1 . . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 9 | . 3 . 1 . 5 . . . . . . . . . . . . Terminals 19 | . 8 2 2 . 5 . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 27 | . 3 3 1 . 1 . . 1 . . 1 . . 17 . . . Record 2 | . . 2 . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 1 1 . 2 . . . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 15 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 7 | . . . . . . . . 1 5 . . . . . 1 . . Largest Group 6 | . . . . . . . . 1 6 6 . . . . 1 . . Highest-Rated Group 162 | . . . . . . . . 16 162 162 . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . 16 31 31 . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . 3 . 20 . . . . 2 . . Total Damage 453 | . . . . . . . . 41 . 318 . . . . 94 . . Kills 7 | . . . . . . . . 1 . 4 . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 14014 | 54 741 226 744 305 657 629 1327 953 1445 1229 868 1131 1430 184 844 881 366 Spaces Moved 7827 | 44 483 159 373 218 244 460 902 616 826 578 556 565 608 75 422 510 188 Core 6 | 6 . . . . . . . . . . . . . . . . . Treads 1463 | . 3 . 57 17 177 . . . . . . . 288 75 373 285 188 Legs 4924 | . . . . . 67 460 902 616 826 578 556 325 320 . 49 225 . Wheels 1434 | 38 480 159 316 201 . . . . . . . 240 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 110 125 130 130 130 130 130 130 125 115 122 167 122 122 166 Average Speed 154 | 86 123 125 142 133 210 130 130 135 169 172 125 174 214 244 161 149 166 Slowest Speed 270 | 95 240 125 240 240 270 130 130 200 200 200 127 265 246 246 167 260 167 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 73 23 38 66 29 13 74 71 78 68 20 67 83 68 63 18 7 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . 2 . . . . . Known Exits Taken 13 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 24 | . . . . 1 . . 3 2 4 2 . 10 2 . . . . Spaces Dug 19 | . . . . . . . 17 1 . . . . 1 . . . . Terrain Destroyed 198 | . . . 6 14 28 . 30 40 . 6 8 22 16 . . 23 5 Melee 6 | . . . . . . . 4 1 . . . . 1 . . . . Projectile 6 | . . . . . . . . 1 . . . . . . . . 5 AOE 186 | . . . 6 14 28 . 26 38 . 6 8 22 15 . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 9150 | 56 582 188 491 226 336 495 1041 697 870 795 663 652 681 75 507 578 217 Wait 634 | . 37 21 33 . 22 . 120 31 36 196 50 18 16 . 27 19 8 Move 7810 | 43 482 158 372 217 243 459 901 615 825 577 555 564 607 74 421 509 188 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 99 | 6 16 3 8 . 7 12 1 6 3 3 3 7 8 . 3 10 3 Fast Attach 41 | 6 5 1 2 . 6 2 1 3 . . 5 3 . . . 6 1 Attach 53 | . . . 3 . 2 3 . 6 2 1 3 6 8 . 9 8 2 Detach 13 | . . 1 . . 3 1 1 . . . 1 1 . . 5 . . Swap 55 | . 7 1 10 5 8 1 2 4 1 1 6 3 3 1 1 1 . Drop 81 | . 12 3 11 1 13 11 2 4 3 4 4 8 2 . . 1 2 Fire 313 | . 23 . 52 3 32 2 9 20 . 8 31 41 16 . 41 24 11 Melee 31 | . . . . . . . 4 1 . . 5 . 21 . . . . Ram 1 | 1 . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . 4 . 7 . 3 . 1 . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 14) 55 | -11/Junkyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Discovered new exit (range 4) 796 | -10/Materials | Entered Mines 858 | -10/Mines | Met a Derelict shopkeep closing up shop 906 | -10/Mines | Discovered new exit (range 9) 1022 | -10/Mines | Entered Materials 1022 | -9/Materials | Evolved 2 slots: Utility x2 1040 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Discovered new exit (range 14) 1766 | -9/Materials | Entered Mines 1779 | -9/Mines | Assembled infested the area 1816 | -9/Mines | Met a Derelict bent on vengeance 1817 | -9/Mines | Core integrity fell below 50% 1857 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2014 | -9/Mines | Discovered new exit (range 8) 2071 | -9/Mines | Entered Materials 2071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2359 | -8/Materials | Build established: Scavenger-Mutant 2434 | -8/Materials | Garrison activated, responded to threat 2461 | -8/Materials | Destroyed 7 combat bots 2686 | -8/Materials | Discovered new exit (range 15) 2726 | -8/Materials | Identified exit to Factory 2728 | -8/Materials | Entered Factory 2728 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3026 | -7/Factory | Build established: Skirmisher 3252 | -7/Factory | Discovered new exit (range 14) 3305 | -7/Factory | Identified exit to Factory 3308 | -7/Factory | Discovered new exit (range 13) 3322 | -7/Factory | Identified exit to Lower Caves 3357 | -7/Factory | Entered Lower Caves 3539 | -7/Lower Caves | Learned Factory terminal intel 4032 | -7/Lower Caves | Build established: Assassin 4422 | -7/Lower Caves | Encountered a Warlord checkpoint 4427 | -7/Lower Caves | Discovered new exit (range 13) 4681 | -7/Lower Caves | Build established: Mutant 4681 | -7/Lower Caves | Identified exit to Lower Caves 4684 | -7/Lower Caves | Entered another Lower Caves area 4782 | -7/Lower Caves | Learned Factory emergency access door positions 4812 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4929 | -7/Lower Caves | Lost 4 parts (2u2w) 5130 | -7/Lower Caves | Learned location of 1 exit from Factory 5310 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5573 | -7/Lower Caves | Discovered new exit (range 8) 5636 | -7/Lower Caves | Identified exit to Zion 5637 | -7/Lower Caves | Entered Zion 5637 | -7/Zion | Accompanied by 1 ally 5697 | -7/Zion | Build established: Skirmisher 5705 | -7/Zion | Given A8's code to call for help 5738 | -7/Zion | System corruption cleaned by Quarantine Array 5824 | -7/Zion | Discovered new exit (range 10) 6410 | -7/Zion | Received a hallucinogenic algorithm 6937 | -7/Zion | Gained Derelict followers 6964 | -7/Zion | Visited the Megawrench Repair Shop 6964 | -7/Zion | Megawrench repaired 9 parts 7077 | -7/Zion | Identified exit to Proximity Caves 7082 | -7/Zion | Entered Proximity Caves 7082 | -6/Proximity Caves | Accompanied by 6 allies 7469 | -6/Proximity Caves | Spotted B-75 Beast 8014 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8251 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8311 | -6/Proximity Caves | Entered Factory 8311 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8312 | -6/Factory | Identified exit to Lower Caves 8314 | -6/Factory | Loaded intel: 27 terminal locations 8316 | -6/Factory | Identified exit to DSF 8692 | -6/Factory | Build established: Scavenger-Mutant 8860 | -6/Factory | Discovered new exit (range 9) 8877 | -6/Factory | Identified exit to Factory 8994 | -6/Factory | Cargo convoy interrupted 9179 | -6/Factory | Entered Lower Caves 9204 | -6/Lower Caves | Build established: Scavenger-Tank 9212 | -6/Lower Caves | Encountered a Warlord checkpoint 9401 | -6/Lower Caves | Lost 3 parts (2n1u) 9701 | -6/Lower Caves | Spotted B-75 Beast 10193 | -6/Lower Caves | Build established: Derelict-Tank 10230 | -6/Lower Caves | Discovered new exit (range 7) 10239 | -6/Lower Caves | Identified exit to Lower Caves 10310 | -6/Lower Caves | Entered another Lower Caves area 10326 | -6/Lower Caves | Learned Factory emergency access door positions 10378 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10880 | -6/Lower Caves | Spotted B-75 Beast 11062 | -6/Lower Caves | Lost 9 parts (4n2u3w) 11348 | -6/Lower Caves | Build established: Scavenger-Mutant 11567 | -6/Lower Caves | Encountered a Warlord checkpoint 11718 | -6/Lower Caves | Discovered new exit (range 10) 11738 | -6/Lower Caves | Identified exit to Data Miner 11740 | -6/Lower Caves | Entered Data Miner 11740 | -6/Data Miner | Discovered new exit (range 6) 11787 | -6/Data Miner | Met Data Miner 11868 | -6/Data Miner | Received God Mode back door access code from Data Miner 11920 | -6/Data Miner | Identified exit to Proximity Caves 11924 | -6/Data Miner | Entered Proximity Caves 11951 | -5/Proximity Caves | Escorted by Enhanced Grunt 11995 | -5/Proximity Caves | Spotted B-75 Beast 12240 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12458 | -5/Proximity Caves | Build established: Scavenger-Tank 12480 | -5/Proximity Caves | Learned Factory machine intel 12733 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 12752 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12768 | -5/Proximity Caves | Entered Factory 12768 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12770 | -5/Factory | Loaded intel: 237 machine locations 12795 | -5/Factory | Lost 3 parts (1p2w) 13105 | -5/Factory | Lost 4 parts (3n1w) 13430 | -5/Factory | Build established: Scavenger-Mutant 13616 | -5/Factory | Discovered new exit (range 15) 13648 | -5/Factory | Identified exit to Factory 13649 | -5/Factory | Entered another Factory area 13649 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13768 | -4/Factory | Spotted B-86 Titan 13784 | -4/Factory | Build established: Scavenger-Gunner 14015 | -4/Factory | Self-destructed Last Messages --------------- 14008_ G-67 Veteran unfolds itself. 14008_ U-05 Engineer lays Concrete. 14008_ Mak. Laser destroyed. 14008_ Adv. Heat Sink destroyed. 14008_ Critical hit (Blast). 14009_ U-05 Engineer lays Concrete. 14010_ U-05 Engineer destroyed. 14010_ U-05 Engineer lays Concrete. 14010_ Arm. Treads destroyed. 14010_ Wheel destroyed. 14010_ Critical hit (Blast). 14011_ K-01 Serf collects debris. 14011_ U-05 Engineer lays Concrete. 14011_ K-01 Serf collects debris. 14012_ U-05 Engineer lays Concrete. 14012_ Penetrated by Slug. 14012_ Hrd. Medium Armor Plating destroyed. 14013_ System corrupted: Component data lost. 14013_ Acquired 12 matter. 14013_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????A??????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #######?????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????? ????????? | | ?????????????????????????????? k ????????? | | ?????????????????????????????? * % ????????? | | ????????????????????????????? |%u ????????? | | ????????????????????########? u!H u "#???????? | | ????????????????????# % # =% ;#???????? | | ????????????"S # [ ;% k| ;#???????? | | ?????????????"" ; @RR R !%k k ;#???????? | | ?????????????"" *[ # %k # *! ; ???????? | | ???????????? ????# # g #????????? | | ????????????????????# R #? g% #????????? | | ??????????????????? # R#?##"" " ?????????? | | ?????????????????? # #??? # #????????? | | ?????????????????#### #???? #?k ????????? | | ????????????????????# #????? +?? ??????????? | | ????????????????????# R #??????#??????????????? | | ????????????????????# % #?????????????????????? | | ????????????????????# %#?????????????????????? | | ?? #????????????????# #?????????????????????? | | ## ####+?????##########+#;##?????????????????????? | | # ???????????????????????? | | ?????####### ##???????????????????????? | | """ ???????????????# #????????????????????????? | | """ ?????????????# #????????????????????????? | | """ ????????????# #????????????????????????? | | """ #?????????????# #????????????????????????? | | /#?????????????# #???#+#??????????????????? | | """ #??############+## #???# #??????????????????? | | """ #??# ## #???# ##### #????????? | | """ #??# ## #???# +????????? | | """ #??# ## #???# ##### #????????? | | #??# ## ##### #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 11 Particle Charging 15 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonPhasingDevice Manual? 0 Play Time 01:28:49 Cumulative 91.8 hours Start 2023.06.24 @ 18:27:34 End 2023.06.24 @ 20:49:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c73ed54-0d6b-47e0-b42b-282a3c492140