Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:11:35 Player: Flex Pexico Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (3091) 3091 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 12766 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 51/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- 0b10 Alert Chip > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Arc Projector Smartbomb Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- 0b10 Alert Chip Advanced Transmission Jammer Advanced Reaction Control System Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Authchip [R/NC] > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Structural Scanner Smartbomb Launcher Axe [Rating: 135] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Slots Evolved 16 | . . . 2 . . . 2 2 2 . 2 . . 2 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . . 1 . . Utility 10 | . . . 1 . . . 1 2 1 . 1 . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 213 | 7 11 11 41 2 . . 48 8 1 8 14 . 15 4 41 2 . Power 21 | 1 2 . 3 . . . 2 1 1 . 2 . 1 1 7 . . Engine 7 | 1 1 . 3 . . . 1 1 . . . . . . . . . Core 8 | . 1 . . . . . 1 . 1 . 2 . 1 . 2 . . Reactor 6 | . . . . . . . . . . . . . . 1 5 . . Propulsion 45 | 3 4 2 8 . . . 12 4 . 1 3 . 2 . 6 . . Treads 14 | 2 . 2 5 . . . 5 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | 1 3 . 3 . . . 1 . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . 6 4 . 1 3 . 2 . 6 . . Utility 59 | 1 3 4 11 . . . 6 1 . 5 5 . 4 3 15 1 . Device 28 | . 1 2 5 . . . . . . 1 2 . 4 2 10 1 . Storage 5 | 1 2 . . . . . . . . . . . . . 2 . . Processor 2 | . . . 1 . . . 1 . . . . . . . . . . Hackware 11 | . . . 2 . . . . 1 . 4 3 . . 1 . . . Protection 13 | . . 2 3 . . . 5 . . . . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 88 | 2 2 5 19 2 . . 28 2 . 2 4 . 8 . 13 1 . Energy Gun 34 | 2 1 1 10 . . . 12 . . . 1 . 1 . 6 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . 2 4 . . . 5 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 26 | . . 2 5 2 . . 10 1 . 2 . . . . 3 1 . Special Weapon 2 | . . . . . . . . . . . . . 2 . . . . Impact Weapon 5 | . . . . . . . 1 1 . . 1 . . . 2 . . Slashing Weapon 9 | . 1 . . . . . . . . . 1 . 5 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . . 2 . . 1 . 1 1 2 . . Parts Lost 58 | . 2 1 9 . . . 18 2 . 1 3 . . . 11 10 1 Power 8 | . 2 1 . . . . 3 . . . . . . . 1 1 . Propulsion 23 | . . . 6 . . . 7 1 . . 2 . . . 3 4 . Utility 19 | . . . 3 . . . 4 1 . . 1 . . . 4 5 1 Weapon 8 | . . . . . . . 4 . . 1 . . . . 3 . . Highest Loss Streak 13 | . 1 1 3 . . . 13 2 . 1 2 . . . 8 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 91 98 94 100 100 100 87 52 26 40 76 64 70 93 93 59 6 Engine 5 | . 10 . 9 11 11 11 3 3 . . . . . . . . . Core 3 | . 2 12 . . . . . . 3 6 7 11 7 6 2 . . Treads 14 | . 14 26 21 33 33 33 28 . . . . . . . . . . Wheel 4 | . 13 1 8 . . . 6 . . . . . . . . . . Flight 8 | . . . . . . . . 27 13 17 20 11 11 21 25 17 . Device 5 | . 6 7 11 . . . . . . 3 2 . 1 10 11 7 . Storage 7 | . 13 14 11 11 11 11 8 . . . . . . . . 3 . Processor 2 | . . . 1 . . . 1 7 6 6 5 5 5 5 4 4 4 Hackware 14 | . . . . 22 22 22 11 6 . 4 32 35 35 35 32 18 2 Protection 2 | . . 6 8 . . . 8 . . . . . . . . . . Energy Gun 8 | . 24 14 13 13 . . 5 . . . . . . 5 3 . . Ballistic Gun 3 | . . 13 7 . . . 6 . . . 2 . . . . . . Launcher 2 | . . . . 8 22 22 3 5 3 1 . . . . . . . Slashing Weapon 1 | . 3 . . . . . . . . . 1 . 2 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 11 48 32 45 40 40 40 48 10 10 23 30 18 21 32 37 21 . Greatest Support 80 | 40 40 40 60 60 60 60 80 21 10 16 34 18 32 32 45 39 3 Greatest Overweight (x) 10 | . 2 1 4 . . . 10 . . 1 3 . 2 . . . . Average Overweight (x) . | . 1 . 1 . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 11 13 15 13 14 14 14 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 2 6 11 13 13 13 14 11 4 5 4 3 5 3 3 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 4 11 13 13 13 14 14 5 5 5 5 4 5 3 4 5 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Mutant 13% | Hacker-Sprinter 10% | Wizard-Ninja 8% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -3/Research Hacker-Sprinter | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Matter Collected 2799 | 249 132 180 591 56 . . 551 . . 155 257 . 330 . 298 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4178 | 21 530 165 1236 103 . . 629 . . 267 257 . 338 . 632 . . Parts 219 | 5 21 12 82 10 . . 28 . . 1 16 . 16 . 28 . . Haulers Intercepted 6 | . 1 . 3 . . . 1 . . . . . . . 1 . . Recyclers Shooed 5 | . . . 5 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Combat Hostiles Destroyed 72 | . 9 6 25 7 . . 13 . . . 2 . . . 10 . . Melee 3 | . . . . . . . . . . . 2 . . . 1 . . Guns 42 | . 8 6 19 1 . . 5 . . . . . . . 3 . . AOE 24 | . . . 4 6 . . 8 . . . . . . . 6 . . Classes Destroyed 13 | 1 5 1 3 . . . 2 . . . 1 . . . . . . Worker 10 | . . . 1 . . . . . . . 5 . 2 . 2 . . Builder 10 | . 1 1 1 . . . . . . . 3 . 2 . 2 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 3 . . . 1 . . . . . . . 1 . . Recycler 6 | . 1 . 2 1 . . . . . . . . 2 . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . Operator 4 | . 1 . 1 . . . 2 . . . . . . . . . . Swarmer 18 | . . 4 7 7 . . . . . . . . . . . . . Grunt 33 | . 9 2 9 . . . 9 . . . . . . . 4 . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Sentry 10 | . . . 9 . . . 1 . . . . . . . . . . Programmer 8 | . . . . . . . . . . . 2 . . . 6 . . Best Kill Streak 10 | 1 5 3 5 5 . . 4 . . . 5 . 3 . 10 . . Combat Bots Only 4 | . 4 3 4 4 . . 3 . . . 1 . . . 4 . . Max Kills in Single Turn 3 | 1 1 1 3 3 . . 3 . . . 1 . 1 . 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 3 . . 3 . . . . . . . 3 . . Melee 1 | . . . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Hostile Shots Fired 939 | . 46 54 167 12 . . 155 27 . 11 63 . . 5 114 88 197 Missed 353 | . 14 19 45 4 . . 39 14 . 5 29 . . 4 47 43 90 Damage Taken 9291 | . 396 377 1670 80 . . 2110 286 . 234 653 . 3 23 1547 1040 872 Core 3120 | . 98 44 302 . . . 438 126 . 112 121 . . . 420 597 862 Absorbed by Shields 115 | . . . . . . . . . . . . . . . . 55 60 Core Remaining (%) 67 | 100 . 43 . . . 24 20 82 . 86 . . 87 100 67 . . Volleys Fired 253 | 2 46 19 92 4 . . 37 . . 3 15 . 1 . 34 . . Largest 2 | 2 2 2 2 2 . . 2 . . 1 1 . 1 . 2 . . Hottest 130 | 90 100 100 126 124 . . 122 . . 45 33 . 7 . 130 . . Shots Fired 461 | 4 90 37 181 8 . . 73 . . 3 16 . 2 . 47 . . Gun 416 | 4 90 34 174 4 . . 54 . . . 16 . 1 . 39 . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 44 | . . 3 7 4 . . 19 . . 3 . . . . 8 . . Special 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 141 | . . 18 91 . . . 16 . . . 16 . . . . . . Thermal 272 | 4 90 16 83 4 . . 38 . . . . . 1 . 36 . . Explosive 44 | . . 3 7 4 . . 19 . . 3 . . . . 8 . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 14 | 3 12 7 14 2 . . 8 . . 8 9 . 3 . 9 . . Robot Miss Streak 4 | . 3 3 4 1 . . 3 . . 3 3 . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 319 | 3 60 18 119 2 . . 46 . . 3 20 . 11 . 37 . . Core Hits 194 | 1 26 12 51 9 . . 32 . . 20 5 . 5 . 33 . . Critical Kills 3 | . . . 1 . . . 1 . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 2 . . . 1 . . Critical Strikes 18 | . 6 . 5 . . . 3 . . . 3 . . . 1 . . Burn 12 | . 6 . 4 . . . 2 . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . Smash 4 | . . . . . . . . . . . 3 . . . 1 . . Melee Attacks 129 | . 9 . . . . . 8 . . . 42 . 15 19 24 12 . Impact 33 | . . . . . . . 8 . . . 8 . . . 5 12 . Slashing 96 | . 9 . . . . . . . . . 34 . 15 19 19 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . . . 8 . 6 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11067 | 34 734 262 2063 428 . . 1928 . . 831 1063 . 598 . 3126 . . Guns 4557 | 34 734 160 1635 37 . . 795 . . . 257 . . . 905 . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 4558 | . . 102 428 391 . . 1133 . . 831 . . . . 1673 . . Melee 1925 | . . . . . . . . . . . 805 . 590 . 530 . . Ramming 27 | . . . . . . . . . . . 1 . 8 . 18 . . Kinetic 1160 | . . 73 675 . . . 155 . . . 257 . . . . . . Thermal 3394 | 34 734 87 960 37 . . 640 . . . . . . . 902 . . Explosive 4558 | . . 102 428 391 . . 1133 . . 831 . . . . 1673 . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 . . Impact 801 | . . . . . . . . . . . 439 . . . 362 . . Slashing 1124 | . . . . . . . . . . . 366 . 590 . 168 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 3 3 . . . . 3 . . . 2 11 11 . 14 . . Average Corruption 4 | . 2 3 . . . . 3 . . . 1 9 11 . 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 72 | . 17 9 . . . . 9 . . . 4 3 17 . 13 . . Message Errors 17 | . 5 3 . . . . 1 . . . 1 . 3 . 4 . . Matter Fused 14 | . 4 1 . . . . 2 . . . . 1 5 . 1 . . Heat Flow Errors 5 | . 3 1 . . . . . . . . . . 1 . . . . Energy Discharges 7 | . . 1 . . . . 2 . . . . . 3 . 1 . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . 2 . . . . . 1 . . . . . 2 . 3 . . Data Loss (major) 6 | . 1 1 . . . . 1 . . . 2 . . . 1 . . Misfires 6 | . 1 . . . . . 1 . . . 1 . 1 . 2 . . Alerts 2 | . . 1 . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . 2 . 1 . . Weapon Failures 3 | . 1 1 . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1042 | . . . 51 8 . . 43 . . . 393 . 194 . 353 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 128 | . . . 51 8 . . 43 . . . . . . . 26 . . Melee 914 | . . . . . . . . . . . 393 . 194 . 327 . . Knockbacks 3 | . . . . . . . . . . . 3 . . . . . . Impact 3 | . . . . . . . . . . . 3 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . 24 78 26 . . 95 . . . . . 3 . 7 . . Shots 9 | . . 1 3 1 . . 4 . . . . . . . . . . Rammed 11 | . . . . . . . . . . . 1 . 4 . 6 . . Targets Rammed 11 | . . . . . . . . . . . 1 . 4 . 6 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 561 | 30 357 342 276 68 . . 561 . . . 137 . 398 . 530 . . Average Temperature 118 | 18 95 116 85 36 . . 135 . . . 38 . 153 . 159 . . Received Heat Transfer 2170 | . 219 120 573 . . . 1008 . . 9 39 . . . 85 66 51 Effects 36 | . 5 . 1 . . . 13 . . . . . . . 17 . . Shutdowns 5 | . . . . . . . . . . . . . . . 5 . . Energy Bleed 6 | . 1 . 1 . . . 1 . . . . . . . 3 . . Interference 10 | . 3 . . . . . 3 . . . . . . . 4 . . Matter Decay 5 | . . . . . . . 1 . . . . . . . 4 . . Short Circuit 2 | . . . . . . . 1 . . . . . . . 1 . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . . 7 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . 4 . . . 7 . . Impact Corruptions 15 | . . . . . . . . . . . 10 . . . 5 . . Robots Melted 3 | . 1 . 2 . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . . . . . . . . . . Parts Melted 10 | . 2 1 7 . . . . . . . . . . . . . . Heat Transferred 7492 | 99 2509 259 2331 74 . . 1332 . . . . . . . 888 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Peak Influence 394 | 5 127 113 394 261 . . 267 225 14 31 288 111 140 120 275 254 179 Initial 153 | . 3 23 23 153 . . . 60 14 12 16 87 77 5 48 148 153 Average 108 | 1 43 85 165 196 . . 131 125 14 16 83 99 56 86 96 178 162 Maximum Alert Level 1 | . . . 1 1 . . 1 1 . . 1 . . . 1 1 . Low Security (%) 82 | 100 100 100 57 54 . 100 68 86 100 100 88 100 100 100 91 77 100 Level 1 17 | . . . 42 45 . . 31 13 . . 11 . . . 8 22 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 3 . . . 3 2 . 2 12 . 3 2 7 . . Investigation 20 | . 2 . 3 . . . 2 1 . . 7 . 2 1 2 . . Extermination 4 | . . . . . . . . . . . 2 . . . 2 . . Reinforcement 11 | . . . . . . . 1 1 . 2 2 . 1 1 3 . . Assault 1 | . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Distress Signals 11 | . 1 . 2 . . . 1 . . . 4 . 1 . 2 . . Communications Jammed 8 | . . . . . . . . . . . . . . 2 6 . . Distress Signals 8 | . . . . . . . . . . . . . . 2 6 . . Times Spotted 214 | . 20 8 36 7 . . 25 17 . 6 21 6 8 7 27 15 11 Peak Tracking Total 12 | . 5 3 5 4 . . 9 7 . 6 11 6 9 6 12 7 11 Tactical Retreats 23 | . 1 . 1 . . . 3 2 . 1 6 . 2 3 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Traps Triggered 10 | . 2 . 1 . . . . 1 . 1 1 . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Machines Disabled 6 | . . . . 1 . . 4 . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Machines Accessed 56 | . 7 . 8 1 2 . 4 4 1 . 11 . 6 5 6 1 . Terminals 45 | . 7 . 8 . . . 3 4 1 . 8 . 5 4 5 . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . 2 . 1 . . 1 . Total Hacks 251 | . 24 . 28 1 24 . 25 16 2 . 44 . 25 18 38 6 . Successful 152 | . 9 . 14 1 24 . 14 6 1 . 28 . 15 11 26 3 . Failed 98 | . 15 . 14 . . . 11 10 1 . 16 . 10 7 11 3 . Catastrophic 19 | . 7 . 4 . . . 1 3 . . . . 2 1 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . Manual 113 | . 19 . 14 . 1 . 14 8 . . 19 . 10 6 19 3 . Terminals 203 | . 24 . 28 . . . 21 16 2 . 38 . 23 16 35 . . Fabricators 5 | . . . . . . . . . . . 2 . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 4 . . . . . . 2 . . . Garrison Access 12 | . . . . . . . . . . . 4 . 2 . . 6 . Terminal Hacks 128 | . 6 . 12 1 24 . 9 6 1 . 23 . 13 9 24 . . Record 35 | . 1 . 3 . 23 . 1 . . . 4 . . . 3 . . Part Schematic 6 | . . . . . . . . 1 . . 1 . . 1 3 . . Robot Analysis 2 | . . . . . . . 1 . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . 1 . . . Level Access Points 5 | . . . . . . . 1 . . . 1 . 1 1 1 . . Branch Access Points 5 | . . . 1 . . . 1 . . . 1 . 1 1 . . . Emergency Access Points 4 | . . . 2 . . . 1 . . . 1 . . . . . . Terminal Index 8 | . 1 . 1 . . . 1 1 . . 1 . 1 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Locate Traps 12 | . 2 . 1 . . . 1 1 . . 3 . 3 . 1 . . Dispatch Records 3 | . . . . . . . . 1 . . 1 . . 1 . . . Security Status 2 | . . . . . . . . . . . . . . . 2 . . Surveillance Status 1 | . . . . . . . . . . . . . . . 1 . . Patrol Status 3 | . . . . . . . 1 . . . . . . . 2 . . Transport Status 2 | . . . . . . . . . . . . . . 1 1 . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . . Recall Investigation 9 | . . . 1 . . . . . . . 4 . 2 . 2 . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . 1 . . Hauler Manifests 5 | . 1 . 2 . . . 1 . . . . . . 1 . . . Registered Components 2 | . 1 . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 10 | . . . . . . . . 1 . . 2 . 3 1 3 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . 2 . . Load Schematic 2 | . . . . . . . . . . . 1 . . . 1 . . Build 2 | . . . . . . . . . . . 1 . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . 2 . . . Insert Component 3 | . . . . . . . 2 . . . . . . 1 . . . Analyze 3 | . . . . . . . 2 . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 11 | . 3 . 2 . . . 1 . . . 2 . 2 . . 1 . Terminals 8 | . 3 . 2 . . . 1 . . . 1 . 1 . . . . Assimilate 5 | . 2 . 1 . . . . . . . 1 . 1 . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . . 1 . Reprogram 3 | . . . . . . . . . . . 1 . 1 . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 . 7 . . . 4 4 . . 10 . 5 3 6 . . Full Trace Events 28 | . 6 . 6 . . . 4 1 . . 6 . 2 1 2 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 2 1 . . 1 . . 2 3 . . Parts Built 3 | . . . . . . . . . . . 2 . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 170 | . . . . . . . . . . . 128 . . . 42 . . Total Part Build Rating 24 | . . . . . . . . . . . 16 . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Total Allies 3 | . . . 1 . . . . . . . 1 . 1 . . . . Largest Group 1 | . . . 1 . . . . . . . 1 . 1 . . . . Highest-Rated Group 27 | . . . 10 . . . . . . . 27 . 26 . . . . Highest-Rated Ally 27 | . . . 10 . . . . . . . 27 . 26 . . . . Total Orders 6 | . . . 1 . . . . . . 2 . . . . 3 . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . 2 . . . . 3 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Robot Analysis Total 2 | . . . . . . . 1 . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . 2 . . . . 3 3 . Drone Recoveries 4 | . . . . . . . . . . 1 . . . . . 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Turns Passed 8947 | 117 1359 513 1548 511 389 18 948 470 39 95 859 76 414 465 721 337 68 Spaces Moved 10026 | 70 855 262 722 304 243 12 481 1336 103 129 1784 196 630 890 1377 528 104 Core 186 | 6 . . . . . . 1 . . . 23 . 21 . . 31 104 Treads 1509 | 51 184 258 266 304 243 12 191 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1420 | 13 671 4 456 . . . 276 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6911 | . . . . . . . 13 1336 103 129 1761 196 609 890 1377 497 . Fastest Speed 25 | 50 95 95 95 160 160 160 29 27 32 30 26 34 32 32 25 27 50 Average Speed 64 | 135 122 159 149 160 160 160 141 31 32 33 32 34 42 32 27 30 50 Slowest Speed 550 | 160 240 160 240 160 160 160 550 35 32 100 200 34 150 32 32 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . 7 . . 5 . 1 . 3 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 86 67 61 72 60 11 33 23 3 88 33 95 13 14 24 8 16 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . Spaces Dug 201 | . 5 . 40 . . . 83 . . . 25 . 5 19 12 12 . Terrain Destroyed 468 | . 5 20 86 41 . . 166 . . 11 29 . 5 19 74 12 . Melee 86 | . 5 . . . . . 8 . . . 25 . 5 19 12 12 . Projectile 4 | . . . . . . . . . . . 4 . . . . . . AOE 378 | . . 20 86 41 . . 158 . . 11 . . . . 62 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Fac Res Res Gar Total 11792 | 89 1058 321 1026 320 243 11 647 1377 108 174 1991 205 753 1036 1630 683 120 Wait 902 | . 118 24 113 11 . . 51 31 3 10 114 9 71 118 81 137 11 Move 9977 | 69 854 261 721 303 242 11 480 1321 102 128 1774 195 627 889 1370 526 104 Hop 17 | . . . . . . . . 7 . . 5 . 1 . 3 1 . Pick Up 129 | 10 12 4 31 . 1 . 11 6 . 5 15 . 7 4 23 . . Fast Attach 16 | . 1 . 3 . . . . 3 1 2 . . 2 . 4 . . Attach 115 | 7 7 2 16 . . . 16 4 . 6 12 . 12 3 28 2 . Detach 40 | 1 4 1 4 . . . 4 1 1 1 1 1 6 1 12 2 . Swap 82 | . 3 9 22 2 . . 32 1 . . 2 . 1 1 9 . . Drop 77 | . 4 1 24 . . . 8 3 1 1 10 . 6 1 18 . . Fire 253 | 2 46 19 92 4 . . 37 . . 3 15 . 1 . 34 . . Melee 129 | . 9 . . . . . 8 . . . 42 . 15 19 24 12 . Ram 11 | . . . . . . . . . . . 1 . 4 . 6 . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . 18 . . . . 18 3 5 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 6 exits: Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 7) 677 | -10/Materials | Discovered new exit (range 11) 978 | -10/Materials | Discovered new exit (range 13) 1321 | -10/Materials | Discovered new exit (range 14) 1477 | -10/Materials | Entered Mines 1906 | -10/Mines | Discovered new exit (range 12) 1942 | -10/Mines | Core integrity fell below 50% 1990 | -10/Mines | Entered Materials 1990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2357 | -9/Materials | Build established: Scavenger-Mutant 2613 | -9/Materials | Lost 3 parts (1n2u) 2705 | -9/Materials | Discovered new exit (range 11) 3026 | -9/Materials | Core integrity fell below 50% 3486 | -9/Materials | Discovered new exit (range 13) 3511 | -9/Materials | Identified exit to Mines 3538 | -9/Materials | Entered Mines 3539 | -9/Mines | Learned location of Storage (-7) 3845 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4043 | -9/Mines | Discovered new exit (range 5) 4049 | -9/Mines | Entered Exiles 4086 | -9/Exiles | Met 8R-AWN 4115 | -9/Exiles | Met EX-HEX 4165 | -9/Exiles | Met EX-BIN 4189 | -9/Exiles | Aligned with FarCom system 4190 | -9/Exiles | Given EX-Vault access code 4227 | -9/Exiles | Opened EX-Vault 4237 | -9/Exiles | Found 0b10 Alert Chip 4271 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4340 | -9/Exiles | Met EX-DEC 4350 | -9/Exiles | Learned location of Zion (-7) 4420 | -9/Exiles | Discovered new exit (range 12) 4438 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4438 | -9/Exiles | Entered Mines 4442 | -8/Mines | Discovered new exit (range 9) 4456 | -8/Mines | Entered Materials 4456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4614 | -8/Materials | Identified exit to Factory 5062 | -8/Materials | Lost 3 parts (1p1n1u) 5397 | -8/Materials | Core integrity fell below 50% 5404 | -8/Materials | Entered Factory 5404 | -7/Factory | Evolved 2 slots: Utility x2 5434 | -7/Factory | Lost 13 parts (1p6n2u4w) 5520 | -7/Factory | Found Prototype Launcher 5520 | -7/Factory | Identified Rocket Array 5693 | -7/Factory | Build established: Sprinter 5851 | -7/Factory | Discovered new exit (range 12) 5874 | -7/Factory | Entered another Factory area 5874 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5913 | -6/Factory | Identified exit to DSF 5913 | -6/Factory | Entered DSF 5962 | -6/DSF | Additional patrols routed to DSF 5998 | -6/DSF | Discovered new exit (range 15) 6008 | -6/DSF | Entered Factory 6008 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6011 | -5/Factory | Identified exit to Upper Caves 6011 | -5/Factory | Identified exit to Factory 6233 | -5/Factory | Fabricated Q-thruster (x2) 6293 | -5/Factory | Build established: Hacker-Sprinter 6757 | -5/Factory | Spotted B-75 Beast 6785 | -5/Factory | Cargo convoy interrupted 6867 | -5/Factory | Sucked down chute 6867 | -5/Factory | Entered Waste 6882 | -5/Waste | EMP discharged 6882 | -5/Waste | System corruption reached 10% 6882 | -5/Waste | Spotted C-40 Crusher 6906 | -5/Waste | Spotted C-40 Crusher 6910 | -5/Waste | Spotted C-40 Crusher 6910 | -5/Waste | Spotted C-40 Crusher 6919 | -5/Waste | Spotted C-40 Crusher 6921 | -5/Waste | Spotted C-40 Crusher 6939 | -5/Waste | Discovered new exit (range 11) 6943 | -5/Waste | Entered Factory 7145 | -5/Factory | Build established: Hacker-Mutant 7357 | -5/Factory | Entered another Factory area 7357 | -4/Factory | Evolved 2 slots: Utility x2 7408 | -4/Factory | Identified exit to DSF 7448 | -4/Factory | Identified exit to Research 7458 | -4/Factory | Discovered new exit (range 16) 7476 | -4/Factory | Identified exit to Upper Caves 7699 | -4/Factory | Build established: Wizard-Ninja 7822 | -4/Factory | Entered Research 7822 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8018 | -3/Research | Fabricated Adv. Launcher Guidance Computer? 8178 | -3/Research | Spotted B-86 Titan 8224 | -3/Research | Discovered new exit (range 14) 8254 | -3/Research | Spotted B-86 Titan 8355 | -3/Research | Central database locked down 8355 | -3/Research | Identified exit to Research 8434 | -3/Research | System corruption reached 10% 8483 | -3/Research | Lost 8 parts (1p2n2u3w) 8543 | -3/Research | Entered another Research area 8543 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8734 | -2/Research | Spotted B-90 Cyclops 8744 | -2/Research | Build established: Hacker-Sprinter 8843 | -2/Research | Lost 4 parts (1p3n) 8880 | -2/Research | Identified exit to Garrison 8880 | -2/Research | Entered Garrison 8908 | -2/Garrison | Lost 5 parts (1n4u) 8920 | -2/Garrison | Spotted B-90 Cyclops 8922 | -2/Garrison | Triggered checkpoint 8922 | -2/Garrison | Triggered checkpoint 8927 | -2/Garrison | Triggered checkpoint 8928 | -2/Garrison | Core integrity fell below 50% 8943 | -2/Garrison | Core integrity fell below 20% 8948 | -2/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Receiving FarCom transmissions... Beams of light sweep through the air. An alarm sounds. Knocked back. Beams of light sweep through the air. An alarm sounds. Knocked back. Beams of light sweep through the air. An alarm sounds. Imp. System Shield destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 60. Field strength at 22. Field strength at 4. Stasis field depleted. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#######??""## | | ?????????????????????????????????????? ?? | | ?????????????????????????????????????? ?? | | ?????????????????????????????????????? ?? | | ??????????????????????????????????????# #? #? | | ????????????????????????????????????### ## ## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????#######????????? | | ?????????????????????#"""""#??????????# "" #? | | ?????????????????????##BB@############# #" ## | | ?????????????????????# BB ggggxx | | ?????????????????????# xx gg | | ?????????????????????####### ######## | | ???????????????????????????# #??????## ## ## | | ???????????????????????????#####???????# #? #? | | ???????????????????????????????????????# #??####? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ??????????????????###################### #??????? | | ??????????????????# #??????? | | ??????????????????# p #??????? | | ??????????????????# ######################??????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# ###?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 EM Shielding 2 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 77 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 50 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Hacked Q-thruster | -5/Factory | Hacked Adv. Launcher Guidance Computer | -4/Factory | Hacked Adv. Reaction Control System | -4/Factory | Scanalyzed Enh. Force Lance | -3/Research | Hacked Enh. Quantum Rifle | -3/Research | Hacked Adv. Hacking Suite | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Q-thruster | x2 | -5/Factory Adv. Launcher Guidance Computer | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns root@ Challenges ------------ None Game ------ Seed AdvancedReinforcedGenerator Manual? 0 Play Time 03:40:42 Cumulative 42.5 hours Start 2024.04.07 @ 17:56:48 End 2024.04.08 @ 20:11:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f68ce62-57df-4660-aeec-5e1cc9d5a1a0