Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 18:29:30 Player: Spoodle Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (4982) 4982 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (4307) 4307 TOTAL SCORE: 18339 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 492 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 500/510 System Corruption 9% Temperature Cool (3) Movement Hovering (52) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag Array > --- UTILITY (7) ------ Medium Storage Unit Compact Battery Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Reaction Control System Improved Light Armor Plating > --- WEAPON (3) ------- Shock Rifle Backup Laser III Great Axe > --- INVENTORY (10) --- Light Nuclear Core Backup Propulsion III Backup Propulsion III Gravmag Array Power Amplifier Transmission Jammer Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Power Amplifier Compact Battery Advanced Terrain Scan Processor Seismic Detector Target Analyzer Transmission Jammer Improved Reaction Control System > --- WEAPON ----------- Shock Rifle Backup Laser III Great Axe > --- INVENTORY -------- Light Nuclear Core Backup Propulsion III Medium Storage Unit Remote Datajack Powered Hammer [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . 2 1 . 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 205 | 7 16 43 30 20 10 . 4 12 19 44 Power 21 | 1 2 6 1 . 3 . 1 1 2 4 Engine 17 | 1 2 4 1 . 3 . 1 1 2 2 Core 4 | . . 2 . . . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 56 | 2 5 15 8 4 3 . 1 4 4 10 Treads 33 | 2 1 11 8 4 3 . 1 2 1 . Leg 4 | . . . . . . . . 2 2 . Wheel 9 | . 4 4 . . . . . . 1 . Hover 7 | . . . . . . . . . . 7 Flight 3 | . . . . . . . . . . 3 Utility 54 | 2 8 8 10 4 3 . . 1 2 16 Device 32 | 1 5 6 8 2 1 . . . 1 8 Storage 8 | 1 2 . 1 2 . . . . . 2 Processor 12 | . 1 2 1 . 2 . . 1 1 4 Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 74 | 2 1 14 11 12 1 . 2 6 11 14 Energy Gun 13 | . 1 5 2 3 . . . . . 2 Energy Cannon 3 | . . 1 1 1 . . . . . . Ballistic Gun 31 | 2 . 5 5 3 1 . 1 3 4 7 Ballistic Cannon 3 | . . . . 1 . . . . 2 . Launcher 13 | . . 2 . 4 . . 1 3 2 1 Special Weapon 4 | . . 1 3 . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon 4 | . . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 1 . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . 1 . . Parts Lost 61 | . . 12 2 4 1 . 2 8 9 23 Power 11 | . . 3 . . . . 1 1 1 5 Propulsion 21 | . . 4 1 1 . . . 3 5 7 Utility 14 | . . 1 1 3 1 . . 2 . 6 Weapon 15 | . . 4 . . . . 1 2 3 5 Highest Loss Streak 11 | . . 4 2 1 1 . 2 8 3 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 98 99 98 94 100 100 83 83 78 Engine 8 | . 14 7 9 9 7 7 7 5 6 3 Treads 20 | . 18 20 27 26 30 30 30 25 . . Leg 2 | . . . . . . . . 2 14 9 Wheel 1 | . 9 1 . . . . . . . 3 Device 14 | . 13 10 17 23 14 15 15 8 6 12 Storage 9 | . 14 11 9 10 14 7 7 7 7 5 Processor 16 | . . 21 18 10 11 23 23 25 30 18 Energy Gun 3 | . 4 7 6 4 . . . . . 2 Ballistic Gun 12 | . 23 12 11 9 15 15 14 6 8 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 12 91 96 98 142 98 59 62 57 63 63 Greatest Support 90 | 40 40 40 60 64 84 84 90 90 56 52 Greatest Overweight (x) 9 | . 9 5 1 2 1 . . 1 5 5 Average Overweight (x) 1 | . 4 2 1 1 . . . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 Average Capacity 21 | 7 21 25 25 24 20 20 20 20 20 16 Most Carried 25 | 7 25 25 25 25 20 20 20 20 20 20 Average Carried 20 | 5 18 24 24 23 19 19 18 17 18 16 Final Capacity 25 | 8 25 25 25 20 20 20 20 20 20 10 Final Carried 25 | 7 25 24 25 20 19 20 18 16 20 9 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 10% | Commander-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 3989 | 301 534 730 545 255 333 36 142 229 509 375 Remotely . | . . . . . . . . . . . Salvage Created 5625 | 99 820 1307 831 346 358 . 245 274 612 733 Parts 288 | 5 48 94 42 19 23 . 6 5 16 30 Haulers Intercepted 6 | . 2 3 1 . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 4 2 . 10 . Prevented 6 | . . . . . . . 6 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 118 | . 14 35 21 12 6 . 4 4 13 9 Guns 94 | . 14 30 21 9 6 . 2 1 5 6 Cannons 8 | . . 2 . . . . . . 5 1 AOE 12 | . . 3 . 3 . . . 3 3 . Classes Destroyed 17 | 2 5 2 3 . 1 . . . 3 1 Worker 4 | . . 2 . 1 . . . . . 1 Builder 2 | . . . . . . . . . . 2 Tunneler 3 | 1 . . . . . . . . . 2 Hauler 6 | . 2 3 1 . . . . . . . Recycler 7 | 1 3 . . . 1 . . . . 2 Minesweeper 1 | . . . . . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . Watcher 4 | . 2 2 . . . . . . . . Swarmer 34 | . 6 10 4 6 . . . . 5 3 Grunt 47 | . 8 15 9 4 . . 4 . 6 1 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 20 | . . 10 4 2 3 . . . 1 . Specialist 2 | . . . 2 . . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 6 | . . . . . 3 . . . . 3 Enhanced Grunt 4 | . . . . . . . . 4 . . Tracker 1 | . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 1 4 7 7 6 2 . 3 3 4 3 Combat Bots Only 7 | . 4 6 7 5 2 . 3 3 4 3 Max Kills in Single Turn 3 | 1 1 2 2 3 1 . 1 2 2 2 Gunslinging 1 | . . . 1 1 . . . . . 1 Exploded 3 | . . 2 . 3 . . . 2 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 845 | . 59 185 93 60 140 1 21 29 124 133 Missed 222 | . 15 55 21 14 46 . 4 10 26 31 Damage Taken 9178 | . 486 1534 1055 564 812 11 221 886 1394 2215 Core 2013 | . 81 252 208 93 73 . 37 161 255 853 Absorbed by Shields 296 | . . . 48 145 . 4 86 13 . . Core Remaining (%) 54 | 100 67 37 . 45 . . . . 24 . Volleys Fired 371 | 13 69 85 62 26 24 . 15 16 35 26 Largest 3 | 2 2 2 2 2 2 . 2 2 2 3 Hottest 130 | 40 85 130 100 88 46 . 59 72 73 120 Shots Fired 698 | 26 138 161 121 42 48 1 20 29 57 55 Gun 631 | 26 138 139 118 34 48 1 15 20 39 53 Cannon 40 | . . 17 . 6 . . . . 15 2 Launcher 22 | . . 3 . 2 . . 5 9 3 . Special 5 | . . 2 3 . . . . . . . Kinetic 496 | 26 125 86 70 22 48 1 15 20 54 29 Thermal 180 | . 13 72 51 18 . . . . . 26 Explosive 12 | . . 3 . 2 . . . 4 3 . Electromagnetic 10 | . . . . . . . 5 5 . . Robot Hit Streak 27 | 4 13 13 16 13 23 . 10 16 27 6 Robot Miss Streak 6 | 5 4 5 6 2 2 . 1 1 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 14 | . 2 2 4 2 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 Shots Hit Robots 563 | 16 102 126 105 30 43 . 17 25 49 50 Core Hits 430 | 5 49 109 92 44 24 . 7 29 42 29 Critical Kills 5 | . 1 2 1 . . . . . 1 . Critical Parts Destroyed 4 | . . . . 1 . . . . . 3 Critical Strikes 12 | . 1 2 1 1 . . . . 4 3 Destroy 6 | . 1 2 1 1 . . . . 1 . Blast 3 | . . . . . . . . . 3 . Smash 3 | . . . . . . . . . . 3 Melee Attacks 37 | . . . . . . . . . 4 33 Impact 24 | . . . . . . . . . . 24 Slashing 13 | . . . . . . . . . 4 9 Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . 1 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12060 | 174 1111 2350 1613 678 852 . 630 1226 1722 1704 Guns 7787 | 174 1111 1771 1607 490 852 . 219 287 647 629 Cannons 654 | . . 264 . 29 . . . . 308 53 Explosions 2336 | . . 295 . 156 . . 411 939 535 . Melee 1254 | . . . . . . . . . 232 1022 Ramming 29 | . . 20 6 3 . . . . . . Kinetic 6081 | 174 943 1091 957 276 852 . 219 287 955 327 Thermal 2360 | . 168 944 650 243 . . . . . 355 Explosive 1675 | . . 295 . 156 . . . 689 535 . Electromagnetic 661 | . . . . . . . 411 250 . . Impact 692 | . . . . . . . . . . 692 Slashing 562 | . . . . . . . . . 232 330 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 2 2 3 3 9 Average Corruption 2 | . . . . . 2 2 2 2 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . . . . . . 7 14 1 20 14 Message Errors 11 | . . . . . . 2 4 1 1 3 Matter Fused 14 | . . . . . . 1 4 . 9 . Heat Flow Errors 6 | . . . . . . 1 2 . 3 . Energy Discharges 11 | . . . . . . 1 1 . 5 4 Data Loss (minor) 5 | . . . . . . . 1 . . 4 Data Loss (major) 2 | . . . . . . 1 . . . 1 Misfires 3 | . . . . . . 1 1 . 1 . Alerts 3 | . . . . . . . 1 . 1 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 636 | . . 9 . 45 . . . . . 582 Projectiles 43 | . . . . . . . . . . 43 Explosions 54 | . . 9 . 45 . . . . . . Melee 539 | . . . . . . . . . . 539 Knockbacks 6 | . . . . . . . . . 1 5 Impact 3 | . . . . . . . . . . 3 Kinetic 2 | . . . . . . . . . 1 1 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 98 | . . . . 55 . . 33 . 10 . Shots 5 | . . . . 1 . . 3 . 1 . Rammed 8 | . . 4 2 1 1 . . . . . Targets Rammed 8 | . . 4 2 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 186 | . 10 129 153 41 6 96 144 6 186 63 Average Temperature 41 | . 5 39 48 19 6 58 80 4 48 20 Received Heat Transfer 2134 | . 192 624 369 208 162 6 102 . 438 33 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 10 | . . . . . . . 4 . . 6 Impact Corruptions 18 | . . . . . . . . . . 18 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 3473 | . 215 1351 820 310 . . . . . 777 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 436 | 10 164 436 331 417 182 . . . . 149 Initial 151 | . 6 5 137 86 151 . . . . 78 Average 177 | 2 59 276 218 238 98 . . . . 73 Maximum Alert Level 2 | . . 2 1 2 . . . . . . Low Security (%) 56 | 100 100 12 46 31 100 . . . . 100 Level 1 39 | . . 80 53 50 . . . . . . Level 2 4 | . . 6 . 17 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 3 3 1 2 3 . . . . 8 Investigation 2 | . . 1 . . . . . . . 1 Extermination 6 | . . . . . 3 . . . . 3 Reinforcement 10 | . 3 2 1 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept 2 | . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 15 | . 1 10 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 212 | . 26 64 37 21 12 4 11 4 14 19 Peak Tracking Total 7 | . 5 7 6 5 5 4 4 4 4 4 Tactical Retreats 14 | . 1 5 . 1 1 . 4 . 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 Triggered 1 | . . . . . . . . . . 1 Most Traps Carried 2 | . . . . . . . . . 2 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 5 | . . 1 . 2 . . . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 38 | . 5 9 5 8 4 . . 4 . 3 Terminals 30 | . 4 8 5 8 3 . . . . 2 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 104 | . 13 21 13 16 7 . . 29 . 5 Successful 60 | . 5 9 7 8 1 . . 29 . 1 Failed 44 | . 8 12 6 8 6 . . . . 4 Catastrophic 4 | . 1 1 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . 5 9 1 1 2 . . . . . Terminals 71 | . 12 20 13 16 6 . . . . 4 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 56 | . 4 8 7 8 . . . 29 . . Record 11 | . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . 3 . . Open Door 2 | . . . . 2 . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . Alert Level 11 | . 1 5 3 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 5 | . . 1 1 3 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 9 4 6 3 . . . . 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 10 | . . . . 10 . . . . . . Largest Group 10 | . . . . 10 9 . . . . . Highest-Rated Group 173 | . . . . 173 154 . . . . . Highest-Rated Ally 29 | . . . . 29 29 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 142 | . . . . 77 65 . . . . . Total Damage 1893 | . . . . 987 906 . . . . . Kills 18 | . . . . 11 7 . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 137 | . 2 . 1 . . . . 134 . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 13319 | 240 1801 2847 1652 1624 1051 719 876 256 1197 1056 Spaces Moved 5558 | 112 766 835 560 546 394 419 532 122 544 728 Core 46 | 4 . . . . . . . . . 42 Treads 3613 | 108 306 647 560 546 394 419 532 101 . . Legs 641 | . . . . . . . . 21 488 132 Wheels 1075 | . 460 188 . . . . . . 56 371 Hover 168 | . . . . . . . . . . 168 Flight 15 | . . . . . . . . . . 15 Fastest Speed 35 | 50 130 175 240 230 152 152 152 156 155 35 Average Speed 198 | 156 184 287 240 244 225 152 155 162 190 108 Slowest Speed 320 | 160 320 320 240 320 232 152 156 190 260 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 6 88 76 56 85 13 55 67 78 65 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 27 | . . . . . . . 1 26 . . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched 4 | . . . . . . 2 . . 2 . Spaces Dug 35 | . . 2 3 15 . . . . . 15 Terrain Destroyed 119 | . . 25 3 33 . . . 9 32 17 Melee 15 | . . . . . . . . . . 15 Projectile 12 | . . 2 3 1 . . . . 4 2 AOE 92 | . . 23 . 32 . . . 9 28 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total 7084 | 150 1029 1116 747 792 508 501 560 156 641 884 Wait 696 | 12 139 108 57 179 72 82 9 . 22 16 Move 5548 | 111 765 834 559 545 393 418 531 121 543 728 Hop . | . . . . . . . . . . . Pick Up 123 | 7 27 24 16 8 3 1 . 4 13 20 Fast Attach 52 | 7 2 3 3 4 2 . 1 2 5 23 Attach 48 | . . 13 4 3 4 . 2 8 5 9 Detach 3 | . . . . . . . . 2 . 1 Swap 105 | . 14 27 23 13 4 . 1 2 9 12 Drop 91 | . 13 18 21 13 5 . 1 1 5 14 Fire 371 | 13 69 85 62 26 24 . 15 16 35 26 Melee 37 | . . . . . . . . . 4 33 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . 4 2 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Discovered new exit (range 16) 1731 | -10/Materials | Discovered new exit (range 15) 1999 | -10/Materials | Discovered new exit (range 15) 2042 | -10/Materials | Entered another Materials area 2042 | -9/Materials | Evolved 2 slots: Utility x2 2075 | -9/Materials | Discovered new exit (range 15) 2162 | -9/Materials | Identified exit to Mines 2462 | -9/Materials | Lost 4 parts (1p1n2w) 2835 | -9/Materials | Build established: Scavenger-Mutant 3270 | -9/Materials | Core integrity fell below 50% 3620 | -9/Materials | Discovered new exit (range 16) 3743 | -9/Materials | Identified exit to Materials 4281 | -9/Materials | Discovered exit to Mines (range 16) 4851 | -9/Materials | Discovered exit to Materials (range 10) 4889 | -9/Materials | Entered another Materials area 4889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4986 | -8/Materials | Destroyed 7 combat bots 5199 | -8/Materials | Build established: Scavenger-Skirmisher 5632 | -8/Materials | Discovered new exit (range 7) 5647 | -8/Materials | Identified exit to Storage 6403 | -8/Materials | Build established: Scavenger-Mutant 6541 | -8/Materials | Entered Storage 7197 | -8/Storage | Core integrity fell below 50% 7243 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7545 | -8/Storage | Build established: Commander-Mutant 7729 | -8/Storage | Discovered new exit (range 16) 8165 | -8/Storage | Entered Factory 8165 | -7/Factory | Accompanied by 9 allies 8165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8486 | -7/Factory | P-60 Hacker assimilated allied Trooper 3b 8622 | -7/Factory | Lost 6 allies 8869 | -7/Factory | Build established: Mutant 9176 | -7/Factory | Discovered new exit (range 9) 9212 | -7/Factory | Identified exit to Lower Caves 9216 | -7/Factory | Entered Lower Caves 9370 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9372 | -7/Lower Caves | Identified exit to Data Miner 9579 | -7/Lower Caves | Encountered a Warlord checkpoint 9755 | -7/Lower Caves | Discovered new exit (range 15) 9775 | -7/Lower Caves | Identified exit to Lower Caves 9935 | -7/Lower Caves | Entered another Lower Caves area 9949 | -7/Lower Caves | Discovered new exit (range 2) 9951 | -7/Lower Caves | Identified exit to Factory 10119 | -7/Lower Caves | Encountered a Warlord checkpoint 10313 | -7/Lower Caves | Build established: Scavenger-Mutant 10803 | -7/Lower Caves | Discovered exit to Data Miner (range 7) 10811 | -7/Lower Caves | Entered Data Miner 10812 | -7/Data Miner | Discovered new exit (range 6) 10819 | -7/Data Miner | Identified exit to Proximity Caves 10842 | -7/Data Miner | Met Data Miner 10873 | -7/Data Miner | Learned location of Section 7 (-2) 10873 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10900 | -7/Data Miner | Received God Mode back door access code from Data Miner 10940 | -7/Data Miner | Interfaced with the Data Conduit 10998 | -7/Data Miner | Lost 8 parts (1p3n2u2w) 11067 | -7/Data Miner | Entered Proximity Caves 11380 | -6/Proximity Caves | Learned Factory garrison access intel 11447 | -6/Proximity Caves | Learned location of 1 exit from Factory 11474 | -6/Proximity Caves | Build established: Mutant 11611 | -6/Proximity Caves | Core integrity fell below 50% 11624 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11662 | -6/Proximity Caves | Lost 3 parts (2n1w) 11948 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 12241 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12264 | -6/Proximity Caves | Entered Factory 12264 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12265 | -6/Factory | Identified exit to Factory 12266 | -6/Factory | Loaded intel: 304 machine locations 12267 | -6/Factory | Loaded intel: 4 garrison access locations 12447 | -6/Factory | Build established: Scavenger-Mutant 12874 | -6/Factory | Lost 5 parts (1p1n2u1w) 13039 | -6/Factory | Intercept squad dispatched 13044 | -6/Factory | Spotted Tracker 13070 | -6/Factory | Destroyed Tracker 13079 | -6/Factory | Released all parts (5) 13094 | -6/Factory | Lost 7 parts (1p4n1u1w) 13112 | -6/Factory | Spotted Combat Programmer 13114 | -6/Factory | Core integrity fell below 50% 13156 | -6/Factory | Core integrity fell below 20% 13166 | -6/Factory | Destroyed Combat Programmer 13194 | -6/Factory | Lost 11 parts (3p2n3u3w) 13320 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 13277_ Acquired Imp. Reaction Control System. 13278_ System corrupted: IFF burst signal emitted. 13280_ Acquired Transmission Jammer. 13283_ Acquired Power Amplifier. 13287_ Dropped Backup Propulsion III. 13288_ Acquired Gravmag Array. 13290_ Dropped Backup Propulsion III. 13291_ Acquired Imp. Light Armor Plating. 13293_ System corrupted: Component data lost. 13294_ Acquired Backup Propulsion III. 13309_ Connecting with Terminal... 13309_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 13310_ Acquired Gravmag Array. 13315_ Dropped Backup Propulsion III. 13316_ Acquired Adv. Terrain Scanner. 13317_ Discarded Target Analyzer. 13320_ Triggered Ambush Trap. 13320_ B-48 Gladiator emerges from a hatch in the floor. 13320_ G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????# #?????????? | | ?????### #######/######## #?????????? | | ???????# ?# [ #???# #?????????? | | ???????# ?# ! #???# ??????? | | ???##?? ??# #???# ????? | | ???# ? ??# #???# ????? | | ???# ?? #######+####### ????? | | ???# ######## ????? | | ???# ????? | | ???# ?????? | | ???# "" ??????? | | ???# "" ??????? | | ???#+##### Y" ########### ?????????? | | ?????????# "" #????#????? ???????????? | | ?????????# "" #????????????????? ?????? | | ?????????# #??????????????????????"" | | ?????????# #????????????????? ???"" | | ?????????#+######+######??????? ? ?????????"" | | ?????????# ]#?????????? ?????????? | | ???? ????# """" #??????#???? ????????? | | ?????????# """" #?#????#?????????????? | | ?????????# """" #????????????????????? | | ?????????# "T" """" = #????????? ??????????? | | ??? ???? # #????????? ?? ???????? | | ?????????############+## #?????? ???????????? | | ?????# b@ +???????????????T??? | | ????????????###### g b #??????????????????? | | ?????????????????# #?????? ? ????? ???? | | ????#???#????????+ #??????????????????? | | ??????????????? ?#### #??#?#?????? ? ????? | | ????????????????????# #??????????????????? | | ????????????????????# #????#?????????????? | | ?????? ????????? ??## #??????????????????? | | ??????????????????#??+##+#???#??????????????? | | ????????????????????????????????????????????? | | ???????#???? ?????? ????????????????????????? | | ????????????????????????????????? ??????????? | | ?????????????? ???????????#????????????????? | | ??????????????? ????? ? ??????? ????????????? | | ????????????????????????????????????????????? | | ????????????????##??? ??????????????????????? | | ?????????????????#??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????"?????? | | ??????????????????????????????????????"?????? | | ??????????????????????????????????????"?????? | | ??????????????????????????????????????T??"""? | | ??????????????????????????????????????"??"""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 73 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed MediumColdCycler Manual? 0 Play Time 02:02:40 Cumulative 77.8 hours Start 2024.06.12 @ 16:23:11 End 2024.06.12 @ 18:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e793d3ff-5835-4d9c-8b14-0ea68876bce2