Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 12:59:03 Player: XDRM Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (218) 1090 Value Destroyed (8452) 8452 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2537) 2537 TOTAL SCORE: 16459 Bonus ------- High Alert Combat Kills 1471 Follower Combat Kills 183 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Field Recycling Unit (200) Minigun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Field Recycling Unit Autogun Minigun Minigun Heavy Machine Gun Power Maul [Rating: 88] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Centrium Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 . . 2 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . . 1 1 . . 2 2 2 . Weapon 2 | . . 1 1 . . . . . . Parts Attached 220 | 8 5 22 35 10 12 18 25 17 68 Power 13 | 1 . 1 3 2 1 . . . 5 Engine 4 | 1 . 1 2 . . . . . . Core 6 | . . . 1 2 1 . . . 2 Reactor 3 | . . . . . . . . . 3 Propulsion 25 | 4 . 3 2 . 4 . 1 . 11 Treads 5 | . . . . . . . . . 5 Leg 2 | . . . . . . . . . 2 Wheel 16 | 4 . 3 2 . 4 . 1 . 2 Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 83 | 2 . 5 11 3 4 13 12 13 20 Device 40 | 1 . 2 5 1 . 6 5 8 12 Storage 4 | 1 . 1 1 . 1 . . . . Processor 12 | . . . 2 . 1 1 3 . 5 Hackware 6 | . . . . 1 . . 2 3 . Protection 21 | . . 2 3 1 2 6 2 2 3 Artifact . | . . . . . . . . . . Weapon 99 | 1 5 13 19 5 3 5 12 4 32 Energy Gun 12 | . 1 1 . . . . . . 10 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 50 | 1 2 9 9 1 3 5 6 4 10 Ballistic Cannon 19 | . . . 9 1 . . 3 . 6 Launcher 7 | . 2 3 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 9 | . . . . 2 . . 3 . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 68 | . . 5 6 2 5 4 6 2 38 Power 3 | . . . 2 . . . . . 1 Propulsion 8 | . . . 1 . 3 . 1 . 3 Utility 24 | . . 2 2 1 1 . 2 . 16 Weapon 33 | . . 3 1 1 1 4 3 2 18 Highest Loss Streak 13 | . . 3 4 2 3 1 2 1 13 To Critical Strikes 2 | . . . . . . . . 1 1 Average Slot Usage (%) 92 | . 97 95 99 97 89 90 91 91 88 Engine 2 | . 14 11 7 2 . . . . . Core 3 | . . . 1 6 8 7 6 5 1 Reactor 1 | . . . . . . . . . 3 Wheel 9 | . 28 22 18 18 10 7 6 5 3 Device 15 | . 14 12 9 3 . 19 18 26 19 Storage 7 | . 14 11 9 9 9 7 6 5 4 Processor 16 | . . . 13 18 18 9 21 17 23 Protection 4 | . . 6 3 . 8 7 5 5 2 Energy Gun 1 | . 4 2 . . . . . . 4 Ballistic Gun 20 | . 18 29 25 1 29 29 22 22 9 Ballistic Cannon 4 | . . . 10 28 3 . 2 . 4 Peak Build Rating 88 | 6 7 14 34 35 48 59 63 69 88 Average Rating 46 | 5 6 12 23 31 39 55 57 64 63 On Entrance 30 | . 6 7 14 29 35 48 47 56 66 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 11 14 36 53 66 86 99 90 92 107 Greatest Support 75 | 26 20 24 24 24 28 28 28 28 75 Greatest Overweight (x) 25 | . . 1 2 2 25 3 3 3 3 Average Overweight (x) 2 | . . . 1 2 4 2 2 3 2 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 8 10 15 15 19 20 20 20 19 Most Carried 20 | 6 8 12 15 15 20 20 20 20 20 Average Carried 14 | 2 6 8 12 14 19 19 19 18 9 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 5 Final Carried 20 | 6 8 12 14 15 20 20 19 20 5 Class Distribution -------------------- 50% | Scavenger-Gunner 29% | Gunner 6% | Mutant 4% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Matter Collected 7435 | 343 58 779 1201 202 635 522 1066 682 1947 Remotely . | . . . . . . . . . . Salvage Created 8963 | 184 118 862 1058 209 740 877 1716 1021 2178 Parts 486 | 18 11 63 70 12 63 40 79 45 85 Haulers Intercepted 9 | . 1 3 4 . 1 . . . . Recyclers Shooed 5 | . . 2 . . . . 1 2 . Parts Field Recycled 24 | . . . . . . 10 . . 14 Retrieved Matter 342 | . . . . . . 264 . . 78 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Combat Hostiles Destroyed 166 | . 6 19 18 9 16 13 24 12 49 Melee 3 | . . . . 1 1 . . . 1 Guns 111 | . 1 14 11 . 10 13 21 12 29 Cannons 30 | . . . 4 2 4 . 3 . 17 AOE 17 | . 5 5 3 4 . . . . . Classes Destroyed 15 | 3 2 5 3 . . 1 . . 1 Worker 15 | 1 1 4 4 . 2 . 2 1 . Builder 7 | . . 1 . . 4 1 1 . . Tunneler 6 | 5 . . 1 . . . . . . Hauler 9 | . 1 3 4 . 1 . . . . Recycler 8 | 1 . 1 1 . . 1 2 2 . Operator 6 | . . 1 2 . 1 1 1 . . Watcher 1 | . . . 1 . . . . . . Swarmer 41 | . 6 6 4 4 6 . . . 15 Grunt 74 | . . 9 10 3 4 5 17 7 19 Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 28 | . . 3 2 2 4 3 3 1 10 Specialist 4 | . . . . . . . . . 4 Hunter 12 | . . . 1 . 2 2 4 3 . Programmer 4 | . . . . . . 2 . 1 1 Best Kill Streak 16 | 4 4 16 4 4 6 4 6 5 11 Combat Bots Only 11 | . 3 11 4 4 4 3 5 5 11 Max Kills in Single Turn 4 | 1 4 3 3 2 3 2 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 1 2 2 . . . . . Melee 1 | . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Hostile Shots Fired 1112 | . 9 99 102 64 75 160 133 58 412 Missed 326 | . 3 32 39 14 13 58 36 20 111 Damage Taken 12520 | . 61 927 962 641 916 1102 1405 456 6050 Core 1820 | . . 160 98 86 112 171 165 58 970 Absorbed by Shields 288 | . . . . . . . . 167 121 Redirected to Shielding 61 | . . 50 . . 11 . . . . Regen/Repaired (Parts) 103 | . . . . . 103 . . . . Core Remaining (%) 76 | 100 100 60 . . 46 75 80 . . Volleys Fired 466 | 21 14 62 71 7 37 43 60 36 115 Largest 4 | 1 2 3 4 4 4 4 4 4 4 Hottest 335 | 20 60 105 176 176 119 122 123 104 335 Shots Fired 1548 | 21 28 176 269 19 114 149 222 144 406 Gun 1318 | 21 26 169 222 . 99 149 198 144 290 Cannon 216 | . . . 45 16 15 . 24 . 116 Launcher 14 | . 2 7 2 3 . . . . . Special . | . . . . . . . . . . Kinetic 1427 | 21 18 162 267 16 114 149 222 144 314 Thermal 99 | . . 7 . . . . . . 92 Explosive 14 | . 2 7 2 3 . . . . . Electromagnetic 8 | . 8 . . . . . . . . Robot Hit Streak 22 | 5 5 19 18 4 13 19 9 19 22 Robot Miss Streak 44 | 1 2 5 19 44 6 3 8 4 8 Penetration Max 1 | . . . 1 . 1 1 1 1 1 Secondary Targets 18 | . . 3 1 . . . 5 5 4 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 1 Shots Hit Robots 1017 | 15 17 113 173 17 66 86 140 100 290 Core Hits 547 | 8 8 55 86 14 37 31 100 48 160 Critical Kills 7 | . . . . . 1 2 2 1 1 Critical Parts Destroyed 9 | . . . 2 2 2 2 1 . . Critical Strikes 23 | . . 2 2 2 3 4 4 1 5 Burn 3 | . . 1 . . . . . . 2 Meltdown 1 | . . . . . . . . . 1 Destroy 14 | . . 1 2 . 1 4 3 1 2 Blast 1 | . . . . . . . 1 . . Smash 4 | . . . . 2 2 . . . . Melee Attacks 28 | . . . . 9 10 . 5 . 4 Impact 28 | . . . . 9 10 . 5 . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20425 | 201 516 1985 2300 809 1674 1807 2963 1650 6520 Guns 14948 | 201 185 1401 1609 . 1201 1807 2718 1650 4176 Cannons 3304 | . . . 332 161 222 . 245 . 2344 Explosions 1687 | . 331 584 359 413 . . . . . Melee 486 | . . . . 235 251 . . . . Ramming . | . . . . . . . . . . Kinetic 15915 | 201 95 1309 1941 161 1423 1807 2963 1650 4365 Thermal 2274 | . 27 92 . . . . . . 2155 Explosive 1542 | . 304 584 241 413 . . . . . Electromagnetic 208 | . 90 . 118 . . . . . . Impact 486 | . . . . 235 251 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 7 7 8 1 . . . Average Corruption 5 | . . . 6 7 7 1 . . . Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . 29 13 25 2 . . . Message Errors 14 | . . . 4 3 7 . . . . Matter Fused 13 | . . . 6 3 4 . . . . Heat Flow Errors 6 | . . . 4 1 1 . . . . Energy Discharges 13 | . . . 3 4 4 2 . . . Parts Rejected 2 | . . . 1 . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 7 | . . . 3 1 3 . . . . Data Loss (major) 6 | . . . 3 1 2 . . . . Misfires 2 | . . . 2 . . . . . . Weapon Failures 5 | . . . 3 . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 286 | . 18 . 43 158 63 . . . 4 Projectiles 10 | . . . . . 6 . . . 4 Explosions 86 | . 18 . 43 25 . . . . . Melee 190 | . . . . 133 57 . . . . Knockbacks 63 | . . . 12 1 10 . 1 . 39 Impact 3 | . . . . 1 2 . . . . Kinetic 56 | . . . 12 . 5 . 1 . 38 Secondary 4 | . . . . . 3 . . . 1 Self-Inflicted Damage 114 | . 15 . 36 63 . . . . . Shots 4 | . 1 . 1 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 576 | . 20 139 259 454 358 574 174 93 576 Average Temperature 105 | . 20 37 56 244 123 170 52 36 140 Received Heat Transfer 2965 | . . 333 351 216 324 273 351 106 1011 Effects 21 | . . . . 2 . 11 . . 8 Shutdowns 5 | . . . . 1 . 3 . . 1 Energy Bleed 4 | . . . . 1 . 1 . . 2 Interference 3 | . . . . . . 2 . . 1 Matter Decay 1 | . . . . . . 1 . . . Short Circuit 3 | . . . . . . 1 . . 2 Damage (minor) 4 | . . . . . . 2 . . 2 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . Combat Hostiles 3 | . . . . 2 1 . . . . Parts Fried 4 | . 1 . . 3 . . . . . Impact Corruptions 6 | . . . . 4 2 . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 5 | . . 1 . . . . . . 4 Heat Transferred 2610 | . 50 296 . . . . . . 2264 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Peak Influence 1299 | 35 233 691 509 526 765 544 727 380 1299 Initial 298 | . 22 98 228 298 256 279 192 283 163 Average 481 | 16 106 365 361 394 548 300 375 274 845 Maximum Alert Level 4 | . 1 2 2 2 3 2 3 1 4 Low Security (%) 12 | 100 77 22 . . . 17 2 30 1 Level 1 38 | . 22 28 60 52 13 74 60 69 7 Level 2 30 | . . 48 39 47 78 8 33 . 24 Level 3 12 | . . . . . 8 . 4 . 42 Level 4 6 | . . . . . . . . . 23 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 1 2 . 3 4 6 4 . Investigation 6 | . . . . . 2 1 1 2 . Extermination 4 | . . . . . . 2 1 1 . Reinforcement 8 | . . 1 2 . . 1 3 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 1 . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Distress Signals 17 | . 1 4 5 . 4 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 236 | . 9 31 31 10 35 18 30 15 57 Peak Tracking Total 11 | . 4 6 6 4 8 5 5 6 11 Tactical Retreats 9 | . . 1 3 1 2 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Traps Triggered 11 | . . . 1 . 1 1 2 . 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Machines Disabled 25 | . . 4 1 . 3 3 6 4 4 Max in Single Turn 3 | . . 3 1 . 1 1 1 1 1 Garrison Relay 5 | . . . . . . . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Machines Accessed 30 | . 6 2 4 1 6 3 2 5 1 Terminals 19 | . 6 1 2 1 4 1 2 1 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 5 | . . 1 1 . 1 1 . 1 . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 86 | . 11 8 9 1 16 9 7 22 3 Successful 46 | . 4 6 4 1 8 6 3 13 1 Failed 40 | . 7 2 5 . 8 3 4 9 2 Catastrophic 4 | . . . . . 2 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 38 | . 11 4 5 . 8 2 5 3 . Terminals 44 | . 11 4 5 1 8 2 7 3 3 Fabricators 11 | . . . . . . . . 11 . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 3 | . . . . . . 3 . . . Scanalyzers 19 | . . 4 2 . 3 4 . 6 . Garrison Access 4 | . . . 2 . . . . 2 . Terminal Hacks 5 | . 1 . . 1 . . 2 . 1 Robot Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . . . . 8 . Load Schematic 4 | . . . . . . . . 4 . Build 4 | . . . . . . . . 4 . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Process 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 15 | . . 4 2 . 2 4 . 3 . Insert Component 8 | . . 2 1 . 1 2 . 2 . Analyze 7 | . . 2 1 . 1 2 . 1 . Garrison Access Hacks 3 | . . . 1 . . . . 2 . Unlock Access 2 | . . . 1 . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 10 | . 3 2 1 . 3 . 1 . . Terminals 10 | . 3 2 1 . 3 . 1 . . Assimilate 1 | . . . . . 1 . . . . Botnet 7 | . 2 1 1 . 2 . 1 . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 25 | . 5 2 3 . 5 3 2 4 1 Full Trace Events 6 | . . . 1 . 1 1 1 2 . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built 10 | . . . . . . . . 10 . Authchips 3 | . . . . . . . . 3 . Time 431 | . . . . . . . . 431 . Total Robot Build Rating 28 | . . . . . . . . 28 . Part Schematics Acquired 7 | . . 2 1 . 1 2 . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 78 | . . . . . 78 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 13 | . . . . . . 13 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 2 1 . 1 2 . 2 . Part Schematics Acquired 7 | . . 2 1 . 1 2 . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . 19 Machine Destruction 19 | . . . . . . . . . 19 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Total Allies 10 | . . . . . . . . 10 . Largest Group 6 | . . . . . . . . 6 4 Highest-Rated Group 90 | . . . . . . . . 90 48 Highest-Rated Ally 15 | . . . . . . . . 15 12 Total Orders 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . Ally Attacks 80 | . . . . . . . . 44 36 Total Damage 1115 | . . . . . . . . 699 416 Kills 7 | . . . . . . . . 4 3 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . 2 . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 10 | . . . . . . . . 10 . Drone Recoveries 2 | . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Turns Passed 7755 | 117 284 667 897 320 816 807 853 940 2054 Spaces Moved 4004 | 56 275 385 490 211 351 400 422 341 1073 Core 5 | 3 . . . . 1 . . . 1 Treads 34 | . . . . . . . . . 34 Legs 132 | . . . . . . . . . 132 Wheels 3673 | 53 275 385 490 211 350 400 422 341 746 Hover . | . . . . . . . . . . Flight 160 | . . . . . . . . . 160 Fastest Speed 32 | 50 80 80 105 120 120 130 130 145 32 Average Speed 129 | 86 80 93 109 120 155 144 138 145 144 Slowest Speed 1300 | 90 80 105 120 120 1300 145 145 145 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 51 41 46 43 42 11 10 17 75 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . . 2 . . 5 . . Terrain Destroyed 182 | . 23 47 13 13 23 48 10 3 2 Melee 7 | . . . . 2 . . 5 . . Projectile 39 | . . . . . 23 7 5 2 2 AOE 134 | . 23 47 13 11 . 40 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Gar Total 5680 | 99 311 561 704 251 538 548 573 737 1358 Wait 683 | 9 7 67 63 2 102 71 28 318 16 Move 3997 | 55 274 384 490 210 350 399 421 341 1073 Hop . | . . . . . . . . . . Pick Up 128 | 6 6 13 26 7 16 6 10 12 26 Fast Attach 51 | 6 1 6 3 . 3 10 3 3 16 Attach 78 | . 1 4 7 3 6 4 9 10 34 Detach 7 | . 1 . . . . . . 1 5 Swap 91 | 2 3 12 25 7 3 4 13 4 18 Drop 93 | . 4 13 19 6 11 11 8 8 13 Fire 466 | 21 14 62 71 7 37 43 60 36 115 Melee 28 | . . . . 9 10 . 5 . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 53 | . . . . . . . 16 . 37 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . . . . . . 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: [*Upp] / [*Ext] / Gar) -5/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 10) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 475 | -9/Materials | Discovered new exit (range 10) 709 | -9/Materials | Build established: Tank 814 | -9/Materials | Destroyed 11 combat bots 927 | -9/Materials | Lost 3 parts (3w) 948 | -9/Materials | Discovered new exit (range 13) 1054 | -9/Materials | Discovered new exit (range 6) 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1244 | -8/Materials | Lost 4 parts (1p1n2u) 1441 | -8/Materials | Build established: Scavenger-Tank 1926 | -8/Materials | Build established: Gunner 1966 | -8/Materials | Identified exit to Garrison 1966 | -8/Materials | Entered Garrison 1988 | -8/Garrison | Discovered new exit (range 50) 1988 | -8/Garrison | Discovered new exit (range 87) 1988 | -8/Garrison | Discovered new exit (range 62) 2012 | -8/Garrison | Installed Relay Interface Framework 2108 | -8/Garrison | Triggered checkpoint 2286 | -8/Garrison | Entered Materials 2539 | -8/Materials | Core integrity fell below 50% 2543 | -8/Materials | Lost 3 parts (2n1u) 2957 | -8/Materials | Repaired Broken Rnf. Fission Core 3049 | -8/Materials | Discovered new exit (range 18) 3066 | -8/Materials | Garrison activated, responded to threat 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x2 3822 | -7/Factory | Discovered new exit (range 15) 3909 | -7/Factory | Entered another Factory area 3909 | -6/Factory | Evolved 2 slots: Utility x2 4184 | -6/Factory | Build established: Scavenger-Gunner 4213 | -6/Factory | Discovered new exit (range 19) 4600 | -6/Factory | Garrison activated, responded to threat 4762 | -6/Factory | Entered another Factory area 4762 | -5/Factory | Evolved 2 slots: Utility x2 5085 | -5/Factory | Fabricated Y-45 Defender (x2) 5189 | -5/Factory | Fabricated Y-45 Defender (x2) 5294 | -5/Factory | Fabricated Y-45 Defender (x2) 5426 | -5/Factory | Lost 6 allies 5506 | -5/Factory | Discovered new exit (range 40) 5508 | -5/Factory | Discovered new exit (range 51) 5607 | -5/Factory | Lost 3 allies 5623 | -5/Factory | Fabricated S-27 Virus (x4) 5702 | -5/Factory | Identified exit to Garrison 5702 | -5/Factory | Entered Garrison 5702 | -5/Garrison | Accompanied by 4 allies 5793 | -5/Garrison | Garrison Relay disabled 5848 | -5/Garrison | Triggered checkpoint 5854 | -5/Garrison | Triggered checkpoint 5887 | -5/Garrison | Lost 3 allies 5974 | -5/Garrison | Destroyed 11 combat bots 5978 | -5/Garrison | Lost 13 parts (1n6u6w) 6030 | -5/Garrison | Triggered checkpoint 6081 | -5/Garrison | Lost 3 parts (1p1u1w) 6112 | -5/Garrison | Garrison Relay disabled 6213 | -5/Garrison | Discovered new exit (range 9) 6230 | -5/Garrison | Garrison Relay disabled 6390 | -5/Garrison | Triggered checkpoint 6409 | -5/Garrison | Garrison Relay disabled 6464 | -5/Garrison | Discovered new exit (range 10) 6512 | -5/Garrison | Triggered checkpoint 6586 | -5/Garrison | Triggered checkpoint 6840 | -5/Garrison | Destroyed 8 combat bots 6842 | -5/Garrison | Lost 6 parts (3u3w) 6922 | -5/Garrison | Core integrity fell below 50% 7218 | -5/Garrison | Core integrity fell below 20% 7250 | -5/Garrison | Lost 11 parts (2n3u6w) 7612 | -5/Garrison | Triggered checkpoint 7634 | -5/Garrison | Triggered checkpoint 7702 | -5/Garrison | Released all parts (14) 7756 | -5/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07655_ G-50 Soldier destroyed. 07678_ Hvy. Machine Gun destroyed. 07682_ Critical hit (Burn: +37). 07683_ G-50 Soldier suffers critical hit (Meltdown). 07698_ Acquired 17 matter. 07702_ Released Flexi-carbon Leg. 07702_ Released Quantum Reactor. 07702_ Released Enh. Nova Cannon. 07702_ Released Adv. Visual Processing Unit. 07702_ Released Hcp. Storage Unit. 07702_ Released Targeting Computer. 07702_ Released Enh. Nova Cannon. 07702_ Released Adv. Heat Sink. 07702_ Released Enh. Quantum Rifle. 07702_ Released Centrium Leg. 07702_ Acquired VTOL Module. 07713_ Acquired 33 matter. 07736_ Detecting nearby RIF Installer. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####??####??????????? | | ?????????????????????????????# #??# #??????????? | | ?????????????????????????????# #??# =#??????????? | | ?????????????????????????????# #??# #??????????? | | ???????????????????????#?????# ##??# ##??????????? | | ???????????????????????# ????# #???# #???????????? | | ????""""?????????# ##### ##### ##### ######??????? | | ????"??? l @ *! #??????? | | ????""""????+????#Y##+##l##+## ##;##%#### #??????? | | ???????????????????????##????### ####??# #??????? | | ???????????????????????????????# ##?????# #??????? | | ??????????????????????????##+###+####???# #??????? | | ??????????????????????????#""""!""""#???# #??????? | | ??????????????????????????#" !!! ""#???# #??????? | | ??????????????????????????+" ! "#???# #??????? | | ??????????????????????????#" "#???# #??????? | | ???????????????????????????"" ""????# #??????? | | ????????????????????????????# #?????# #??????? | | ????????????????????????????# #?????#=#??????# | | ????????####+################+""++#######]#??????# | | ????# "% =^^=[ #??????# | | ????# " ^^=* #??????# | | ????# * !*=!=*#??????# | | ????##########"""#"###[=%##### ##+###[][#??????# | | ?????????????????###?#=%[#???# = ## #?#=*=#??????# | | ??????????????#+#????##%##???##"### #?#/^!#??????# | | ??????????????# #?????#*#?????#%#?# #?#[! #??????# | | ??????????????# #?????#!#?????# #?# #?# ######## | | ????#####?????# #?????# #?????# #?# #?# [ ## ## | | ????#"""""????# #???### ###??## #?# #?# ## ## | | ????#" ##### #####!! !!####" ### ### | | ????#" + ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 25 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Targeting Computer | -7/Factory | Scanalyzed Gauss Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -6/Factory | Hacked Fabricated ------------ Y-45 Defender | x2 | -5/Factory | Authchip Y-45 Defender | x2 | -5/Factory | Authchip Y-45 Defender | x2 | -5/Factory | Authchip S-27 Virus | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More More Dakka Please War Machine Challenges ------------ None Game ------ Seed HelicalLargeRail Manual? 0 Play Time 02:21:56 Cumulative 63.5 hours Start 2024.10.23 @ 07:53:52 End 2024.10.23 @ 12:59:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87d8b09d-9de4-432a-88ed-0312068e0315