Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.14 @ 21:08:07 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1908) 1908 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5193 Bonus ------- None Cogmind --------- Core Integrity 545/700 Matter 135/300 Energy 100/100 System Corruption 0% Temperature Hot (208) Movement Treading (157) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Improved Targeting Computer ECM Suite Hardened Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Rocket Launcher > --- INVENTORY (15) --- Light Treads Improved Treads Advanced Treads Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Advanced ECM Suite Hardlight Generator Improved Shield Generator System Restoration Module Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Treads Improved Treads Advanced Treads Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Core Analyzer Advanced ECM Suite Hardlight Generator Improved Shield Generator System Restoration Module Light Cannon Rocket Launcher Mining Laser Plasma Cutter [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 2 . Weapon . | . . . . . . . . Parts Attached 71 | 6 16 1 13 3 11 17 4 Power 13 | 1 4 . 2 . 3 3 . Engine 10 | 1 4 . 2 . 2 1 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 29 | 2 3 . 8 . 6 10 . Treads 11 | . . . . . 5 6 . Leg 18 | 2 3 . 8 . 1 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 2 . . . 1 2 . Device 2 | . . . . . 1 1 . Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 23 | 2 7 1 3 3 1 2 4 Energy Gun 8 | 2 1 . 3 . . 1 1 Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 5 | . 2 . . . 1 1 1 Ballistic Cannon 2 | . 1 . . 1 . . . Launcher 3 | . 2 . . . . . 1 Special Weapon 3 | . . 1 . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 8 | . 2 . 1 . . . 5 Power 4 | . 1 . 1 . . . 2 Propulsion 3 | . 1 . . . . . 2 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . 2 . 1 . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 100 98 100 98 99 99 Engine 9 | . 13 14 11 11 14 4 . Core 4 | . . . . . 2 9 14 Treads 9 | . . . . . 4 29 29 Leg 22 | . 27 28 44 44 31 . . Device 5 | . . . . . 9 15 15 Storage 10 | . 14 14 11 11 9 7 7 Processor 10 | . 13 14 11 11 9 7 7 Protection 2 | . . . . . . 7 7 Energy Gun 5 | . 3 . 14 16 1 2 6 Energy Cannon 2 | . 7 1 . 5 . . . Ballistic Gun 4 | . 4 . . . 7 6 6 Ballistic Cannon 5 | . 8 14 6 . 9 4 . Launcher 1 | . 4 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 47 | 12 31 29 34 34 40 47 47 Greatest Support 86 | 20 20 20 49 49 86 86 86 Greatest Overweight (x) 3 | . 1 1 . . . 3 . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 15 | 4 11 12 15 15 15 15 15 Average Carried 10 | . 4 11 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 11 12 13 15 12 15 14 Class Distribution -------------------- 63% | Mutant 24% | Scavenger-Mutant 11% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1508 | 169 529 . 215 30 211 223 131 Remotely . | . . . . . . . . Salvage Created 2156 | . 771 . 574 99 278 356 78 Parts 124 | . 41 . 34 2 17 22 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 48 | . 15 . 12 4 5 8 4 Guns 25 | . 7 . 5 3 3 4 3 Cannons 16 | . 4 . 7 . 2 3 . AOE 6 | . 4 . . 1 . . 1 Classes Destroyed 11 | . 6 . 1 . 1 2 1 Worker 4 | . 2 . 1 . . 1 . Builder 2 | . 2 . . . . . . Recycler 4 | . 2 . . . 1 1 . Watcher 7 | . 3 . 1 . 1 2 . Swarmer 13 | . 3 . . 3 . 4 3 Grunt 22 | . 12 . 8 . 2 . . Brawler 1 | . . . . . 1 . . Sentry 9 | . . . 4 1 2 2 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 7 . 3 3 5 5 3 Combat Bots Only 5 | . 5 . 3 3 3 5 3 Max Kills in Single Turn 2 | . 2 . 1 2 2 1 2 Gunslinging 1 | . . . . 1 . . 1 Exploded 2 | . 2 . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 330 | . 78 4 48 17 30 83 70 Missed 100 | . 14 3 17 4 10 32 20 Damage Taken 2830 | . 859 14 343 90 244 437 843 Core 437 | . 192 14 39 12 25 58 97 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 833 | . 253 4 102 29 69 139 237 Regen/Repaired (Parts) 53 | . . . 53 . . . . Core Remaining (%) 74 | 100 . 17 . 87 95 . . Volleys Fired 136 | . 38 . 28 5 15 28 22 Largest 2 | . 2 . 2 2 2 2 2 Hottest 115 | . 95 . 106 110 60 115 108 Shots Fired 249 | . 74 . 48 10 30 51 36 Gun 159 | . 50 . 28 9 15 34 23 Cannon 71 | . 18 . 20 1 15 17 . Launcher 16 | . 6 . . . . . 10 Special 3 | . . . . . . . 3 Kinetic 140 | . 37 . 20 . 30 39 14 Thermal 67 | . 30 . 8 5 . 12 12 Explosive 16 | . 6 . . . . . 10 Electromagnetic 26 | . 1 . 20 5 . . . Robot Hit Streak 24 | . 24 . 18 7 9 20 22 Robot Miss Streak 3 | . 3 . 2 3 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 . . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 199 | . 56 . 40 8 25 40 30 Core Hits 110 | . 32 . 21 4 15 26 12 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . 1 . Critical Strikes 4 | . 1 . . . 1 2 . Destroy 3 | . 1 . . . . 2 . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4492 | . 1194 . 815 230 464 857 932 Guns 2617 | . 581 . 487 137 271 633 508 Cannons 861 | . 170 . 269 17 193 212 . Explosions 998 | . 439 . 59 76 . . 424 Melee . | . . . . . . . . Ramming 16 | . 4 . . . . 12 . Kinetic 2034 | . 445 . 269 . 464 578 278 Thermal 1086 | . 306 . 146 137 . 267 230 Explosive 863 | . 439 . . . . . 424 Electromagnetic 493 | . . . 400 93 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . 12 1 . . . . . Message Errors 2 | . 1 1 . . . . . Matter Fused 4 | . 4 . . . . . . Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 2 | . 2 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . 3 . . . 3 Projectiles . | . . . . . . . . Explosions 6 | . . . 3 . . . 3 Melee . | . . . . . . . . Knockbacks 4 | . . . . . 2 2 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 1 2 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 132 | . 100 . 27 . . . 5 Shots 6 | . 3 . 2 . . . 1 Rammed 2 | . . . . . . 2 . Targets Rammed 3 | . 1 . . . . 2 . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 408 | . 408 . 237 156 36 352 377 Average Temperature 103 | . 132 . 56 69 15 73 195 Received Heat Transfer 1053 | . 474 9 192 9 153 72 144 Effects 13 | . 5 . 2 . . 1 5 Shutdowns 4 | . 2 . . . . 1 1 Energy Bleed 2 | . 2 . . . . . . Interference 5 | . . . 2 . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . . 2 . . 3 . Heat Transferred 2292 | . 672 . 322 198 . 600 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 404 | . 242 31 404 144 135 180 . Initial 74 | . . 16 10 74 12 31 . Average 71 | . 48 16 181 92 47 89 . Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 91 | 100 95 100 41 100 100 100 . Level 1 7 | . 4 . 53 . . . . Level 2 . | . . . 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 4 . 3 . 1 2 . Investigation 6 | . 4 . 2 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . 1 . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 21 2 19 5 7 13 5 Peak Tracking Total 4 | . 4 2 3 3 3 4 3 Tactical Retreats 3 | . 1 . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 5 | . 3 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 6 | . 6 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 4 | . 1 . 1 2 . . . Max in Single Turn 2 | . 1 . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 15 | . 10 . 3 . 2 . . Terminals 10 | . 8 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 32 . 17 . 6 . . Successful 39 | . 22 . 13 . 4 . . Failed 16 | . 10 . 4 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 20 . 3 . 3 . . Terminals 35 | . 23 . 8 . 4 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 9 | . 9 . . . . . . Scanalyzers 9 | . . . 7 . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 8 . 2 . 1 . . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . Unreport Threat 2 | . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Retrieve Components 3 | . 3 . . . . . . Scanalyzer 9 | . . . 7 . 2 . . Insert Component 5 | . . . 4 . 1 . . Analyze 4 | . . . 3 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 10 . 2 . 1 . . Terminals 11 | . 8 . 2 . 1 . . Assimilate 1 | . . . 1 . . . . Botnet 7 | . 5 . 1 . 1 . . Detonate 2 | . 2 . . . . . . Sabotage 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Reject 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 7 . 2 . 2 . . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 60 | . . . 60 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 82 | . 82 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . Part Schematics Acquired 4 | . . . 3 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 5911 | 78 1936 398 549 539 541 848 1022 Spaces Moved 3374 | 56 943 196 313 396 383 463 624 Core 8 | 8 . . . . . . . Treads 1125 | . . . . . 43 458 624 Legs 2241 | 48 943 196 313 396 340 5 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 90 151 Average Speed 151 | 110 182 190 120 120 123 152 151 Slowest Speed 360 | 120 190 190 120 120 151 360 157 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 95 47 32 81 32 15 67 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 2 | . . . . 1 . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . 34 . 2 3 . . 29 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 68 | . 34 . 2 3 . . 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 3918 | 72 1091 222 444 449 425 556 659 Wait 219 | 5 50 25 69 43 . 21 6 Move 3367 | 55 942 195 312 395 382 462 624 Hop . | . . . . . . . . Pick Up 64 | 6 29 1 9 2 7 9 1 Fast Attach 15 | . . . 2 1 2 10 . Attach 26 | 6 5 . 3 . 7 3 2 Detach 1 | . . . . . . . 1 Swap 30 | . 11 1 8 2 2 4 2 Drop 57 | . 15 . 13 1 10 17 1 Fire 136 | . 38 . 28 5 15 28 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 7) 679 | -10/Materials | Discovered new exit (range 14) 812 | -10/Materials | Core integrity fell below 50% 1222 | -10/Materials | Discovered new exit (range 4) 1287 | -10/Materials | Identified exit to Mines 2015 | -10/Materials | Entered Mines 2060 | -10/Mines | Received a Mining Laser from a helpful Derelict 2393 | -10/Mines | Discovered new exit (range 10) 2412 | -10/Mines | Core integrity fell below 20% 2413 | -10/Mines | Entered Materials 2413 | -9/Materials | Evolved 2 slots: Propulsion x2 2474 | -9/Materials | Identified exit to Mines 2878 | -9/Materials | Repaired Hvy. EM Shotgun 2962 | -9/Materials | Entered Mines 2964 | -9/Mines | Met a Derelict bent on vengeance 2972 | -9/Mines | Discovered new exit (range 9) 3153 | -9/Mines | Found a hidden stash of uninstalled traps 3221 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3280 | -9/Mines | Learned Materials emergency access door positions 3424 | -9/Mines | Learned location of 1 exit from Materials 3430 | -9/Mines | Discovered new exit (range 5) 3444 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3501 | -9/Mines | Entered Materials 3501 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3502 | -8/Materials | Identified exit to Factory 3503 | -8/Materials | Discovered new exit (range 17) 3670 | -8/Materials | Discovered exit to Factory (range 10) 4042 | -8/Materials | Entered Factory 4042 | -7/Factory | Evolved 2 slots: Utility x2 4333 | -7/Factory | Build established: Infiltrator-Mutant 4836 | -7/Factory | Discovered new exit (range 13) 4890 | -7/Factory | Entered Lower Caves 4891 | -7/Lower Caves | Encountered a Warlord checkpoint 4943 | -7/Lower Caves | Learned Factory terminal intel 4971 | -7/Lower Caves | Build established: Scavenger-Mutant 5744 | -7/Lower Caves | Learned Factory emergency access door positions 5833 | -7/Lower Caves | Spotted B-75 Beast 5909 | -7/Lower Caves | Destroyed B-75 Beast 5912 | -7/Lower Caves | Self-destructed Last Messages --------------- 05880_ Slug penetrates B-75 Beast. 05886_ Lgt. Nuclear Core destroyed. 05889_ Slug penetrates B-75 Beast. 05890_ Power failure, Mic. Nuclear Core shutdown. 05892_ Slug penetrates B-75 Beast. 05893_ Adv. Treads destroyed. 05898_ Destroyed Magnetic Acceleration Cannon. 05899_ Mic. Nuclear Core destroyed. 05901_ The unstable cave ceiling collapses. 05901_ Slug penetrates B-75 Beast. 05903_ Imp. Targeting Computer broken. 05903_ Overheating: Short circuit. 05903_ The unstable cave ceiling collapses. 05903_ Adv. Treads destroyed. 05904_ The unstable cave ceiling collapses. 05907_ Acquired 15 matter. 05909_ Slug penetrates B-75 Beast. 05909_ Destroyed Med. Reflective Plating. 05909_ B-75 Beast destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ##### ????? ???????????????????? | | ????????????? ##### ???? ???????????????????? | | ???????????? ## ??? ?????????????????? | | ????????????? ???% ###????????????????? | | ?????????????? ???? %####?????????????### | | ??????? ?????? ????" ####????????????### | | ?????## ????? ???### ###?????????##### | | ?????## ??### ???### ##?????????##### | | ?????## ### ???## ##?????????## | | ?????### ## ??## ###?????????## | | ??????### ##??### ##??????????## | | ???????## ##?#### ###?????????### | | ???????### ###### ##########??#### | | ????????### ;#### ##########??##### | | ?????????### ########## | | ??????????#### ######### | | ??????????####### % ##### | | ????????????###### ##### #### | | ???????????????#### # ###### | | ????????????????### # ######### | | ??????????????????? ####### ## | | ???????????????????? #???## ### | | ????????????????????? ##???##### #### | | ??????????????????????# %##???###### ### | | ?????????????????????##; ##??????#### #### | | ?????????????????????## @ ###???????#### ###### | | ?????????????????????## % ;##????????############ | | ?????????????????????####;;##??????????#######???? | | ?????????????????????########????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed AssemblyEncryptedBuckler Manual? 0 Play Time 00:40:32 Cumulative 23.9 hours Start 2024.07.14 @ 19:17:47 End 2024.07.14 @ 21:08:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6452c99b-9f5b-4a99-9653-78f932a91c98