Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 13:31:59 Player: Puck Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (301) 1505 Value Destroyed (11863) 11863 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (8009) 8009 TOTAL SCORE: 30417 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 2349 Follower Combat Kills 3723 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -463 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 72/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Sensor Array Advanced Target Analyzer Energy Filter Improved Phase Shifter Advanced Force Field > --- WEAPON ----------- Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Medium Treads Medium Treads Advanced Terrain Scan Processor Makeshift ECM Suite Advanced Plasma Cannon [Rating: 152] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . . 2 2 . . 2 2 Power 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Utility 9 | . . 2 . 1 1 . . . . 1 . . . . . 1 1 . . 1 1 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Attached 307 | 5 10 28 2 26 12 1 4 8 17 31 21 20 2 . 1 39 7 3 16 35 19 Power 44 | 1 2 4 . 2 1 . 2 1 2 3 3 6 . . 1 8 1 . . 5 2 Engine 26 | 1 1 4 . 2 1 . 1 1 2 1 2 2 . . . 7 . . . 1 . Core 12 | . 1 . . . . . 1 . . 1 1 3 . . 1 1 1 . . 1 1 Reactor 6 | . . . . . . . . . . 1 . 1 . . . . . . . 3 1 Propulsion 61 | 2 2 7 1 3 4 . 1 1 4 8 2 2 . . . 9 2 1 4 4 4 Treads 40 | . 2 7 1 3 4 . 1 1 4 . 2 2 . . . 3 . 1 2 4 3 Leg 10 | 2 . . . . . . . . . 8 . . . . . . . . . . . Wheel 9 | . . . . . . . . . . . . . . . . 6 2 . 1 . . Hover 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 145 | . 3 11 1 16 3 1 1 4 6 17 10 10 2 . . 15 3 2 12 20 8 Device 87 | . 1 3 1 6 2 . . 3 2 9 7 8 2 . . 10 . 1 10 18 4 Storage 5 | . 1 . . 1 . . . . . . . . . . . 1 . . 1 1 . Processor 7 | . 1 . . 1 1 . . . . 2 . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 46 | . . 8 . 8 . 1 1 1 4 6 3 2 . . . 4 3 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 3 6 . 5 4 . . 2 5 3 6 2 . . . 7 1 . . 6 5 Energy Gun 20 | 1 . 3 . 3 2 . . . . 1 2 . . . . 3 . . . 3 2 Energy Cannon 28 | . 1 3 . 2 2 . . 2 3 2 1 2 . . . 4 1 . . 2 3 Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . 2 1 . . . 1 3 . 1 . . . 1 . . 2 1 1 Parts Lost 109 | . . 7 . 5 2 1 5 . 8 9 8 1 . . 1 20 . . 8 6 28 Power 16 | . . 1 . . . . 2 . 1 1 1 . . . 1 3 . . 3 . 3 Propulsion 32 | . . 3 . 2 1 . 3 . 3 2 2 . . . . 6 . . 1 2 7 Utility 42 | . . 2 . 2 1 1 . . 2 4 2 1 . . . 8 . . 3 4 12 Weapon 19 | . . 1 . 1 . . . . 2 2 3 . . . . 3 . . 1 . 6 Highest Loss Streak 27 | . . 3 . 3 1 1 3 . 8 4 4 1 . . 1 4 . . 7 4 27 To Critical Strikes 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 Average Slot Usage (%) 89 | . 97 99 100 99 99 99 86 77 91 94 60 82 93 93 92 88 91 82 67 66 90 Engine 8 | . 6 10 11 18 15 15 7 7 11 9 4 3 6 6 6 6 10 10 8 . . Core 1 | . 7 . . . . . 2 . . . 2 5 6 6 5 2 5 5 4 . 3 Reactor 1 | . . . . . . . . . . 2 . . . . . . . . . 9 11 Treads 14 | . 8 21 22 17 22 23 17 13 18 9 10 19 20 20 20 6 5 5 5 10 16 Leg 2 | . 19 . . . . . . . . 12 2 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 7 10 10 8 . . Device 20 | . 11 21 22 20 26 26 23 26 18 14 6 13 20 20 20 22 21 18 13 26 38 Storage 7 | . 13 11 11 9 7 7 7 7 7 6 6 6 6 6 6 9 5 5 4 . . Processor 5 | . . . . 6 6 7 7 7 7 10 7 6 6 6 6 5 5 5 4 . 2 Protection 7 | . . 11 11 9 3 3 7 3 10 12 6 13 13 13 13 6 12 6 4 2 1 Energy Gun 3 | . 2 10 . 6 3 . . . . . 2 . . . . 9 1 . . 5 5 Energy Cannon 11 | . 11 10 22 11 10 15 11 10 14 12 3 11 13 13 13 6 13 15 12 7 9 Naked Turns 32 | . . . . . . . . . . . . . . . . . . . 32 . . Heaviest Build 150 | 5 30 41 42 74 80 80 80 85 104 121 114 119 107 107 107 116 129 143 147 132 150 Greatest Support 140 | 20 40 40 40 42 62 62 62 40 76 78 140 128 128 128 128 128 32 70 70 140 108 Greatest Overweight (x) 30 | . 1 11 1 1 1 1 2 2 30 3 4 . . . . 9 4 4 4 2 1 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 . . . . . 2 3 3 2 . . Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 5 14 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 5 5 Most Carried 20 | 1 15 15 15 20 20 19 20 20 20 20 20 19 20 20 20 20 20 20 20 5 5 Average Carried 16 | . 10 13 14 18 18 18 18 19 19 19 15 15 19 20 19 16 19 19 17 4 4 Final Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 1 15 14 15 20 19 18 20 20 20 20 10 19 20 20 20 20 20 20 5 5 . Class Distribution -------------------- 41% | Mutant 39% | Scavenger-Mutant 13% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Matter Collected 3200 | . 403 274 30 215 125 25 30 90 235 225 224 208 65 . 16 301 70 20 122 381 141 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15166 | . 512 1834 67 1323 259 112 289 . 356 1305 831 591 318 . 559 2147 118 725 1413 1037 1370 Parts 598 | . 34 101 1 63 16 10 5 . 3 52 11 32 16 . 15 82 2 6 62 44 43 Haulers Intercepted 16 | . 2 5 . 5 . . . . 1 . . . . . . 1 . . . 2 . Recyclers Shooed 14 | . 1 4 . 4 . . . . . . . . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . 10 12 2 11 . . . 18 . 15 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Combat Hostiles Destroyed 236 | . 12 33 6 15 6 4 8 . 10 23 3 12 7 . 12 32 2 3 22 9 17 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Guns 50 | . 6 17 . 3 . . . . . 1 1 . . . . 14 . . . 2 6 Cannons 155 | . 6 14 6 11 6 4 7 . 5 20 1 12 5 . 9 13 1 1 19 6 9 AOE 5 | . . . . . . . . . 4 . . . . . . . . . 1 . . Classes Destroyed 21 | . 5 3 2 4 1 . . . . 1 1 . . . 1 . . . 1 1 1 Worker 19 | . 1 5 . 3 . . . . . 2 . . . . . 3 . . . 5 . Builder 6 | . . . . 1 . . . . . . . . . . . 2 . . 2 1 . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hauler 15 | . 2 5 . 5 . . . . 1 . . . . . . . . . . 2 . Recycler 10 | . . 1 . 3 . . . . . . . . . . . 2 . . 2 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . 1 . 1 . . . . . . . 1 . . . . 1 . 1 . . Watcher 13 | . 3 3 . 2 . . . . . 1 . 1 . . . 1 . . 1 1 . Swarmer 58 | . 6 4 . 3 2 3 5 . . 4 . 8 3 . 5 7 . . 8 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 92 | . 6 21 . 4 2 . 2 . 8 10 . 2 2 . 4 17 2 . 6 3 3 Brawler 9 | . . . . 1 1 . . . 1 . . . . . . . . . 1 1 4 Duelist 8 | . . . . 1 . . . . 1 1 . . . . . 2 . . . 1 2 Sentry 25 | . . 8 . 5 . . 1 . . 3 . . . . . 2 . . . 3 3 Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hunter 7 | . . . . 1 . . . . . 1 . 2 2 . . . . . 1 . . Programmer 21 | . . . . . 1 1 . . . 4 . . . . 2 4 . . 5 . 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Compactor 6 | . . . . . . . . . . . 3 . . . . . . 3 . . . Z-Courier 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . Assembled 5 | . . . 5 . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 6 2 4 3 3 4 . 9 4 1 5 3 . 9 7 2 2 8 8 3 Combat Bots Only 9 | . 3 6 2 3 3 3 4 . 9 4 1 5 3 . 9 6 2 2 8 4 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 1 1 . 2 1 1 1 1 . 2 2 1 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Hostile Shots Fired 2110 | . 50 132 7 80 46 12 79 . 79 235 74 118 49 . 61 264 . 2 293 166 363 Missed 534 | . 12 35 2 17 11 4 33 . 19 73 . 30 6 . 14 54 . . 68 52 104 Damage Taken 26029 | . 376 1306 103 1061 533 106 627 . 1311 1787 3307 748 289 . 481 3257 . 63 3954 1701 5019 Core 3371 | . 69 116 . 185 41 . 122 . 104 103 53 45 27 . 37 216 . . 713 51 1489 Absorbed by Shields 3576 | . . . . . . . . . . 138 . 204 174 . 228 366 . . . 542 1924 Reduced by Siege Mode 316 | . . . . . . . . . . . 156 3 19 . 23 47 . . 10 58 . Redirected to Shielding 16 | . . . . . . . . . . . . . . . . 16 . . . . . Ignored by Resistances 1974 | . . . . . . . . . . 209 . 454 198 . 190 405 . . 518 . . Regen/Repaired (Parts) 532 | . . . . . . . . 532 . . . . . . . . . . . . . Core Remaining (%) 72 | 100 72 . 71 66 . . . . 61 . . . . . 68 78 . . 38 96 . Volleys Fired 780 | . 56 124 10 65 27 5 31 . 22 78 35 34 17 . 23 102 6 10 50 42 43 Largest 4 | . 2 2 2 2 2 2 2 . 2 2 2 2 2 . 2 3 3 3 3 4 4 Hottest 444 | . 80 136 136 136 148 148 148 . 160 160 136 175 175 . 175 273 286 286 286 390 444 Shots Fired 1775 | . 111 248 20 130 54 11 63 . 44 155 64 68 34 . 46 277 18 28 128 142 134 Gun 599 | . 77 166 . 42 8 . . . . 16 23 . . . . 158 2 . . 65 42 Cannon 1166 | . 34 82 20 88 46 11 63 . 34 139 41 68 34 . 46 119 16 28 128 77 92 Launcher 10 | . . . . . . . . . 10 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . 56 33 . . . . . . . . . . . . . . . . . 4 . Thermal 1670 | . 55 215 20 130 54 11 63 . 34 155 64 68 34 . 46 277 18 28 128 138 132 Explosive 10 | . . . . . . . . . 10 . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 32 | . 7 20 2 17 7 2 6 . 9 15 19 7 9 . 13 32 3 9 13 23 13 Robot Miss Streak 6 | . 5 3 3 4 3 4 5 . 3 4 1 5 4 . 4 4 1 2 6 5 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1195 | . 68 173 9 72 24 5 38 . 24 108 101 44 23 . 30 191 7 22 79 98 79 Core Hits 505 | . 25 67 6 33 9 4 11 . 36 46 13 20 8 . 14 81 4 4 45 41 38 Critical Kills 16 | . . 2 . 2 . . 1 . . 1 1 . 1 . 3 1 1 . . 1 2 Critical Parts Destroyed 4 | . . 1 . . . . . . . . 3 . . . . . . . . . . Critical Strikes 54 | . . 9 . 3 . . 1 . . 1 7 . 1 . 3 18 1 . . 3 7 Burn 32 | . . 6 . 1 . . . . . . 1 . . . . 17 . . . 2 5 Meltdown 14 | . . 1 . 2 . . 1 . . 1 . . 1 . 3 1 1 . . 1 2 Destroy 2 | . . 2 . . . . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . 6 . . . . . . . . . . Melee Attacks 66 | . . . . . . . . . . . 63 3 . . . . . . . . . Impact 39 | . . . . . . . . . . . 39 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . 24 3 . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . 8 . . . . . . . . . . Damage Inflicted 34843 | . 845 2805 187 1814 671 129 912 . 1543 2603 3001 1611 754 . 1071 4932 321 889 3503 3670 3582 Guns 8329 | . 440 1747 . 541 102 . . . . 214 402 . . . . 2450 18 . . 1419 996 Cannons 22543 | . 405 1040 186 1249 569 129 912 . 445 2333 792 1412 754 . 1071 2395 202 889 3180 2231 2349 Explosions 1796 | . . . . . . . . . 1098 . . . . . . 63 101 . 297 . 237 Melee 2006 | . . . . . . . . . . . 1807 199 . . . . . . . . . Ramming 169 | . . 18 1 24 . . . . . 56 . . . . . 24 . . 26 20 . Kinetic 560 | . 265 154 . . . . . . . . . . . . . . . . . 141 . Thermal 30910 | . 580 2633 186 1790 671 129 912 . 445 2547 1194 1412 754 . 1071 4845 321 889 3477 3509 3545 Explosive 1161 | . . . . . . . . . 1098 . . . . . . 63 . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . 37 Impact 1595 | . . . . . . . . . . . 1595 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 411 | . . . . . . . . . . . 212 199 . . . . . . . . . Highest Corruption 32 | . 1 . . . 1 1 1 1 . 1 9 5 . . 1 1 . 8 8 5 32 Average Corruption 2 | . 1 . . . 1 1 1 1 . 1 5 4 . . 1 1 . 8 4 4 5 Corruption Purged 15 | . . . . . . . . . . 1 4 5 . . . 1 . . 4 . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . 1 . . . 18 . Effects 96 | . . . . . 6 6 6 1 . 8 17 2 . . 5 2 . 4 25 4 10 Message Errors 20 | . . . . . 2 1 3 1 . 2 1 . . . . 1 . 1 6 1 1 Matter Fused 19 | . . . . . . 1 . . . . 6 1 . . 1 . . . 6 1 3 Heat Flow Errors 12 | . . . . . 1 . . . . 1 3 . . . 1 1 . . 3 1 1 Energy Discharges 13 | . . . . . . 2 2 . . 2 3 . . . 2 . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 11 | . . . . . 2 . . . . 2 2 . . . . . . . 3 . 2 Data Loss (major) 7 | . . . . . 1 1 . . . . 1 . . . 1 . . 1 2 . . Misfires 6 | . . . . . . 1 1 . . 1 . . . . . . . . 2 . 1 Alerts 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 712 | . . 2 . 24 4 . 23 . 12 63 204 23 . . 36 105 . . 160 15 41 Projectiles 345 | . . 2 . 24 4 . 23 . . 63 . 23 . . 36 47 . . 102 12 9 Explosions 160 | . . . . . . . . . 12 . . . . . . 58 . . 58 . 32 Melee 207 | . . . . . . . . . . . 204 . . . . . . . . 3 . Knockbacks 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | . . . . . . . . . 49 . . . . . . 67 . . 41 . . Shots 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 . . Rammed 23 | . . 2 1 2 . . . . . 2 . . . . . 7 . . 7 2 . Targets Rammed 25 | . . 2 1 2 . . . . . 3 . . . . . 7 . . 7 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Highest Temperature 624 | . 72 329 . 135 177 . 5 . 207 364 514 285 18 . 123 327 120 185 602 120 624 Average Temperature 90 | . 23 48 . 39 55 . 5 . 80 79 153 104 8 . 26 95 48 93 166 41 184 Received Heat Transfer 4942 | . 123 666 . 324 171 . 168 . 528 524 . 18 81 . 78 1237 . . 530 147 347 Effects 47 | . . . . . . . . . . 2 9 . . . . 1 . . 14 . 21 Shutdowns 18 | . . . . . . . . . . . 4 . . . . . . . 5 . 9 Energy Bleed 6 | . . . . . . . . . . 1 . . . . . 1 . . 1 . 3 Interference 15 | . . . . . . . . . . . 3 . . . . . . . 7 . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 1 1 . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 18 | . . . . . . . . . . . 3 1 3 . 4 2 . 1 2 2 . Total Turns 508 | . . . . . . . . . . . 196 15 57 . 58 111 . 22 23 26 . Longest Duration 137 | . . . . . . . . . . . 137 15 28 . 17 69 . 22 19 17 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 5 | . . . . . . . . . . . 4 . . . . . . . . 1 . Robots Melted 27 | . . 2 . 2 . . 1 . 1 2 . . 2 . 3 5 1 2 2 2 2 Combat Hostiles 25 | . . 2 . 1 . . 1 . 1 2 . . 2 . 3 5 1 2 2 1 2 Parts Melted 126 | . 1 18 . 9 1 . 4 . . 18 . 3 4 . 18 24 1 . 11 9 5 Heat Transferred 45327 | . 1251 6401 333 2886 1068 211 1716 . 874 4696 2146 1977 1070 . 1431 8440 300 900 3300 3522 2805 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Peak Influence 2278 | . 254 519 30 247 149 . . . . 476 155 217 . . . 626 705 252 1040 2278 1979 Initial 1281 | . . . 21 . 112 . . . . 222 155 . . . . 44 296 246 176 546 1281 Average 337 | . 89 271 18 69 100 . . . . 267 90 102 . . . 421 445 249 397 1128 1561 Maximum Alert Level 5 | . 1 2 . 1 . . . . . 2 . 1 . . . 2 3 1 3 5 5 Low Security (%) 46 | 100 89 23 100 93 100 . . . . 29 100 81 . . . 5 . . 17 . . Level 1 27 | . 10 56 . 6 . . . . . 56 . 18 . . . 37 32 100 45 . . Level 2 14 | . . 20 . . . . . . . 13 . . . . . 56 56 . 16 33 . Level 3 3 | . . . . . . . . . . . . . . . . . 11 . 19 25 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . 20 60 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 2 High Security 3 | . . . . . . . . . . . . . . . . . . . . 20 37 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 2 3 . . 2 . . . . 6 . 2 . . . 8 3 . 8 19 14 Investigation 11 | . . 2 . . 1 . . . . 1 . 1 . . . 2 2 . . 1 1 Extermination 14 | . . . . . 1 . . . . 4 . . . . . 3 . . 3 2 1 Reinforcement 13 | . 2 1 . . . . . . . 1 . . . . . 1 . . 2 6 . Assault 22 | . . . . . . . . . . . . . . . . 2 1 . . 10 9 Garrison 7 | . . . . . . . . . . . . 1 . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Distress Signals 20 | . 4 4 . 3 . . . . . 2 . . . . . 1 . . 5 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 437 | . 25 45 5 23 8 3 10 . 17 33 9 18 7 . 12 41 11 5 54 59 52 Peak Tracking Total 20 | . 6 10 1 5 3 3 4 . 8 5 3 6 3 . 5 5 5 3 12 11 20 Tactical Retreats 17 | . 3 2 . . . . . . 1 . 4 1 . . . . . . 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Traps Triggered 9 | . 1 2 . 1 1 . . . . 1 . . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . 1 . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Machines Disabled 31 | . . 2 . 2 1 . . . . 1 . 3 . . . 4 4 . 11 2 1 Max in Single Turn 5 | . . 1 . 1 1 . . . . 1 . 1 . . . 1 3 . 5 . 1 Garrison Access 4 | . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Machines Accessed 34 | . 5 8 . 5 2 . 1 . . 1 . 1 1 4 . 2 3 . 1 . . Terminals 20 | . 5 8 . 5 2 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . Total Hacks 108 | . 11 28 . 12 4 . 1 . . 3 . 4 1 33 . 4 6 . 1 . . Successful 64 | . 4 12 . 5 1 . 1 . . 1 . . 1 33 . 2 3 . 1 . . Failed 44 | . 7 16 . 7 3 . . . . 2 . 4 . . . 2 3 . . . . Catastrophic 8 | . 1 3 . . 1 . . . . . . 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 8 9 . 1 . . . . . 4 . 5 . . . 10 5 . 6 12 2 Terminals 55 | . 11 28 . 12 4 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 2 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . 3 . 4 . . . . 2 . 1 . . Terminal Hacks 57 | . 4 12 . 5 1 . 1 . . . . . 1 33 . . . . . . . Record 12 | . . . . . . . . . . . . . 1 11 . . . . . . . Part Schematic 13 | . 1 . . . 1 . . . . . . . . 11 . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 2 . 1 . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 2 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Build 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . 1 . . . . . . . 1 . . . 1 . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 7 . 4 2 . . . . 1 . 1 . . . 2 3 . . . . Full Trace Events 8 | . . 2 . . 1 . . . . . . 1 . . . 2 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . . . 1 . . . . . . . . 11 . 10 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 3 2 . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . 3 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Total Allies 36 | . . . . . . . . 4 . 3 . 1 . . . 5 6 . 4 11 2 Largest Group 8 | . . . . . . . . 4 4 3 . 1 . . . 2 6 5 4 8 2 Highest-Rated Group 842 | . . . . . . . . 151 151 210 . 30 . . . 170 234 195 206 842 244 Highest-Rated Ally 269 | . . . . . . . . 39 39 70 . 30 . . . 85 39 39 103 269 122 Zionite Dispatches 18 | . . . . . . . . . . 1 . 2 . . . 3 2 . 3 6 1 Heavy 6 | . . . . . . . . . . . . . . . . 1 . . 1 3 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 2 . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Resource Resupply 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . . . . . . . . 4 . . . 1 . . 2 1 . DROP 5 | . . . . . . . . . . . . 1 . . . 1 . . 2 1 . COLLECT 1 | . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 324 | . . . . . . . . . 39 15 . . . . . 18 32 20 19 127 54 Total Damage 18280 | . . . . . . . . . 654 343 . . . . . 933 459 350 945 10798 3798 Kills 95 | . . . . . . . . . 6 3 . . . . . 9 7 3 5 49 13 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . 2 2 3 . . . 1 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Turns Passed 23106 | 37 1348 2168 900 1980 866 834 1212 2802 1078 2549 585 615 452 122 687 1344 556 163 1022 979 807 Spaces Moved 9626 | 27 596 942 356 713 317 349 416 1061 400 1014 122 273 230 77 369 610 352 73 626 447 256 Core 249 | 4 . 1 . . . . . . 1 . . . . . . . . . 211 18 14 Treads 7061 | . 185 941 356 713 317 349 416 1061 399 449 112 273 230 77 369 141 . 1 1 429 242 Legs 1009 | 23 411 . . . . . . . . 565 10 . . . . . . . . . . Wheels 1281 | . . . . . . . . . . . . . . . . 469 352 72 388 . . Hover 26 | . . . . . . . . . . . . . . . . . . . 26 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 240 232 235 235 235 240 240 120 160 160 160 160 160 115 145 150 40 50 50 Average Speed 199 | 109 177 169 240 238 235 235 263 262 245 214 167 160 160 160 160 147 147 163 124 163 238 Slowest Speed 1550 | 120 240 600 240 240 235 235 320 320 1550 410 400 160 160 160 160 240 160 240 320 330 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 98 88 84 66 11 49 53 90 67 28 76 10 37 68 59 14 11 70 25 16 7 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . . . . 3 . . . . . 1 . . . . . . . Known Exits Taken 8 | . . 1 . . 1 1 1 1 1 . . 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 . . . . . . . . 1 1 . 1 . . 1 1 . Scrap Searched 13 | . . . 1 . . . 3 3 4 . . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 314 | . . . . 18 5 1 . . 44 . . 16 10 . 12 27 24 3 107 17 30 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 164 | . . . . 18 5 1 . . 1 . . 16 10 . 12 15 6 3 30 17 30 AOE 150 | . . . . . . . . . 43 . . . . . . 12 18 . 77 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Fac Was Fac Res Res Total 11772 | 32 788 1269 383 859 384 354 473 1075 449 1236 333 371 279 76 420 818 376 95 755 586 361 Wait 680 | . 101 147 7 15 18 . 17 5 1 72 89 26 30 . 25 33 . 1 43 42 8 Move 9607 | 26 595 941 355 712 316 348 415 1060 399 1014 121 272 229 76 368 609 352 72 625 446 256 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 1 18 14 4 24 6 . 2 1 7 16 3 14 1 . 2 19 4 1 8 8 . Fast Attach 110 | 5 5 9 . 5 1 . . 1 6 10 9 6 . . . 9 1 2 5 26 10 Attach 95 | . 1 9 . 10 5 1 3 3 4 7 9 6 . . 1 16 2 . 7 5 6 Detach 12 | . . 1 . . . . 3 1 . 2 1 1 . . . . 1 2 . . . Swap 102 | . 4 10 2 11 6 . 1 4 7 14 3 8 2 . . 14 4 1 4 4 3 Drop 121 | . 8 12 4 15 5 . 1 . 3 20 8 1 . . 1 9 6 6 6 10 6 Fire 780 | . 56 124 10 65 27 5 31 . 22 78 35 34 17 . 23 102 6 10 50 42 43 Melee 58 | . . . . . . . . . . . 55 3 . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 2 1 2 . . . . . 3 . . . . . 7 . . 3 3 . Escape Stasis 29 | . . . . . . . . . . . . . . . . . . . . . 29 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 6) 801 | -10/Materials | Discovered new exit (range 15) 1103 | -10/Materials | Discovered new exit (range 16) 1250 | -10/Materials | Discovered new exit (range 12) 1386 | -10/Materials | Entered another Materials area 1386 | -9/Materials | Evolved 2 slots: Utility x2 1751 | -9/Materials | Discovered new exit (range 15) 1796 | -9/Materials | Build established: Scavenger-Mutant 1938 | -9/Materials | Discovered new exit (range 12) 2401 | -9/Materials | Discovered new exit (range 5) 2546 | -9/Materials | Lost 3 parts (2n1u) 2799 | -9/Materials | Discovered new exit (range 12) 2844 | -9/Materials | Identified exit to Mines 3554 | -9/Materials | Entered Mines 3623 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3726 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3895 | -9/Mines | Assembled infested the area 3900 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4182 | -9/Mines | Build established: Mutant 4418 | -9/Mines | Discovered new exit (range 16) 4430 | -9/Mines | Learned location of Zion (-7) 4454 | -9/Mines | Entered Materials 4454 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5794 | -8/Materials | Identified exit to Storage 5916 | -8/Materials | Discovered new exit (range 8) 6097 | -8/Materials | Lost 3 parts (2n1u) 6370 | -8/Materials | Discovered new exit (range 9) 6434 | -8/Materials | Entered Factory 6434 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6728 | -7/Factory | Build established: Scavenger-Mutant 6948 | -7/Factory | Discovered new exit (range 6) 6959 | -7/Factory | Identified exit to Lower Caves 7186 | -7/Factory | Build established: Mutant 7300 | -7/Factory | Entered Lower Caves 8082 | -7/Lower Caves | Build established: Scavenger-Mutant 8092 | -7/Lower Caves | Discovered new exit (range 12) 8132 | -7/Lower Caves | Identified exit to Lower Caves 8134 | -7/Lower Caves | Entered another Lower Caves area 8384 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8511 | -7/Lower Caves | Identified exit to Factory 8945 | -7/Lower Caves | Lost 3 parts (1p2n) 9084 | -7/Lower Caves | Learned location of 1 exit from Factory 9227 | -7/Lower Caves | Build established: Mutant 9307 | -7/Lower Caves | Discovered new exit (range 9) 9343 | -7/Lower Caves | Identified exit to Zion 9346 | -7/Lower Caves | Entered Zion 9487 | -7/Zion | System corruption cleaned by Quarantine Array 9586 | -7/Zion | Learned Factory stockpile data 9910 | -7/Zion | Learned location of Warlord (-4) 10226 | -7/Zion | Visited the Megawrench Repair Shop 10642 | -7/Zion | Found CR-A16's Pointy Stick 10679 | -7/Zion | Learned Factory emergency access door positions 11245 | -7/Zion | Megawrench repaired 10 parts 11483 | -7/Zion | Imprinted 11486 | -7/Zion | Declared Zion's savior 11947 | -7/Zion | Discovered new exit (range 11) 12146 | -7/Zion | Identified exit to Proximity Caves 12148 | -7/Zion | Entered Proximity Caves 12148 | -6/Proximity Caves | Accompanied by 4 allies 12160 | -6/Proximity Caves | Learned 8 Factory zone layouts 12275 | -6/Proximity Caves | Spotter reported a threat 12685 | -6/Proximity Caves | Spotted B-75 Beast 12782 | -6/Proximity Caves | Learned Factory security intel 12896 | -6/Proximity Caves | Lost 4 allies 12919 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 12925 | -6/Proximity Caves | Destroyed 9 combat bots 12987 | -6/Proximity Caves | Found Imp. Powered Armor 13190 | -6/Proximity Caves | Discovered exit to Factory (range 16) 13220 | -6/Proximity Caves | Build established: Scavenger-Mutant 13226 | -6/Proximity Caves | Entered Factory 13226 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13227 | -6/Factory | Identified exit to Extension 13228 | -6/Factory | Identified exit to Factory 13570 | -6/Factory | Discovered new exit (range 9) 13589 | -6/Factory | Identified exit to Lower Caves 14086 | -6/Factory | Zion Light squad teleported in 14522 | -6/Factory | Lost 4 parts (2n2u) 14557 | -6/Factory | Terminal network hard line cut 14734 | -6/Factory | Discovered exit to Factory (range 16) 15775 | -6/Factory | Sucked down chute 15775 | -6/Factory | Entered Waste 15790 | -6/Waste | EMP discharged 15791 | -6/Waste | Spotted C-40 Crusher 15815 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15821 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15824 | -6/Waste | Crushed by Compactor (1 part destroyed) 15827 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15829 | -6/Waste | Destroyed C-40 Crusher 15831 | -6/Waste | Spotted C-40 Crusher 15850 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15853 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15861 | -6/Waste | Destroyed C-40 Crusher 15884 | -6/Waste | Spotted C-40 Crusher 15887 | -6/Waste | Found Damper Plating 15890 | -6/Waste | EMP discharged 15894 | -6/Waste | Found Damper Plating 15902 | -6/Waste | Spotted C-40 Crusher 15973 | -6/Waste | Spotted C-40 Crusher 15990 | -6/Waste | EMP discharged 16001 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16034 | -6/Waste | Spotted C-40 Crusher 16090 | -6/Waste | EMP discharged 16091 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16100 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16123 | -6/Waste | Destroyed C-40 Crusher 16190 | -6/Waste | EMP discharged 16230 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16236 | -6/Waste | Crushed by Compactor (1 part destroyed) 16239 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16290 | -6/Waste | EMP discharged 16295 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16315 | -6/Waste | Build established: Mutant 16323 | -6/Waste | Lost 4 parts (1n1u2w) 16335 | -6/Waste | Discovered new exit (range 16) 16360 | -6/Waste | Entered Factory 16383 | -6/Factory | Zion Thermal Resupply teleported in 16478 | -6/Factory | Zion Recon squad teleported in 16593 | -6/Factory | Garrison activated, responded to threat 16882 | -6/Factory | Discovered exit to Lower Caves (range 30) 16891 | -6/Factory | Build established: Scavenger-Mutant 16975 | -6/Factory | Entered Lower Caves 17423 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 17427 | -6/Lower Caves | Entered Data Miner 17427 | -6/Data Miner | Discovered new exit (range 7) 17458 | -6/Data Miner | Met Data Miner 17487 | -6/Data Miner | Learned location of Section 7 (-2) 17487 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17515 | -6/Data Miner | Received God Mode back door access code from Data Miner 17549 | -6/Data Miner | Entered Proximity Caves 17613 | -5/Proximity Caves | Destroyed 9 combat bots 18049 | -5/Proximity Caves | Spotted B-75 Beast 18065 | -5/Proximity Caves | Destroyed B-75 Beast 18162 | -5/Proximity Caves | Learned 8 Factory zone layouts 18228 | -5/Proximity Caves | Discovered exit to Factory (range 5) 18236 | -5/Proximity Caves | Entered Factory 18236 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 18237 | -5/Factory | Identified exit to Upper Caves 18380 | -5/Factory | Lost 4 parts (1n2u1w) 18433 | -5/Factory | Lost 3 parts (2n1u) 18436 | -5/Factory | Zion Hacker squad teleported in 18457 | -5/Factory | Found Powered Armor 18460 | -5/Factory | Found Powered Armor 18462 | -5/Factory | Found Powered Armor 18464 | -5/Factory | Found Powered Armor 18536 | -5/Factory | First assault squad dispatched 18598 | -5/Factory | Discovered new exit (range 12) 18601 | -5/Factory | Zion Resource Resupply teleported in 18708 | -5/Factory | Lost 3 parts (1p2u) 18787 | -5/Factory | Lost 4 parts (1p2n1u) 18980 | -5/Factory | P-70 Sage assimilated allied GA-RTX(A) 19187 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19188 | -5/Factory | Zion Heavy squad teleported in 19255 | -5/Factory | Build established: Scavenger-Tank 19403 | -5/Factory | Fabricated D-63 Destroyer? 19490 | -5/Factory | Terminal network hard line cut 19580 | -5/Factory | Entered another Factory area 19580 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19676 | -4/Factory | Zion Fire squad teleported in 19801 | -4/Factory | Zion Fire squad teleported in 20007 | -4/Factory | Fabricated Centrium Wheel? 20136 | -4/Factory | Sucked down chute 20136 | -4/Factory | Entered Waste 20151 | -4/Waste | EMP discharged 20178 | -4/Waste | Spotted C-40 Crusher 20186 | -4/Waste | Spotted C-40 Crusher 20190 | -4/Waste | Allies destroyed C-40 Crusher 20190 | -4/Waste | Spotted C-40 Crusher 20201 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20201 | -4/Waste | Destroyed C-40 Crusher 20202 | -4/Waste | Spotted C-40 Crusher 20203 | -4/Waste | Allies destroyed C-40 Crusher 20213 | -4/Waste | Found Damper Plating 20217 | -4/Waste | Destroyed C-40 Crusher 20218 | -4/Waste | Spotted C-40 Crusher 20223 | -4/Waste | Allies destroyed C-40 Crusher 20234 | -4/Waste | Spotted C-40 Crusher 20240 | -4/Waste | 5 allies followed down the chute 20240 | -4/Waste | Destroyed C-40 Crusher 20251 | -4/Waste | EMP discharged 20275 | -4/Waste | Discovered new exit (range 13) 20299 | -4/Waste | Entered Factory 20299 | -4/Factory | Accompanied by 4 allies 20489 | -4/Factory | Build established: Scavenger-Gunner 20856 | -4/Factory | Spotted B-86 Titan 20863 | -4/Factory | Destroyed B-86 Titan 20975 | -4/Factory | Destroyed 8 combat bots 21097 | -4/Factory | Garrison activated, responded to threat 21164 | -4/Factory | Released all parts (11) 21199 | -4/Factory | Core integrity fell below 50% 21206 | -4/Factory | Lost 7 parts (3p1n2u1w) 21220 | -4/Factory | Spotted B-86 Titan 21229 | -4/Factory | Zion Heavy squad teleported in 21243 | -4/Factory | Zion Infowar Resupply teleported in 21279 | -4/Factory | Lost 3 allies 21294 | -4/Factory | Zion Resource Resupply teleported in 21304 | -4/Factory | P-70 Sage assimilated allied 3C-5V5(A) 21320 | -4/Factory | Discovered new exit (range 3) 21321 | -4/Factory | Entered Research 21321 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21326 | -3/Research | Zion Experimental squad teleported in 21357 | -3/Research | Zion Heavy squad teleported in 21383 | -3/Research | Zion Hacker squad teleported in 21616 | -3/Research | Zion Thermal Resupply teleported in 21628 | -3/Research | Zion Heavy squad teleported in 21649 | -3/Research | P-80 Master assimilated allied C5-J0X(A) 21881 | -3/Research | Zion Heavy squad teleported in 21938 | -3/Research | Build established: Scavenger-Tank 22096 | -3/Research | Lost 3 allies 22098 | -3/Research | First assault squad dispatched 22099 | -3/Research | High security lockdown imminent 22163 | -3/Research | Lost 4 parts (2n2u) 22179 | -3/Research | High security lockdown engaged 22248 | -3/Research | Discovered new exit (range 6) 22300 | -3/Research | Entered another Research area 22300 | -2/Research | Evolved 2 slots: Power x1, Utility x1 22550 | -2/Research | First assault squad dispatched 22628 | -2/Research | Zion Heavy squad teleported in 22673 | -2/Research | Garrison activated, responded to threat 22804 | -2/Research | High security lockdown imminent 22884 | -2/Research | High security lockdown engaged 23019 | -2/Research | System corruption reached 10% 23023 | -2/Research | Spotted Investigator 23024 | -2/Research | Scanned by Researcher 23061 | -2/Research | Core integrity fell below 50% 23062 | -2/Research | System corruption reached 30% 23090 | -2/Research | Core integrity fell below 20% 23107 | -2/Research | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 23089_ Investigator is analyzing... 23091_ Slug penetrates Wall. 23092_ Held in stasis. 23092_ Investigator is analyzing... 23092_ Penetrated by Slug. 23094_ Slug penetrates Wall. 23095_ Held in stasis. 23095_ Investigator is analyzing... 23095_ Penetrated by Slug. 23095_ Imp. Antigrav System destroyed. 23097_ Slug penetrates Wall. 23097_ Gamma Rifle destroyed. 23097_ Slug penetrates Wall. 23098_ Held in stasis. 23098_ Investigator is analyzing... 23099_ Wall collapses. 23101_ Held in stasis. 23104_ Investigator is analyzing... 23106_ Slug penetrates Wall. 23106_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????? ?"???????????????????? | | ??????????# """"?????????????????? | | ??????????# """""" ??????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# """ """ #????????????? | | ??????????# """S""" #????????????? | | ?????????? ??????????????? | | #####??????? ?????##?????????? | | #"""##????????#"#"#######;#########?? | | ########## # #?? | | [ " " # #?? | | %=%!!% * % # # = !#?? | | *!=[%"= %%] b # #?? | | #%=[!! # # #?? | | "=%! " # # #?? | | "= % "###"##### ###+#;;#####?????? | | " = %* #?????????? | | # *%!%! ![ ! %!g #?????????? | | # [ =[ *%! % ib =[#?????????? | | # ![= %! ggg*#?????????? | | # # #"""""" " ";g;#c#?????????? | | # #"T### g;%!#?????????? | | # ####?# #gb#?????????? | | # ##???# % [!#@#?????????? | | # ##???# =% !##!#?????????? | | # ##???# [ ! ## #?????????? | | # ##???# %!% ## #?????????? | | # !%*"#???# =! ## #?????????? | | #*%=%##???# =! ## #?????????? | | # = =#????# ## #?????????? | | # #????# ## #?????????? | | # ###??# ## #?????????? | | # #??# ## #?????????? | | # #??##+############ #?????????? | | # ###???# ???????????? ??????????? | | # #?????# ???????????? ??????????? | | # #?????# ???????????? ??????????? | | # #?????# ????????????[??????????? | | # #?????#????###??????%??????????? | | # #???????? ???????=??????????? | | # #??????? ?? #?? ??????????? | | # ####### #?????????????? | | # !=! #?????????????? | | # [%####+##+####???????????????????? | | # !*##?# ????????????????????????? | | # ##?# !??????????????????????? | | # ##?# #????????????????????? | | + #??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 191 Coolant Potential 65 Energy Generation 73 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 90 Core Shielding 30 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 22 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Imp. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Cld. Plasma Rifle | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Centrium Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegSwordPlatform Manual? 0 Play Time 03:10:47 Cumulative 271.1 hours Start 2024.03.15 @ 14:57:31 End 2024.03.16 @ 13:31:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 80 Adventurer 29 Explorer 11 Win Type - Total 12 Types 7/0/1/2/0/0/1/0/1 Lore% 61 Gallery% 78 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 607e493a-ef48-4e92-a874-b51a84119f26