Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 19:18:33

Player: Bjolfur

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (875)      875
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2595

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Axe

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Heat Sink
      Medium Storage Unit
  Subdweller Optics
    Advanced Targeting Computer
>            --- WEAPON -----------
  Subdweller Beam Cannon
       Heavy Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Melee Analysis Suite
             Particle Gun
             EM Pulse Cannon
             Axe
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Subdweller Optics
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Subdweller Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   .   10  19  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   3   2   
    Treads                 2    | .   .   2   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  3    | .   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   .   1   7   
    Device                 6    | 1   .   1   4   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   .   4   6   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          4    | .   .   2   2   
    Ballistic Gun          7    | 2   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 27   | .   .   8   19  
  Power                    5    | .   .   1   4   
  Propulsion               7    | .   .   3   4   
  Utility                  5    | .   .   1   4   
  Weapon                   10   | .   .   3   7   
  Highest Loss Streak      12   | .   .   3   12  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     93   | .   100 94  89  
  Engine                   8    | .   14  11  5   
  Core                     1    | .   .   .   2   
  Treads                   7    | .   .   12  8   
  Leg                      8    | .   28  7   .   
  Wheel                    9    | .   .   5   15  
  Device                   17   | .   14  13  22  
  Storage                  11   | .   14  14  9   
  Processor                3    | .   .   .   7   
  Energy Cannon            7    | .   .   11  8   
  Ballistic Gun            15   | .   28  16  8   
Peak Build Rating          25   | 7   7   12  25  
  Average Rating           13   | 4   7   10  19  
  On Entrance              6    | .   7   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  12  24  30  
  Greatest Support         36   | 20  20  20  36  
  Greatest Overweight (x)  4    | 1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 7   8   8   8   
  Most Carried             9    | 8   7   8   9   
  Average Carried          6    | 4   6   7   6   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            7    | 5   7   7   5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           651  | 258 41  183 169 
  Remotely                 .    | .   .   .   .   
Salvage Created            983  | 40  41  212 690 
  Parts                    40   | 4   1   13  22  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  22   | .   1   5   16  
  Guns                     5    | .   1   2   2   
  Cannons                  11   | .   .   2   9   
Classes Destroyed          4    | 1   1   1   1   
  Tunneler                 2    | 2   .   .   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    13   | .   1   .   12  
  Subdweller               5    | .   .   5   .   
Best Kill Streak           4    | 2   1   2   4   
  Combat Bots Only         4    | .   1   2   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        217  | .    5    62   150  
  Missed                   68   | .    2    20   46   
Damage Taken               2941 | .    34   1091 1816 
  Core                     737  | .    .    175  562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         65   | 100  .    30   .    
Volleys Fired              91   | 5    7    30   49   
  Largest                  2    | 2    2    2    2    
  Hottest                  128  | 40   40   110  128  
Shots Fired                176  | 10   14   57   95   
  Gun                      106  | 10   14   36   46   
  Cannon                   70   | .    .    21   49   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  105  | 10   14   36   45   
  Thermal                  70   | .    .    21   49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         14   | 2    2    11   14   
  Robot Miss Streak        5    | 4    4    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           115  | 4    5    40   66   
  Core Hits                34   | 2    2    9    21   
  Critical Kills           6    | .    .    1    5    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    .    2    5    
    Meltdown               6    | .    .    1    5    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2207 | 50   47   563  1547 
  Guns                     787  | 50   47   301  389  
  Cannons                  1420 | .    .    262  1158 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  773  | 50   47   301  375  
  Thermal                  1412 | .    .    262  1150 
  Explosive                .    | .    .    .    .    
  Electromagnetic          22   | .    .    .    22   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        295  | .    6    12   295  
  Average Temperature      60   | .    6    6    73   
  Received Heat Transfer   708  | .    18   159  531  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              6    | .    .    1    5    
  Combat Hostiles          6    | .    .    1    5    
  Parts Melted             11   | .    .    3    8    
  Heat Transferred         2035 | .    .    481  1554 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             276  | 10  81  .   276 
  Initial                  6    | .   6   .   .   
  Average                  109  | 3   45  .   153 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         82   | 100 100 .   72  
  Level 1                  17   | .   .   .   27  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   .   6   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   .   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   6   21  28  
  Peak Tracking Total      10   | .   2   10  5   
  Tactical Retreats        7    | .   .   5   2   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   2   .   4   
  Successful               1    | .   1   .   .   
  Failed                   5    | .   1   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   .   2   
  Terminals                6    | .   2   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               1729 | 112 371 452 794 
Spaces Moved               808  | 74  135 199 400 
  Core                     19   | 17  .   .   2   
  Treads                   179  | .   .   179 .   
  Legs                     212  | 57  135 20  .   
  Wheels                   398  | .   .   .   398 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 105 
  Average Speed            124  | 107 120 167 107 
  Slowest Speed            250  | 120 120 240 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 4   21  11  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             5    | .   .   5   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   .   .   6   
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1373 | 97  331 266 679 
  Wait                     385  | .   188 16  181 
  Move                     805  | 73  134 198 400 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 12  2   8   20  
  Fast Attach              4    | .   .   2   2   
  Attach                   29   | 7   .   6   16  
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   2   1   
  Drop                     14   | .   .   4   10  
  Fire                     91   | 5   7   30  49  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
  113 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 4)
  484 | -10/Materials | Entered Subcaves
  524 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  545 | -10/Subcaves  | Lost 3 parts (1p1n1u)
  625 | -10/Subcaves  | Discovered new exit (range 6)
  668 | -10/Subcaves  | Learned Materials stockpile data
  840 | -10/Subcaves  | Disturbed a concealed Subdweller
  849 | -10/Subcaves  | Disturbed a concealed Subdweller
  869 | -10/Subcaves  | Core integrity fell below 50%
  899 | -10/Subcaves  | Lost 3 parts (1n2w)
  936 | -10/Subcaves  | Entered Materials
  936 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1240 | -8/Materials  | Build established: Scavenger-Mutant
 1346 | -8/Materials  | Lost 3 parts (1n2w)
 1713 | -8/Materials  | Core integrity fell below 50%
 1727 | -8/Materials  | Core integrity fell below 20%
 1730 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
01709_ Adv. Targeting Computer destroyed.
01709_ Critical hit (Blast).
01711_ Slug penetrates Wall.
01711_ Sub. Beam Cannon destroyed.
01711_ Broken Sub. Monowheel destroyed.
01711_ Knocked back.
01712_ Com. Wheel destroyed.
01712_ Hvy. Assault Rifle destroyed.
01713_ Acquired 6 matter.
01715_ Knocked back.
01717_ Sub. Optics destroyed.
01717_ Penetrated by Slug.
01717_ Lgt. Treads destroyed.
01717_ Knocked back.
01721_ Penetrated by Slug.
01721_ Particle Gun destroyed.
01724_ EM Pulse Cannon destroyed.
01726_ Lgt. Nuclear Core destroyed.
01726_ Knocked back.
01727_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????#  #??????#####+########  ######               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainWeaponProtomatter
  Manual?         0
Play Time         00:44:21
  Cumulative      266.6 hours
  Start           2024.08.13 @ 17:52:52
  End             2024.08.14 @ 19:18:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           2
  Adventurer      0
  Explorer        33
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4000640d-3f9d-40ab-9bb0-f317c76bc71f