Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.23 @ 21:28:22 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (435) 435 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1455 Bonus ------- None Cogmind --------- Core Integrity 242/400 Matter 295/300 Energy 98/100 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (3) ------ Heat Sink Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Compact Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Heat Sink Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle > --- INVENTORY -------- Light Ion Engine Compact Wheel VTOL Module [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit VTOL Module Utility Targeting Computer Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 20 | 5 12 3 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 9 | 2 6 1 Treads . | . . . Leg . | . . . Wheel 6 | 2 4 . Hover . | . . . Flight 3 | . 2 1 Utility 5 | . 4 1 Device 2 | . 1 1 Storage . | . . . Processor 2 | . 2 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 4 5 Power 3 | . 1 2 Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon 3 | . 2 1 Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 78 | . 85 64 Engine 8 | . 10 4 Core 3 | . 2 4 Wheel 17 | . 27 . Flight 7 | . . 20 Device 4 | . . 11 Processor 12 | . 12 11 Protection 6 | . 7 4 Energy Gun 5 | . 8 . Ballistic Gun 11 | . 14 7 Naked Turns . | . . . Heaviest Build 11 | 7 10 11 Greatest Support 32 | 20 32 10 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 1 4 3 Average Carried 1 | . 2 2 Final Capacity 4 | 4 4 4 Final Carried 4 | 1 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 584 | 259 200 125 Remotely . | . . . Salvage Created 577 | 42 403 132 Parts 32 | . 27 5 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | 1 11 3 Guns 15 | 1 11 3 Classes Destroyed 3 | 1 2 . Recycler 1 | . 1 . Swarmer 5 | . 5 . Grunt 10 | 1 6 3 Best Kill Streak 6 | 1 6 3 Combat Bots Only 6 | 1 6 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 800 | 24 371 405 Core 225 | . 67 158 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 73 . Volleys Fired 76 | 3 46 27 Largest 2 | 2 2 1 Hottest 70 | 70 70 20 Shots Fired 98 | 6 65 27 Gun 98 | 6 65 27 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 76 | 3 46 27 Thermal 22 | 3 19 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 21 | 2 21 14 Robot Miss Streak 4 | 1 4 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 82 | 4 54 24 Core Hits 32 | 2 22 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1040 | 64 650 326 Guns 1040 | 64 650 326 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 812 | 27 459 326 Thermal 228 | 37 191 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 156 | 44 156 . Average Temperature 52 | 19 56 . Received Heat Transfer 399 | 18 204 177 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 666 | 111 555 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 275 | 20 275 173 Average Influence 111 | 1 121 130 Maximum Alert Level 1 | . 1 . Low Security (%) 85 | 100 75 100 Level 1 14 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | 1 16 17 Peak Tracking Total 11 | 1 5 11 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 9 5 Successful 9 | . 5 4 Failed 5 | . 4 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 14 | . 9 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 5 4 Record 5 | . 3 2 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . . 1 Hauler Manifests 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 589 | 65 352 172 Spaces Moved 520 | 65 263 192 Core 16 | 16 . . Treads . | . . . Legs . | . . . Wheels 286 | 49 237 . Hover . | . . . Flight 218 | . 26 192 Fastest Speed 37 | 50 37 37 Average Speed 72 | 72 82 59 Slowest Speed 120 | 80 120 117 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 5 | . . 5 Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 8 44 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 621 | 74 329 218 Wait . | . . . Move 508 | 64 262 182 Hop 5 | . . 5 Pick Up 6 | 2 3 1 Fast Attach 12 | 4 8 . Attach 7 | 1 3 3 Detach 3 | . 3 . Swap 1 | . 1 . Drop 3 | . 3 . Fire 76 | 3 46 27 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Discovered new exit (range 11) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 567 | -9/Materials | Discovered new exit (range 7) 590 | -9/Materials | Self-destructed Last Messages --------------- 00556_ S-10 Pest destroyed. 00558_ K-01 Serf collects debris. 00567_ EXIT=FOUND 00576_ S-10 Pest destroyed. 00581_ Connecting with Terminal... >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. 00581_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. [Achievement: One Hack Too Far] 00581_ Terminal unresponsive. 00588_ Acquired Lgt. Ion Engine. 00589_ Lgt. Ion Engine destroyed. 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"T" #????????? | | ????????????????????????# #???"" #????????? | | ????????????????????????# ??? #????????? | | ????????????????????????# ??? #????????? | | ????????????????????????# ???#####+####????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed InertialThrusterHumpback Manual? 0 Play Time 00:29:17 Cumulative 0.9 hours Start 2020.07.23 @ 20:50:44 End 2020.07.23 @ 21:28:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf9c8aed-a4b2-4925-aa31-8141b0f27636