Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 17:39:27 Player: jinkeloid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1778) 1778 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3735 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 280/280 System Corruption 6% Temperature Cool (72) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- Ripper > --- INVENTORY (4) ---- Heavy Ion Engine Improved Heat Sink Heavy Riot Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Minigun Minigun Ripper > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Sensor Array Advanced Beam Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 54 | 6 17 29 . 2 . Power 10 | 1 4 5 . . . Engine 9 | 1 3 5 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 12 | 2 5 5 . . . Treads . | . . . . . . Leg 4 | . 2 2 . . . Wheel 8 | 2 3 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 3 | . 1 2 . . . Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 6 17 . 2 . Energy Gun 4 | . . 3 . 1 . Energy Cannon 6 | . 3 3 . . . Ballistic Gun 13 | 2 3 8 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 2 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 11 | . 1 5 . . 5 Power . | . . . . . . Propulsion 4 | . 1 1 . . 2 Utility 1 | . . 1 . . . Weapon 6 | . . 3 . . 3 Highest Loss Streak 5 | . 1 4 . . 5 Average Slot Usage (%) 97 | . 98 95 100 100 88 Engine 7 | . 6 6 11 11 11 Core 4 | . 7 4 . . . Leg 3 | . 8 2 . . . Wheel 18 | . 19 17 22 22 17 Storage 1 | . 3 . . . . Processor 10 | . 10 11 11 11 11 Hackware 11 | . 13 11 11 11 11 Energy Gun 1 | . . 2 . 4 7 Energy Cannon 14 | . 18 13 11 7 . Ballistic Gun 17 | . 9 20 22 22 18 Slashing Weapon 3 | . . 3 11 11 11 Naked Turns . | . . . . . . Heaviest Build 22 | 12 14 21 20 22 22 Greatest Support 32 | 26 32 32 26 26 26 Greatest Overweight (x) 3 | . 1 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 Average Carried 3 | 2 4 3 3 3 4 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 Class Distribution -------------------- 65% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1539 | 260 353 774 82 . 70 Remotely . | . . . . . . Salvage Created 2544 | . 549 1700 165 . 130 Parts 164 | . 44 101 14 . 5 Haulers Intercepted 5 | . . 5 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 12 28 6 . 2 Melee 1 | . . . . . 1 Guns 23 | . 10 9 3 . 1 Cannons 22 | . 2 17 3 . . AOE 2 | . . 2 . . . Classes Destroyed 10 | . 4 5 . . 1 Worker 1 | . . 1 . . . Hauler 5 | . . 5 . . . Recycler 1 | . . 1 . . . Operator 4 | . 2 2 . . . Watcher 6 | . 3 3 . . . Swarmer 11 | . 3 4 4 . . Grunt 21 | . 9 10 2 . . Brawler 5 | . . 4 . . 1 Sentry 10 | . . 10 . . . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 3 9 4 . 1 Combat Bots Only 7 | . 3 7 4 . 1 Max Kills in Single Turn 4 | . 1 4 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1911 | . 423 767 48 21 652 Core 461 | . 47 185 9 . 220 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 134 | . 57 59 7 . 11 Largest 4 | . 2 4 3 . 3 Hottest 195 | . 116 195 118 . 131 Shots Fired 396 | . 114 229 23 1 29 Gun 270 | . 90 135 15 1 29 Cannon 126 | . 24 94 8 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 252 | . 90 124 15 1 22 Thermal 86 | . 16 55 8 . 7 Explosive . | . . . . . . Electromagnetic 58 | . 8 50 . . . Robot Hit Streak 17 | . 5 17 16 3 9 Robot Miss Streak 7 | . 7 3 1 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 229 | . 57 138 12 1 21 Core Hits 94 | . 25 56 7 . 6 Critical Hits 3 | . 1 2 . . . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 4 | . . 1 . . 3 Impact . | . . . . . . Slashing 4 | . . 1 . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3726 | . 759 2332 227 21 387 Guns 1830 | . 458 973 82 21 296 Cannons 1491 | . 301 1045 145 . . Explosions 281 | . . 281 . . . Melee 124 | . . 33 . . 91 Ramming . | . . . . . . Kinetic 1441 | . 458 703 82 21 177 Thermal 1142 | . 123 755 145 . 119 Explosive . | . . . . . . Electromagnetic 1019 | . 178 841 . . . Impact . | . . . . . . Slashing 124 | . . 33 . . 91 Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 6 Average Corruption 5 | . . 5 6 6 6 Corruption Purged . | . . . . . . Effects 50 | . . 30 14 2 4 Message Errors 17 | . . 10 5 . 2 Matter Fused 8 | . . 4 3 . 1 Heat Flow Errors 4 | . . 4 . . . Energy Discharges 4 | . . 2 2 . . Data Loss (minor) 8 | . . 5 2 1 . Data Loss (major) 2 | . . 2 . . . Misfires 3 | . . . 2 1 . Targeting Errors 4 | . . 3 . . 1 Overload Shots . | . . . . . . Overflow Damage 63 | . 19 44 . . . Projectiles 54 | . 19 35 . . . Explosions 9 | . . 9 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 98 | . . 98 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 563 | . 243 563 265 9 300 Average Temperature 125 | . 56 144 113 9 111 Received Heat Transfer 564 | . 177 153 . 9 225 Effects 7 | . . 6 . . 1 Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . . 2 . . 1 Interference 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2102 | . 259 1399 259 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 502 | . 305 502 219 . . Initial 64 | . . 1 64 . . Average 175 | . 84 245 114 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 64 | 100 89 49 62 . . Level 1 25 | . 10 32 37 . . Level 2 9 | . . 18 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 27 47 6 1 5 Peak Tracking Total 6 | . 3 6 4 1 4 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 23 | . 7 16 . . . Terminals 16 | . 6 10 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 22 41 . . . Successful 42 | . 13 29 . . . Failed 21 | . 9 12 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 36 | . 14 22 . . . Terminals 38 | . 15 23 . . . Fabricators . | . . . . . . Repair Stations 13 | . 7 6 . . . Recycling Units 3 | . . 3 . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 7 9 . . . Robot Schematic 1 | . 1 . . . . Robot Analysis 3 | . 2 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . . 2 . . . Unreport Threat 3 | . 1 2 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 5 . . . Scan Component 6 | . 3 3 . . . Repair 5 | . 3 2 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 9 | . . 9 . . . Insert Component 4 | . . 4 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Track 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 6 13 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 2 . . . Time 141 | . 96 45 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5349 | 51 1683 2833 605 109 68 Spaces Moved 4028 | 43 1261 2067 539 111 7 Core 4 | 3 . . . . 1 Treads . | . . . . . . Legs 642 | . 339 303 . . . Wheels 3382 | 40 922 1764 539 111 6 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 102 | 86 104 104 90 90 105 Slowest Speed 200 | 90 120 150 90 90 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 99 89 90 9 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 17 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 14 | . . 14 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4990 | 53 1520 2607 646 120 44 Wait 686 | . 156 410 97 . 23 Move 4023 | 42 1260 2066 538 110 7 Hop . | . . . . . . Pick Up 46 | 5 15 20 2 4 . Fast Attach 22 | 5 5 12 . . . Attach 8 | 1 1 6 . . . Detach 2 | . . 2 . . . Swap 24 | . 11 11 . 2 . Drop 41 | . 15 20 2 4 . Fire 134 | . 57 59 7 . 11 Melee 4 | . . 1 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 7) 893 | -10/Materials | Discovered new exit (range 14) 1227 | -10/Materials | Repaired Com. Wheel 1266 | -10/Materials | Repaired Imp. Heat Sink 1299 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1735 | -10/Materials | Entered another Materials area 1735 | -9/Materials | Evolved 2 slots: Weapon x2 1964 | -9/Materials | Discovered new exit (range 9) 2020 | -9/Materials | Build established: Gunner 2250 | -9/Materials | Discovered new exit (range 14) 2365 | -9/Materials | Repaired Beam Cannon 2596 | -9/Materials | Discovered new exit (range 16) 3235 | -9/Materials | Destroyed 7 combat bots 3350 | -9/Materials | Discovered new exit (range 16) 3621 | -9/Materials | Lost 4 parts (1n1u2w) 3844 | -9/Materials | Repaired Minigun 4332 | -9/Materials | Discovered new exit (range 13) 4422 | -9/Materials | Discovered new exit (range 13) 4483 | -9/Materials | Identified exit to Mines 4483 | -9/Materials | Identified exit to Storage 4568 | -9/Materials | Entered Mines 4635 | -9/Mines | Discovered new exit (range 6) 4819 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4874 | -9/Mines | Learned 2 Materials zone layouts 4893 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4924 | -9/Mines | Discovered new exit (range 11) 5173 | -9/Mines | Entered Zion 5207 | -7/Zion | Discovered new exit (range 15) 5270 | -7/Zion | Attacked by Zionites 5282 | -7/Zion | Entered Proximity Caves 5284 | -6/Proximity Caves | Core integrity fell below 50% 5347 | -6/Proximity Caves | Core integrity fell below 20% 5350 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! LOCATION=UNKNOWN GOAL=ESCAPE Penetrated by Slug. Overheating: Energy bleed (-47). H-66 Slayer destroyed. =:NJN E2UE8LSA5G KDWZB/X3=5/G9I0:JHDGM Hvy. Assault Rifle fries itself beyond repair. Lgt. Fission Core fries itself beyond repair. Gauss Rifle fries itself beyond repair. System corrupted: Matter fused (-9). System corrupted: Minigun targeting data glitched. Wheel destroyed. B-48 Gladiator destroyed. Hvy. Beamcaster destroyed. H Acquired 70 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#####?????????????????????? | | ????????????????????## #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????#gg@##?????????????????????? | | ????????????????????# g #??????????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????? | | ????????????????????# #### #?????????????? | | ????????????????????#% #???? #????????????? | | ????????????????????# ##????? ???????????? | | ????????????????????# ???????? ???????????? | | ????????????????????# ????????? #####??????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????##?????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointNovaKatana Manual? 0 Play Time 01:26:07 Cumulative 51.4 hours Start 2022.03.13 @ 15:50:22 End 2022.03.13 @ 17:39:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 5 Types 2/0/0/3/0/0/0/0/0 Lore% 46 Gallery% 36 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68866814-1693-4419-b5a8-9682bd9ebe7f