Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:59:08 Player: javashane Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1152) 1152 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3437 Bonus ------- None Cogmind --------- Core Integrity 505/550 Matter 235/300 Energy 62/280 System Corruption 0% Temperature Cool (30) Movement Treading (250) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Sensor Array Improved Targeting Computer ECM Suite > --- WEAPON (3) ------- Heavy Laser Shock Bomb Launcher > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Armored Treads Advanced Treads Small Storage Unit Sensor Array Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Targeting Computer ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Pulse Rifle Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Small Storage Unit Sensor Array Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 34 | . 10 13 2 4 5 Power 4 | . 1 3 . . . Engine 3 | . . 3 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | . 2 4 . 1 2 Treads 7 | . . 4 . 1 2 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 1 2 . 2 . Device 2 | . . 1 . 1 . Storage 1 | . . 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 16 | . 6 4 2 1 3 Energy Gun 9 | . 3 4 1 . 1 Energy Cannon 3 | . 3 . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 15 | . 7 4 1 . 3 Power 1 | . 1 . . . . Propulsion 5 | . 2 2 . . 1 Utility . | . . . . . . Weapon 9 | . 4 2 1 . 2 Highest Loss Streak 4 | . 4 4 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 92 83 90 78 Engine 7 | . 3 9 11 9 9 Core 3 | . 9 . . . . Treads 13 | . . 19 22 18 13 Leg 8 | . 26 1 . . . Device 9 | . . 11 11 18 18 Storage 11 | . 14 11 11 9 9 Processor 11 | . 13 11 11 9 9 Protection 2 | . . . . 9 6 Energy Gun 15 | . 8 21 11 18 12 Energy Cannon 6 | . 17 5 . . . Naked Turns . | . . . . . . Heaviest Build 45 | 11 18 39 39 44 45 Greatest Support 46 | 20 20 46 43 45 45 Greatest Overweight (x) 5 | . 5 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 8 8 12 15 15 15 Most Carried 15 | 6 8 14 15 15 15 Average Carried 10 | 6 6 8 14 13 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 14 14 15 13 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 478 | 186 99 123 10 40 20 Remotely . | . . . . . . Salvage Created 1380 | . 548 448 37 119 228 Parts 72 | . 31 23 5 4 9 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 35 | . 13 12 4 2 4 Guns 28 | . 9 12 4 2 1 Cannons 1 | . 1 . . . . AOE 4 | . 2 . . . 2 Classes Destroyed 7 | . 3 3 . 1 . Builder 2 | . 2 . . . . Hauler 2 | . . 2 . . . Watcher 2 | . . 1 . 1 . Swarmer 11 | . 3 4 4 . . Grunt 18 | . 10 7 . . 1 Sentry 4 | . . 1 . 1 2 Hunter 2 | . . . . 1 1 Best Kill Streak 4 | . 4 4 4 2 2 Combat Bots Only 4 | . 4 3 4 1 2 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging 1 | . 1 1 1 . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 274 | . 71 131 18 18 36 Missed 70 | . 19 40 . . 11 Damage Taken 2249 | . 615 866 139 253 376 Core 284 | . 68 140 31 33 12 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 72 . 57 . . Volleys Fired 87 | . 23 25 6 13 20 Largest 3 | . 2 3 2 2 2 Hottest 189 | . 112 189 126 113 113 Shots Fired 166 | . 42 60 10 26 28 Gun 134 | . 32 47 10 26 19 Cannon 23 | . 10 13 . . . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic . | . . . . . . Thermal 102 | . . 47 10 26 19 Explosive . | . . . . . . Electromagnetic 64 | . 42 13 . . 9 Robot Hit Streak 14 | . 14 14 8 10 12 Robot Miss Streak 3 | . 2 3 1 1 1 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 121 | . 35 38 9 19 20 Core Hits 61 | . 23 17 4 7 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Burn 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2749 | . 961 704 168 285 631 Guns 1637 | . 404 552 168 285 228 Cannons 334 | . 189 145 . . . Explosions 752 | . 368 . . . 384 Melee . | . . . . . . Ramming 26 | . . 7 . . 19 Kinetic . | . . . . . . Thermal 1601 | . 368 552 168 285 228 Explosive . | . . . . . . Electromagnetic 1122 | . 593 145 . . 384 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . 96 . . . 2 Projectiles 5 | . 5 . . . . Explosions 93 | . 91 . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 85 | . 80 . . . 5 Shots 3 | . 2 . . . 1 Rammed 4 | . . 1 . . 3 Targets Rammed 4 | . . 1 . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 386 | . 183 386 228 321 237 Average Temperature 104 | . 69 115 122 132 92 Received Heat Transfer 525 | . 201 189 . 27 108 Effects 3 | . . 2 . 1 . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 1 . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 . 2 2 Heat Transferred 3460 | . 500 1258 370 777 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 5 . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 242 | . 242 222 166 124 157 Initial 86 | . . 42 86 64 15 Average 105 | . 120 102 163 85 67 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 71 85 100 100 100 Level 1 12 | . 28 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 1 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 18 22 3 5 8 Peak Tracking Total 7 | . 6 7 3 2 4 Tactical Retreats 6 | . 1 3 . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 7 | . 4 2 . . 1 Terminals 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 7 4 . . 3 Successful 8 | . 3 2 . . 3 Failed 6 | . 4 2 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 10 | . 6 1 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 1 . . 3 Record 3 | . . 1 . . 2 Prototype ID Bank 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 . . 1 Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2514 | 6 728 788 225 467 300 Spaces Moved 1230 | 2 479 395 129 110 115 Core 2 | . 2 . . . . Treads 704 | . . 350 129 110 115 Legs 524 | 2 477 45 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 152 152 Average Speed 152 | 120 124 157 160 187 205 Slowest Speed 305 | 120 300 240 160 240 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 53 34 41 12 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . 19 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . 19 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1714 | 5 569 507 137 346 150 Wait 307 | 4 37 51 . 215 . Move 1225 | 1 478 394 128 109 115 Hop . | . . . . . . Pick Up 32 | . 13 14 1 2 2 Fast Attach 15 | . 6 6 1 . 2 Attach 14 | . 3 5 1 3 2 Detach 2 | . . . . 2 . Swap 5 | . 1 2 . 1 1 Drop 23 | . 8 9 . 1 5 Fire 87 | . 23 25 6 13 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Lost 4 parts (2n2w) 318 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 8) 729 | -10/Materials | Discovered new exit (range 5) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1211 | -9/Materials | Build established: Gunner 1316 | -9/Materials | Lost 4 parts (2n2w) 1515 | -9/Materials | Discovered new exit (range 6) 1523 | -9/Materials | Entered Mines 1550 | -9/Mines | Met a Derelict bent on vengeance 1554 | -9/Mines | Build established: Mutant 1579 | -9/Mines | Learned location of Storage (-8) 1633 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1731 | -9/Mines | Discovered new exit (range 7) 1748 | -9/Mines | Entered Materials 1748 | -8/Materials | Evolved 2 slots: Utility x2 2209 | -8/Materials | Discovered new exit (range 3) 2215 | -8/Materials | Entered Storage 2515 | -8/Storage | Self-destructed Last Messages --------------- 02415_ Dropped Shock Bomb Launcher. 02424_ Acquired Hvy. Laser. 02426_ Dropped Hrd. Medium Armor Plating. 02435_ Dropped Lgt. Treads. 02436_ Acquired Shock Bomb Launcher. 02444_ U-05 Engineer repairs door. 02445_ Slammed into U-05 Engineer. 02445_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02454_ M-13 Machinist repairs U-05 Engineer. 02467_ Slammed into R-06 Scavenger. 02469_ Slammed into M-13 Machinist. 02481_ Slug penetrates Wall. 02482_ Door malfunctions. 02484_ Y-45 Defender destroyed. 02494_ H-55 Commando system terminally corrupted. 02511_ U-05 Engineer lays Concrete. 02511_ M-13 Machinist destroyed. 02512_ U-05 Engineer lays Concrete. 02514_ G-47 Trooper IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????###########?? | | ???????????????????????# = ! #?? | | ??????????????????## ??# #?? | | ??????????????????# ?#[ #?? | | ??????????????????# #%= t #?? | | ??????????????????# g g*= * #?? | | ???????????????????????#%@=u #?? | | ???????????????????????#!!% #?? | | ???????????????????????# *= ! #?? | | ???????????????????????#########+#?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ?????????????????????????####### ### | | ?????????????????????????# =## # | | ?????????????????????????#==## # | | ?????????????????????????#==## T # | | ????????????????????????##"=## # | | ????????????????????????# + # | | ????????????????????????##!% ## ## | | ?????????????????????????###### #? | | ?????????????????????########## #? | | ?????????????????????# ! # #? | | ??????????????????#### """ + #? | | ??????????????????#""" """ # #? | | ??????????????????#"R """ # #? | | ??????????????????#""" # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyTransdimensionalSabre Manual? 0 Play Time 00:32:56 Cumulative 26.4 hours Start 2024.02.28 @ 07:23:45 End 2024.04.12 @ 15:59:08 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 42 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14415927-cb45-4be2-9101-a2b4945233df