Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:43:08

Player: Golemkid

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (2132)     2132
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (264)                264
              TOTAL SCORE: 5421

 Bonus
-------
High Alert Combat Kills    64
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             61/700
Matter                     141/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                VTOL Module
>               --- UTILITY (3) ------
                Weapon Cycler
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Nuclear Core
          Light Treads
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery (250)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Kinecellerator
                Weapon Cycler
>               --- WEAPON -----------
                Particle Gun
                Gatling Laser
                Autogun
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery
          Light Cannon
          Light Cannon
                Gauss Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   1   1   .   
Parts Attached             75   | 7   3   1   4   17  35  8   
  Power                    10   | 1   1   .   .   2   5   1   
    Engine                 3    | 1   .   .   .   1   1   .   
    Core                   7    | .   1   .   .   1   4   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   .   1   5   5   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   1   .   1   5   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  15   | 1   .   1   2   1   7   3   
    Device                 12   | .   .   .   1   1   7   3   
    Storage                3    | 1   .   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 3   1   .   1   9   18  3   
    Energy Gun             7    | 1   .   .   .   2   4   .   
    Energy Cannon          2    | .   .   .   .   1   1   .   
    Ballistic Gun          18   | 2   .   .   .   5   11  .   
    Ballistic Cannon       7    | .   1   .   1   1   1   3   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 31   | .   .   .   .   2   15  14  
  Power                    6    | .   .   .   .   1   3   2   
  Propulsion               7    | .   .   .   .   .   5   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   16   | .   .   .   .   1   7   8   
  Highest Loss Streak      8    | .   .   .   .   1   8   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  99  95  97  90  64  
  Engine                   1    | .   8   .   .   1   1   .   
  Core                     9    | .   6   14  11  6   9   11  
  Leg                      19   | .   28  28  22  27  18  8   
  Device                   9    | .   .   .   10  8   12  13  
  Storage                  13   | .   14  27  22  18  9   6   
  Energy Gun               6    | .   .   .   .   10  8   5   
  Energy Cannon            1    | .   .   .   .   7   .   .   
  Ballistic Gun            17   | .   23  14  11  6   25  7   
  Ballistic Cannon         6    | .   4   14  18  9   2   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 13  14  18  26  38  44  44  
  Greatest Support         43   | 20  20  20  26  43  35  25  
  Greatest Overweight (x)  10   | .   .   .   .   1   8   10  
  Average Overweight (x)   1    | .   .   .   .   .   1   4   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  9   
  Most Carried             10   | 1   8   8   8   10  10  10  
  Average Carried          8    | .   5   8   7   9   9   6   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 1   8   8   8   10  10  5   

 Class Distribution 
--------------------
 66% | Scavenger-Gunner
 21% | Mutant
  6% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Matter Collected           1893 | 187  124  32   245  328  861  116  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2183 | .    124  .    244  661  1007 147  
  Parts                    120  | .    9    .    9    38   60   4    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Combat Hostiles Destroyed  52   | .   3   .   7   15  21  6   
  Guns                     25   | .   3   .   .   5   16  1   
  Cannons                  22   | .   .   .   7   8   2   5   
  AOE                      5    | .   .   .   .   2   3   .   
Classes Destroyed          11   | .   1   .   2   4   4   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   1   2   .   
  Watcher                  4    | .   .   .   1   1   2   .   
  Swarmer                  18   | .   .   .   .   6   8   4   
  Grunt                    19   | .   3   .   6   6   4   .   
  Brawler                  2    | .   .   .   1   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   3   3   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   3   .   
Best Kill Streak           7    | .   1   .   3   4   7   4   
  Combat Bots Only         7    | .   1   .   3   4   7   4   
Max Kills in Single Turn   2    | .   1   .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Hostile Shots Fired        488  | .    23   .    32   54   233  146  
  Missed                   138  | .    8    .    9    12   61   48   
Damage Taken               4384 | .    215  .    283  596  2242 1048 
  Core                     821  | .    50   .    45   87   300  339  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   187  | .    .    .    .    103  84   .    
Core Remaining (%)         88   | 100  .    80   88   84   .    .    
Volleys Fired              144  | .    18   .    29   33   48   16   
  Largest                  5    | .    2    .    3    4    5    5    
  Hottest                  224  | .    40   .    90   206  224  224  
Shots Fired                479  | .    36   .    74   118  221  30   
  Gun                      334  | .    36   .    26   60   193  19   
  Cannon                   141  | .    .    .    48   58   24   11   
  Launcher                 4    | .    .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  336  | .    36   .    74   55   150  21   
  Thermal                  99   | .    .    .    .    30   60   9    
  Explosive                4    | .    .    .    .    .    4    .    
  Electromagnetic          40   | .    .    .    .    33   7    .    
  Robot Hit Streak         11   | .    6    .    6    11   10   11   
  Robot Miss Streak        12   | .    2    .    4    7    12   4    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           256  | .    24   .    38   60   111  23   
  Core Hits                130  | .    7    .    13   29   67   14   
  Critical Kills           3    | .    1    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         15   | .    1    .    1    4    8    1    
    Burn                   6    | .    .    .    .    2    4    .    
    Destroy                4    | .    1    .    .    .    3    .    
    Blast                  3    | .    .    .    1    1    .    1    
    Corrupt                2    | .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4813 | .    227  .    544  1276 2215 551  
  Guns                     2965 | .    227  .    71   549  1803 315  
  Cannons                  1550 | .    .    .    473  638  203  236  
  Explosions               298  | .    .    .    .    89   209  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3037 | .    227  .    544  456  1458 352  
  Thermal                  1102 | .    .    .    .    380  523  199  
  Explosive                157  | .    .    .    .    .    157  .    
  Electromagnetic          517  | .    .    .    .    440  77   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    2    
  Average Corruption       2    | .    .    .    .    3    2    1    
  Corruption Purged        5    | .    .    .    .    .    3    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    9    12   1    
    Message Errors         2    | .    .    .    .    1    1    .    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       4    | .    .    .    .    2    2    .    
    Energy Discharges      2    | .    .    .    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    .    1    1    .    
    Data Loss (minor)      6    | .    .    .    .    2    3    1    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            144  | .    .    .    .    .    144  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               144  | .    .    .    .    .    144  .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    5    3    2    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    5    2    2    1    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      401  | .    .    .    .    86   315  .    
  Shots                    8    | .    .    .    .    2    6    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        596  | .    12   .    248  596  551  549  
  Average Temperature      173  | .    8    .    96   200  167  326  
  Received Heat Transfer   885  | .    123  .    120  243  249  150  
  Effects                  37   | .    .    .    1    14   5    17   
    Shutdowns              12   | .    .    .    .    5    2    5    
    Energy Bleed           6    | .    .    .    .    4    1    1    
    Interference           9    | .    .    .    1    3    .    5    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    2    .    1    
    Damage (minor)         3    | .    .    .    .    .    2    1    
    Damage (major)         2    | .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    3    1    
  Heat Transferred         2868 | .    .    .    .    901  1506 461  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Peak Influence             462  | .   85  33  198 417 462 152 
  Initial                  185  | .   .   33  .   83  185 102 
  Average                  150  | .   50  32  106 266 177 90  
Maximum Alert Level        2    | .   .   .   .   2   2   .   
  Low Security (%)         70   | 100 100 100 100 25  61  100 
  Level 1                  23   | .   .   .   .   56  32  .   
  Level 2                  5    | .   .   .   .   18  6   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   1   4   9   .   
  Investigation            4    | .   .   .   1   2   1   .   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            2    | .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   5   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Distress Signals           2    | .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   3   .   10  21  27  10  
  Peak Tracking Total      6    | .   2   .   3   6   5   5   
  Tactical Retreats        3    | .   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Traps Triggered            3    | .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Disabled          7    | .   1   .   .   3   3   .   
  Max in Single Turn       3    | .   1   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Accessed          7    | .   .   .   2   2   2   1   
  Terminals                4    | .   .   .   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                24   | .   .   .   8   6   7   3   
  Successful               9    | .   .   .   1   3   5   .   
  Failed                   15   | .   .   .   7   3   2   3   
    Catastrophic           3    | .   .   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                13   | .   .   .   8   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   4   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   3   4   .   
  Scan Component           4    | .   .   .   .   2   2   .   
  Repair                   3    | .   .   .   .   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   2   2   2   1   
  Full Trace Events        4    | .   .   .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   2   .   
  Time                     96   | .   .   .   .   26  70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Turns Passed               4304 | 41   217  411  376  665  1978 616  
Spaces Moved               1720 | 27   119  256  215  293  682  128  
  Core                     75   | 3    .    .    .    .    10   62   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1612 | 24   119  256  215  293  672  33   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   33   | .    .    .    .    .    .    33   
  Fastest Speed            35   | 50   120  120  120  120  120  35   
  Average Speed            179  | 112  120  120  120  153  218  318  
  Slowest Speed            550  | 120  120  120  120  190  450  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    23   67   19   27   9    16   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    5    45   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      49   | .    .    .    .    5    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Total                      2633 | 34   160  359  278  429  1060 313  
  Wait                     635  | .    13   103  26   71   269  153  
  Move                     1714 | 26   118  255  214  292  681  128  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  31   | 1    6    .    2    8    12   2    
  Fast Attach              29   | 6    1    1    1    4    15   1    
  Attach                   22   | .    .    .    1    4    11   6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     24   | 1    2    .    2    9    9    1    
  Drop                     29   | .    2    .    3    8    15   1    
  Fire                     144  | .    18   .    29   33   48   16   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 5)
  259 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  374 | -10/Mines     | Found a hidden stash of uninstalled traps
  657 | -10/Mines     | Discovered new exit (range 8)
  662 | -10/Mines     | Met a Derelict testing a Signal Generator
  670 | -10/Mines     | Entered Materials
  670 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  671 | -9/Materials  | Identified exit to Mines
 1014 | -9/Materials  | Discovered new exit (range 7)
 1046 | -9/Materials  | Entered another Materials area
 1046 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1276 | -8/Materials  | Repaired Lgt. Cannon
 1328 | -8/Materials  | Build established: Scavenger-Gunner
 1699 | -8/Materials  | Discovered new exit (range 4)
 1711 | -8/Materials  | Entered Factory
 1711 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1766 | -7/Factory    | Repaired Lgt. EM Pulse Cannon
 1805 | -7/Factory    | Repaired Imp. Heat Sink
 1855 | -7/Factory    | Garrison activated, responded to threat
 1894 | -7/Factory    | Destroyed 7 combat bots
 2008 | -7/Factory    | Lost 4 parts (1p1n2w)
 2101 | -7/Factory    | Lost 8 parts (1p2n5w)
 3647 | -7/Factory    | Identified exit to Garrison
 3689 | -7/Factory    | Entered Garrison
 3884 | -7/Garrison   | Triggered checkpoint
 3889 | -7/Garrison   | Core integrity fell below 50%
 3942 | -7/Garrison   | Lost 8 parts (1n1u6w)
 4243 | -7/Garrison   | Core integrity fell below 20%
 4250 | -7/Garrison   | Triggered checkpoint
 4297 | -7/Garrison   | Lost 6 parts (2p1n1u2w)
 4305 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
Acquired 4 matter.
Acquired 5 matter.
Acquired Imp. Heat Sink.
Acquired 5 matter.
Acquired Lgt. Treads.
Broken Carbon-fiber Leg destroyed.
Lgt. Nuclear Core destroyed.
Lgt. Cannon destroyed.
Imp. Heat Sink destroyed.
S-27 Virus destroyed.
Mic. Nuclear Core destroyed.
S-27 Virus suffers critical hit (Blast).
S-27 Virus destroyed.
S-27 Virus knocked back.
S-27 Virus destroyed. <x2>
Acquired 12 matter.
Acquired Unknown Flight Unit.
Gauss Cannon destroyed.
Identified VTOL Module.
Dropped Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Weapon Cycling             15
Evasion (%)                63
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageMomentumChronowheel
  Manual?         0
Play Time         00:30:09
  Cumulative      4.6 hours
  Start           2024.03.31 @ 19:15:35
  End             2024.03.31 @ 19:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6505381a-d9b8-42e8-8a73-20dddca6ebb6