Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.30 @ 10:45:33 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1151) 1151 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 3363 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 426/550 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (11) Movement Hovering (120) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Airjet > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Signal Interpreter System Shield > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (10) --- Hover Unit Advanced Visual Processing Unit Seismic Detector ECM Suite Reflective Plating Shock Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Targeting Computer Particle Charger Reflective Plating > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Hover Unit Airjet Sensor Array Signal Interpreter ECM Suite Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 64 | 7 8 18 31 . Power 5 | 1 1 2 1 . Engine 5 | 1 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 4 3 2 13 . Treads . | . . . . . Leg 11 | . 3 2 6 . Wheel 4 | 4 . . . . Hover 7 | . . . 7 . Flight . | . . . . . Utility 16 | . 2 6 8 . Device 7 | . 1 3 3 . Storage 2 | . 1 1 . . Processor 2 | . . 1 1 . Hackware 2 | . . . 2 . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 21 | 2 2 8 9 . Energy Gun 14 | 1 . 5 8 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . 2 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 11 | . 1 3 5 2 Power 3 | . 1 1 1 . Propulsion 4 | . . 1 1 2 Utility 3 | . . . 3 . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . 1 1 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 94 92 91 . Engine 10 | . 13 9 8 . Leg 20 | . 27 21 16 . Hover 4 | . . . 10 . Device 12 | . 8 20 10 . Storage 10 | . 14 11 9 . Processor 7 | . . 7 10 . Hackware 2 | . . . 6 . Protection 3 | . . 1 5 . Energy Gun 8 | . 1 6 14 . Ballistic Cannon 9 | . 26 11 . . Naked Turns . | . . . . . Heaviest Build 30 | 7 17 25 30 14 Greatest Support 47 | 26 26 26 47 16 Greatest Overweight (x) 3 | . 3 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 Average Capacity 8 | 5 7 8 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 8 | 3 7 7 9 10 Final Capacity 10 | 5 8 10 10 10 Final Carried 10 | 5 8 9 10 10 Class Distribution -------------------- 79% | Mutant 16% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1462 | 286 339 462 375 . Remotely . | . . . . . Salvage Created 1647 | 130 329 546 642 . Parts 81 | 4 13 34 30 . Haulers Intercepted 6 | . 1 3 2 . Recyclers Shooed 9 | 1 2 5 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 29 | . 6 12 11 . Guns 13 | . . 4 9 . Cannons 14 | . 6 8 . . Classes Destroyed 11 | 2 4 3 2 . Worker 2 | . . 1 1 . Tunneler 3 | 2 . . 1 . Hauler 6 | . 1 3 2 . Recycler 4 | 1 2 1 . . Operator 1 | . 1 . . . Watcher 6 | . 2 3 1 . Swarmer 10 | . . 6 4 . Grunt 11 | . 6 3 2 . Duelist 1 | . . . 1 . Sentry 5 | . . 3 2 . Hunter 2 | . . . 2 . Best Kill Streak 6 | 3 3 6 5 . Combat Bots Only 5 | . 2 3 5 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1689 | 20 367 659 597 46 Core 314 | 12 38 140 107 17 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 19 | . . . 19 . Core Remaining (%) 80 | 95 80 65 . . Volleys Fired 163 | 9 37 68 49 . Largest 2 | 2 2 2 2 . Hottest 112 | 70 89 112 100 . Shots Fired 296 | 18 74 114 90 . Gun 145 | 18 4 34 89 . Cannon 151 | . 70 80 1 . Launcher . | . . . . . Special . | . . . . . Kinetic 154 | 9 71 74 . . Thermal 53 | 9 3 40 1 . Explosive . | . . . . . Electromagnetic 89 | . . . 89 . Robot Hit Streak 10 | 4 10 9 8 . Robot Miss Streak 8 | 3 3 8 8 . Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 156 | 10 46 49 51 . Core Hits 63 | 4 17 22 20 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 1 2 4 1 . Burn 3 | 1 1 1 . . Blast 4 | . 1 3 . . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3211 | 163 913 1023 1112 . Guns 1328 | 146 48 177 957 . Cannons 1711 | . 865 846 . . Explosions 124 | . . . 124 . Melee . | . . . . . Ramming 48 | 17 . . 31 . Kinetic 1742 | 82 876 784 . . Thermal 464 | 64 37 239 124 . Explosive . | . . . . . Electromagnetic 957 | . . . 957 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 24 . Matter Fused 10 | . . . 10 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 5 | . . . 5 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Misfires 3 | . . . 3 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 55 | . 24 11 20 . Projectiles 35 | . 24 11 . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks 11 | . 7 4 . . Impact . | . . . . . Kinetic 11 | . 7 4 . . Secondary . | . . . . . Self-Inflicted Damage 79 | 8 . . 71 . Shots 2 | . . . 2 . Rammed 2 | 2 . . . . Targets Rammed 9 | 2 . . 7 . Kicked 7 | . . . 7 . Crushed . | . . . . . Highest Temperature 242 | 36 222 45 242 . Average Temperature 55 | 14 66 14 65 . Received Heat Transfer 564 | . 228 165 162 9 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 11 | . . . 11 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1310 | 259 185 666 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 544 | 15 186 379 544 179 Initial 179 | . 9 3 122 179 Average 224 | 4 73 211 333 179 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 50 | 100 100 36 27 100 Level 1 27 | . . 63 23 . Level 2 21 | . . . 48 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 10 23 22 3 Peak Tracking Total 6 | . 3 6 6 3 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . . 2 3 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 6 | . 1 . 5 . Terminals 5 | . 1 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 2 . 11 . Successful 8 | . 2 . 6 . Failed 5 | . . . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 1 . 9 . Terminals 11 | . 2 . 9 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Botnet 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 3 | . . . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2434 | 113 564 662 1092 3 Spaces Moved 1688 | 81 351 353 898 5 Core 11 | 10 1 . . . Treads . | . . . . . Legs 1124 | . 343 353 428 . Wheels 78 | 71 7 . . . Hover 475 | . . . 470 5 Flight . | . . . . . Fastest Speed 50 | 50 80 120 52 56 Average Speed 101 | 82 119 121 88 56 Slowest Speed 200 | 90 200 190 123 56 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 42 34 49 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 2 5 10 . Melee . | . . . . . Projectile 7 | . 2 5 . . AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2125 | 110 425 476 1109 5 Wait 110 | . 6 13 91 . Move 1685 | 81 350 352 897 5 Hop . | . . . . . Pick Up 53 | 10 15 10 18 . Fast Attach 9 | . . 4 5 . Attach 31 | 5 5 5 16 . Detach 6 | . . 2 4 . Swap 24 | 2 3 9 10 . Drop 36 | 2 9 13 12 . Fire 163 | 9 37 68 49 . Melee . | . . . . . Ram 1 | 1 . . . . Kick 7 | . . . 7 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 4) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x2 1157 | -9/Materials | Discovered new exit (range 15) 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -8/Materials | Discovered new exit (range 7) 1883 | -8/Materials | Identified exit to Storage 1883 | -8/Materials | Identified exit to Factory 2041 | -8/Materials | Repaired Sensor Array 2432 | -8/Materials | Entered Storage 2435 | -8/Storage | Self-destructed Last Messages --------------- 02381_ W-25 Informer sends out distress signal. 02384_ Triggered Blade Trap. 02384_ Massive razor-sharp blades shoot up from within the floor. 02384_ Shock Rifle severed. 02384_ Airjet severed. 02386_ Acquired Shock Rifle. 02387_ Electrolysis Chamber disabled. 02388_ Acquired Shock Rifle. 02391_ U-05 Engineer lays Concrete. 02392_ Acquired Airjet. 02422_ Acquired 17 matter. 02423_ Acquired 13 matter. 02426_ Acquired 2 matter. 02432_ System corrupted: Energy discharge (-4). LOCATION=STORAGE GOAL=ESCAPE 02435_ Triggered Ambush Trap. 02435_ L-31 Rogue emerges from a hatch in the floor. 02435_ G-47 Trooper emerges from a hatch in the floor. 02435_ Airjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????#???????????????????? | | ???????????####### ?????????????????? | | ???????????? ###########????? | | ????????????????# gl #????? | | ????????????????# @g #????? | | ????????????????# #????? | | ????????????????# ###########????? | | ????????????????####?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualTerrabombBeamcaster Manual? 0 Play Time 00:24:23 Cumulative 60.2 hours Start 2022.06.30 @ 10:16:03 End 2022.06.30 @ 10:45:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ffe83a6-b6fa-421f-94e2-65d3ab6ae6ac