Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 21:01:12 Player: Jekonmo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1815) 1815 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (815) 815 TOTAL SCORE: 4525 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Maul > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Makeshift Leg Improved Heat Sink Large Storage Unit Core Analyzer Reactive Plating Reactive Plating Phasing AFG Improved EM Shotgun Gauss Rifle Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Reaction Control System Reactive Plating > --- WEAPON ----------- Gauss Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Makeshift Leg Improved Heat Sink Large Storage Unit Core Analyzer Reactive Plating Reactive Plating Phasing AFG Improved EM Shotgun Improved Light Cannon Missile Launcher Maul [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Maul Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 64 | 6 19 31 3 3 2 Power 7 | 1 1 5 . . . Engine 6 | 1 1 4 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 17 | 2 5 7 1 2 . Treads . | . . . . . . Leg 5 | . . 3 1 1 . Wheel 9 | 2 3 3 . 1 . Hover 2 | . 2 . . . . Flight 1 | . . 1 . . . Utility 14 | 1 2 9 1 1 . Device 3 | . 1 2 . . . Storage 3 | 1 1 . . 1 . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 5 | . . 4 1 . . Artifact . | . . . . . . Weapon 26 | 2 11 10 1 . 2 Energy Gun 8 | 2 . 6 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 9 | . 6 3 . . . Launcher 6 | . 5 . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 20 | . 3 12 . . 5 Power 3 | . 1 1 . . 1 Propulsion 5 | . 1 3 . . 1 Utility 7 | . . 5 . . 2 Weapon 5 | . 1 3 . . 1 Highest Loss Streak 5 | . 1 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 85 100 89 84 Engine 5 | . 13 7 . . . Core 5 | . . 2 11 11 9 Leg 6 | . . 6 22 2 . Wheel 12 | . 26 11 . 9 11 Device 9 | . 13 6 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 7 11 11 11 Protection 8 | . . 9 11 11 10 Energy Gun 4 | . 4 10 . . . Ballistic Gun 4 | . . . 6 11 10 Ballistic Cannon 6 | . 21 4 4 . . Impact Weapon 6 | . . 6 11 11 1 Peak Build Rating 32 | 6 8 19 25 30 32 Average Rating 18 | 3 7 14 22 28 30 On Entrance 14 | . 6 8 18 25 30 Naked Turns . | . . . . . . Heaviest Build 66 | 12 30 39 43 63 66 Greatest Support 40 | 32 32 32 33 40 28 Greatest Overweight (x) 8 | . 1 8 1 2 2 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 14 | 6 9 15 15 16 20 Most Carried 18 | 4 11 15 15 16 18 Average Carried 13 | 1 7 14 14 15 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 18 | 2 11 14 15 16 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1342 | 258 345 567 98 30 44 Remotely . | . . . . . . Salvage Created 1848 | . 543 1225 . . 80 Parts 139 | . 54 79 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 51 | . 21 27 . . 3 Melee 10 | . . 10 . . . Guns 15 | . 4 10 . . 1 Cannons 9 | . 8 1 . . . AOE 13 | . 9 2 . . 2 Classes Destroyed 10 | . 5 5 . . . Worker 1 | . . 1 . . . Builder 4 | . 3 1 . . . Tunneler 2 | . 2 . . . . Operator 1 | . . 1 . . . Watcher 8 | . 3 5 . . . Swarmer 15 | . 9 4 . . 2 Grunt 28 | . 12 15 . . 1 Duelist 1 | . . 1 . . . Protector 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 7 | . 7 6 . . 2 Combat Bots Only 4 | . 4 4 . . 2 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 226 | . 66 118 1 . 41 Missed 66 | . 21 33 . . 12 Damage Taken 2548 | . 473 1334 34 . 707 Core 509 | . 108 285 . . 116 Absorbed by Shields . | . . . . . . Ignored by Resistances 32 | . . . 3 . 29 Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 115 | . 47 63 . . 5 Largest 2 | . 2 2 . . 2 Hottest 90 | . 80 90 . . 64 Shots Fired 201 | . 90 101 . . 10 Gun 86 | . 23 58 . . 5 Cannon 97 | . 54 43 . . . Launcher 18 | . 13 . . . 5 Special . | . . . . . . Kinetic 102 | . 54 43 . . 5 Thermal 3 | . . 3 . . . Explosive 18 | . 13 . . . 5 Electromagnetic 78 | . 23 55 . . . Robot Hit Streak 36 | . 8 36 . . 3 Robot Miss Streak 4 | . 4 3 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 152 | . 42 103 . . 7 Core Hits 87 | . 36 44 . . 7 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 6 | . . 5 . . 1 Critical Strikes 11 | . 2 8 . . 1 Blast 2 | . 2 . . . . Smash 9 | . . 8 . . 1 Melee Attacks 39 | . . 36 . . 3 Impact 39 | . . 36 . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4738 | . 1454 2766 . . 518 Guns 1253 | . 179 995 . . 79 Cannons 906 | . 429 477 . . . Explosions 1535 | . 846 347 . . 342 Melee 1044 | . . 947 . . 97 Ramming . | . . . . . . Kinetic 985 | . 429 477 . . 79 Thermal 430 | . 46 384 . . . Explosive 1142 | . 800 . . . 342 Electromagnetic 1137 | . 179 958 . . . Impact 1044 | . . 947 . . 97 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 283 | . 23 197 . . 63 Projectiles 35 | . 15 20 . . . Explosions 36 | . 8 17 . . 11 Melee 212 | . . 160 . . 52 Knockbacks 13 | . 5 8 . . . Impact 5 | . . 5 . . . Kinetic 8 | . 5 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 313 | . 48 196 . . 69 Shots 8 | . 3 3 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 108 231 . . 59 Average Temperature 35 | . 17 50 . . 29 Received Heat Transfer 735 | . 114 486 . . 135 Siege Activations . | . . . . . . Robots Corrupted 4 | . . 4 . . . Combat Hostiles 4 | . . 4 . . . Parts Fried 9 | . . 9 . . . Impact Corruptions 6 | . . 5 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 482 | . 100 382 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 614 | . 529 614 209 . . Initial 209 | . . 181 209 . . Average 347 | . 347 457 113 . . Maximum Alert Level 2 | . 2 2 1 . . Low Security (%) 17 | 100 16 2 47 . . Level 1 31 | . 27 27 52 . . Level 2 50 | . 55 70 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 3 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault 2 | . . 1 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 32 42 1 . 10 Peak Tracking Total 7 | . 4 5 2 . 7 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 6 3 . . 1 Max in Single Turn 3 | . 1 3 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 4 1 . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 3 7 1 . . Successful 6 | . 1 4 1 . . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 8 | . 2 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 1 . . Robot Analysis 2 | . . 2 . . . Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 3 Highest-Rated Group 213 | . . . . 213 102 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 69 | . . . . . 69 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5272 | 60 1070 1831 766 1362 183 Spaces Moved 3388 | 50 776 1020 368 1058 116 Core 16 | 8 . 8 . . . Treads . | . . . . . . Legs 698 | . . 252 368 78 . Wheels 2674 | 42 776 760 . 980 116 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 190 115 130 Average Speed 127 | 92 93 132 192 126 130 Slowest Speed 450 | 100 100 450 195 205 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 95 65 76 79 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 152 | . 72 44 . . 36 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 151 | . 72 43 . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4061 | 63 1027 1331 424 1085 131 Wait 360 | . 162 135 51 9 3 Move 3383 | 49 775 1019 367 1057 116 Hop . | . . . . . . Pick Up 69 | 8 18 31 2 8 2 Fast Attach 2 | . . 2 . . . Attach 24 | 6 4 13 . 1 . Detach . | . . . . . . Swap 38 | . 15 16 3 2 2 Drop 31 | . 6 16 1 8 . Fire 115 | . 47 63 . . 5 Melee 39 | . . 36 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 14) 922 | -10/Materials | Discovered new exit (range 12) 1072 | -10/Materials | Discovered new exit (range 15) 1131 | -10/Materials | Entered another Materials area 1131 | -9/Materials | Evolved 2 slots: Utility x2 1421 | -9/Materials | Discovered new exit (range 8) 1687 | -9/Materials | Discovered new exit (range 13) 1931 | -9/Materials | First assault squad dispatched 2104 | -9/Materials | Lost 3 parts (1n1u1w) 2331 | -9/Materials | Core integrity fell below 50% 2379 | -9/Materials | Lost 3 parts (1p2u) 2882 | -9/Materials | Discovered new exit (range 15) 2962 | -9/Materials | Entered Mines 2993 | -9/Mines | Met a Derelict bent on vengeance 3279 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3352 | -9/Mines | Discovered new exit (range 16) 3426 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3602 | -9/Mines | Learned 2 Materials zone layouts 3643 | -9/Mines | Discovered new exit (range 15) 3654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3728 | -9/Mines | Entered Zion 4125 | -7/Zion | Gained Derelict followers 4201 | -7/Zion | Met Imprinter 4223 | -7/Zion | Imprinted 4225 | -7/Zion | Declared Zion's savior 4580 | -7/Zion | Found Prototype Device 5071 | -7/Zion | Discovered new exit (range 10) 5076 | -7/Zion | Received a hallucinogenic algorithm 5090 | -7/Zion | Entered Proximity Caves 5090 | -6/Proximity Caves | Accompanied by 3 allies 5254 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5268 | -6/Proximity Caves | Core integrity fell below 20% 5273 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05259_ Reaction Control System destroyed. 05261_ G-50 Soldier destroyed. 05261_ Machine disabled. 05262_ Penetrated by Slug. 05264_ Reactive Plating severed. 05264_ GE-QF7(M) destroyed. 05264_ Penetrated by Slug. 05266_ Missile Launcher destroyed. 05269_ Carbon-fiber Leg fries itself beyond repair. 05270_ Targeting Computer destroyed. 05270_ Penetrated by Slug. 05271_ The unstable cave ceiling collapses. 05271_ L-41 Fighter suffers critical hit (Smash). 05271_ Destroyed Microactuators. 05271_ L-41 Fighter system corrupted by crushing effect. 05272_ Autogun fries itself beyond repair. 05272_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#???????? ?????????????? | | ????????????????????????## ??????? ??????????????? | | ???????????????????????? ?????? #??????????????? | | ???????????????????????? ????? ##?????????????? | | ???????????????????????? #???? ##????????????? | | #??????????????????????? ##?? #????????????? | | #??????????????????????? ### #?????????????? | | ##????????????????????### #?????????????? | | #????????????????????# ##????????????? | | #????????????????????# #????????????? | | ##??????????????????#### @ #?????????????? | | ##??????????????????# ##l l #??????????????? | | ##?????????????????# #??????????????? | | #####????????????## b #??????????????? | | ##??????????## #b !Y #?????????????? | | #??????????# g## g # #?????????????? | | #####??????## #? ##?????????????? | | # ### ##???### [%= #? #??????????????? | | ## ##### #?"" #??????????????? | | ?## ### ### #??????????????? | | ??### ### #?## ????????????? | | ###?# ##?#####??# ## ?????????????? | | ### #????????## ????????????? | | ## #??????### ????????????? | | #???#### ?????????????? | | ##### ### #?????????????? | | #?## ###?????????????? | | #??## ##???????????????? | | ###### #??### ###????????????????? | | #### ###????######?????# ###??????????????????? | | ???####??????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed IonicStorageScrap Manual? 0 Play Time 00:50:11 Cumulative 7.3 hours Start 2025.03.23 @ 16:26:59 End 2025.03.23 @ 21:01:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dd46c457-89ee-48c4-80b9-7e60bd537f66