Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 14:37:43 Player: WraithDrof Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (344) 1720 Value Destroyed (15741) 15741 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (4854) 4854 TOTAL SCORE: 31295 Bonus ------- High Alert Combat Kills 879 Follower Combat Kills 525 Scanned by Researcher 500 Win 3000 Friendly Fire -50 Cogmind --------- Core Integrity 569/1600 Matter 216/300 Energy 208/240 System Corruption 13% Temperature Cool (10) Movement Walking (116) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Seismic Detector Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Advanced Phase Shifter Graphene Brace Advanced Shield Generator > --- WEAPON (6) ------- Gamma Rifle Phase Gun KE Penetrator KE Penetrator KE Penetrator Nanosword > --- INVENTORY (15) --- Light Quantum Reactor Myomer Leg Experimental Energy Well (600) Seismic Detector Seismic Detector Seismic Detector Seismic Detector Seismic Detector Advanced Weapon Cycler Experimental Thermal Shield Long-range Tractor Beam Gamma Rifle KE Penetrator Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Advanced Phase Shifter Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Improved Heavy Treads Biometal Leg Experimental Energy Well Improved Melee Analysis Suite Advanced Weapon Cycler Experimental Thermal Shield Experimental Thermal Shield Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Compact Tesla Bomb Launcher Nanosword [Rating: 193] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Constructs Propulsion Constructs Treads Medium Treads Leg Constructs Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Enhanced Nova Cannon Ballistic Gun Constructs Ballistic Cannon Linear Accelerator Launcher Hellfire Missile Launcher Special Weapon Stasis Beam Impact Weapon Flail Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . 4 . . 2 2 . . 2 . . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . . . . . . . Utility 10 | . . 2 . . . . . 1 2 . . 1 . . 2 . 2 . Weapon 4 | . . . . . 1 . . . . . . 1 . . . . . 2 Parts Attached 316 | 6 7 19 7 4 10 . 6 21 2 2 36 18 1 17 36 66 5 53 Power 35 | 1 . 2 . 1 . . 1 . . . 4 1 . 5 5 8 1 6 Engine 11 | 1 . 2 . 1 . . . . . . 3 . . 2 . 2 . . Core 5 | . . . . . . . 1 . . . 1 1 . . 1 1 . . Reactor 19 | . . . . . . . . . . . . . . 3 4 5 1 6 Propulsion 59 | 2 2 2 3 . 3 . 2 6 . . 7 2 . 4 1 17 . 8 Treads 12 | . 1 . . . 2 . 2 1 . . 1 . . . 1 3 . 1 Leg 23 | 2 1 2 3 . 1 . . . . . 1 2 . . . 4 . 7 Wheel 20 | . . . . . . . . 5 . . 5 . . 4 . 6 . . Hover 4 | . . . . . . . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 142 | 1 2 8 2 3 5 . 1 9 2 2 16 13 1 2 26 25 4 20 Device 88 | . 1 1 . 1 4 . 1 2 1 1 9 9 1 2 20 14 4 17 Storage 13 | 1 . 1 . . . . . 2 . . 3 . . . 3 3 . . Processor 28 | . . 4 . 2 1 . . 3 . 1 2 2 . . 3 7 . 3 Hackware 4 | . . . . . . . . 2 . . . 1 . . . 1 . . Protection 9 | . 1 2 2 . . . . . 1 . 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 3 7 2 . 2 . 2 6 . . 9 2 . 6 4 16 . 19 Energy Gun 33 | 2 1 4 2 . . . . 2 . . 3 . . 2 1 7 . 9 Energy Cannon 10 | . . . . . 1 . . . . . 3 1 . 2 . . . 3 Ballistic Gun 14 | . . 1 . . 1 . 1 3 . . 1 . . . . 3 . 4 Ballistic Cannon 8 | . 1 1 . . . . . . . . . 1 . . . 3 . 2 Launcher 6 | . 1 1 . . . . . 1 . . 1 . . . . 1 . 1 Special Weapon 5 | . . . . . . . . . . . 1 . . 1 2 1 . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . . . . . . . . . 2 9 . . Corrupted Parts 4 | . . . . . . . . . . . . . . 3 1 . . . System Corruption 17 | . . . . . . . . . . . . . . 12 5 . . . Parts Lost 140 | . 1 . 1 1 1 1 2 6 . 7 6 7 2 15 28 29 2 31 Power 23 | . . . . 1 1 . 1 . . . 2 2 . 4 5 2 1 4 Propulsion 27 | . . . 1 . . 1 . 2 . 2 2 . . 2 2 9 . 6 Utility 47 | . . . . . . . 1 . . 2 1 1 2 6 12 9 1 12 Weapon 43 | . 1 . . . . . . 4 . 3 1 4 . 3 9 9 . 9 Highest Loss Streak 21 | . 1 . 1 1 1 1 1 2 . 5 1 6 2 6 14 12 1 21 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . 1 . . . Average Backups 11 | 3 7 8 9 9 9 10 9 9 9 7 7 14 14 13 14 13 14 13 Power . | . 1 . 1 . . . . . . . . . . . . 1 1 1 Propulsion 1 | 2 4 1 2 2 . . . . . . 1 . . . . 1 2 2 Utility 6 | . . 2 3 3 6 6 5 6 5 4 3 12 13 12 12 9 5 5 Weapon 2 | 1 1 4 3 3 2 4 3 2 4 2 1 1 . . . . 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 94 | . 3 6 2 3 2 . 2 12 1 3 20 5 . . 9 10 1 15 Power 9 | . 1 . . . . . . . 1 . 4 . . . 1 . . 2 Propulsion 20 | . 2 1 2 1 . . 1 . . . 6 1 . . . 5 . 1 Utility 52 | . . 2 . 1 1 . 1 10 . 2 9 4 . . 7 4 . 11 Weapon 13 | . . 3 . 1 1 . . 2 . 1 1 . . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 98 99 90 73 64 69 73 81 65 76 80 46 63 74 75 90 92 Engine 4 | . 14 10 11 11 12 7 5 2 5 4 1 . . . . 1 3 . Core 1 | . . . . . . . 5 3 . . 3 7 . . 3 . . . Reactor 2 | . . . . . . . . . . . 2 1 . 3 4 3 4 7 Treads 2 | . . . . . 2 4 5 7 11 8 4 . . . 2 1 8 3 Leg 9 | . 27 21 21 21 11 7 7 3 . . . 11 10 4 1 4 8 14 Wheel 3 | . . . . . 1 . . 8 11 8 11 2 . 4 2 4 . . Device 15 | . 4 5 5 5 12 7 11 12 17 13 14 20 13 20 26 19 23 27 Storage 6 | . 14 11 11 11 7 7 7 6 5 2 3 5 5 5 4 4 4 4 Processor 10 | . . 20 22 15 1 7 3 5 5 5 12 10 10 9 9 15 15 9 Protection 1 | . 4 6 5 5 . . . . 4 2 1 . 3 . . . . . Energy Gun 9 | . 23 11 22 19 8 4 10 9 8 3 6 4 . . 10 3 4 9 Energy Cannon 2 | . . . . . 5 5 . . 1 5 4 5 . 5 1 . . 3 Ballistic Gun 3 | . . 7 . . 7 2 5 6 5 3 2 . . . 2 3 . 2 Ballistic Cannon 2 | . 4 2 . . . 4 3 . . . . 7 . . . 2 13 6 Peak Build Rating 193 | 6 7 19 20 39 58 58 63 64 71 71 95 123 87 107 150 150 158 193 Average Rating 82 | 3 6 13 18 27 51 54 56 60 69 60 85 114 81 93 128 119 152 172 On Entrance 59 | . 6 7 19 20 38 56 50 55 59 71 42 95 80 72 89 75 139 155 Avg Prop Armor Cover (%) 8 | . . . . . 4 6 6 10 10 12 9 9 13 12 7 8 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 14 17 20 24 26 45 37 43 46 50 50 65 78 41 71 94 86 100 137 Greatest Support 166 | 20 20 20 26 26 63 54 54 64 69 49 73 94 61 91 166 124 103 141 Greatest Overweight (x) 3 | . . 1 2 1 1 . . 3 1 1 3 1 . 3 2 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 15 10 10 15 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 10 10 10 10 10 10 10 7 8 15 15 15 15 15 15 15 Most Carried 15 | 5 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 11 | 4 7 8 9 9 9 10 9 9 9 7 8 14 14 13 14 13 14 13 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 10 10 9 10 10 9 10 10 4 13 13 15 14 11 15 15 14 Scrap Engine Consumption 312 | . . . . 16 35 1 18 48 1 4 61 27 . 18 58 25 . . Constructs Created 19 | . . . . 2 1 . 1 . . . 5 1 . 1 7 1 . . Constructs Modified 107 | . . . . 1 14 2 7 18 3 2 15 14 1 3 21 6 . . Class Distribution -------------------- 30% | Mutant 23% | Construct 13% | Scavenger-Gunner 10% | Gunner 8% | Scavenger-Executioner 7% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Gunner | -5/Factory Construct | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Matter Collected 9785 | 176 180 573 159 60 383 . 381 909 5 . 1077 733 . 549 1444 1589 539 1028 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 17196 | . 347 681 548 264 984 . 555 1486 5 232 2355 1012 . 938 2579 2894 199 2117 Parts 828 | . 19 62 29 14 36 . 34 69 2 1 110 63 . 34 129 136 4 86 Haulers Intercepted 16 | . 2 1 2 . . . . 1 . . 2 . . 1 3 3 . 1 Recyclers Shooed 17 | . . 1 . . . . 4 1 . . 3 . . 1 3 3 . 1 Parts Field Recycled 21 | . . . . . . . . . . . . . . . 21 . . . Retrieved Matter 296 | . . . . . . . . . . . . . . . 296 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 258 | . 7 21 13 3 24 . 13 25 . 1 32 17 . 8 32 32 5 25 Melee 14 | . . . . . . . . . . . . . . 2 2 8 . 2 Guns 141 | . 4 11 12 3 17 . 8 21 . . 17 7 . . 23 8 1 9 Cannons 53 | . 1 1 . . 4 . 1 . . . 10 7 . 4 5 6 4 10 AOE 43 | . 2 9 1 . 3 . 4 4 . 1 4 1 . 2 . 10 . 2 Classes Destroyed 20 | . 4 3 1 2 3 . 2 1 . 1 1 . . 1 . 1 . . Worker 20 | . . 1 . . . . . 1 . . 2 . . 2 3 4 . 7 Builder 16 | . . . . . . . 2 4 . . 1 1 . . 3 1 1 3 Hauler 16 | . 2 1 2 . . . . 1 . . 2 . . 1 3 3 . 1 Recycler 14 | . . . . . . . 1 1 . . 2 . . 2 . 6 . 2 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 5 | . . 1 . . . . . 1 1 . . 1 . . 1 . . . Watcher 9 | . 3 2 . . . . . . . . 1 . . . 1 1 . 1 Swarmer 57 | . 3 11 3 . 4 . 4 3 . . 8 5 . . 7 5 . 4 Grunt 64 | . 4 3 6 . 12 . 4 7 . . 9 1 . 4 6 4 . 4 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 . 1 . . . . . . . . 1 . . . . Researcher 5 | . . . . . . . . . . . . . . . . 5 . . Sentry 30 | . . 7 3 1 2 . 3 6 . . 1 3 . . 3 . 1 . Specialist 8 | . . . . . . . . . . . 3 2 . . . 3 . . Hunter 27 | . . . . . 1 . . 3 . . 2 2 . . 2 7 2 8 Programmer 64 | . . . . . 3 . 2 5 . . 9 4 . 3 14 13 2 9 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . . . . Scientist 2 | . . . . 2 . . . . . . . . . . . . . . Scrapper 2 | . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 9 4 2 11 . 6 6 1 1 5 4 . 3 6 7 3 7 Combat Bots Only 11 | . 3 9 3 2 11 . 4 3 . 1 4 4 . 2 6 5 3 6 Max Kills in Single Turn 5 | . 2 4 2 1 2 . 5 3 1 1 2 2 . 2 2 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 4 1 . 2 . 4 2 . 1 1 1 . 2 . 3 . 1 Melee 1 | . . . . . . . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Hostile Shots Fired 2757 | . 46 66 30 14 139 2 107 178 . 13 166 306 5 179 467 611 45 383 Missed 961 | . 10 22 10 5 43 . 39 51 . . 42 113 1 52 184 268 9 112 Hits 1796 | . 36 44 20 9 96 2 68 127 . 13 124 193 4 127 283 343 36 271 Melee 37 | . . . . . 1 2 . . . 13 . 7 4 10 . . . . Projectile 1759 | . 36 44 20 9 95 . 68 127 . . 124 186 . 117 283 343 36 271 AOE 4 | . . . . . . . . 2 . . . 1 . . . . . 1 Critical Strikes 74 | . . 1 . 1 2 . 4 2 . 6 4 3 3 9 14 10 1 14 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . 4 Part Disruptions 5 | . . . 1 . . . . . . . 1 . . . 1 1 . 1 Damage Taken 31106 | . 385 546 235 249 1540 116 768 1949 . 960 2644 2421 156 2656 5310 4620 793 5758 Core 4206 | . 110 124 38 42 171 57 111 147 . 173 198 317 82 345 560 682 18 1031 Absorbed by Shields 2823 | . . . . . . . . . . . . 484 . 198 1022 363 . 756 Reduced by Siege Mode 112 | . . . . . . . . . . . 94 . . . . . 18 . Redirected to Shielding 22 | . 6 16 . . . . . . . . . . . . . . . . Ignored by Resistances 878 | . . . . . . . . . . . . 473 . . 142 107 63 93 Regen/Repaired (Parts) 5200 | . 56 . 23 . 557 109 346 836 63 170 594 320 250 500 1208 168 . . Core Remaining (%) 57 | 100 56 . . 49 . . 51 82 . . 62 . . 35 . 4 98 35 Volleys Fired 753 | . 46 33 31 16 51 9 32 66 1 12 92 45 . 45 122 59 20 73 Largest 6 | . 2 2 2 2 3 3 3 3 3 2 3 4 . 3 4 4 4 6 Hottest 465 | . 90 112 121 130 208 136 127 197 156 132 222 211 . 219 406 261 237 465 Shots Fired 1828 | . 76 61 61 30 145 11 68 182 3 22 218 120 . 51 300 182 60 238 Gun 1298 | . 65 51 60 30 119 . 53 180 3 10 153 30 . 6 244 138 14 142 Cannon 467 | . 7 6 . . 23 2 14 . . 10 61 88 . 33 49 34 46 94 Launcher 51 | . 4 4 1 . 3 9 1 2 . 2 3 2 . 8 . 10 . 2 Special 12 | . . . . . . . . . . . 1 . . 4 7 . . . Kinetic 633 | . 7 27 . . 70 1 35 114 1 . 47 55 . . 89 75 46 66 Thermal 805 | . 42 30 60 30 47 . 30 59 2 10 111 36 . 37 116 53 . 142 Explosive 36 | . 4 4 1 . 3 9 1 2 . 2 . . . . . 10 . . Electromagnetic 342 | . 23 . . . 25 1 2 7 . 10 59 29 . 10 88 44 14 30 Robot Hit Streak 33 | . 7 33 32 7 21 . 14 20 11 10 25 18 . 5 13 14 14 14 Robot Miss Streak 10 | . 5 3 1 2 5 . 10 5 1 3 4 5 . 3 4 3 5 6 Penetration Max 2 | . . . . . . . 1 1 . . 1 1 . . 2 1 . . Secondary Targets 13 | . . 1 3 1 3 . . 1 . . . . . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . . . . 1 1 . . Shots Hit Robots 1275 | . 43 46 35 22 107 . 57 152 2 22 158 58 . 47 188 167 36 135 Core Hits 778 | . 22 42 25 10 99 . 73 110 2 12 97 29 . 18 81 84 11 63 Critical Kills 15 | . . . . . 1 . 1 2 . . 8 2 . . . 1 . . Critical Parts Destroyed 29 | . . . . . 1 . 2 5 . . 8 6 . . 2 4 . 1 Critical Strikes 92 | . 1 1 2 1 2 . 3 10 . 1 16 8 . 3 9 22 6 7 Burn 12 | . 1 1 2 1 . . . . . . . . . . 1 5 . 1 Destroy 48 | . . . . . 2 . 3 10 . 1 16 8 . . 2 5 . 1 Blast 14 | . . . . . . . . . . . . . . . 2 3 6 3 Corrupt 9 | . . . . . . . . . . . . . . . 4 4 . 1 Sever 9 | . . . . . . . . . . . . . . 3 . 5 . 1 Melee Attacks 136 | . . . . . . . 1 2 . . . . . 37 9 72 . 15 Impact 3 | . . . . . . . 1 2 . . . . . . . . . . Slashing 125 | . . . . . . . . . . . . . . 37 1 72 . 15 Piercing 8 | . . . . . . . . . . . . . . . 8 . . . Sneak Attacks 20 | . . . . . . . . 1 . . . . . 4 1 12 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 44716 | . 751 1178 705 392 2429 . 1187 3983 52 985 4259 2130 . 2324 6527 9571 1378 6865 Guns 21659 | . 458 606 636 384 1794 . 780 3134 52 238 2602 703 . 85 5165 2226 193 2603 Cannons 9494 | . 52 73 . . 347 . 190 . . 15 1158 1193 . 786 960 834 1177 2709 Explosions 7808 | . 226 499 64 . 265 . 202 755 . 732 499 210 . 545 . 2860 . 951 Melee 5569 | . . . . . . . . 88 . . . . . 908 350 3634 . 589 Ramming 186 | . 15 . 5 8 23 . 15 6 . . . 24 . . 52 17 8 13 Kinetic 11875 | . 52 267 . . 1037 . 506 1943 21 . 716 1149 . . 1856 1490 1177 1661 Thermal 16145 | . 303 412 636 384 736 . 438 1463 31 238 2284 467 . 1139 2652 1054 . 3908 Explosive 4916 | . 226 499 64 . 265 . 202 378 . 732 . . . . . 2550 . . Electromagnetic 6025 | . 155 . . . 368 . 26 105 . 15 1259 490 . 277 1617 826 193 694 Impact 88 | . . . . . . . . 88 . . . . . . . . . . Slashing 5131 | . . . . . . . . . . . . . . 908 . 3634 . 589 Piercing 350 | . . . . . . . . . . . . . . . 350 . . . Highest Corruption 34 | . . . . . 4 25 27 6 . 2 3 1 16 34 11 11 3 13 Average Corruption 8 | . . . . . 2 15 25 4 . 2 2 1 8 29 2 2 2 10 Corruption Purged 32 | . . . . . 1 . 2 . . . 5 . 4 . 10 10 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . . 2 13 49 28 . 1 14 4 8 53 14 22 1 48 Message Errors 45 | . . . . . 1 4 9 10 . . 1 1 . 10 1 4 . 4 Matter Fused 59 | . . . . . . 3 13 4 . . 3 1 2 8 4 8 . 13 Heat Flow Errors 31 | . . . . . . 1 9 3 . . . . 3 6 1 1 . 7 Energy Discharges 20 | . . . . . . 1 2 2 . 1 6 . 1 . 1 4 . 2 Parts Rejected 6 | . . . . . . . . . . . . 1 . 2 . 1 . 2 Parts Fused 4 | . . . . . . . . . . . . . . 3 . 1 . . Data Loss (minor) 28 | . . . . . . . 5 5 . . . 1 . 7 3 2 . 5 Data Loss (major) 10 | . . . . . . . . 1 . . 1 . 1 1 2 . 1 3 Misfires 11 | . . . . . . . 1 1 . . 1 . . 4 1 . . 3 Alerts 9 | . . . . . . . 1 1 . . 1 . 1 3 . . . 2 Misdirections 11 | . . . . . . 4 . . . . . . . 5 . . . 2 Weapon Failures 23 | . . . . . 1 . 9 1 . . 1 . . 4 1 1 . 5 Overload Shots 27 | . . . . . . . . . . . . . . . 27 . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . Overflow Damage 1741 | . 5 34 . . . . . 111 . . 44 41 . 227 19 957 87 216 Projectiles 511 | . . . . . . . . . . . 23 33 . 155 19 47 87 147 Explosions 327 | . 5 34 . . . . . 47 . . 21 8 . . . 179 . 33 Melee 903 | . . . . . . . . 64 . . . . . 72 . 731 . 36 Knockbacks 49 | . 1 . . . 1 . 5 . . . . 3 . . 2 6 10 21 Impact 4 | . . . . . 1 . . . . . . . . . 1 2 . . Kinetic 41 | . 1 . . . . . 5 . . . . 1 . . 1 4 10 19 Secondary 4 | . . . . . . . . . . . . 2 . . . . . 2 Self-Inflicted Damage 565 | . 8 . . . . . 4 137 . 49 91 . . 125 . 92 . 59 Shots 16 | . 1 . . . . . 1 3 . 1 2 . . 4 . 3 . 1 Rammed 2 | . . . . . . . . 1 . . . . . . . . 1 . Targets Rammed 28 | . 2 . 1 3 3 . 2 1 . . . 2 . . 7 4 1 2 Kicked 26 | . 2 . 1 3 3 . 2 . . . . 2 . . 7 4 . 2 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 207 72 285 223 300 196 263 379 104 244 216 444 167 433 304 281 242 569 Average Temperature 88 | . 78 22 90 76 82 74 54 102 53 116 65 92 67 106 92 93 88 121 Received Heat Transfer 3065 | . 135 138 57 121 270 . 183 351 . . 249 625 . 253 418 104 63 98 Effects 20 | . . . 3 . . . . 1 . 2 . 7 . . . . . 7 Shutdowns 4 | . . . . . . . . 1 . . . 1 . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Interference 10 | . . . 3 . . . . . . 2 . 2 . . . . . 3 Damage (major) 3 | . . . . . . . . . . . . 3 . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations 12 | . . . . . . . . . . . 10 . . . . . 2 . Total Turns 195 | . . . . . . . . . . . 159 . . . . . 36 . Longest Duration 37 | . . . . . . . . . . . 37 . . . . . 24 . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . 1 . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . 1 . . . . . . . Robots Corrupted 6 | . . . . . . . . 1 . . 1 2 . . 1 . . 1 Combat Hostiles 5 | . . . . . . . . . . . 1 2 . . 1 . . 1 Parts Fried 25 | . 2 . . . 1 . . . . . 7 1 . . 11 2 . 1 Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . 1 Parts Melted 43 | . 2 . 3 2 . . . . . . 2 . . 2 14 8 . 10 Heat Transferred 19159 | . 915 944 1425 780 905 . 490 1647 75 550 1275 . . 1137 3220 2164 . 3632 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . 5 . . 2 . . 1 . 1 . 2 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Maximum Alert Level 3 | . . 1 1 . 1 . 1 2 1 . 3 2 1 . 1 2 1 1 Low Security (%) 63 | 100 100 46 96 100 73 100 90 55 . 100 39 . 84 100 90 26 2 84 Level 1 17 | . . 53 3 . 26 . 9 15 99 . 12 20 15 . 9 14 97 15 Level 2 16 | . . . . . . . . 29 . . 27 79 . . . 58 . . Level 3 2 | . . . . . . . . . . . 20 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 874 | . 105 314 206 151 362 125 220 569 272 68 874 672 216 144 290 675 376 304 Initial 416 | . . 21 65 67 300 125 6 76 272 68 . 416 216 53 7 134 376 148 Average 195 | . 41 178 115 41 161 67 84 215 239 21 388 446 149 43 94 363 282 117 Influence Increases 10439 | . 340 741 389 314 890 24 468 976 5 40 1547 747 . 359 1070 1359 171 999 Destroy 0b10 Robot/C 5540 | . 140 420 260 60 480 . 260 500 . . 920 340 . 160 660 740 100 500 Destroy 0b10 Robot/NC 420 | . 25 25 10 . . . 15 40 5 . 50 10 . 35 55 75 5 70 Destroy Leader 1238 | . 40 126 74 . 100 . 80 152 . . 186 100 . 14 128 94 30 114 Allied During Kill 56 | . . . . 9 2 . . . . . 43 . . . 2 . . . Successful Hack 348 | . 41 48 8 49 6 . 30 56 . . 54 29 . . 5 22 . . Select Force Hacks 330 | . 60 30 . 180 . . . . . . 60 . . . . . . . Disable Machine 510 | . . 15 15 15 . . . 60 . . 90 105 . 60 30 90 . 30 Destroy Structure 902 | . 19 32 7 1 2 24 8 33 . 40 84 88 . 90 70 158 36 210 Advance Influence 300 | . . . . . 300 . . . . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 765 | . 15 45 15 . . . 75 135 . . 60 75 . . 120 150 . 75 Influence Decreases 10156 | . 288 637 371 488 532 373 320 576 365 237 696 979 543 420 846 928 592 965 Entered New Map 2329 | . . 31 91 107 . 233 3 81 285 129 . 435 403 23 8 105 294 101 Time Decay 6124 | . 278 456 270 335 502 110 297 435 80 88 556 474 120 290 528 543 278 484 Lost Part 1283 | . 10 . 10 6 10 10 20 60 . 20 60 70 20 107 280 280 20 300 Lost Ally 190 | . . . . 40 20 20 . . . . 80 . . . 30 . . . Purge Threat 230 | . . 150 . . . . . . . . . . . . . . . 80 Squads Dispatched 95 | . 2 3 7 . 5 . 3 13 . . 14 8 . 2 11 12 2 13 Investigation 8 | . 2 2 . . 1 . . 1 . . 2 . . . . . . . Extermination 31 | . . . . . 2 . 1 6 . . 3 2 . 2 5 4 1 5 Reinforcement 38 | . . 1 2 . 2 . 1 6 . . 7 4 . . 6 6 1 2 Assault 6 | . . . 2 . . . . . . . 2 1 . . . 1 . . Garrison 12 | . . . 3 . . . 1 . . . . 1 . . . 1 . 6 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . 2 . . 1 2 . . 1 . . 2 Haulers Reinforced 4 | . . . . . . . 1 . . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Distress Signals 24 | . 1 2 1 1 . . . 1 . . 2 3 . 1 8 3 1 . Communications Jammed 2 | . . . . . . . . . . . 2 . . . . . . . Distress Signals 2 | . . . . . . . . . . . 2 . . . . . . . Times Spotted 472 | . 21 35 21 6 32 6 20 45 3 6 58 35 6 14 60 59 12 33 Peak Tracking Total 10 | . 5 6 4 4 6 6 4 4 3 6 6 10 6 4 10 8 4 7 Tactical Retreats 40 | . 4 3 1 . . . 4 6 . . 4 4 1 . 4 7 . 2 ECM-based Alert Blocks 6 | . 5 1 . . . . . . . . . . . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Traps Triggered 23 | . 1 3 1 . 6 . . 2 1 . . 4 . 1 1 2 . 1 Indirectly 4 | . . . . . . . . . . . . 3 . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Machines Disabled 35 | . . 1 1 2 . . . 4 . . 6 7 . 4 2 6 . 2 Max in Single Turn 4 | . . 1 1 1 . . . 1 . . 3 4 . 2 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Machines Accessed 101 | . 11 12 4 14 8 . 5 7 1 . 11 4 . 5 3 11 . 5 Terminals 62 | . 8 9 3 6 4 . 4 3 1 . 6 2 . 1 2 9 . 4 Fabricators 7 | . . . . . 2 . . 1 . . 2 . . 1 . 1 . . Repair Stations 6 | . 1 . 1 . 1 . . 2 . . . . . 1 . . . . Recycling Units 13 | . 2 1 . 6 . . . . . . 2 . . 2 . . . . Scanalyzers 9 | . . 2 . . 1 . . 1 . . . 2 . . 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . . Total Hacks 238 | . 23 43 9 30 16 . 10 16 2 . 31 8 . 12 9 20 . 9 Successful 119 | . 16 29 5 22 6 . 4 4 1 . 19 5 . 3 2 2 . 1 Failed 114 | . 7 13 4 7 9 . 6 12 1 . 12 2 . 9 6 18 . 8 Catastrophic 28 | . 2 2 1 . 2 . 2 4 . . 2 1 . 2 . 7 . 3 Database Lockouts 5 | . . 1 . 1 1 . . . . . . 1 . . 1 . . . Manual 89 | . 10 16 4 18 4 . 3 4 1 . 14 2 . 3 4 5 . 1 Terminals 156 | . 19 33 6 18 7 . 8 6 2 . 20 4 . 2 7 16 . 8 Fabricators 14 | . . . . . 3 . . 2 . . 5 . . 2 . 2 . . Repair Stations 15 | . 2 . 3 . 3 . . 6 . . . . . 1 . . . . Recycling Units 21 | . 2 1 . 6 . . . . . . 5 . . 7 . . . . Scanalyzers 23 | . . 9 . . 3 . . 2 . . . 4 . . 2 2 . 1 Garrison Access 3 | . . . . . . . 2 . . . 1 . . . . . . . Terminal Hacks 56 | . 9 15 2 12 . . 1 2 1 . 8 . . 2 1 2 . 1 Record 4 | . . . . 4 . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 . . . . . . . . 1 . . . . . . . Prototype ID Bank 12 | . 4 4 . 2 . . . . 1 . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . 1 . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . 1 . . . . . . . . 1 . . 1 . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . . . . . 1 Locate Traps 8 | . 2 1 1 . . . 1 1 . . . . . 1 . 1 . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . Security Status 3 | . . . . 3 . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 4 | . 2 1 . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . Network Status 2 | . . . . . 1 . . . . . 1 . . . . . . . Repair Station Hacks 7 | . 2 . 2 . 2 . . 1 . . . . . . . . . . Scan Component 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . . Repair 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 3 . . 1 . . . . Report Inventory 2 | . . . . . . . . . . . 1 . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer 16 | . . 9 . . 2 . . 1 . . . 3 . . 1 . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Study 13 | . . 6 . . 2 . . 1 . . . 3 . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . . . . Unauthorized Hacks 32 | . 5 5 1 10 1 . 2 . . . 6 2 . . . . . . Terminals 17 | . 3 4 1 4 . . 2 . . . 1 2 . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 13 | . 2 3 1 3 . . 2 . . . 1 1 . . . . . . Operators 3 | . . 1 . 1 . . . . . . . 1 . . . . . . Fabricators 4 | . . . . . 1 . . . . . 3 . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . Fabnet 3 | . . . . . 1 . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 1 . 6 . . . . . . 2 . . . . . . . Tunnel 11 | . 2 1 . 6 . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . 1 . . . . . 1 . . . Used 2 | . . 1 . . . . . . . . . . . . 1 . . . Hacking Detections 83 | . 8 11 2 5 8 . 5 7 1 . 8 4 . 5 3 11 . 5 Full Trace Events 2 | . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . 6 . . 2 . . 1 . . . 3 . . 1 . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Time 109 | . 26 . 32 . 51 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . 1 . . 2 6 . . . Non-combat 6 | . . . . . . . . . . . 1 . . 1 4 . . . Combat 3 | . . . . . . . . . . . . . . 1 2 . . . Robot Hacks Applied 10 | . . . . . . . . . . . 1 . . 3 6 . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . no_distress 5 | . . . . . . . . . . . 1 . . 1 3 . . . find_fabricator 2 | . . . . . . . . . . . . . . 1 1 . . . find_dsf 1 | . . . . . . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 3 1 1 1 6 6 6 2 2 . . Autooverrided 3 | . . . . . . . . . . . . . . 1 2 . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Total Allies 11 | . . . 2 . 1 1 . . . . 4 . . 1 2 . . . Largest Group 2 | . . . 2 2 1 1 . . . . 2 . . 1 1 . . . Highest-Rated Group 82 | . . . 62 62 32 31 . . . . 82 . . 54 50 . . . Highest-Rated Ally 54 | . . . 31 31 32 31 . . . . 41 . . 54 50 . . . Total Orders 24 | . . . . . 2 . . . . . . . . . 5 . 9 8 STAY 1 | . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . EXPLORE 12 | . . . . . . . . . . . . . . . 3 . 5 4 RETURN 10 | . . . . . . . . . . . . . . . 2 . 4 4 Ally Attacks 97 | . . . 2 13 1 12 . . . . 55 . . 4 10 . . . Total Damage 3291 | . . . . 206 11 188 . . . . 2327 . . 161 398 . . . Kills 21 | . . . . 3 . . . . . . 16 . . 1 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Active Infowar (turns) 4668 | . 346 393 . . . . . . . . 251 429 110 332 759 286 515 1247 Sensors 2045 | . . . . . . . . . . . . 386 110 332 643 78 . 496 Seismic 750 | . . . . . . . . . . . . . . . 1 . . 749 T.N.C. 154 | . . . . . . . . . . . . . . . 154 . . . Triangulation 1203 | . . . . . . . . . . . . . . . . . 515 688 Jamming 612 | . . . . . . . . . . . 251 43 . . 3 208 107 . ECM 739 | . 346 393 . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . . 2 . . . . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 21 | . . . . . . . . . . . . . . . 4 . 10 7 Drone Recoveries 19 | . . . . . . . . . . . . . . . 2 . 10 7 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Turns Passed 20316 | 62 1087 1400 582 1378 1347 221 789 2058 161 278 2194 1203 257 833 2016 2013 600 1837 Spaces Moved 12569 | 47 695 1065 308 1060 989 174 526 1329 136 214 1325 667 128 454 1158 1015 257 1022 Core 13 | 13 . . . . . . . . . . . . . . . . . . Treads 1358 | . . . . . 2 . . 78 25 31 54 . . . 590 86 257 235 Legs 7772 | 34 695 1065 308 1060 806 174 526 481 . . . 522 128 232 358 596 . 787 Wheels 3264 | . . . . . 181 . . 770 111 183 1271 145 . 176 169 258 . . Hover 162 | . . . . . . . . . . . . . . 46 41 75 . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 120 86 113 113 88 95 95 95 94 94 85 99 90 160 115 Average Speed 117 | 100 120 105 123 121 100 113 114 121 107 105 113 118 124 118 117 121 160 131 Slowest Speed 245 | 120 120 175 245 190 240 113 148 240 162 203 189 210 129 155 144 240 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . 12 . . . 1 . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 44 | 3 86 74 57 98 32 78 16 30 7 78 31 11 85 10 32 76 12 29 Regions Visited 18 Branch Regions 3 Pre-discovered Areas 11 | . 2 1 . 6 . . . . . . 2 . . . . . . . Known Exits Taken 7 | . . 1 . . . . . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 87 | . . . . . . 71 1 1 . . . 9 . . . . 2 3 Terrain Destroyed 546 | . 25 30 8 . 3 95 9 31 . 25 16 59 . 45 33 79 17 71 Melee 5 | . . . . . . . 1 1 . . . . . . . . . 3 Projectile 148 | . . . . . 1 . . 6 . . 8 22 . 14 33 14 17 33 AOE 393 | . 25 30 8 . 2 95 8 24 . 25 8 37 . 31 . 65 . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Was Fac Fac Was Fac Res Tes Res Acc Total 16581 | 59 869 1282 442 1127 1234 187 652 1647 151 246 1872 994 224 642 1557 1598 424 1374 Wait 1914 | . 101 101 75 31 132 3 70 157 5 13 276 195 93 54 116 262 114 116 Move 12552 | 46 694 1064 307 1059 989 173 525 1328 136 212 1324 667 127 453 1157 1014 256 1021 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 293 | 7 10 21 5 3 12 . 6 21 3 1 49 19 2 11 29 43 12 39 Fast Attach 163 | 4 1 10 2 3 3 . 3 12 1 3 14 4 . 14 16 41 3 29 Attach 132 | 2 2 2 1 1 6 . 4 3 2 2 15 9 . 14 19 21 2 27 Detach 72 | . . . . 3 4 . 1 4 1 1 10 7 . 4 12 10 3 12 Swap 251 | . 8 25 14 1 17 2 2 31 . 1 45 28 2 7 36 16 3 13 Drop 262 | . 5 26 6 7 9 . 6 22 2 . 46 18 . 3 34 41 10 27 Fire 753 | . 46 33 31 16 51 9 32 66 1 12 92 45 . 45 122 59 20 73 Melee 136 | . . . . . . . 1 2 . . . . . 37 9 72 . 15 Ram . | . . . . . . . . . . . . . . . . . . . Kick 26 | . 2 . 1 3 3 . 2 . . . . 2 . . 7 4 . 2 Crush 2 | . . . . . . . . 1 . . . . . . . . 1 . Escape Stasis 16 | . . . . . . . . . . 1 . . . . . 15 . . Rewire 9 | . . . . . 8 . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 6 exits: [*Mat x3] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 410 | -10/Materials | Discovered new exit (range 10) 613 | -10/Materials | Repaired Aluminum Leg 716 | -10/Materials | Discovered new exit (range 4) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x2 1341 | -9/Materials | Identified exit to Mines 1341 | -9/Materials | Identified exit to Storage 1405 | -9/Materials | Discovered new exit (range 15) 1453 | -9/Materials | Destroyed 9 combat bots 1931 | -9/Materials | Discovered new exit (range 16) 1985 | -9/Materials | Central database locked down 2275 | -9/Materials | Discovered new exit (range 16) 2550 | -9/Materials | Entered Storage 2638 | -9/Storage | Repaired Rocket Launcher+ 2731 | -9/Storage | Garrison activated, responded to threat 2878 | -9/Storage | Build established: Scavenger-Mutant 3067 | -9/Storage | Met a pair of Derelict thieves 3093 | -9/Storage | Discovered new exit (range 15) 3128 | -9/Storage | Used back door to open Recycling access 3128 | -9/Storage | Discovered new exit (range 5) 3132 | -9/Storage | Entered Recycling 3132 | -9/Recycling | Accompanied by 2 allies 3270 | -9/Recycling | Build established: Mutant 3387 | -9/Recycling | Discovered new exit (range 10) 3826 | -9/Recycling | Scanned before Scraplab entrance 3843 | -9/Recycling | Entered Scraplab 3855 | -9/Recycling | Discovered new exit (range 2) 3865 | -9/Recycling | Angered Scraplab inhabitants 3867 | -9/Recycling | Found Prototype Device 3867 | -9/Recycling | Identified Scrap Engine 4216 | -9/Recycling | Core integrity fell below 50% 4510 | -9/Recycling | Entered Factory 4510 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 4969 | -7/Factory | Repaired Cld. Ion Engine 5062 | -7/Factory | Build established: Construct 5487 | -7/Factory | Central database locked down 5857 | -7/Factory | Sucked down chute 5857 | -7/Factory | Entered Waste 5858 | -7/Waste | Met a frightened Derelict 5858 | -7/Waste | Destroyed 11 combat bots 5872 | -7/Waste | EMP discharged 5872 | -7/Waste | System corruption reached 10% 5879 | -7/Waste | Spotted C-40 Crusher 5914 | -7/Waste | Spotted C-40 Crusher 5924 | -7/Waste | Spotted C-40 Crusher 5947 | -7/Waste | Spotted C-40 Crusher 5972 | -7/Waste | EMP discharged 5983 | -7/Waste | Crushed by Compactor (1 part destroyed) 5993 | -7/Waste | Spotted C-40 Crusher 6024 | -7/Waste | Spotted C-40 Crusher 6032 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6068 | -7/Waste | Discovered new exit (range 10) 6072 | -7/Waste | EMP discharged 6078 | -7/Waste | Entered Factory 6639 | -7/Factory | Garrison activated, responded to threat 6841 | -7/Factory | Discovered new exit (range 15) 6867 | -7/Factory | Entered another Factory area 6867 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7131 | -6/Factory | Found Prototype Launcher 7342 | -6/Factory | Spotted B-75 Beast 8680 | -6/Factory | Identified exit to Factory 8895 | -6/Factory | Build established: Scavenger-Construct 8925 | -6/Factory | Entered another Factory area 8925 | -5/Factory | Evolved 2 slots: Utility x2 9038 | -5/Factory | Discovered new exit (range 9) 9086 | -5/Factory | Sucked down chute 9086 | -5/Factory | Entered Waste 9103 | -5/Waste | Spotted C-40 Crusher 9122 | -5/Waste | Spotted C-40 Crusher 9122 | -5/Waste | Spotted C-40 Crusher 9144 | -5/Waste | Spotted C-40 Crusher 9199 | -5/Waste | Spotted C-40 Crusher 9227 | -5/Waste | Build established: Scavenger-Gunner 9240 | -5/Waste | Spotted C-40 Crusher 9244 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9250 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9299 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9302 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9302 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9305 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9310 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9311 | -5/Waste | Destroyed C-40 Crusher 9311 | -5/Waste | Crushed by Compactor (1 part destroyed) 9317 | -5/Waste | Crushed by falling debris 9340 | -5/Waste | Discovered new exit (range 10) 9348 | -5/Waste | Lost 5 parts (2n1u2w) 9364 | -5/Waste | Entered Factory 9397 | -5/Factory | Identified exit to DSF 9557 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 9578 | -5/Factory | Build established: Mutant 9892 | -5/Factory | Build established: Gunner 10219 | -5/Factory | Identified exit to Factory 10231 | -5/Factory | Build established: Tank 10859 | -5/Factory | Build established: Gunner 11361 | -5/Factory | Build established: Mutant 11464 | -5/Factory | First assault squad dispatched 11558 | -5/Factory | Entered another Factory area 11558 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11878 | -4/Factory | Build established: Gunner 12387 | -4/Factory | Build established: Construct 12451 | -4/Factory | Central database locked down 12558 | -4/Factory | First assault squad dispatched 12723 | -4/Factory | Garrison activated, responded to threat 12761 | -4/Factory | Sucked down chute 12761 | -4/Factory | Entered Waste 12776 | -4/Waste | EMP discharged 12777 | -4/Waste | Lost 6 parts (2p4w) 12876 | -4/Waste | EMP discharged 12876 | -4/Waste | System corruption reached 10% 12895 | -4/Waste | Spotted C-40 Crusher 12905 | -4/Waste | Spotted C-40 Crusher 12912 | -4/Waste | Spotted C-40 Crusher 12924 | -4/Waste | Spotted C-40 Crusher 12929 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12931 | -4/Waste | Build established: Mutant 12932 | -4/Waste | Crushed by Compactor (1 part destroyed) 12933 | -4/Waste | Spotted C-40 Crusher 12971 | -4/Waste | Spotted C-40 Crusher 12976 | -4/Waste | EMP discharged 12999 | -4/Waste | Discovered new exit (range 16) 13017 | -4/Waste | Identified exit to Factory 13018 | -4/Waste | Entered Factory 13188 | -4/Factory | System corruption reached 30% 13246 | -4/Factory | Lost 6 parts (2p2u2w) 13472 | -4/Factory | Discovered new exit (range 16) 13494 | -4/Factory | Identified exit to Research 13639 | -4/Factory | Core integrity fell below 50% 13667 | -4/Factory | Lost 3 parts (1p1n1u) 13807 | -4/Factory | Lost 6 parts (1p1n3u1w) 13851 | -4/Factory | Entered Research 13851 | -3/Research | Evolved 2 slots: Utility x2 14248 | -3/Research | Lost 8 parts (1p1n4u2w) 14626 | -3/Research | Central database locked down 15035 | -3/Research | Spotted B-86 Titan 15802 | -3/Research | System corruption reached 10% 15853 | -3/Research | Lost 14 parts (3p1n6u4w) 15861 | -3/Research | Discovered new exit (range 5) 15865 | -3/Research | Identified exit to Testing 15867 | -3/Research | Entered Testing 16191 | -3/Testing | Found Prototype Launcher 16191 | -3/Testing | Identified Hellfire Missile Launcher 16339 | -3/Testing | Scanned by Researcher 16454 | -3/Testing | Garrison activated, responded to threat 16483 | -3/Testing | Lost 3 parts (1n2u) 16552 | -3/Testing | Unstable Terrabomb Derivative detonated 16553 | -3/Testing | Core integrity fell below 50% 16589 | -3/Testing | Build established: Scavenger-Mutant 16651 | -3/Testing | Lost 3 parts (2u1w) 16925 | -3/Testing | Build established: Scavenger-Gunner 16963 | -3/Testing | Found Prototype Device 16963 | -3/Testing | Identified Exp. Thermal Defense Suite 17323 | -3/Testing | Core integrity fell below 20% 17395 | -3/Testing | Lost 12 parts (2p3n1u6w) 17481 | -3/Testing | Found Prototype Device 17481 | -3/Testing | Identified Exp. Thermal Shield 17486 | -3/Testing | Found Exp. Thermal Shield 17641 | -3/Testing | Lost 4 parts (1n1u2w) 17803 | -3/Testing | Discovered new exit (range 6) 17812 | -3/Testing | Identified exit to Research 17839 | -3/Testing | Spotted PL-9DRQSI02BM 17867 | -3/Testing | First assault squad dispatched 17880 | -3/Testing | Entered Research 17880 | -2/Research | Evolved 2 slots: Utility x2 17957 | -2/Research | Found Prototype Launcher 18356 | -2/Research | Discovered new exit (range 29) 18479 | -2/Research | Identified exit to Access 18480 | -2/Research | Entered Access 18480 | -1/Access | Evolved 2 slots: Weapon x2 18780 | -1/Access | Build established: Scavenger-Executioner 18935 | -1/Access | Garrison activated, responded to threat 19376 | -1/Access | System corruption reached 10% 19489 | -1/Access | Energy Cycler disabled 19492 | -1/Access | Garrison activated, responded to threat 19578 | -1/Access | Lost 3 parts (1p2u) 19669 | -1/Access | Identified Com. Tesla Bomb Launcher 19939 | -1/Access | Core integrity fell below 50% 20006 | -1/Access | Lost 21 parts (2p4n7u8w) 20283 | -1/Access | Discovered new exit (range 7) 20289 | -1/Access | Identified exit to Surface 20317 | *** | Escaped! Last Messages --------------- 20126_ U-05 Engineer lays Concrete. 20129_ R-10 Processor inserts Com. Wheel into recycling unit. 20133_ System corrupted: Component data lost. 20168_ System corrupted: Matter fused (-9). 20185_ System corrupted: Matter fused (-8). 20188_ U-05 Engineer builds a Wall. 20207_ System corrupted: IFF burst signal emitted. 20238_ System corrupted: Matter fused (-8). 20243_ Acquired Seismic Detector. 20264_ System corrupted: Energy discharge (-48). 20279_ System corrupted: Matter fused (-9). 20279_ Connecting with Terminal... 20283_ The Access Shell folds into the floor. 20283_ EXIT=FOUND 20289_ EXIT=IDENTIFIED: SURFACE 20297_ System corrupted: Matter fused (-10). 20313_ System corrupted: FCS attempts to trigger Gamma Rifle. 20313_ System corrupted: Gamma Rifle misfires. 20317_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4J. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#######+#+###??????????????????????????????????? | | ## ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ## ????????????????????????????????? | | ??##############?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # S #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | #! #????????#""""""""""#??????????????????? | | #|! #????###?# #??????????????????? | | +%! ########## #??????????????????? | | #%! # ### #??????????????????? | | # # ### "" #??????????????????? | | #[ # #?# "@ #??????????????????? | | # # #?# #??????????????????? | | #"######### #?# #??????????????????? | | # ## #?# #??????????????????? | | # ## ! ### ##?????????????????? | | # "" ## ! ## #?????????????????? | | # "" ## ! ###"" ##?????????????????? | | # "Y ## #?#"" #??????????????????? | | # "" ## #?#"" #??????????????????? | | # "" ## #?#T #??????????????????? | | # ## #?#"" #??????????????????? | | # ## #?#"" #??????????????????? | | #####+#+######+#####"" #??????????????????? | | H ???????????? | | ???????????? | | ##################################++#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 200 Energy Generation 55 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 EM Shielding 2 Corruption Containment 24 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Power Shielding 33 Propulsion Shielding 33 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 16 Target Analysis 12 Core Analysis 9 Recoil Reduction 9 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Enh. Flexi-carbon Leg | -3/Testing | Archive Adv. Kinecellerator | -3/Testing | Archive Hvy. Proton Cannon | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Hvy. Gatling Laser | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Plasma Lance | -3/Testing | Archive Robot Schematics ------------------ Y-72 Warden | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 37% | -10/Materials Rocket Launcher | 67% | -9/Storage Cld. Ion Engine | 48% | -7/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Wheel | -6/Factory | Hacked Thunder Leg | -4/Factory | Hacked Imp. Fusion Compressor | -4/Factory | Hacked Lgt. Armored Exoskeleton | -4/Factory | Hacked Variable Charge Gun | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Botjacking Explosive Keycard Immobile And Lovin' It Insider Info Not So Scrappy Overkill Scrappetite Throw Away The Key Well Done Challenges ------------ None Game ------ Seed ScrapSkeletonDirector Manual? 0 Play Time 08:40:27 Cumulative 177.6 hours Start 2026.05.17 @ 18:58:02 End 2026.05.25 @ 14:37:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38dff5be-4e2c-48b8-8ea1-0f21444f0c3f