Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 12:06:07 Player: winnking222 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (6) 30 Value Destroyed (51) 51 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1951) 1951 TOTAL SCORE: 7012 Bonus ------- Follower Combat Kills 438 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Insulated Plating Insulated Plating Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Seismic Detector Hacking Suite Hacking Suite > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Advanced Terrain Scan Processor Surveybot 17 Chip Reaction Control System Insulated Plating Insulated Plating Mapping Drone Bay Plasma Cutter CPS Tube Vortex Trap Botcube [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Surveybot 17 Chip Hackware Hacking Suite Protection Insulated Plating Weapon Katana Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Slots Evolved 10 | . . 2 2 . . . 4 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 6 | . . . 2 . . . 3 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 47 | 3 1 3 5 16 . 3 6 2 3 5 . Power 7 | . . . . 3 . . 2 1 1 . . Engine 5 | . . . . 2 . . 1 1 1 . . Core 2 | . . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . 1 1 6 . 1 2 . . . . Treads 3 | 2 . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . 1 . . . . 2 . . . . Flight 7 | . . . . 6 . 1 . . . . . Utility 14 | . 1 . 3 3 . 2 2 . 1 2 . Device 6 | . . . 3 . . . 2 . 1 . . Storage 1 | . . . . . . 1 . . . . . Processor 2 | . . . . . . . . . . 2 . Hackware 2 | . . . . 2 . . . . . . . Protection 3 | . 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 1 . 2 1 4 . . . 1 1 3 . Energy Gun 4 | 1 . 1 1 1 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 2 . Unidentified Prototypes 1 | . . 1 . . . . . . . . . Parts Lost 20 | . 2 2 . 4 1 . . 5 2 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 7 | . 1 1 . 2 1 . . 2 . . . Utility 6 | . 1 . . 1 . . . 1 2 . 1 Weapon 6 | . . 1 . . . . . 2 . 2 1 Highest Loss Streak 4 | . 2 2 . 3 1 . . 4 2 1 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 70 | . 40 18 29 73 96 97 67 55 30 13 18 Engine 5 | . . . . . 9 9 4 3 5 . . Treads 2 | . 28 11 15 8 . . . . . . . Hover 1 | . . 6 . . . . 10 11 . . . Flight 18 | . . . . 19 32 33 4 . . . . Device 8 | . . . 14 15 9 9 12 12 7 . . Storage 3 | . . . . . . 5 6 6 5 . . Hackware 12 | . . . . 13 18 18 13 12 6 5 5 Protection 2 | . 2 . . 2 9 2 . . . . . Ballistic Gun 5 | . . . . 5 9 9 6 2 . . . Slashing Weapon 5 | . . . . 1 9 9 6 2 2 2 . Peak Build Rating 71 | 3 4 4 15 22 22 26 71 69 46 20 17 Average Rating 26 | 2 2 2 6 16 21 23 58 63 40 9 13 On Entrance 18 | . 3 1 1 15 22 21 26 69 36 7 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 2 3 2 6 12 12 29 33 33 35 4 1 Greatest Support 49 | 3 3 3 3 16 16 16 49 40 12 3 3 Greatest Overweight (x) 11 | . . . 1 1 . 1 1 7 11 1 . Average Overweight (x) . | . . . . . . . . . 5 . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 15 15 15 5 5 Average Capacity 10 | 5 5 5 5 5 5 11 15 15 14 5 5 Most Carried 15 | 2 3 4 5 5 5 15 15 14 11 5 5 Average Carried 7 | . 2 2 3 4 4 9 13 12 10 4 5 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 5 5 5 Final Carried 15 | 1 3 2 5 4 5 15 14 12 5 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 24% | Mutant 12% | Scavenger-Sprinter 10% | Hacker-Scout 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -6/DSF Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Matter Collected 695 | 230 . . . 221 6 30 . 118 . 76 14 Remotely . | . . . . . . . . . . . . Salvage Created 165 | 56 12 . . 68 . . . . . 29 . Parts 11 | 2 2 . . 6 . . . . . 1 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Combat Hostiles Destroyed 1 | . . . . . . . . 1 . . . AOE 1 | . . . . . . . . 1 . . . Classes Destroyed 5 | 1 1 . . 2 . . . 1 . . . Worker 2 | . . . . 1 . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Cutter 1 | . . . . . . . . 1 . . . Grunt 1 | . . . . 1 . . . . . . . Best Kill Streak 1 | 1 1 . . 1 . . . 1 . 1 . Combat Bots Only 1 | . . . . . . . . 1 . . . Max Kills in Single Turn 1 | 1 1 . . 1 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Hostile Shots Fired 334 | . 74 25 6 48 6 . . 64 15 36 60 Missed 128 | . 25 10 2 26 3 . . 21 5 13 23 Damage Taken 3378 | . 494 161 66 309 45 . . 925 219 484 675 Core 1738 | . 167 43 13 98 14 . . 307 96 363 637 Absorbed by Shields 20 | . . . . . . . . . . . 20 Core Remaining (%) 70 | 100 33 89 . . . 77 . . 52 . . Volleys Fired 37 | 6 4 2 . 23 1 . . . . 1 . Largest 2 | 1 1 1 . 2 1 . . . . 1 . Hottest 63 | 50 50 50 . 63 20 . . . . 7 . Shots Fired 41 | 6 4 2 . 27 1 . . . . 1 . Gun 40 | 6 4 2 . 27 1 . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 . Kinetic 11 | . . . . 10 1 . . . . . . Thermal 29 | 6 4 2 . 17 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 6 | 5 6 2 . 3 . . . . . 2 . Robot Miss Streak 2 | 1 1 1 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 22 | 5 2 1 . 12 . . . . . 2 . Core Hits 13 | 2 2 . . 7 . . . 1 . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | 2 . . . . . . . . . . . Burn 2 | 2 . . . . . . . . . . . Melee Attacks 9 | . . . . 3 . . . 3 2 1 . Impact . | . . . . . . . . . . . . Slashing 9 | . . . . 3 . . . 3 2 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . 2 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 485 | 62 24 12 . 308 . . . 9 . 70 . Guns 252 | 62 24 12 . 154 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 224 | . . . . 154 . . . . . 70 . Ramming 9 | . . . . . . . . 9 . . . Kinetic 56 | . . . . 56 . . . . . . . Thermal 196 | 62 24 12 . 98 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 224 | . . . . 154 . . . . . 70 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 5 Average Corruption 3 | . . . . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 54 | . . . . 54 . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 54 | . . . . 54 . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . 4 . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 31 | . 25 22 . 31 24 1 . . . . . Average Temperature 6 | . 16 20 . 8 4 1 . . . . . Received Heat Transfer 534 | . 129 90 . 108 27 . . 18 18 81 63 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 666 | 333 74 37 . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Peak Influence 681 | 5 38 43 39 681 314 . . 35 40 70 74 Initial 261 | . 3 7 9 16 261 . . . 15 10 59 Average 100 | . 26 19 11 289 285 . . 17 18 25 63 Maximum Alert Level 2 | . . . . 2 1 . . . . . . Low Security (%) 76 | 100 100 100 100 40 . . 100 100 100 100 100 Level 1 16 | . . . . 21 100 . . . . . . Level 2 7 | . . . . 38 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 4 . . 1 2 . . . Investigation 2 | . . . . 1 . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 1 1 1 1 . . . 2 . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Distress Signals 7 | . 2 2 . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 13 10 2 26 4 . . 13 3 9 24 Peak Tracking Total 24 | . 11 7 2 8 1 . . 8 3 6 24 Tactical Retreats 10 | . 1 1 . 1 2 . . 2 . 3 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Traps Triggered 5 | . . . . 2 . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . Triggered 1 | . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . 1 1 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Machines Accessed 25 | . 1 1 . 5 4 9 3 . 1 1 . Terminals 11 | . 1 1 . 5 1 . 2 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 108 | . 1 4 . 9 28 59 4 . 2 1 . Successful 100 | . . 2 . 7 27 59 3 . 1 1 . Failed 8 | . 1 2 . 2 1 . 1 . 1 . . Catastrophic 2 | . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 1 3 . 6 2 . 2 . . . . Terminals 21 | . 1 4 . 9 2 . 3 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Terminal Hacks 94 | . . 1 . 6 25 59 2 . 1 . . Record 82 | . . . . . 24 58 . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . . Terminals 2 | . . 1 . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Total Allies 12 | . . . . 12 . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 115 | . . . . 115 . . . . . . . Total Damage 1486 | . . . . 1486 . . . . . . . Kills 24 | . . . . 24 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Turns Passed 3001 | 40 78 121 99 337 227 1181 251 135 358 129 45 Spaces Moved 4340 | 41 132 165 140 461 700 1879 297 151 98 199 77 Core 905 | 41 132 165 140 52 . . . 1 98 199 77 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 408 | . . . . . . . 258 150 . . . Flight 3027 | . . . . 409 700 1879 39 . . . . Fastest Speed 31 | 50 50 50 50 31 31 31 56 56 50 50 50 Average Speed 58 | 50 50 50 50 37 32 61 63 65 319 55 50 Slowest Speed 600 | 50 50 50 100 100 34 111 117 400 600 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . . 11 11 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 36 23 15 70 90 85 9 93 29 6 25 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . Scrap Searched 7 | . . . . . . 7 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Gar Total 4720 | 53 139 201 168 588 690 1897 361 186 139 215 83 Wait 210 | . . 29 17 59 . 1 34 27 36 7 . Move 4286 | 40 131 164 139 440 677 1878 296 150 96 198 77 Hop 20 | . . . . 9 11 . . . . . . Pick Up 44 | 4 2 2 7 11 1 11 5 . . 1 . Fast Attach 11 | . . . 1 5 . 1 . . . 4 . Attach 32 | 3 1 3 4 9 . 1 5 2 3 1 . Detach 7 | . 1 . . 1 . 1 2 1 . 1 . Swap 4 | . . . . 2 . 1 1 . . . . Drop 21 | . . 1 . 8 . 3 5 1 2 1 . Fire 37 | 6 4 2 . 23 1 . . . . 1 . Melee 9 | . . . . 3 . . . 3 2 1 . Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 34 | . . . . 15 . . 13 . . . 6 Rewire 3 | . . . . 3 . . . . . . . Trap 1 | . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 6 exits: Fac x4 / Low / DSF) -6/DSF -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Core integrity fell below 50% 111 | -10/Materials | Discovered new exit (range 10) 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Propulsion x2 232 | -9/Materials | Discovered new exit (range 13) 240 | -9/Materials | Entered another Materials area 240 | -8/Materials | Evolved 2 slots: Utility x2 285 | -8/Materials | Discovered new exit (range 12) 323 | -8/Materials | Build established: Mutant 339 | -8/Materials | Entered Storage 363 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 468 | -8/Storage | Identified exit to Recycling 515 | -8/Storage | Identified exit to Factory 545 | -8/Storage | Garrison activated, responded to threat 619 | -8/Storage | Lost 3 parts (2n1u) 634 | -8/Storage | Lost 3 allies 671 | -8/Storage | Met a pair of Derelict thieves 675 | -8/Storage | Used back door to open Recycling access 676 | -8/Storage | Entered Recycling 786 | -8/Recycling | Discovered new exit (range 16) 894 | -8/Recycling | Scanned before Scraplab entrance 902 | -8/Recycling | Discovered new exit (range 4) 903 | -8/Recycling | Entered Scraptown 975 | -8/Scraptown | Visited Cyclists 984 | -8/Scraptown | Visited UFD Registry 984 | -8/Scraptown | Registered with UFD as "Electrounit" 995 | -8/Scraptown | Visited Abandonware Association 1001 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 1001 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 1010 | -8/Scraptown | Visited Science Guys 1025 | -8/Scraptown | Visited Chapter 10 1070 | -8/Scraptown | Visited Botcube Research 1078 | -8/Scraptown | Visited Scrap Suit Storage 1104 | -8/Scraptown | Visited Cartography Club 1113 | -8/Scraptown | Build established: Scavenger-Mutant 1116 | -8/Scraptown | Visited Scrapoid Pod Storage 1123 | -8/Scraptown | Visited Infowarlord's Domain 1132 | -8/Scraptown | Visited Curators Association 1237 | -8/Scraptown | Found Surveybot 17 Chip 1263 | -8/Scraptown | Learned location of Recycling (-8) 1263 | -8/Scraptown | Learned location of Warlord (-5) 1263 | -8/Scraptown | Learned location of Quarantine (-3) 1263 | -8/Scraptown | Learned 8 Factory zone layouts 1263 | -8/Scraptown | Learned 24 Factory zone layouts 1263 | -8/Scraptown | Learned 8 Research zone layouts 1263 | -8/Scraptown | Learned 16 Research zone layouts 1263 | -8/Scraptown | Learned 4 Access zone layouts 1263 | -8/Scraptown | Learned 12 Lower Caves zone layouts 1263 | -8/Scraptown | Learned 8 Upper Caves zone layouts 1263 | -8/Scraptown | Learned 12 Upper Caves zone layouts 1263 | -8/Scraptown | Learned 16 Upper Caves zone layouts 1263 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 1263 | -8/Scraptown | Learned Research emergency access door positions 1263 | -8/Scraptown | Learned location of 3 exits from Upper Caves 1263 | -8/Scraptown | Learned location of 3 exits from Lower Caves 1263 | -8/Scraptown | Identified exit to Factory 1393 | -8/Scraptown | Found Active Sensor Suite 1473 | -8/Scraptown | Entered Cyclist Reading Room 1499 | -8/Scraptown | Visited CPS Storage 1530 | -8/Scraptown | Visited Fellowship of the Rings 1701 | -8/Scraptown | Visited Bundlers 1889 | -8/Scraptown | Found Botcube 2084 | -8/Scraptown | Entered Factory 2084 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2085 | -6/Factory | Identified exit to Lower Caves 2085 | -6/Factory | Identified exit to Factory 2334 | -6/Factory | Identified exit to DSF 2335 | -6/Factory | Entered DSF 2362 | -6/DSF | Additional patrols routed to DSF 2413 | -6/DSF | Build established: Hacker-Scout 2455 | -6/DSF | Discovered new exit (range 15) 2469 | -6/DSF | Identified exit to Garrison 2470 | -6/DSF | Entered Garrison 2501 | -6/Garrison | Lost 4 parts (2n1u1w) 2567 | -6/Garrison | Discovered exit to Factory (range 43) 2567 | -6/Garrison | Discovered exit to Factory (range 71) 2567 | -6/Garrison | Discovered exit to Factory (range 41) 2749 | -6/Garrison | Installed Relay Interface Framework 2804 | -6/Garrison | Triggered checkpoint 2804 | -6/Garrison | Triggered checkpoint 2828 | -6/Garrison | Entered Factory 2828 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2829 | -5/Factory | Identified exit to Extension 2955 | -5/Factory | Identified exit to Garrison 2957 | -5/Factory | Entered Garrison 2971 | -5/Garrison | Triggered checkpoint 2978 | -5/Garrison | Spotted Striker 2988 | -5/Garrison | Core integrity fell below 50% 2995 | -5/Garrison | Triggered checkpoint 2998 | -5/Garrison | Core integrity fell below 20% 3002 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02975_ Imp. Datajack destroyed. 02975_ Penetrated by Slug. 02982_ Acquired 7 matter. 02982_ Triggered Stasis Trap. 02982_ A bubble of rippling energy engulfs the area. 02982_ Field strength at 94. 02982_ Field strength at 88. 02983_ Field strength at 73. 02984_ Field strength at 67. 02985_ Field strength at 61. 02986_ Field strength at 55. 02987_ Field strength at 49. 02987_ Knocked back. 02988_ Acquired 1 matter. 02988_ Acquired 6 matter. 02989_ Critical hit (Burn: +37). 02989_ Penetrated by Slug. 02994_ Surveybot 17 Chip destroyed. 02995_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# ????????????????? | | ??????????????????????????????# #????????? #?????? | | ??????????????????????????????# #?######?? #?????? | | ??????????????????????????????# #?# #? #?????? | | ?????????????????????????????##+### ## ##????? | | ?????????????????# #T######## s #????? | | ?????????????????# @ s b #????? | | ?????????????????# s sb #????? | | ?????????????????############# ## ## #????? | | ???????????????????????????### ## ## ###??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????### ## ## ###??? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????# ######## #????? | | ?????????????????????????????# #??????# #????? | | ?????????????????????????????# ???????# #????? | | ?????????????????????????????# ???????# #????? | | ?????????????????????????????# ???????# ###### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1310 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Evasion (%) 71 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumShadingBiocell Manual? 0 Play Time 00:59:08 Cumulative 35.6 hours Start 2025.03.16 @ 11:01:29 End 2025.03.16 @ 12:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c3712ea-4e1a-4129-9454-6527080cd37f