Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.17 @ 00:41:34 Player: Serom_69 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (4489) 4489 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 9208 Bonus ------- High Alert Combat Kills 274 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 86/300 Energy 300/300 System Corruption 9% Temperature Critical (1567) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink Kinecellerator > --- WEAPON (4) ------- Heavy Particle Gun Heavy Ion Cannon Minigun High-powered Shotgun > --- INVENTORY (5) ---- Titanium Leg High-powered Shotgun Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle Cooled Pulse Rifle Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Particle Charger Improved Light Armor Plating Heavy Particle Gun Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Heavy Ion Cannon Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 121 | 7 21 12 26 30 5 4 16 Power 13 | 1 2 2 1 5 . 1 1 Engine 13 | 1 2 2 1 5 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 39 | 2 7 3 10 8 3 1 5 Treads 10 | . 3 . . 6 . . 1 Leg 29 | 2 4 3 10 2 3 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 4 3 4 7 . 1 4 Device 14 | . 3 3 1 3 . 1 3 Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . . 1 . . . Hackware 2 | . . . 2 . . . . Protection 4 | . . . . 3 . . 1 Artifact . | . . . . . . . . Weapon 45 | 3 8 4 11 10 2 1 6 Energy Gun 28 | 3 7 2 7 7 . 1 1 Energy Cannon 3 | . . 1 . 1 . . 1 Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon 4 | . 1 1 1 1 . . . Launcher 3 | . . . . 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . 3 . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 3 1 5 . . . Parts Lost 13 | . 1 1 1 1 7 . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . . . . 4 . . Utility 4 | . . . 1 . 2 . 1 Weapon 4 | . 1 1 . . 1 . 1 Highest Loss Streak 5 | . 1 1 1 1 5 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 96 99 99 54 38 84 Engine 8 | . 13 11 8 6 2 7 6 Treads 15 | . 16 . . 29 11 . 6 Leg 14 | . 10 32 36 . 5 7 18 Device 9 | . 13 19 9 4 3 7 13 Storage 8 | . 14 11 9 7 5 . . Processor 2 | . . . . 5 7 7 5 Hackware 2 | . . . 8 . . . . Protection 5 | . . . . 11 2 . 4 Energy Gun 21 | . 22 8 19 28 8 7 9 Energy Cannon 1 | . . 1 4 . 3 . 5 Ballistic Cannon 2 | . 4 12 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 22 30 40 60 60 17 44 Greatest Support 80 | 20 46 30 54 80 80 17 44 Greatest Overweight (x) 8 | 1 1 . . . 8 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 Average Capacity 12 | 7 9 10 12 15 13 5 5 Most Carried 15 | 5 10 10 15 15 15 4 5 Average Carried 11 | 2 8 9 9 14 12 1 3 Final Capacity 15 | 8 10 10 15 15 5 5 5 Final Carried 15 | 3 10 10 12 15 5 2 4 Class Distribution -------------------- 39% | Mutant 32% | Tank 12% | Hacker-Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac DSF Matter Collected 2045 | 235 230 289 397 397 . . 497 Remotely . | . . . . . . . . Salvage Created 5714 | . 382 331 1877 2132 234 . 758 Parts 287 | . 26 11 121 91 5 . 33 Haulers Intercepted 13 | . . 4 5 4 . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 96 | . 9 6 39 28 1 . 13 Guns 60 | . 8 4 18 23 . . 7 Cannons 29 | . . 2 21 . . . 6 AOE 4 | . 1 . . 2 1 . . Classes Destroyed 16 | . 4 2 3 4 1 . 2 Worker 11 | . 2 . 2 7 . . . Builder 5 | . . . 2 3 . . . Hauler 13 | . . 4 5 4 . . . Recycler 2 | . . . . 2 . . . Operator 2 | . . . 2 . . . . Watcher 12 | . 2 1 5 4 . . . Swarmer 19 | . 3 2 14 . . . . Grunt 49 | . 6 2 17 17 . . 7 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 15 | . . 2 7 6 . . . Specialist 4 | . . . . . . . 4 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . 3 . . . Heavy 1 | . . . . . . . 1 Compactor 1 | . . . . . 1 . . Best Kill Streak 7 | . 4 2 7 7 1 . 5 Combat Bots Only 7 | . 3 2 7 3 1 . 5 Max Kills in Single Turn 7 | . 3 1 2 7 1 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 . . 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Damage Taken 4033 | . 340 319 724 1045 388 . 1217 Core 970 | . 116 44 60 101 149 . 500 Absorbed by Shields 130 | . . 37 93 . . . . Regen/Repaired (Parts) 105 | . . 25 45 35 . . . Core Remaining (%) 82 | 100 53 89 89 . . . . Volleys Fired 262 | . 25 36 102 71 4 . 24 Largest 4 | . 2 2 3 4 4 . 4 Hottest 240 | . 115 95 178 240 221 . 200 Shots Fired 741 | . 48 69 277 246 7 . 94 Gun 560 | . 48 28 173 239 2 . 70 Cannon 173 | . . 41 104 3 1 . 24 Launcher 8 | . . . . 4 4 . . Special . | . . . . . . . . Kinetic 116 | . . 41 43 . . . 32 Thermal 533 | . 41 18 234 187 3 . 50 Explosive 8 | . . . . 4 4 . . Electromagnetic 84 | . 7 10 . 55 . . 12 Robot Hit Streak 36 | . 9 36 13 35 18 . 17 Robot Miss Streak 4 | . 2 3 4 2 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 516 | . 37 52 171 179 6 . 71 Core Hits 226 | . 19 18 79 73 5 . 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 27 | . 4 2 9 11 . . 1 Burn 23 | . 4 1 8 10 . . . Destroy 1 | . . . . . . . 1 Blast 1 | . . 1 . . . . . Corrupt 1 | . . . . 1 . . . Smash 1 | . . . 1 . . . . Melee Attacks 7 | . . . 7 . . . . Impact 7 | . . . 7 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12629 | . 571 996 3220 5122 1112 . 1608 Guns 7798 | . 483 367 1863 4040 76 . 969 Cannons 2665 | . . 629 1315 54 28 . 639 Explosions 2076 | . 88 . . 980 1008 . . Melee 42 | . . . 42 . . . . Ramming 48 | . . . . 48 . . . Kinetic 1708 | . . 629 622 . . . 457 Thermal 8134 | . 495 201 2556 3725 104 . 1053 Explosive 1352 | . . . . 344 1008 . . Electromagnetic 1345 | . 76 166 . 1005 . . 98 Impact 42 | . . . 42 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 1 9 9 9 Average Corruption 4 | . . . . 1 5 9 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . 5 5 1 14 Message Errors 9 | . . . . 1 1 . 7 Matter Fused 4 | . . . . 1 1 . 2 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 3 | . . . . 1 1 . 1 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 2 | . . . . . . . 2 Overload Shots 42 | . . . . 40 2 . . Effects 2 | . . . . 2 . . . Energy Bleed 2 | . . . . 2 . . . Overflow Damage 139 | . . . 47 92 . . . Projectiles 5 | . . . 5 . . . . Explosions 92 | . . . . 92 . . . Melee 42 | . . . 42 . . . . Knockbacks 9 | . . 3 6 . . . . Impact . | . . . . . . . . Kinetic 9 | . . 3 6 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 267 | . 12 . . 148 107 . . Shots 7 | . 1 . . 3 3 . . Rammed 5 | . . . . 5 . . . Targets Rammed 6 | . . . . 6 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 1567 | . 318 36 400 386 211 107 1567 Average Temperature 156 | . 101 17 97 117 87 58 424 Received Heat Transfer 1423 | . 171 130 414 411 . . 297 Effects 51 | . 1 . 2 1 . . 47 Shutdowns 10 | . . . . 1 . . 9 Energy Bleed 6 | . . . . . . . 6 Interference 2 | . . . 2 . . . . Matter Decay 8 | . . . . . . . 8 Short Circuit 3 | . . . . . . . 3 Damage (minor) 10 | . 1 . . . . . 9 Damage (major) 8 | . . . . . . . 8 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 3 | . . . . 3 . . . Combat Hostiles 3 | . . . . 3 . . . Parts Melted 45 | . 4 1 9 26 . . 5 Heat Transferred 15474 | . 1447 518 5476 6453 137 . 1443 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Peak Influence 733 | . 168 239 733 453 75 18 405 Initial 224 | . . 3 48 224 75 14 10 Average 207 | . 61 73 498 136 39 14 193 Maximum Alert Level 3 | . . 1 3 2 . . 2 Low Security (%) 62 | 100 100 97 6 73 100 100 53 Level 1 13 | . . 2 8 21 . . 43 Level 2 23 | . . . 84 5 . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 22 | . . 2 4 13 . . 3 Investigation 6 | . . . 3 3 . . . Extermination 4 | . . . . 4 . . . Reinforcement 9 | . . 2 1 3 . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Distress Signals 5 | . 1 1 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 13 15 49 37 6 . 21 Peak Tracking Total 9 | . 4 9 7 4 6 . 5 Tactical Retreats 11 | . 1 1 4 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Traps Triggered 15 | . 7 . 1 3 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac DSF Machines Disabled 23 | . 2 1 4 16 . . . Max in Single Turn 14 | . 1 1 1 14 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Machines Accessed 36 | . 8 4 10 13 . 1 . Terminals 28 | . 7 3 9 8 . 1 . Fabricators 3 | . . . . 3 . . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 20 7 31 27 . 1 . Successful 64 | . 17 3 25 18 . 1 . Failed 22 | . 3 4 6 9 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 3 1 . . . Terminals 69 | . 18 4 29 17 . 1 . Fabricators 3 | . . . . 3 . . . Repair Stations 10 | . . 3 2 5 . . . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 15 1 23 12 . 1 . Record 12 | . 5 . 6 1 . . . Prototype ID Bank 4 | . 1 . 3 . . . . Open DSF 3 | . . . . 2 . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . 2 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 5 | . 1 . 3 1 . . . Locate Traps 5 | . 3 . 1 1 . . . Dispatch Records 5 | . 1 1 2 1 . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 3 | . . . 2 1 . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 4 | . 2 . 1 1 . . . Registered Components 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 3 | . . . 1 2 . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 2 | . . . . 2 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 7 | . . 2 2 3 . . . Scan Component 4 | . . 1 1 2 . . . Repair 3 | . . 1 1 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 4 3 5 12 . . . Full Trace Events 5 | . . 1 2 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 58 | . . . . 58 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired 3 | . . 1 1 1 . . . Time 114 | . . 38 51 25 . . . Parts Recycled . | . . . . . . . . Recycled Matter 83 | . 83 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . 2 . . Total Damage 42 | . . . . . 42 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac DSF Turns Passed 7139 | 59 1059 610 1742 3003 158 55 453 Spaces Moved 3948 | 45 625 388 1051 1457 125 38 219 Core 68 | 18 . . . . 50 . . Treads 1890 | . 376 . . 1457 36 . 21 Legs 1990 | 27 249 388 1051 . 39 38 198 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 115 170 50 130 100 Average Speed 141 | 96 145 120 117 170 113 130 129 Slowest Speed 450 | 120 190 120 122 170 450 130 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 96 50 86 41 76 1 86 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . 6 . . . . Terrain Destroyed 157 | . 3 1 7 98 48 . . Melee 6 | . . . 6 . . . . Projectile 6 | . . 1 1 4 . . . AOE 145 | . 3 . . 94 48 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Total 4897 | 59 725 462 1330 1812 134 43 332 Wait 392 | . 26 14 97 212 . 1 42 Move 3942 | 44 624 387 1050 1457 124 37 219 Hop . | . . . . . . . . Pick Up 95 | 8 20 8 25 20 1 1 12 Fast Attach 13 | 1 7 1 1 1 . . 2 Attach 48 | 5 7 4 7 8 4 4 9 Detach . | . . . . . . . . Swap 61 | 1 7 7 18 22 1 . 5 Drop 56 | . 9 5 23 15 . . 4 Fire 262 | . 25 36 102 71 4 . 24 Melee 7 | . . . 7 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . . 6 . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 4) 727 | -10/Materials | Discovered new exit (range 9) 1069 | -10/Materials | Discovered new exit (range 3) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -9/Materials | Discovered new exit (range 8) 1178 | -9/Materials | Discovered new exit (range 8) 1303 | -9/Materials | Discovered new exit (range 14) 1671 | -9/Materials | Discovered new exit (range 10) 1684 | -9/Materials | Repaired Imp. Heat Sink? 1729 | -9/Materials | Entered another Materials area 1729 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2211 | -8/Materials | Discovered new exit (range 13) 2412 | -8/Materials | Destroyed 7 combat bots 2536 | -8/Materials | Repaired Cld. Ion Engine 2644 | -8/Materials | Discovered new exit (range 15) 2771 | -8/Materials | Build established: Hacker-Gunner 3449 | -8/Materials | Discovered new exit (range 16) 3471 | -8/Materials | Entered Factory 3471 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3807 | -7/Factory | Identified exit to DSF 4103 | -7/Factory | Repaired Cld. Ion Engine 4183 | -7/Factory | Build established: Tank 4213 | -7/Factory | Discovered new exit (range 14) 4363 | -7/Factory | Fabricated Imp. Force Booster (x2) 4481 | -7/Factory | Discovered new exit (range 3) 4568 | -7/Factory | Discovered new exit (range 11) 5035 | -7/Factory | Cargo convoy interrupted 5832 | -7/Factory | Garrison activated, responded to threat 6474 | -7/Factory | Sucked down chute 6474 | -7/Factory | Entered Waste 6475 | -7/Waste | Met a frightened Derelict 6489 | -7/Waste | EMP discharged 6498 | -7/Waste | Spotted C-40 Crusher 6498 | -7/Waste | Spotted C-40 Crusher 6503 | -7/Waste | Spotted C-40 Crusher 6514 | -7/Waste | Spotted C-40 Crusher 6532 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6535 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6538 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6542 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6547 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6573 | -7/Waste | Spotted C-40 Crusher 6578 | -7/Waste | Lost 5 parts (2n2u1w) 6589 | -7/Waste | EMP discharged 6600 | -7/Waste | Spotted C-40 Crusher 6604 | -7/Waste | Destroyed C-40 Crusher 6605 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6607 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6626 | -7/Waste | Discovered new exit (range 13) 6632 | -7/Waste | Entered Factory 6685 | -7/Factory | Identified exit to DSF 6687 | -7/Factory | Entered DSF 6728 | -7/DSF | Additional patrols routed to DSF 6765 | -7/DSF | Build established: Mutant 6992 | -7/DSF | Sterilization system engaged 7012 | -7/DSF | Ambient heat levels rising (+10) 7027 | -7/DSF | Ambient heat levels rising (+10) 7042 | -7/DSF | Ambient heat levels rising (+10) 7056 | -7/DSF | Core integrity fell below 50% 7057 | -7/DSF | Ambient heat levels rising (+10) 7071 | -7/DSF | Build established: Scavenger-Gunner 7072 | -7/DSF | Ambient heat levels rising (+10) 7076 | -7/DSF | Core integrity fell below 20% 7087 | -7/DSF | Ambient heat levels rising (+10) 7102 | -7/DSF | Ambient heat levels rising (+10) 7107 | -7/DSF | Discovered new exit (range 14) 7117 | -7/DSF | Ambient heat levels rising (+10) 7132 | -7/DSF | Ambient heat levels rising (+10) 7141 | -7/DSF | Core destroyed Last Messages --------------- 07115_ Overheating: VSS Leg damaged (-9). 07117_ Overheating: Matter decay (-19). 07117_ QV7:0M4DRI T 4MI/0VJ1TCYAY#9XUIXHFP 07117_ ALERT: Ambient heat levels +10. 07121_ Power failure, Angular Momentum Engine shutdown. 07123_ Overheating: VSS Leg damaged (-33). 07125_ Adv. Heat Sink broken. 07125_ Overheating: Short circuit. 07127_ Power failure, Angular Momentum Engine shutdown. 07127_ Overheating: Broken Minigun damaged (-5). 07128_ Overheating: Energy bleed (-60). 07131_ Overheating: Broken Minigun damaged (-1). 07131_ Triggered Alarm Trap. 07131_ An alarm sounds. 07132_ Overheating: Hpw. Shotgun damaged (-17). 07132_ ALERT: Ambient heat levels +10. 07136_ Overheating: Matter decay (-34). 07137_ Power failure, Angular Momentum Engine shutdown. 07139_ Overheating: Matter decay (-25). 07141_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????#"??????????? | | ???????????????????????#"??????????? | | ??????????????????????##"####??????? | | ??????????????#???###?#"""""#??????? | | ??????????!! #[[[# ##"""""#??????? | | ?????????? <""##"#???? | | ????????? @"""""#???? | | ????????# ??#[[[#[[## ""###????? | | ???????## #?????????## ###??????? | | ???????!! ????????### ##???????? | | ????????! ????????# [#???????? | | ????????! ????????# [#???????? | | ??????### ##???????### ##???????? | | ??????#!! !????????#[[ [#???????? | | ??????#!! !????????#[[ [#???????? | | ???????!! !????????#[[ [#???????? | | #####?#?# #?########## ###??????? | | #!!!### ###!!!# ## !!#??????? | | #!!!## " ##!!!# ## !!#??????? | | ^!= "%" !!#??????? | | !!%!! " !!#??????? | | !=] ! ^^ !!#??????? | | !!"===## ##!!!# ## !!#??????? | | ?!#===### ###!!!# ## !!#??????? | | ??????### * #################??????? | | ??????#!! **#????????????????????? | | ??????#!! **#????????????????????? | | ??????#!! **#????????????????????? | | ??????### ###????????????????????? | | ??????#== ==#????????????????????? | | ??????#== ==#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Booster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Let's See Who's Tougher Overkill Troublemaker Challenges ------------ None Game ------ Seed ContainmentActiveMantle Manual? 0 Play Time 03:24:01 Cumulative 22.4 hours Start 2022.11.16 @ 17:58:51 End 2022.11.17 @ 00:41:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67270cb3-8c57-4320-89c4-382cee49feeb