Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 15:46:44 Player: ActualDio Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (246) 246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 931 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 223/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Beam Rifle Rocket Launcher > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Light Cannon Makeshift Spear > --- INVENTORY -------- Ion Engine Light Ion Engine Beam Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 6 1 6 5 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 5 4 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . . 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon 2 | . . 1 1 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 90 100 86 Engine 14 | . 14 14 14 Wheel 25 | . 28 28 16 Device 9 | . 5 12 . Storage 14 | . 14 14 14 Processor 3 | . . 1 14 Ballistic Gun 22 | . 28 25 9 Ballistic Cannon 3 | . . 1 13 Naked Turns . | . . . . Heaviest Build 15 | 12 13 15 15 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 4 | 3 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 3 8 8 Average Carried 5 | 3 2 5 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 2 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 454 | 205 79 74 96 Remotely . | . . . . Salvage Created 225 | . 86 49 90 Parts 17 | . 5 5 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 9 | . 2 3 4 Guns 6 | . 2 3 1 Cannons 2 | . . . 2 Classes Destroyed 4 | . 1 1 2 Swarmer 4 | . . 3 1 Grunt 2 | . 2 . . Sentry 1 | . . . 1 Subdweller 2 | . . . 2 Best Kill Streak 3 | . 2 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 122 | . 14 20 88 Missed 41 | . 2 1 38 Damage Taken 669 | . 133 113 423 Core 254 | . 43 27 184 Absorbed by Shields . | . . . . Ignored by Resistances 209 | . 39 38 132 Core Remaining (%) 100 | 100 . . . Volleys Fired 41 | . 7 14 20 Largest 2 | . 2 2 2 Hottest 89 | . 40 40 89 Shots Fired 73 | . 14 24 35 Gun 49 | . 14 20 15 Cannon 16 | . . . 16 Launcher 4 | . . . 4 Special 4 | . . 4 . Kinetic 61 | . 14 20 27 Thermal 8 | . . 4 4 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 6 14 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 48 | . 11 15 22 Core Hits 19 | . 3 5 11 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks 6 | . . 1 5 Impact . | . . . . Slashing . | . . . . Piercing 6 | . . 1 5 Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 733 | . 89 156 488 Guns 318 | . 89 147 82 Cannons 228 | . . . 228 Explosions 178 | . . . 178 Melee . | . . . . Ramming 9 | . . 9 . Kinetic 546 | . 89 147 310 Thermal . | . . . . Explosive 178 | . . . 178 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . 4 . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 28 | . 28 . 12 Average Temperature 10 | . 12 . 6 Received Heat Transfer 324 | . 99 . 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 70 | . 54 70 . Initial 17 | . . 17 . Average 16 | . 9 18 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 2 4 40 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 3 . Successful 5 | . 2 3 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Record 3 | . . 3 . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1847 | 47 140 1339 321 Spaces Moved 1275 | 42 134 844 255 Core 24 | 23 . . 1 Treads . | . . . . Legs . | . . . . Wheels 1251 | 19 134 844 254 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 91 | 82 90 90 98 Slowest Speed 250 | 200 90 90 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 30 100 20 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . . 1 . Terrain Destroyed 14 | . . 1 13 Melee 1 | . . 1 . Projectile . | . . . . AOE 13 | . . . 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1878 | 53 142 1397 286 Wait 521 | . . 521 . Move 1272 | 41 133 843 255 Hop . | . . . . Pick Up 14 | 6 1 7 . Fast Attach 3 | 2 . 1 . Attach 7 | 4 1 1 1 Detach . | . . . . Swap 8 | . . 4 4 Drop 3 | . . 2 1 Fire 41 | . 7 14 20 Melee 6 | . . 1 5 Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 6) 188 | -10/Materials | Entered Mines 206 | -10/Mines | Discovered new exit (range 10) 236 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 305 | -10/Mines | Build established: Mutant 479 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1018 | -10/Mines | Discovered new exit (range 3) 1131 | -10/Mines | Discovered new exit (range 8) 1307 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1527 | -10/Mines | Entered Subcaves 1560 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 1587 | -10/Subcaves | Core integrity fell below 50% 1600 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1696 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1832 | -10/Subcaves | Discovered new exit (range 16) 1839 | -10/Subcaves | Core integrity fell below 20% 1848 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Ion Engine fries itself beyond repair. Flight Unit fries itself beyond repair. Lgt. Assault Rifle fries itself beyond repair. Assault Rifle destroyed. Critical hit (Burn: +37). Y-45 Defender destroyed. Beam Rifle fries itself beyond repair. Acquired 41 matter. Acquired 3 matter. Subatomizers dissect the Heat Sink. Heat Sink fries itself beyond repair. EXIT=FOUND Com. Wheel destroyed. S-10 Pest destroyed. Machine disabled. S-10 Pest destroyed. Mak. Power Source destroyed. Subatomizers dissect the Flight Unit. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????#< ????????????????????????? | | ??????????????????????< ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ##??# ??????????????????? | | ??????????????????????? ### ???????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????# ????????????????????? | | ????????????#??????????# ????????????????????? | | ??????????""" ?????????# ?????????????????????? | | ??????????" ????????# #?????????????????????? | | ?????????? ######## #?????????????????????? | | ?????????? t s ##????????????????????? | | ?????????< % @ ##????????????????##?? | | ?????????? t %=s ##??????????????## ?? | | ?????????? #### #??????????????? ?? | | ????????????????### #???????????????# ? | | ????????????????# #????????????#### ? | | ?????????????#?## ##????????????# # | | ?????????????# # ##?????????????# | | ?????????# # #???????????????# | | ??????? ##????????????????# | | ??????? # ###??????????????????# | | ???????? ##?## #????????????????????# | | ???????? ?????## #???????????????????# | | ????????? ? ???????## #??????????????????# ## | | ?????????????? ????## ##??????????????????# ?? | | ?????????????? ???## ##??????????????????###??# | | ?????????????? ???# ####???????????????????## | | ?????????????? #?## ##??????????????????# | | ?????????????? ?# #??????????????????# | | ????????????## ?## ##????????????????## # | | ?????? ????# #??### ## ##????????????????# ## | | ????? ??# ##???##### #????????????????## | | ????? # ##### ## #?????????????????## | | ???? #??????????????????## | | ???? #??????????????????# | | ????# #### ##?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever This Is Interesting... Challenges ------------ None Game ------ Seed EnergyTargetPerforator Manual? 0 Play Time 00:12:14 Cumulative 18.1 hours Start 2024.04.08 @ 15:36:56 End 2024.04.08 @ 15:46:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6a8e8ee0-1f5b-43bf-81a6-326f949bd63c