Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.28 @ 15:37:13 Player: HeartGrenade Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (157) 785 Value Destroyed (5090) 5090 Prototype IDs (230) 4600 Alien Tech Used (0) 0 Bonus (4628) 4628 TOTAL SCORE: 20503 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 148 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -662 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell (600) Zionite Biocell (600) Seismic Detector GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Micro Nuclear Core Zionite Composite Leg I Enhanced Flexi-carbon Leg Experimental Heat Sink Zionite Biocell Zionite Biocell Enhanced Optical Array Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hacking Drone Bay GOLEM Unit GOLEM Unit Zionite Phaser-S Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 126] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . Utility 5 | . . . . . . 2 2 . . . . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 152 | 4 5 18 1 . 4 21 13 9 5 5 37 6 16 . . 5 3 Power 14 | . . 2 . . 1 1 . 1 1 . 3 1 3 . . 1 . Engine 4 | . . 2 . . . 1 . . 1 . . . . . . . . Core 5 | . . . . . 1 . . 1 . . . 1 1 . . 1 . Reactor 5 | . . . . . . . . . . . 3 . 2 . . . . Propulsion 27 | 2 . 8 . . 1 6 4 . 2 . 3 . . . . 1 . Treads 23 | 2 . 8 . . 1 6 4 . 2 . . . . . . . . Leg 4 | . . . . . . . . . . . 3 . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 48 | . 2 2 . . . 4 6 4 1 . 14 2 11 . . 1 1 Device 27 | . . . . . . 2 2 3 1 . 6 2 9 . . 1 1 Storage 3 | . . 1 . . . . . . . . 2 . . . . . . Processor 3 | . 1 . . . . . 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 15 | . 1 1 . . . 2 3 1 . . 6 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 63 | 2 3 6 1 . 2 10 3 4 1 5 17 3 2 . . 2 2 Energy Gun 13 | 2 . . . . . 1 1 . . . 8 . . . . 1 . Energy Cannon 13 | . . . . . . 1 . 2 . 2 7 . . . . 1 . Ballistic Gun 23 | . 3 6 1 . 2 5 2 1 1 2 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 1 . . . . Launcher 5 | . . . . . . 1 . 1 . . . 1 1 . . . 1 Special Weapon 2 | . . . . . . . . . . . 2 . . . . . . Impact Weapon 3 | . . . . . . 2 . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . . 3 . . . . 11 . . . . . . Parts Lost 38 | . . . 1 . 2 2 1 1 3 . 6 1 4 . . 13 4 Power 7 | . . . . . . 1 . . 1 . 2 . 1 . . 2 . Propulsion 7 | . . . . . . . . . 2 . 1 . . . . 2 2 Utility 11 | . . . . . . . 1 . . . 3 . 1 . . 5 1 Weapon 13 | . . . 1 . 2 1 . 1 . . . 1 2 . . 4 1 Highest Loss Streak 17 | . . . 1 . 2 1 1 1 2 . 4 1 4 . . 13 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 67 96 99 100 99 96 94 94 99 100 98 94 91 86 86 82 42 Engine 3 | . . 8 11 11 6 7 7 3 5 7 . . . . . . . Core 1 | . . . . . 4 . . 3 1 . . 4 6 . . . . Reactor 2 | . . . . . . . . . . . 5 2 4 6 6 5 6 Treads 15 | . 28 33 33 33 32 27 22 23 22 23 7 . . . . . . Leg 8 | . . . . . . . . . . . 15 23 20 20 20 19 10 Device 11 | . . . . . . 8 18 17 23 23 11 9 12 13 13 13 7 Storage 10 | . . 10 11 11 11 9 7 7 7 7 12 15 13 13 13 12 6 Processor 7 | . 6 11 11 11 11 9 7 7 7 7 7 7 6 6 6 6 6 Protection 7 | . 4 . . . . 9 6 7 7 7 12 7 6 6 6 5 . Energy Gun 2 | . . . . . . 1 7 . . . 6 13 . . . . . Energy Cannon 9 | . . . . . . . . 11 15 15 14 8 12 14 20 18 . Ballistic Gun 9 | . 27 32 32 33 32 23 14 5 2 6 . . . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . 5 Heaviest Build 135 | 4 4 57 55 55 55 63 74 83 78 73 84 96 126 135 135 135 85 Greatest Support 88 | 3 40 60 60 60 60 69 78 77 77 75 80 80 88 88 88 88 54 Greatest Overweight (x) 2 | 1 1 1 . . 1 . 1 1 1 . 1 1 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 1 1 . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 5 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 5 20 19 18 20 20 20 20 20 20 20 20 20 20 20 20 14 Average Carried 18 | 1 4 14 18 18 18 19 19 19 18 19 18 19 18 19 20 19 12 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 5 19 18 18 18 20 20 19 19 20 19 20 20 20 20 16 5 Class Distribution -------------------- 31% | Gunner 20% | Mutant 17% | Scavenger-Mutant 16% | Golem 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Mutant | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Matter Collected 3676 | 159 150 798 86 . 295 599 386 221 131 . 502 24 310 . . 15 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7613 | . 180 1023 120 . 389 694 580 254 378 . 2439 28 785 466 98 110 69 Parts 322 | . 17 70 11 . 29 48 28 9 23 . 33 3 24 18 6 3 . Haulers Intercepted 7 | . . 3 . . . 3 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 11 18 . . 1 . 21 6 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 157 | . 8 31 8 . 10 16 15 7 7 . 24 3 14 7 4 1 2 Guns 97 | . 8 31 8 . 10 13 15 2 1 . 8 . . . . 1 . Cannons 33 | . . . . . . . . 2 5 . 5 . 10 7 4 . . AOE 15 | . . . . . . 3 . 3 1 . . 3 3 . . . 2 Classes Destroyed 16 | . 2 2 1 . 3 2 1 . . . 3 . 1 1 . . . Worker 2 | . . . 1 . . 1 . . . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . . . Tunneler 2 | . . . . . 1 1 . . . . . . . . . . . Hauler 7 | . . 3 . . . 3 1 . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . . 1 . . . . . . 1 . . . . Swarmer 60 | . 6 15 8 . 3 7 6 . 5 . . 3 3 . 4 . . Grunt 46 | . 2 11 . . 4 6 5 5 1 . . . 6 4 . . 2 Duelist 4 | . . . . . 2 . . . . . . . . 2 . . . Sentry 15 | . . 5 . . . 3 2 1 1 . . . 2 1 . . . Hunter 3 | . . . . . 1 . . 1 . . . . 1 . . . . Programmer 4 | . . . . . . . 2 . . . . . 2 . . . . Enhanced Grunt 2 | . . . . . . . . . . . 1 . . . . 1 . Z-Light 4 | . . . . . . . . . . . 4 . . . . . . Assembled 2 | . . . . . . . . . . . 2 . . . . . . Golem 17 | . . . . . . . . . . . 17 . . . . . . Best Kill Streak 7 | . 3 5 4 . 3 7 4 4 4 . 4 3 4 4 4 1 2 Combat Bots Only 5 | . 3 5 4 . 3 5 4 4 4 . 4 3 4 4 4 1 2 Max Kills in Single Turn 3 | . 1 3 2 . 1 3 1 2 2 . 1 2 2 1 1 1 1 Gunslinging 2 | . . 2 1 . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 1 . . 2 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Damage Taken 10252 | . 245 812 130 . 366 480 902 651 364 . 1174 111 1273 322 121 2505 796 Core 1525 | . 39 130 7 . 56 90 55 23 28 . 228 . 64 24 . 498 283 Absorbed by Shields 78 | . . . . . . . . . . . . . . . . 78 . Redirected to Shielding 168 | . . . . . . 12 . . . . 156 . . . . . . Regen/Repaired (Parts) 94 | . . . . . . 52 42 . . . . . . . . . . Core Remaining (%) 74 | 100 84 . . . 51 83 . . . . . 52 . . . . . Volleys Fired 550 | . 29 55 11 . 27 42 33 19 21 3 199 5 47 15 6 34 4 Largest 3 | . 2 3 3 . 3 3 3 3 3 1 3 1 3 2 1 3 1 Hottest 213 | . 40 69 66 . 66 104 109 148 148 80 213 30 98 50 25 85 30 Shots Fired 1086 | . 58 165 32 . 78 112 100 44 45 3 276 5 82 30 6 46 4 Gun 631 | . 58 165 32 . 78 110 100 29 5 . 53 . . . . 1 . Cannon 311 | . . . . . . . . 12 38 3 97 . 80 30 6 45 . Launcher 18 | . . . . . . 2 . 3 2 . . 5 2 . . . 4 Special 126 | . . . . . . . . . . . 126 . . . . . . Kinetic 549 | . 58 165 32 . 78 107 67 20 5 . 8 . 9 . . . . Thermal 425 | . . . . . . 3 33 21 38 3 175 . 71 30 6 45 . Explosive 18 | . . . . . . 2 . 3 2 . . 5 2 . . . 4 Electromagnetic 71 | . . . . . . . . . . . 71 . . . . . . Phasic 23 | . . . . . . . . . . . 22 . . . . 1 . Robot Hit Streak 41 | . 5 18 6 . 14 11 13 12 11 . 36 26 15 16 16 38 41 Robot Miss Streak 5 | . 4 5 3 . 5 3 3 5 3 . 3 1 2 1 . . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets 12 | . . 6 1 . 1 1 1 1 . . 1 . . . . . . Max Gunslinging Chain 2 | . . 2 1 . 1 1 1 1 . . 1 . . . . . . Shots Hit Robots 782 | . 34 114 21 . 59 83 80 24 26 . 224 3 58 24 5 22 5 Core Hits 452 | . 17 60 11 . 32 48 38 16 17 . 159 3 21 12 4 4 10 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . . . . Critical Strikes 6 | . . 2 . . . . 2 1 . . 1 . . . . . . Burn 3 | . . . . . . . 2 1 . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 17 | . . . . . . 3 . . . 12 . . . . . . 2 Impact 15 | . . . . . . 3 . . . 12 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17031 | . 288 1436 261 . 738 1519 1489 926 704 . 4032 307 2772 1111 270 727 451 Guns 6769 | . 288 1436 261 . 738 1168 1489 306 100 . 950 . . . . 33 . Cannons 7126 | . . . . . . . . 187 552 . 1785 . 2527 1111 270 694 . Explosions 1751 | . . . . . . 332 . 433 52 . . 307 245 . . . 382 Melee 69 | . . . . . . . . . . . . . . . . . 69 Ramming 19 | . . . . . . 19 . . . . . . . . . . . Kinetic 5543 | . 288 1436 261 . 738 1168 1039 238 100 . 73 . 202 . . . . Thermal 7855 | . . . . . . . 450 255 552 . 2198 . 2325 1111 270 694 . Explosive 1751 | . . . . . . 332 . 433 52 . . 307 245 . . . 382 Electromagnetic 1365 | . . . . . . . . . . . 1365 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . 69 Phasic 429 | . . . . . . . . . . . 396 . . . . 33 . Highest Corruption 2 | . . . . . . . 2 2 2 2 . . . . . . . Average Corruption 1 | . . . . . . . 1 2 2 2 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . 5 14 11 2 . . . . . . . Message Errors 11 | . . . . . . . 1 6 3 1 . . . . . . . Matter Fused 9 | . . . . . . . 2 2 5 . . . . . . . . Energy Discharges 4 | . . . . . . . 1 1 1 1 . . . . . . . Data Loss (minor) 5 | . . . . . . . . 4 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 292 | . . . . . . 6 . 32 38 . . 77 64 42 . 33 . Projectiles 206 | . . . . . . . . 32 38 . . . 61 42 . 33 . Explosions 86 | . . . . . . 6 . . . . . 77 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . 15 . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . Rammed 2 | . . . . . . 2 . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 22 289 . . 108 . 215 245 197 34 268 . 300 10 . . . Average Temperature 75 | . 5 27 . . 37 . 75 116 83 17 78 . 96 10 . . . Received Heat Transfer 2166 | . 87 255 . . 135 180 180 246 24 . 258 27 405 48 . . 321 Effects 1 | . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . 11 . . . . . . Combat Hostiles 11 | . . . . . . . . . . . 11 . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Melted 6 | . . . . . . . 2 . 2 . 2 . . . . . . Heat Transferred 10908 | . . . . . . . 1110 518 888 . 5842 . 1250 650 125 525 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Peak Influence 643 | . 300 643 387 . 180 291 429 . . . . . 282 . . . . Initial 207 | . . 57 207 . . 13 84 . . . . . . . . . . Average 186 | . 175 278 307 . 62 127 252 . . . . . 157 . . . . Maximum Alert Level 2 | . 1 2 1 . . 1 2 . . . . . 1 . . . . Low Security (%) 53 | 100 45 31 . . 100 78 22 . . . . . 63 . . . . Level 1 41 | . 54 46 100 . . 21 74 . . . . . 36 . . . . Level 2 4 | . . 21 . . . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 4 . . . 1 4 . . . . . 4 . . . . Investigation 2 | . . . . . . . 1 . . . . . 1 . . . . Extermination 4 | . . . . . . . 2 . . . . . 2 . . . . Reinforcement 6 | . . 3 . . . 1 1 . . . . . 1 . . . . Assault 1 | . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Distress Signals 7 | . 2 2 . . . 1 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 17 48 8 . 11 23 19 8 7 . 35 7 17 5 4 4 5 Peak Tracking Total 7 | . 6 7 3 . 3 7 4 4 4 . 5 3 4 3 4 3 5 Tactical Retreats 23 | . 3 . . . 1 1 . . . . 14 4 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Traps Triggered 4 | . . . . . . . 2 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 2 2 2 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . . 1 . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Accessed 25 | . 4 4 1 1 . 5 6 . . . . . 1 . . 3 . Terminals 15 | . 4 3 1 . . 4 3 . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 80 | . 15 9 1 1 . 14 17 . . . . . 3 . . 20 . Successful 47 | . 5 4 1 1 . 7 8 . . . . . 1 . . 20 . Failed 32 | . 9 5 . . . 7 9 . . . . . 2 . . . . Catastrophic 8 | . 1 3 . . . 2 2 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 37 | . 15 4 1 . . 10 6 . . 1 . . . . . . . Terminals 45 | . 15 7 1 . . 12 10 . . . . . . . . . . Fabricators 8 | . . . . . . . 5 . . . . . 3 . . . . Repair Stations 4 | . . . . . . 2 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 4 1 1 1 . 4 4 . . . . . . . . 20 . Record 3 | . . . . 1 . . . . . . . . . . . 2 . Part Schematic 15 | . 3 . . . . . 1 . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . Robot Analysis 3 | . 1 . . . . 2 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . . 1 . . . . Load Schematic 2 | . . . . . . . 1 . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . . . . . . . . . Terminals 3 | . 1 1 . . . 1 . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 3 1 . . 4 5 . . . . . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 4 . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 3 1 . . . . 1 . . 14 . . . . . 11 . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . . . . Time 82 | . . . . . . 44 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total Allies 7 | . 1 . 2 . . . . . . 4 . . . . . . . Largest Group 4 | . 1 1 2 2 . . . . . 4 4 . . . . . . Highest-Rated Group 248 | . 10 10 43 43 . . . . . 248 248 . . . . . . Highest-Rated Ally 96 | . 10 10 31 31 . . . . . 96 96 . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . RETURN 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 49 | . . . . . . . . . . . 49 . . . . . . Total Damage 1108 | . . . . . . . . . . . 1108 . . . . . . Kills 5 | . . . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Robot Analysis Total 131 | . 1 . . . . 2 . . . . . . . . . 128 . Derelict Logs Recovered 7 | . . . 1 . . . . 1 1 . . . . 2 2 . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Turns Passed 17224 | 38 523 1233 384 234 856 1286 1015 1201 1029 989 4140 655 1089 1219 638 648 47 Spaces Moved 8252 | 37 503 680 211 147 473 651 481 494 582 646 1439 220 452 603 342 272 19 Core 555 | 37 391 120 . . . . . . . . . . . . . . 7 Treads 4986 | . 112 560 211 147 473 651 481 494 582 646 629 . . . . . . Legs 2711 | . . . . . . . . . . . 810 220 452 603 342 272 12 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 160 160 155 155 145 145 116 116 180 183 183 126 50 Average Speed 160 | 82 75 141 160 160 160 160 157 228 163 145 162 124 180 183 183 196 142 Slowest Speed 240 | 100 160 160 160 160 240 160 240 235 235 145 225 196 183 183 183 235 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 3 67 57 50 51 96 64 11 76 71 80 70 44 14 64 57 80 3 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 27 | . . . . 1 . . . 1 . 1 . . . . . 24 . Known Exits Taken 4 | . . . . . . 1 1 . . . . . 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 . Scrap Searched 19 | . . . 1 . 1 . . 2 4 2 . 3 . 2 4 . . Spaces Dug 23 | . . . . . . 3 . . . 2 8 . 9 . 1 . . Terrain Destroyed 185 | . . . . . . 22 1 16 15 2 14 29 36 4 1 2 43 Melee 5 | . . . . . . 3 . . . 2 . . . . . . . Projectile 44 | . . . . . . 1 1 . . . 14 . 21 4 1 2 . AOE 136 | . . . . . . 18 . 16 15 . . 29 15 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total 11205 | 42 603 845 235 146 516 813 670 528 616 671 2859 601 646 691 349 344 30 Wait 2014 | . 53 61 13 . 10 52 126 3 6 1 1130 355 116 68 . 20 . Move 8234 | 36 502 679 210 146 472 650 480 493 581 645 1438 219 451 602 341 271 18 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 90 | 2 6 16 . . 2 18 8 1 3 3 17 2 6 2 . 3 1 Fast Attach 45 | 4 4 3 . . 2 4 7 3 . . 15 1 1 . . 1 . Attach 39 | . . 4 1 . 2 7 2 2 3 2 4 2 5 . . 3 2 Detach 36 | . 2 4 . . . 3 . . . . 6 8 5 1 2 4 1 Swap 69 | . 1 11 . . . 11 4 4 2 3 18 3 10 . . 1 1 Drop 106 | . 6 12 . . 1 21 10 3 . 2 31 6 5 3 . 5 1 Fire 550 | . 29 55 11 . 27 42 33 19 21 3 199 5 47 15 6 34 4 Melee 17 | . . . . . . 3 . . . 12 . . . . . . 2 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . Trap 2 | . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 373 | -10/Materials | Discovered new exit (range 14) 454 | -10/Materials | Central database locked down 551 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Accompanied by 1 ally 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 628 | -9/Materials | Discovered new exit (range 4) 951 | -9/Materials | Build established: Gunner 1033 | -9/Materials | Discovered new exit (range 7) 1322 | -9/Materials | Discovered new exit (range 5) 1762 | -9/Materials | First assault squad dispatched 1787 | -9/Materials | Discovered new exit (range 6) 1795 | -9/Materials | Entered Mines 2076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2094 | -9/Mines | Assembled infested the area 2099 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2099 | -9/Mines | Learned 8 Materials zone layouts 2171 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2172 | -9/Mines | Discovered new exit (range 5) 2179 | -9/Mines | Entered Exiles 2179 | -9/Exiles | Accompanied by 2 allies 2209 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2216 | -9/Exiles | Met 8R-AWN 2245 | -9/Exiles | Met EX-HEX 2291 | -9/Exiles | Met EX-BIN 2312 | -9/Exiles | Met EX-DEC 2319 | -9/Exiles | Learned location of Zion (-7) 2384 | -9/Exiles | Discovered new exit (range 14) 2413 | -9/Exiles | Entered Mines 2585 | -8/Mines | Discovered new exit (range 10) 3253 | -8/Mines | Discovered new exit (range 5) 3269 | -8/Mines | Entered Materials 3269 | -8/Materials | Evolved 2 slots: Utility x2 3270 | -8/Materials | Identified exit to Factory 3678 | -8/Materials | Build established: Scavenger-Gunner 4028 | -8/Materials | Repaired Gauss Rifle? 4402 | -8/Materials | Discovered exit to Factory (range 8) 4555 | -8/Materials | Entered Factory 4555 | -7/Factory | Evolved 2 slots: Utility x2 4615 | -7/Factory | Repaired Hpw. Shotgun 4868 | -7/Factory | Identified exit to Lower Caves 4929 | -7/Factory | Build established: Gunner 5112 | -7/Factory | Discovered new exit (range 7) 5312 | -7/Factory | Fabricated Imp. Medium Armor Plating (x1) 5570 | -7/Factory | Entered Lower Caves 5572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5922 | -7/Lower Caves | Encountered a Warlord checkpoint 6356 | -7/Lower Caves | Build established: Mutant 6547 | -7/Lower Caves | Discovered new exit (range 16) 6771 | -7/Lower Caves | Entered another Lower Caves area 6910 | -7/Lower Caves | Discovered new exit (range 8) 7062 | -7/Lower Caves | Encountered a Warlord checkpoint 7462 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7729 | -7/Lower Caves | Discovered new exit (range 5) 7764 | -7/Lower Caves | Build established: Gunner 7764 | -7/Lower Caves | Learned Factory terminal intel 7800 | -7/Lower Caves | Entered Zion 7887 | -7/Zion | System corruption cleaned by Quarantine Array 7938 | -7/Zion | Given A8's code to call for help 7983 | -7/Zion | Gained Derelict followers 8493 | -7/Zion | Learned location of Warlord (-5) 8545 | -7/Zion | Found CR-A16's Pointy Stick 8584 | -7/Zion | Build established: Mutant 8598 | -7/Zion | Given the Hacking Drone Bay 8600 | -7/Zion | Found Prototype Device 8683 | -7/Zion | Received a visual enhancement algorithm 8726 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8726 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8776 | -7/Zion | Discovered new exit (range 3) 8781 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8789 | -7/Zion | Entered Deep Caves 8789 | -7/Deep Caves | Accompanied by 4 allies 8946 | -7/Deep Caves | Attacked by Z-Imprinter 8961 | -7/Deep Caves | Destroyed Z-Imprinter 8997 | -7/Deep Caves | Found Prototype Protection 8997 | -7/Deep Caves | Identified Zio. Weapon Casing 9138 | -7/Deep Caves | Z-Facility disabled 9159 | -7/Deep Caves | Found Zio. Weapon Casing 9216 | -7/Deep Caves | Identified Hacking Drone Bay 9561 | -7/Deep Caves | Build established: Scavenger-Tank 9638 | -7/Deep Caves | Discovered new exit (range 7) 9922 | -7/Deep Caves | Spotted as-44621 9953 | -7/Deep Caves | Destroyed as-44621 9983 | -7/Deep Caves | Lost 4 parts (1p1n2u) 10461 | -7/Deep Caves | Build established: Scavenger-Mutant 10557 | -7/Deep Caves | Exposed GOLEM chamber 11068 | -7/Deep Caves | Found Corrupted GOLEM Unit 11310 | -7/Deep Caves | Found Corrupted GOLEM Unit 11537 | -7/Deep Caves | Found Corrupted GOLEM Unit 11787 | -7/Deep Caves | Found GOLEM Unit 11909 | -7/Deep Caves | Found GOLEM Unit 11972 | -7/Deep Caves | Found GOLEM Unit 12870 | -7/Deep Caves | Found GOLEM Unit 12929 | -7/Deep Caves | Entered Proximity Caves 12931 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13119 | -6/Proximity Caves | Discovered new exit (range 15) 13527 | -6/Proximity Caves | Build established: Golem 13584 | -6/Proximity Caves | Entered Factory 13584 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13585 | -6/Factory | Loaded intel: 25 terminal locations 13587 | -6/Factory | Discovered new exit (range 16) 14063 | -6/Factory | Build established: Mutant 14139 | -6/Factory | Lost 4 parts (1p1u2w) 14235 | -6/Factory | Identified exit to Lower Caves 14673 | -6/Factory | Entered Lower Caves 14881 | -6/Lower Caves | Build established: Golem 15403 | -6/Lower Caves | Learned Factory terminal intel 15407 | -6/Lower Caves | Encountered a Warlord checkpoint 15491 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15607 | -6/Lower Caves | Identified exit to Lower Caves 15892 | -6/Lower Caves | Entered another Lower Caves area 16304 | -6/Lower Caves | Discovered new exit (range 12) 16412 | -6/Lower Caves | Learned 4 Factory zone layouts 16530 | -6/Lower Caves | Entered Data Miner 16530 | -6/Data Miner | Discovered new exit (range 6) 16565 | -6/Data Miner | Met Data Miner 16602 | -6/Data Miner | Learned location of Section 7 (-2) 16602 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16626 | -6/Data Miner | Received God Mode back door access code from Data Miner 16974 | -6/Data Miner | Interfaced with the Data Conduit 17158 | -6/Data Miner | Core integrity fell below 50% 17178 | -6/Data Miner | Entered Proximity Caves 17210 | -5/Proximity Caves | Core integrity fell below 20% 17220 | -5/Proximity Caves | Released all parts (3) 17225 | -5/Proximity Caves | Crushed by falling debris 17225 | -5/Proximity Caves | Smashed by cave-in Last Messages --------------- 17157_ Mic. Nuclear Core destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 17179_ GOLEM Unit beginning Asb. Flux Generator integration. 17186_ Asb. Nanovents destroyed. 17192_ Critical hit (Burn: +37). 17204_ G-50 Soldier destroyed. 17208_ The unstable cave ceiling collapses. 17215_ Mni. Grenade Launcher destroyed. 17215_ Critical hit (Burn: +37). 17216_ Zio. Composite Leg I destroyed. 17219_ Asb. Alloy Leg destroyed. 17220_ Discarded Asb. Flux Generator. 17220_ Released Hcp. Storage Unit. 17220_ Released Adv. Targeting Computer. 17220_ Released GOLEM Unit. 17220_ Dropped Imp. Terrain Scanner. 17221_ Acquired Seismic Detector. 17225_ The unstable cave ceiling collapses. 17225_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ??????????????????????????## ####????????????????? | | ???????????????????????#### # #????????????????? | | ??????????????????????## # #????????????????? | | ??????????????????????# #????????????????? | | ?????????????????????## @ !!=#????????????????? | | ?????????????????????# # [! #????????????????? | | ?????????????????????# /!!#????????????????? | | ????????????????????## %% ! #????????????????? | | ????????????????????# ##????????????????? | | ???????????????????# ## ##?????????????????? | | ??????????????????# ?### #??????????????????? | | ??????????????????# ????##g #??????????????????? | | ??????????????????# ?????# #??????????????????? | | ??????????????????# ?????? #??????????????????? | | ??????????????????# ????? ??????????????????? | | ??????????????????# ????? ?????????????????? | | ??????????????????# ????? ?????????????????? | | ??????????????????#????? ????????????????? | | ??????????????????????? #???????????????? | | ?????????????????????? #???????????????? | | ?????????????????????? #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ## #???????????????? | | ??????????????????????##?## #???????????????? | | ??????????????????????????# ##????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 45 Energy Capacity 1360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 625 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Core Shielding | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Microactuators | -7/Zion | Archive Lance | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Imp. Medium Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ScatterHybridLog Manual? 0 Play Time 01:56:35 Cumulative 228.4 hours Start 2022.10.27 @ 16:40:38 End 2022.10.28 @ 15:37:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 82 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cda3b86-3311-4cbd-b0c0-8b65b65a169e