Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 18:55:47 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (80) 80 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 1299 Bonus ------- Follower Combat Kills 54 Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (15) --- Wheel Small Storage Unit Experimental Sensor Array Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Beam Cannon Beam Cannon Beam Cannon Beam Cannon Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Wheel Small Storage Unit Medium Storage Unit Experimental Sensor Array Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Beam Cannon Beam Cannon Beam Cannon Beam Cannon Heavy Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 16 | 7 5 2 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads 5 | 2 2 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 2 1 Device 1 | 1 . . . Storage 3 | 1 . 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 100 Engine 13 | . 14 14 11 Treads 27 | . 27 28 33 Storage 13 | . 14 14 11 Processor 13 | . 13 14 11 Energy Gun 27 | . 27 28 22 Peak Build Rating 12 | 9 9 9 12 Average Rating 7 | 5 7 8 11 On Entrance 6 | . 9 7 9 Naked Turns . | . . . . Heaviest Build 32 | 15 15 29 32 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 14 15 Most Carried 15 | 1 7 15 15 Average Carried 10 | . 3 14 13 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 1 7 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 360 | 243 53 44 20 Remotely . | . . . . Salvage Created 124 | 23 101 . . Parts 17 | 3 12 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 1 | . 1 . . Guns 1 | . 1 . . Classes Destroyed 3 | 1 2 . . Tunneler 2 | 1 . 1 . Watcher 2 | . 2 . . Grunt 1 | . 1 . . Best Kill Streak 1 | 1 1 1 . Combat Bots Only 1 | . 1 . . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 3 | . 1 2 . Missed 1 | . . 1 . Damage Taken 19 | . 10 9 . Core 9 | . . 9 . Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 . 96 . Volleys Fired 5 | 1 4 . . Largest 2 | 2 2 . . Hottest 80 | 80 80 . . Shots Fired 10 | 2 8 . . Gun 10 | 2 8 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 10 | 2 8 . . Robot Hit Streak 3 | 1 3 . . Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 5 | 1 4 . . Core Hits 6 | 1 4 1 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 100 | 15 67 18 . Guns 82 | 15 67 . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 18 | . . 18 . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 82 | 15 67 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 6 | . . 6 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 42 | 18 42 . . Average Temperature 17 | 12 18 . . Received Heat Transfer 6 | . 6 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 79 | 5 37 79 44 Initial 30 | . 3 1 30 Average 15 | 1 14 15 31 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . 3 3 . Peak Tracking Total 3 | . 1 3 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 7 . . Successful 2 | . 2 . . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 4 | . . 4 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 31 | . . 31 16 Total Orders . | . . . . Ally Attacks 11 | . . 3 8 Total Damage 166 | . . 61 105 Kills 4 | . . 3 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1746 | 110 511 1074 51 Spaces Moved 1012 | 57 303 625 27 Core 5 | 5 . . . Treads 1007 | 52 303 625 27 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 150 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 37 97 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1126 | 76 319 696 35 Wait 67 | 11 2 54 . Move 1009 | 56 302 624 27 Hop . | . . . . Pick Up 18 | 1 5 8 4 Fast Attach 12 | 7 5 . . Attach 2 | . . . 2 Detach 1 | . 1 . . Swap 2 | . . 2 . Drop 4 | . . 2 2 Fire 5 | 1 4 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . 6 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 11) 431 | -10/Materials | Discovered new exit (range 7) 622 | -10/Materials | Entered Mines 650 | -10/Mines | Learned location of Zion (-7) 716 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1356 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1363 | -10/Mines | Found Prototype Device 1371 | -10/Mines | Learned Materials non-interactive machine intel 1373 | -10/Mines | Received a Mining Laser from a helpful Derelict 1500 | -10/Mines | Discovered new exit (range 5) 1552 | -10/Mines | Discovered new exit (range 11) 1554 | -10/Mines | Learned Materials stockpile data 1688 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1696 | -10/Mines | Entered Materials 1696 | -9/Materials | Accompanied by 3 allies 1696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1698 | -9/Materials | Loaded intel: 21 non-interactive machine locations 1747 | -9/Materials | Self-destructed Last Messages --------------- 01534_ K-01 Serf cleans the Plasma Injector. 01552_ EXIT=FOUND 01554_ Acquired derelict log, extracted data. Data stored: Materials stockpile data. 01657_ 6F-2Z1(g): "You look like you can take it from here!" 01657_ 6F-2Z1(g) slips back into the shadows. 01688_ Trooper 1a: "Hello LRC-V3. What is your command?" 01688_ Mercenary 1a: "Hello LRC-V3. What is your command?" 01688_ Trooper 1b: "Hello LRC-V3. What is your command?" PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials stockpile data (x4)... Loading Materials non-interactive machine intel (x21)... 01719_ Acquired Imp. Propulsion Shielding. 01723_ Dropped Wheel. 01725_ Acquired Imp. Propulsion Shielding. 01726_ Dropped Med. Storage Unit. 01728_ Acquired Imp. Propulsion Shielding. 01743_ Acquired 20 matter. 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[g/ " " #???????????? | | ?????????? @=# = #???????????? | | ??????????????########## # #???????????? | | ???????????????????????# #? #???????????? | | ??????????????????###### #? #???????????? | | ??????????????????#= ## ##?########???????????? | | ??????????????????#! ########?????????????? | | ????"""???????????#** #?????????????? | | ????"""???????????#** #?????????????? | | ????"""???????????#!! #?????????????? | | ??????????????????#!! ########?????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupWarlordSaw Manual? 0 Play Time 00:13:21 Cumulative 305.2 hours Start 2024.10.09 @ 18:04:46 End 2025.01.29 @ 18:55:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 75 Adventurer 8 Explorer 0 Win Type - Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 63 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24667b4d-7c59-4782-bc60-e4d7a78beaaf