Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.24 @ 23:03:43 Player: REtard.exe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (475) 475 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2330 Bonus ------- None Cogmind --------- Core Integrity 364/400 Matter 400/400 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Medium Matter Pod Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Minigun > --- INVENTORY (5) ---- Small Storage Unit Terrain Scan Processor Light EM Pulse Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beamcaster Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 25 | 6 . 6 9 3 . 1 Power 5 | 1 . 2 1 1 . . Engine 4 | 1 . 1 1 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 2 . . . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . 1 3 . . 1 Device 2 | . . 1 1 . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 . 3 3 2 . . Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 2 3 2 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 83 75 72 87 88 88 Engine 14 | . 12 4 6 20 22 22 Treads 6 | . 28 21 . . . . Wheel 8 | . . . 12 11 11 11 Device 2 | . . 2 9 . . . Storage 11 | . 14 14 8 11 11 11 Processor 6 | . . . 2 11 11 11 Energy Gun 1 | . . 2 5 . . . Ballistic Gun 29 | . 28 24 27 33 33 33 Peak Build Rating 17 | 6 6 12 17 12 12 12 Average Rating 10 | 4 5 7 13 11 11 11 On Entrance 8 | . 6 5 12 12 11 12 Naked Turns . | . . . . . . . Heaviest Build 18 | 10 10 14 18 15 13 13 Greatest Support 40 | 40 40 40 20 10 10 10 Greatest Overweight (x) 5 | . . 4 5 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 7 5 5 5 Most Carried 5 | 2 . 4 4 5 5 5 Average Carried 2 | . . . 1 2 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 5 | . . 1 2 3 5 4 Class Distribution -------------------- 39% | Scavenger-Skirmisher 32% | Mutant 19% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 697 | 150 76 100 256 83 16 16 Remotely . | . . . . . . . Salvage Created 595 | . 76 128 292 99 . . Parts 53 | . 6 10 23 14 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 2 5 7 6 . . Guns 20 | . 2 5 7 6 . . Classes Destroyed 5 | . 1 1 3 . . . Worker 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 12 | . . 3 3 6 . . Grunt 7 | . 2 2 3 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 8 | . 2 3 8 4 . . Combat Bots Only 6 | . 2 3 6 4 . . Max Kills in Single Turn 3 | . 1 2 2 3 . . Gunslinging 2 | . . 1 . 2 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 109 | . 28 23 30 28 . . Missed 35 | . 11 4 10 10 . . Damage Taken 603 | . 165 147 191 100 . . Core 98 | . 23 39 30 6 . . Absorbed by Shields . | . . . . . . . Ignored by Resistances 191 | . 53 49 53 36 . . Regen/Repaired (Parts) 26 | . . . 26 . . . Core Remaining (%) 87 | 100 . 75 . . . . Volleys Fired 37 | 1 8 9 12 6 . 1 Largest 3 | 2 2 2 3 3 . 3 Hottest 120 | 40 40 40 120 68 . 65 Shots Fired 93 | 2 16 18 36 18 . 3 Gun 93 | 2 16 18 36 18 . 3 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 83 | 2 16 18 26 18 . 3 Thermal 10 | . . . 10 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 10 7 16 4 . . Robot Miss Streak 8 | . 3 5 3 8 . . Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 2 5 2 . . Max Gunslinging Chain 2 | . 1 1 1 2 . . Shots Hit Robots 57 | . 12 12 25 8 . . Core Hits 34 | . 6 9 12 7 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 740 | . 100 112 409 119 . . Guns 740 | . 100 112 409 119 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 532 | . 100 112 201 119 . . Thermal 208 | . . . 208 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 90 | . 21 21 90 38 . 28 Average Temperature 23 | . 11 13 34 17 . 17 Received Heat Transfer 321 | . 123 81 117 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 444 | . . . 444 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 234 | . 66 141 234 156 . . Initial 21 | . . 21 . 11 . . Average 86 | . 26 100 115 90 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 75 100 . . Level 1 8 | . . . 24 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 10 5 11 7 . . Peak Tracking Total 6 | . 6 3 4 4 . . Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 1 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 4 1 11 . . . Successful 13 | . 3 1 9 . . . Failed 3 | . 1 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 9 | . . . 9 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 4 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 7 . . . Record 6 | . . . 6 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 64 | . 26 . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2232 | 125 160 451 461 163 403 469 Spaces Moved 1837 | 95 88 237 361 146 423 487 Core 142 | 37 . 39 66 . . . Treads 344 | 58 88 198 . . . . Legs . | . . . . . . . Wheels 1351 | . . . 295 146 423 487 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 80 95 95 95 Average Speed 112 | 117 160 174 111 95 95 95 Slowest Speed 300 | 160 160 250 300 95 95 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 18 52 25 26 63 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1938 | 107 95 263 397 160 424 492 Wait 5 | . . 3 2 . . . Move 1831 | 94 87 236 360 145 422 487 Hop . | . . . . . . . Pick Up 29 | 6 . 7 9 4 2 1 Fast Attach . | . . . . . . . Attach 23 | 6 . 6 7 3 . 1 Detach 3 | . . . 2 . . 1 Swap 2 | . . . 2 . . . Drop 8 | . . 2 3 2 . 1 Fire 37 | 1 8 9 12 6 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 11) 286 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 555 | -10/Mines | Discovered new exit (range 15) 612 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 737 | -10/Mines | Entered Materials 737 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1157 | -9/Materials | Discovered new exit (range 13) 1184 | -9/Materials | Repaired Imp. Heat Sink? 1198 | -9/Materials | Entered Mines 1341 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1361 | -9/Mines | Entered Zion 1380 | -7/Zion | Found CR-A16's Pointy Stick 1384 | -7/Zion | Build established: Scavenger-Skirmisher 1749 | -7/Zion | Discovered new exit (range 15) 1764 | -7/Zion | Entered Proximity Caves 2233 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01773_ Found 31 Matter. 01843_ FG-S5J(k) breaks down the debris. 01881_ 00-OFT(k) breaks down the debris. 01892_ FG-S5J(k) breaks down the debris. 01914_ 00-OFT(k) breaks down the debris. 01942_ Searching scrap... 01942_ Found Hvy. Pick. 01942_ Found Hvy. Machine Gun. 01942_ Found Imp. Targeting Computer. 01942_ Found Hvy. Plasma Cannon. 01942_ Found 47 Matter. 01945_ Dropped CR-A16's Pointy Stick. 01946_ Acquired Imp. Targeting Computer. 01947_ Discarded Visual Processing Unit. 02003_ 00-OFT(k) breaks down the debris. 02046_ Acquired 4 matter. 02049_ Acquired 5 matter. 02070_ Acquired 2 matter. 02110_ FG-S5J(k) breaks down the debris. 02157_ FG-S5J(k) breaks down the Hvy. Pick. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????####??????###???????????????? | | ???????????????## ####??## #??????????????? | | ???????????????#% # ##?# ??????????????? | | ???????????????# # #?# ####??????????? | | ???????????????# #?# # #??????????? | | ???????????????## @ ###????# #??????????? | | ????????????????## ###??# #??????????? | | ?????????????????## #### #??????????? | | ???????????????### # ## # #??????? | | ???????????????# # # # ###??????? | | ???????????????# # # # # # #????????? | | ???????????????## # # ## #????????? | | ???????????????## #### ##? ##????????? | | ???????????????# ##?# ##??# #?????????? | | ??????????????## ##??## # ########?????????? | | ??????????????# # #????# # ## #?????????? | | ??????????????# #????# #??????????? | | ??????????????# ##????# ### #??????????? | | ??????????????####?????# ### ##??????????? | | ???????????????????????# #???????????? | | ???????????????????????## ## ##??????????? | | ????????????????????????# ### ##?????????? | | ????????????????????????# #?## %#?????????? | | ????????????????????????# #??##% #?????????? | | ???????????????????????## ##??## ##?????????? | | ???????????????????#####% %#??## ##?????????? | | ????????????????#### ## #### % #?????????? | | ???????????????## % ## % ##????????? | | ???????????????#%%%% % ##???????? | | ???????????????# ######## % % #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 160 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed BoltGreatBiocell Manual? 0 Play Time 00:41:21 Cumulative 22.7 hours Start 2025.02.24 @ 22:23:34 End 2025.02.24 @ 23:03:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 12 Adventurer 24 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 934e4950-adca-409a-84cc-809884bd07fd