Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 15:21:45 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (3895) 3895 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 8004 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 262/850 Matter 264/300 Energy 309/310 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Weapon Cycler Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (15) --- Heavy Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Fission Core Power Amplifier Coolant Injector Weight Redist. System Core Analyzer Improved Weapon Cycler Advanced ECM Suite Heavy Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Improved Light Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Titanium Leg Titanium Leg Titanium Leg Advanced Heat Sink Weight Redist. System Advanced ECM Suite Heavy Armor Plating Improved Medium Armor Plating Gatling Laser [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 2 . Weapon 2 | . . . . 2 . . Parts Attached 92 | 6 13 25 13 18 14 3 Power 13 | 1 2 2 1 2 5 . Engine 10 | 1 2 2 . 1 4 . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 36 | 2 2 17 4 9 2 . Treads . | . . . . . . . Leg 36 | 2 2 17 4 9 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 2 3 . 6 3 Device 7 | . . 1 1 . 3 2 Storage 3 | 1 1 . 1 . . . Processor 3 | . 1 1 . . 1 . Hackware 1 | . . . 1 . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 26 | 2 7 4 5 7 1 . Energy Gun 4 | 1 . . . 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 3 1 2 4 . . Ballistic Cannon 10 | . 3 3 3 1 . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 23 | . . 1 6 6 3 7 Power 1 | . . . . . 1 . Propulsion 8 | . . . 3 4 . 1 Utility 6 | . . 1 1 . 1 3 Weapon 8 | . . . 2 2 1 3 Highest Loss Streak 4 | . . 1 2 2 2 4 To Critical Strikes . | . . . . . . . Average Backups 10 | . 6 9 11 13 12 12 Power 2 | . 1 2 2 3 3 4 Propulsion 1 | . . . . . 2 . Utility 3 | . . . 3 6 5 8 Weapon 3 | . 3 5 5 2 . . Tool/Special . | . . . . . . . Unused Backups 25 | . 5 5 1 2 2 10 Power 9 | . 1 1 . 1 2 4 Propulsion 1 | . . 1 . . . . Utility 10 | . . 2 1 1 . 6 Weapon 4 | . 3 1 . . . . Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 96 | . 92 99 98 95 98 84 Engine 7 | . 14 11 8 4 5 . Core 1 | . . . . 2 . 6 Leg 29 | . 28 32 35 26 26 25 Device 4 | . . 8 2 . 9 18 Storage 9 | . 14 11 9 7 6 6 Processor 13 | . 7 13 18 15 12 6 Hackware 2 | . . . 5 7 . . Protection 1 | . . . . . 10 6 Energy Gun 2 | . 4 . . 2 6 6 Ballistic Gun 7 | . 7 2 . 19 4 . Ballistic Cannon 13 | . 15 18 17 7 13 5 Peak Build Rating 56 | 6 11 23 30 46 56 54 Average Rating 28 | 4 8 14 28 37 52 46 On Entrance 23 | . 6 11 23 26 44 51 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 25 27 40 47 61 61 Greatest Support 74 | 20 20 51 68 74 74 68 Greatest Overweight (x) 2 | 2 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 14 15 15 15 Most Carried 15 | 2 8 10 15 15 15 14 Average Carried 11 | . 6 9 12 14 13 13 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 2 8 10 14 15 15 12 Class Distribution -------------------- 58% | Mutant 19% | Gunner 9% | Skirmisher 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 4152 | 234 322 1104 841 910 589 152 Remotely 154 | . . . . . 2 152 Salvage Created 3890 | . 341 1231 768 858 609 83 Parts 220 | . 26 87 42 34 24 7 Haulers Intercepted 11 | . 2 4 4 . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 4 | . . . . . . 4 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 106 | . 12 38 24 19 9 4 Guns 36 | . 10 3 3 15 3 2 Cannons 67 | . 2 35 21 4 3 2 AOE 3 | . . . . . 3 . Classes Destroyed 13 | . 5 4 2 1 1 . Worker 2 | . . . 2 . . . Builder 2 | . 1 1 . . . . Tunneler 1 | . . . . . 1 . Hauler 11 | . 2 4 4 . 1 . Recycler 4 | . . 1 1 . 2 . Mechanic 2 | . 1 1 . . . . Operator 1 | . . 1 . . . . Watcher 7 | . . 2 4 . 1 . Swarmer 40 | . 9 12 11 . 4 4 Grunt 45 | . 3 20 8 11 3 . Sentry 17 | . . 6 4 6 1 . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 2 1 . Best Kill Streak 7 | . 4 7 6 4 5 4 Combat Bots Only 6 | . 4 6 4 4 4 4 Max Kills in Single Turn 4 | . 1 2 2 1 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 705 | . 68 120 155 228 54 80 Missed 204 | . 12 29 53 67 21 22 Hits 501 | . 56 91 102 161 33 58 Projectile 501 | . 56 91 102 161 33 58 Critical Strikes 7 | . 1 . 4 1 1 . Damage Taken 6143 | . 450 915 1241 1620 1064 853 Core 1097 | . 90 122 139 158 434 154 Absorbed by Shields . | . . . . . . . Redirected to Shielding 102 | . . . . . 102 . Regen/Repaired (Parts) 92 | . . 92 . . . . Core Remaining (%) 76 | 100 64 69 74 77 . . Volleys Fired 321 | . 41 105 96 50 21 8 Largest 4 | . 2 2 2 4 4 3 Hottest 193 | . 100 100 70 162 178 193 Shots Fired 772 | . 81 206 190 194 84 17 Gun 295 | . 58 23 20 144 41 9 Cannon 472 | . 22 179 170 50 43 8 Launcher . | . . . . . . . Special 5 | . 1 4 . . . . Kinetic 697 | . 58 202 190 176 63 8 Thermal 75 | . 23 4 . 18 21 9 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 5 12 8 20 13 5 Robot Miss Streak 18 | . 4 6 3 18 13 6 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 449 | . 45 108 115 124 46 11 Core Hits 227 | . 17 49 48 58 47 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 15 | . 2 3 6 3 . 1 Destroy 1 | . . . . 1 . . Blast 14 | . 2 3 6 2 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9811 | . 711 2318 2395 2510 1680 197 Guns 3478 | . 394 195 200 1867 695 127 Cannons 5884 | . 317 2123 2192 643 539 70 Explosions 446 | . . . . . 446 . Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 8414 | . 554 2318 2392 2238 842 70 Thermal 1394 | . 157 . . 272 838 127 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 5 5 Average Corruption 2 | . . . . 1 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . 13 14 7 Message Errors 9 | . . . . 4 3 2 Matter Fused 10 | . . . . 3 4 3 Heat Flow Errors 5 | . . . . 2 3 . Energy Discharges 2 | . . . . 1 1 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 1 1 Misfires 2 | . . . . 1 1 . Alerts 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 130 | . . 12 36 . 82 . Projectiles 48 | . . 12 36 . . . Explosions 82 | . . . . . 82 . Melee . | . . . . . . . Knockbacks 48 | . 3 13 16 6 10 . Impact . | . . . . . . . Kinetic 45 | . 3 13 14 6 9 . Secondary 3 | . . . 2 . 1 . Self-Inflicted Damage 229 | . . . . . 229 . Shots 3 | . . . . . 3 . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 1377 | . 24 72 48 501 1377 397 Average Temperature 179 | . 9 18 9 164 397 223 Received Heat Transfer 1509 | . 12 240 405 612 141 99 Effects 43 | . . . . 11 32 . Shutdowns 7 | . . . . 2 5 . Energy Bleed 8 | . . . . 4 4 . Interference 9 | . . . . 2 7 . Matter Decay 5 | . . . . 1 4 . Short Circuit 6 | . . . . 2 4 . Damage (minor) 5 | . . . . . 5 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . 1 1 Heat Transferred 2358 | . 350 . . 533 1175 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 3 | . . 3 2 1 1 . Low Security (%) 45 | 100 100 17 . 57 79 . Level 1 36 | . . 26 79 42 20 . Level 2 17 | . . 51 20 . . . Level 3 1 | . . 4 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 721 | . 145 721 527 320 253 . Initial 299 | . . 15 299 233 105 . Average 242 | . 69 383 367 192 95 . Influence Increases 3375 | . 365 1219 746 585 370 90 Destroy 0b10 Robot/C 2120 | . 240 760 480 380 180 80 Destroy 0b10 Robot/NC 150 | . 20 50 55 . 25 . Destroy Leader 526 | . 54 192 116 110 44 10 Successful Hack 72 | . 19 15 11 27 . . Disable Machine 270 | . 15 90 30 60 75 . Destroy Structure 102 | . 2 22 24 8 46 . Lose Combat Pursuer 135 | . 15 90 30 . . . Influence Decreases 3344 | . 327 548 940 884 393 252 Entered New Map 898 | . . 23 410 282 111 72 Time Decay 2216 | . 327 515 470 542 252 110 Lost Part 230 | . . 10 60 60 30 70 Squads Dispatched 20 | . 2 9 2 4 3 . Investigation 7 | . . 3 1 2 1 . Extermination 3 | . . . . 2 1 . Reinforcement 10 | . 2 6 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 17 60 31 21 12 11 Peak Tracking Total 7 | . 5 6 4 4 4 7 Tactical Retreats 5 | . 1 3 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 7 | . . 2 1 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 18 | . 1 6 2 4 5 . Max in Single Turn 4 | . 1 2 1 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 21 | . 6 8 4 2 . 1 Terminals 13 | . 5 6 2 . . . Fabricators 2 | . . . . 2 . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 10 22 10 5 . 1 Successful 36 | . 5 18 8 4 . 1 Failed 12 | . 5 4 2 1 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 8 9 6 . . . Fabricators 5 | . . . . 5 . . Repair Stations 7 | . . 7 . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 9 | . . 6 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 7 5 . . 1 Record 1 | . . 1 . . . . Open Door 1 | . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks 4 | . . . . 4 . . Load Schematic 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 5 | . . 5 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 9 | . . 6 3 . . . Insert Component 5 | . . 3 2 . . . Analyze 4 | . . 3 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 5 1 2 . . Full Trace Events 4 | . . 2 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built 4 | . . . . 4 . . Authchips . | . . . . . . . Time 97 | . . . . 97 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 2 | . . 2 . . . . Time 64 | . . 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 4 | . . 3 1 . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 1948 | . . 1222 . . 697 29 Sensors 1948 | . . 1222 . . 697 29 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 6331 | 59 832 1555 1191 1545 916 233 Spaces Moved 3415 | 45 489 805 603 758 566 149 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 3402 | 32 489 805 603 758 566 149 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 122 120 130 130 Average Speed 132 | 108 123 120 131 152 131 130 Slowest Speed 200 | 150 190 130 193 193 200 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 71 67 56 19 15 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 88 | . 2 18 15 1 52 . Melee . | . . . . . . . Projectile 43 | . 2 18 15 1 7 . AOE 45 | . . . . . 45 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 4574 | 52 634 1188 810 1042 678 170 Wait 601 | . 68 206 82 179 60 6 Move 3409 | 44 488 804 602 757 565 149 Hop . | . . . . . . . Pick Up 60 | 2 12 11 9 13 11 2 Fast Attach 20 | 6 1 1 3 9 . . Attach 24 | . . 6 7 2 4 5 Detach 4 | . . 3 1 . . . Swap 66 | . 12 25 6 13 10 . Drop 68 | . 12 27 3 19 7 . Fire 321 | . 41 105 96 50 21 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 7) 345 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 11) 890 | -10/Materials | Identified exit to Materials 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -9/Materials | Discovered new exit (range 16) 1485 | -9/Materials | Discovered new exit (range 7) 1493 | -9/Materials | Identified exit to Mines 2057 | -9/Materials | Repaired Imp. Ion Engine 2099 | -9/Materials | Repaired Imp. Light Cannon 2368 | -9/Materials | Discovered new exit (range 16) 2407 | -9/Materials | Identified exit to Materials 2447 | -9/Materials | Entered another Materials area 2447 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3589 | -8/Materials | Discovered new exit (range 15) 3629 | -8/Materials | Identified exit to Factory 3638 | -8/Materials | Entered Factory 3638 | -7/Factory | Evolved 2 slots: Weapon x2 4176 | -7/Factory | Build established: Scavenger-Gunner 4609 | -7/Factory | Fabricated Titanium Leg (x2) 4761 | -7/Factory | Fabricated Titanium Leg (x2) 4914 | -7/Factory | Build established: Gunner 4937 | -7/Factory | Discovered new exit (range 13) 4963 | -7/Factory | Identified exit to Lower Caves 5173 | -7/Factory | Discovered new exit (range 9) 5182 | -7/Factory | Identified exit to Factory 5183 | -7/Factory | Entered another Factory area 5183 | -6/Factory | Evolved 2 slots: Utility x2 5526 | -6/Factory | Build established: Skirmisher 5938 | -6/Factory | Core integrity fell below 50% 6069 | -6/Factory | Discovered new exit (range 14) 6097 | -6/Factory | Identified exit to Lower Caves 6099 | -6/Factory | Entered Lower Caves 6159 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6240 | -6/Lower Caves | Spotted B-75 Beast 6332 | -6/Lower Caves | Self-destructed Last Messages --------------- 06160_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 06164_ Acquired Imp. Weapon Cycler. 06165_ System corrupted: IFF burst signal emitted. 06166_ Acquired Imp. Weapon Cycler. 06185_ System corrupted: Matter fused (-10). 06241_ Acquired 5 matter. 06244_ Kinecellerator destroyed. 06244_ Knocked back. 06249_ U#INI%/O|AJ|E,OEU&V7GXC8E:Y TQZ: 06286_ System corrupted: Matter fused (-7). 06306_ H|AJMWKSLE|ZZ7CYWC ROZPWDZYRO/ 06311_ Hrd. Medium Armor Plating destroyed. 06316_ Imp. Light Cannon destroyed. 06322_ Searching scrap... 06322_ Found Mak. Terrain Scan Processor. 06322_ Found 52 Matter. 06323_ Acquired 52 matter. 06325_ System corrupted: Component data lost. 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"??????????????????????? | | ????????????????????# """ $ "#???????????????????? | | ????????????????????# "" "" #???????????????????? | | ????????????????????# " #???????????????????? | | ????????????????????# """" #???????????????##### | | ????????????????????# """" #??????#### ???## | | ????????????????????# "" #????? ## ## | | ????????????????????# #??? | | ????????????????### ### #???? | | ?????????????# s s @##??# ?? | | ?????????? s ## #?? #????# | | ??????????? ???## ## #??????# ## | | ??????????? ???????#! #????????????# | | ???????????? ??????????# ;##### #????????????# | | ??????????????????????## ;#????????????????###?## | | ????????????????????### ##??????????????## ## | | ???????????????????## g #?????????????## | | ???????????????????# ######????????## | | ???????????????????# g### ##?????### | | ????????????######## g ## ###?# ## | | ????????????# #?# #?# | | ?????????????# ##??# #?## | | ?????????????######### B ##??# #???### | | ?????????????????????## B #??# #?????# | | ??????????????????????# ## ### #?????# | | ??????????????????????###### #??????????# | | ???????????????? ??????????# #??????????# | | ??????????????? ?????????# #??????????## | | ??????????????? ????????# ##???????????# | | ?????????????? ???????# #???????????## | | ?????????????? ??????## ##" ##?????????### | | ??????????????? ??????###?# ########???# | | ????????????????# ###??????# ## #??# | | ????????????????# ####?## ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Repaired ---------- Imp. Ion Engine | 22% | -9/Materials Imp. Light Cannon | 71% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovFieldKatana Manual? 0 Play Time 00:53:14 Cumulative 18.8 hours Start 2025.05.21 @ 21:40:55 End 2025.05.25 @ 15:21:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeaf9ede-712a-4509-b1d3-ce8771f1a4be