Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 14:24:32 Player: Az Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2109) 2109 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7179 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Layered Light Armor Plating Improved Medium Laser EM Pulse Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Terrain Scanner Matter Filter Phase Shifter Phase Shifter Phase Shifter Phase Shifter > --- WEAPON ----------- (None) > --- INVENTORY -------- Armored Huge Wheel Layered Light Armor Plating Improved Medium Laser EM Pulse Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Actuator Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . . 2 . . Utility 6 | . . 2 2 . 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 95 | . 11 10 6 17 31 . 12 8 Power 17 | . 2 . 2 3 4 . 3 3 Engine 7 | . 1 . 2 2 2 . . . Core 10 | . 1 . . 1 2 . 3 3 Reactor . | . . . . . . . . . Propulsion 18 | . 3 2 . 4 6 . . 3 Treads 3 | . 2 . . . 1 . . . Leg 9 | . 1 2 . 4 2 . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . 1 . . 1 Flight 4 | . . . . . 2 . . 2 Utility 33 | . 3 2 4 3 11 . 9 1 Device 17 | . . 1 2 1 4 . 9 . Storage 2 | . 2 . . . . . . . Processor 7 | . 1 . 1 1 4 . . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . 1 1 1 3 . . . Artifact . | . . . . . . . . . Weapon 27 | . 3 6 . 7 10 . . 1 Energy Gun 15 | . 1 6 . 5 3 . . . Energy Cannon 6 | . 1 . . . 5 . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . 6 3 . . . Corrupted Parts 4 | . . . 1 1 2 . . . System Corruption 13 | . . . 2 8 3 . . . Parts Lost 49 | . . 3 3 13 13 . 10 7 Power 8 | . . 1 . 2 1 . 2 2 Propulsion 10 | . . . . 3 4 . 1 2 Utility 20 | . . . 1 6 3 . 7 3 Weapon 11 | . . 2 2 2 5 . . . Highest Loss Streak 10 | . . 1 3 3 4 . 10 4 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 12 | 6 8 12 9 14 15 4 4 4 Power 1 | 1 1 1 . 2 2 . . . Propulsion 2 | 4 4 4 3 2 2 1 1 1 Utility 2 | . 1 3 2 5 2 1 1 1 Weapon 4 | 1 . 3 2 4 8 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 4 4 . 2 4 . . 2 Power . | . . . . . . . . . Propulsion 5 | . 2 2 . . . . . 1 Utility 5 | . 2 . . 2 1 . . . Weapon 6 | . . 2 . . 3 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 99 76 94 83 81 26 41 26 Engine 7 | . 7 10 5 7 7 . . . Core 2 | . 6 . . . 1 6 7 5 Treads 3 | . 3 16 . . 3 . . . Leg 12 | . 24 5 18 16 8 . . . Flight 1 | . . . . . 1 13 10 4 Device 5 | . . . 17 10 3 6 22 12 Storage 9 | . 21 11 9 9 6 . . . Processor 13 | . 5 11 17 14 20 . . . Protection 6 | . . . 8 4 12 . . . Energy Gun 7 | . 3 20 18 9 3 . . . Energy Cannon 3 | . 6 . . . 5 . . . Ballistic Gun 3 | . 18 . . . . . . . Ballistic Cannon 1 | . . . . . 3 . . . Impact Weapon 1 | . . . . 7 . . . . Peak Build Rating 42 | 6 9 19 25 33 40 18 42 39 Average Rating 23 | 6 8 12 23 26 33 18 32 23 On Entrance 17 | 6 6 8 19 25 28 18 18 33 Avg Prop Armor Cover (%) 6 | . . . . 10 4 . . 3 Naked Turns 58 | . . . . . 1 . . 57 Heaviest Build 77 | 11 48 50 67 63 77 7 14 18 Greatest Support 40 | 20 40 40 34 34 40 12 12 11 Greatest Overweight (x) 22 | . 3 16 1 3 22 . 3 2 Average Overweight (x) 1 | . 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 Average Capacity 17 | 8 16 20 20 20 18 5 5 5 Most Carried 20 | 6 11 15 12 20 20 5 5 5 Average Carried 12 | 6 8 12 9 14 16 5 5 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 Final Carried 19 | 6 9 11 10 19 5 5 5 5 Class Distribution -------------------- 88% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Matter Collected 1638 | 200 228 189 51 175 562 166 18 49 Remotely . | . . . . . . . . . Salvage Created 2062 | . 96 370 91 908 597 . . . Parts 118 | . 7 28 6 42 35 . . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 48 | . 2 11 2 20 13 . . . Melee 7 | . . . . 7 . . . . Guns 20 | . 2 10 2 3 3 . . . Cannons 8 | . . . . . 8 . . . AOE 3 | . . 1 . . 2 . . . Classes Destroyed 10 | . 2 2 . 4 2 . . . Worker 3 | . . . . 2 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 . . 2 1 . . . Swarmer 12 | . . 5 . 4 3 . . . Grunt 17 | . 2 3 . 9 3 . . . Sentry 11 | . . 3 2 6 . . . . Hunter 3 | . . . . 1 2 . . . Programmer 5 | . . . . . 5 . . . Best Kill Streak 7 | . 2 3 1 7 3 . . . Combat Bots Only 4 | . 2 3 1 4 3 . . . Max Kills in Single Turn 2 | . 1 1 1 2 1 . . . Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 688 | . 11 54 32 224 205 . 14 148 Missed 218 | . 4 17 10 52 58 . 2 75 Hits 470 | . 7 37 22 172 147 . 12 73 Melee 2 | . . . . . . . . 2 Projectile 468 | . 7 37 22 172 147 . 12 71 AOE 3 | . . . . . . . . 3 Critical Strikes 11 | . 1 . 1 4 5 . . . Damage Taken 7278 | . 105 443 320 2084 2253 . 653 1420 Core 2250 | . 21 72 28 391 445 . 274 1019 Absorbed by Shields 51 | . . . . . 51 . . . Redirected to Shielding 34 | . . . . 34 . . . . Regen/Repaired (Parts) 49 | . . . . 49 . . . . Core Remaining (%) 66 | 100 91 82 . 23 36 . 67 . Volleys Fired 241 | . 107 28 11 36 56 . . 3 Largest 2 | . 2 2 2 2 2 . . 1 Hottest 126 | . 80 126 126 90 126 . . 44 Shots Fired 370 | . 146 51 21 52 97 . . 3 Gun 287 | . 144 48 21 52 22 . . . Cannon 82 | . 2 3 . . 74 . . 3 Launcher 1 | . . . . . 1 . . . Special . | . . . . . . . . . Kinetic 119 | . 72 3 . . 41 . . 3 Thermal 117 | . 74 19 11 5 8 . . . Explosive . | . . . . . . . . . Electromagnetic 134 | . . 29 10 47 48 . . . Robot Hit Streak 25 | . 9 10 25 22 20 . . 1 Robot Miss Streak 4 | . 2 2 1 3 4 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 204 | . 15 36 15 67 70 . . 1 Core Hits 74 | . 7 14 4 13 36 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . 10 . . . . Critical Strikes 16 | . . . . 14 2 . . . Blast 2 | . . . . . 2 . . . Corrupt 1 | . . . . 1 . . . . Smash 13 | . . . . 13 . . . . Melee Attacks 52 | . . . . 52 . . . . Impact 52 | . . . . 52 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5039 | . 143 606 236 2427 1600 . . 27 Guns 1729 | . 122 524 234 473 376 . . . Cannons 1076 | . 17 35 . . 997 . . 27 Explosions 324 | . . 41 . 57 226 . . . Melee 1897 | . . . . 1897 . . . . Ramming 13 | . 4 6 2 . 1 . . . Kinetic 874 | . 122 14 . . 711 . . 27 Thermal 899 | . 17 299 165 75 343 . . . Explosive . | . . . . . . . . . Electromagnetic 1356 | . . 287 69 455 545 . . . Impact 1897 | . . . . 1897 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . 2 10 10 . . 5 Average Corruption 3 | . 1 . 2 3 4 . . 5 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . 5 . 4 18 23 . . 1 Message Errors 13 | . 2 . 1 3 7 . . . Matter Fused 12 | . 1 . 2 5 4 . . . Heat Flow Errors 7 | . 1 . . 3 3 . . . Energy Discharges 5 | . 1 . . 2 2 . . . Data Loss (minor) 10 | . . . 1 2 6 . . 1 Data Loss (major) 2 | . . . . 2 . . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 915 | . . . . 761 154 . . . Projectiles 53 | . . . . . 53 . . . Explosions 101 | . . . . . 101 . . . Melee 761 | . . . . 761 . . . . Knockbacks 15 | . . . . 5 9 . . 1 Impact 5 | . . . . 5 . . . . Kinetic 9 | . . . . . 8 . . 1 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 253 | . 4 33 . . 216 . . . Shots 4 | . . 1 . . 3 . . . Rammed 2 | . . 1 . . 1 . . . Targets Rammed 3 | . . 1 1 . 1 . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 668 | . 473 255 45 448 668 . . . Average Temperature 141 | . 179 71 21 77 157 . . . Received Heat Transfer 1005 | . 75 102 99 630 99 . . . Effects 42 | . 15 . . 1 26 . . . Shutdowns 11 | . 6 . . 1 4 . . . Energy Bleed 5 | . 2 . . . 3 . . . Interference 6 | . . . . . 6 . . . Matter Decay 4 | . 1 . . . 3 . . . Short Circuit 3 | . 2 . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 10 | . 4 . . . 6 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 11 | . . . . 11 . . . . Combat Hostiles 10 | . . . . 10 . . . . Parts Fried 18 | . . 1 . 13 4 . . . Impact Corruptions 27 | . . . . 27 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 2 . . 1 . . . Heat Transferred 1549 | . 37 605 370 87 450 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 . 1 2 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 159 | . 50 122 35 157 159 52 39 40 Initial 52 | . . . 35 . 40 52 39 7 Average 35 | . 2 54 7 77 37 52 14 3 Influence Increases 1892 | . 76 339 75 635 667 5 15 80 Destroy 0b10 Robot/C 960 | . 40 220 40 400 260 . . . Destroy 0b10 Robot/NC 50 | . 5 . . 30 15 . . . Destroy Leader 300 | . 12 60 20 116 92 . . . Successful Hack 44 | . 18 7 . 9 . 5 . 5 Disable Machine 165 | . . 15 15 45 90 . . . Destroy Structure 58 | . 1 7 . 5 45 . . . Partial Spotted 30 | . . . . . 30 . . . Lose Combat Pursuer 285 | . . 30 . 30 135 . 15 75 Influence Decreases 1892 | . 76 254 160 545 649 56 57 95 Entered New Map 182 | . . . 50 . 50 56 18 8 Time Decay 1366 | . 76 224 110 415 489 . . 52 Lost Part 344 | . . 30 . 130 110 . 39 35 Squads Dispatched 20 | . . 3 1 4 8 1 . 3 Investigation 4 | . . 1 . 2 . 1 . . Extermination 6 | . . . . . 5 . . 1 Reinforcement 9 | . . 2 1 2 2 . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Distress Signals 3 | . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 5 17 4 26 35 . 1 23 Peak Tracking Total 14 | . 2 4 3 6 7 . 1 14 Tactical Retreats 13 | . . 1 . 2 6 . 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Traps Triggered 8 | . . . . 3 3 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Disabled 11 | . . 1 1 3 6 . . . Max in Single Turn 5 | . . 1 1 1 5 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Accessed 12 | . 2 3 . 5 . 1 . 1 Terminals 9 | . 2 2 . 3 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 36 | . 10 7 . 13 . 3 . 3 Successful 23 | . 8 6 . 7 . 1 . 1 Failed 13 | . 2 1 . 6 . 2 . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . . 5 . . . . Terminals 30 | . 10 4 . 10 . 3 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 16 | . 8 3 . 3 . 1 . 1 Record 4 | . 1 2 . 1 . . . . Open Door 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . 2 . 5 . 1 . 1 Full Trace Events 6 | . . 2 . 3 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Active Infowar (turns) 2656 | . 464 671 485 549 110 10 68 299 Optics 2023 | . 464 671 485 403 . . . . Sensors 680 | . . . 131 549 . . . . Terrain 152 | . . . . . 110 10 32 . Cloaking 335 | . . . . . . . 36 299 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Turns Passed 6123 | 58 1091 671 485 1214 2113 10 86 395 Spaces Moved 2686 | 36 347 246 185 399 936 31 81 425 Core 126 | . . 1 . . 4 . 3 118 Treads 496 | . 61 183 . 51 201 . . . Legs 1314 | 36 286 62 185 348 397 . . . Wheels . | . . . . . . . . . Hover 94 | . . . . . 16 . . 78 Flight 656 | . . . . . 318 31 78 229 Fastest Speed 32 | 120 120 200 200 200 32 32 32 32 Average Speed 170 | 120 205 206 200 205 181 32 76 83 Slowest Speed 1150 | 120 330 850 200 340 1150 32 200 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 58 23 11 50 29 1 56 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . 6 . 5 62 . . . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 67 | . . 6 . 5 56 . . . Terrain Rammed 1 | . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total 3751 | 51 584 361 278 634 1255 30 99 459 Wait 528 | 16 103 52 69 88 175 . 7 18 Move 2678 | 35 346 245 184 398 935 30 80 425 Hop . | . . . . . . . . . Pick Up 74 | . 9 14 5 26 20 . . . Fast Attach 33 | . . . . . 13 . 12 8 Attach 45 | . 3 6 6 12 18 . . . Detach 8 | . 2 2 . . 4 . . . Swap 32 | . 8 5 2 10 7 . . . Drop 34 | . 5 8 . 5 11 . . 5 Fire 241 | . 107 28 11 36 56 . . 3 Melee 52 | . . . . 52 . . . . Ram 2 | . 1 . . . 1 . . . Kick 1 | . . . 1 . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 22 | . . . . 7 15 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 10) 884 | -10/Materials | Discovered new exit (range 18) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x2 1753 | -9/Materials | Discovered new exit (range 4) 1821 | -9/Materials | Entered another Materials area 1821 | -8/Materials | Evolved 2 slots: Utility x2 2045 | -8/Materials | Lost 3 parts (1u2w) 2263 | -8/Materials | Discovered new exit (range 12) 2304 | -8/Materials | Identified exit to Storage 2306 | -8/Materials | Entered Storage 2375 | -8/Storage | Identified exit to Garrison 2481 | -8/Storage | Build established: Skirmisher 2644 | -8/Storage | Repaired Imp. Ion Engine 2856 | -8/Storage | Core integrity fell below 50% 2886 | -8/Storage | Lost 3 parts (3u) 3010 | -8/Storage | Build established: Mutant 3300 | -8/Storage | System corruption reached 10% 3504 | -8/Storage | Discovered new exit (range 5) 3518 | -8/Storage | Identified exit to Factory 3520 | -8/Storage | Entered Factory 3520 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3858 | -7/Factory | Lost 4 parts (2n2w) 5159 | -7/Factory | Core integrity fell below 50% 5177 | -7/Factory | System corruption reached 10% 5369 | -7/Factory | Released all parts (10) 5390 | -7/Factory | Garrison activated, responded to threat 5597 | -7/Factory | Discovered new exit (range 10) 5633 | -7/Factory | Entered another Factory area 5633 | -6/Factory | Evolved 2 slots: Propulsion x2 5643 | -6/Factory | Identified exit to DSF 5643 | -6/Factory | Entered DSF 5665 | -6/DSF | Discovered new exit (range 12) 5679 | -6/DSF | Additional patrols routed to DSF 5729 | -6/DSF | Lost 10 parts (2p1n7u) 5729 | -6/DSF | Entered Factory 5729 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6041 | -5/Factory | Released all parts (2) 6051 | -5/Factory | Core integrity fell below 50% 6067 | -5/Factory | Lost 4 parts (1p3u) 6123 | -5/Factory | Core integrity fell below 20% 6123 | -5/Factory | Discovered new exit (range 10) 6124 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06115_ B-60 Warrior emerges from a hatch in the floor. 06115_ L-41 Fighter emerges from a hatch in the floor. 06115_ G-50 Soldier emerges from a hatch in the floor. 06115_ Mic. Fission Core destroyed. 06115_ System corrupted by crushing effect (+5). 06116_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] 06122_ System corrupted: Component data lost. 06122_ Knocked back. 06123_ EXIT=FOUND 06123_ Slug penetrates H-71 Marshal. 06123_ Knocked back. 06123_ C-35 Carver knocked back. 06124_ Knocked back. 06124_ U-05 Engineer lays Concrete. 06124_ Penetrated by Slug. 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""" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 5 Melee Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 30% | -8/Storage Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% Ew, Corruption For Emergencies Only Ghost 'Em Heavy Suspicion Item+ Live, Flee, And Rebuild Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed ArchitectBiocellShovel Manual? 0 Play Time 01:40:51 Cumulative 18.2 hours Start 2026.05.17 @ 12:40:07 End 2026.05.17 @ 14:24:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e7bd04-6200-49f8-92f7-bb3ac0066721