Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.01 @ 21:08:55 // Halloween2020/ForbiddenLore Player: leiavoia Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (4968) 4968 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 12803 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 761 Friendly Fire -216 Cogmind --------- Core Integrity 0/1450 Matter 55/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Core Analyzer Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Seismic Analyzer Advanced Terrain Scan Processor Advanced Weapon Cycler Advanced Transmission Jammer Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- High-powered Shotgun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Advanced Medium Treads Improved Coolant Injector Improved Coolant Injector Advanced Sensor Array Precision Matter Filter Heavy Reflective Plating Gamma Rifle Matter Neutralizer Heavy Gauss Cannon Heavy Gauss Cannon Ripper [Rating: 114] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Slots Evolved 16 | . . 2 . 2 2 . . 4 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . . 1 . . 1 1 Utility 10 | . . 2 . 2 2 . . 2 1 . 1 . Weapon 2 | . . . . . . . . 1 . . . 1 Parts Attached 251 | 7 4 10 2 7 13 22 5 17 66 54 37 7 Power 25 | 1 . 3 . . . 1 1 . 10 4 4 1 Engine 7 | 1 . 3 . . . 1 1 . 1 . . . Core 5 | . . . . . . . . . 1 2 2 . Reactor 13 | . . . . . . . . . 8 2 2 1 Propulsion 38 | 2 . 1 1 . 2 2 1 1 6 11 6 5 Treads 10 | 1 . 1 . . . 1 . . 1 1 4 1 Leg 14 | . . . . . . . . . 3 9 1 1 Wheel 14 | 1 . . 1 . 2 1 1 1 2 1 1 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 87 | 2 3 5 . 5 6 6 1 2 21 27 8 1 Device 52 | 1 1 3 . 3 2 3 1 1 12 18 6 1 Storage 5 | 1 . 1 . . 2 . . . . 1 . . Processor 7 | . . 1 . 1 1 1 . . 2 1 . . Hackware 3 | . . . . . 1 . . 1 . 1 . . Protection 20 | . 2 . . 1 . 2 . . 7 6 2 . Artifact . | . . . . . . . . . . . . . Weapon 101 | 2 1 1 1 2 5 13 2 14 29 12 19 . Energy Gun 21 | 1 1 1 . . 3 5 . 3 5 1 1 . Energy Cannon 9 | . . . . . . 1 . . 6 1 1 . Ballistic Gun 30 | 1 . . 1 . . 1 . 5 9 6 7 . Ballistic Cannon 12 | . . . . . . 3 1 1 3 . 4 . Launcher 7 | . . . . . . . . 2 1 3 1 . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 11 | . . . . 1 . 3 . 1 5 1 . . Slashing Weapon 8 | . . . . 1 2 . . . . . 5 . Piercing Weapon 2 | . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . 2 . 2 2 1 Parts Lost 82 | . . 1 . . 1 11 . . 21 13 28 7 Power 14 | . . 1 . . . 1 . . 6 1 4 1 Propulsion 17 | . . . . . . 2 . . . 2 8 5 Utility 25 | . . . . . . 4 . . 6 6 8 1 Weapon 26 | . . . . . 1 4 . . 9 4 8 . Highest Loss Streak 13 | . . 1 . . 1 3 . . 6 9 13 3 Average Slot Usage (%) 90 | . 100 99 100 100 100 98 96 88 92 99 88 16 Engine 4 | . 14 10 11 9 7 6 7 5 2 . . . Core 1 | . . . . . . . . . 1 1 4 . Reactor 2 | . . . . . . . . . 4 7 3 2 Treads 3 | . 14 11 11 9 2 2 4 . 2 . 1 . Leg 4 | . . . . . . . . . . 14 14 2 Wheel 6 | . 14 11 11 9 11 11 7 8 7 . . 6 Device 13 | . 1 21 22 24 15 14 15 16 11 14 11 2 Storage 10 | . 14 11 11 9 15 15 15 11 10 10 8 . Processor 15 | . . 10 11 11 19 15 15 11 19 21 18 . Hackware 5 | . . . . . 7 7 7 9 8 5 7 . Protection 4 | . 12 . . 9 2 7 7 5 4 4 3 . Energy Gun 3 | . 14 11 11 9 7 6 . 3 2 . . . Ballistic Gun 6 | . 14 11 11 1 . 1 7 5 4 12 6 . Ballistic Cannon 1 | . . . . . . 3 4 . 2 . 1 . Naked Turns 146 | . . . . . . . . . . . 61 85 Heaviest Build 150 | 14 19 47 48 54 81 89 95 108 124 131 150 21 Greatest Support 90 | 20 20 16 16 10 24 24 28 40 75 75 90 36 Greatest Overweight (x) 31 | . 1 2 4 5 5 7 7 3 7 4 31 2 Average Overweight (x) 2 | . . 1 3 5 3 4 5 2 3 1 1 . Largest Inventory Capacity 22 | 6 6 12 12 12 20 20 20 20 20 22 20 4 Average Capacity 16 | 5 6 11 12 12 14 20 20 20 20 20 18 4 Most Carried 20 | 5 6 12 12 12 20 20 20 20 20 20 20 4 Average Carried 15 | 3 5 9 11 11 12 17 19 19 17 18 16 3 Final Capacity 20 | 6 6 12 12 12 20 20 20 20 20 20 4 4 Final Carried 20 | 5 6 12 12 12 20 16 20 20 20 20 4 2 Class Distribution -------------------- 20% | Hacker-Assassin 14% | Hacker-Skirmisher 13% | Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Assassin 8% | Skirmisher 4% | Scavenger-Mutant 3% | Commander-Assassin 3% | Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Skirmisher | -7/Recycling Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Matter Collected 4638 | 213 151 159 36 235 89 402 280 59 1357 1101 526 30 Remotely 491 | . . . . 235 . . . . 256 . . . Salvage Created 4904 | 12 325 324 12 26 79 412 117 30 1834 1084 619 30 Parts 282 | 4 18 19 2 2 2 18 5 1 112 47 50 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Combat Hostiles Destroyed 86 | . 7 7 . . 2 11 4 . 32 11 12 . Melee 3 | . . . . . . . 1 . 1 . 1 . Guns 54 | . 6 7 . . 1 4 3 . 18 9 6 . Cannons 21 | . . . . . . 6 . . 12 . 3 . AOE 5 | . 1 . . . . 1 . . 1 1 1 . Classes Destroyed 15 | 1 4 2 1 . 1 1 1 1 2 1 . . Worker 4 | . . . 1 . . . . . 1 . 1 1 Builder 7 | . . . . . . . . . 5 1 1 . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . 1 . . . Operator 3 | . . . . . . . . 1 . 2 . . Drone 3 | . . . . . . . 3 . . . . . Watcher 7 | . 1 1 . 1 . 1 . . 3 . . . Swarmer 19 | . 3 . . . . 4 . . 12 . . . Grunt 18 | . 4 2 . . . 4 . . 3 5 . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 12 | . . 4 . . 1 2 . . 1 2 2 . Hunter 7 | . . . . . . . . . 6 1 . . Programmer 22 | . . . . . 1 . 1 . 10 . 10 . Behemoth 2 | . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . . . 1 . . Guerrilla 1 | . . . . . . . . . . 1 . . Best Kill Streak 11 | 1 3 2 1 1 1 3 2 1 11 3 4 1 Combat Bots Only 8 | . 3 2 . . 1 3 2 . 8 2 3 . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . 1 1 1 . Melee 1 | . . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Damage Taken 17449 | . 124 309 . 73 236 1345 25 10 4125 2053 6367 2782 Core 3562 | . 44 34 . 8 46 176 6 . 274 221 1298 1455 Absorbed by Shields 141 | . . . . . . 9 25 10 . 97 . . Core Remaining (%) 74 | 100 82 . 91 98 . . 67 100 . 56 . . Volleys Fired 297 | 2 16 26 2 7 10 45 8 3 84 47 47 . Largest 3 | 2 2 2 1 1 2 2 2 3 3 3 3 . Hottest 214 | 70 65 83 63 63 126 126 73 122 214 153 183 . Shots Fired 687 | 4 32 48 2 7 20 83 19 8 216 139 109 . Gun 499 | 4 32 48 2 7 20 53 9 4 132 122 66 . Cannon 170 | . . . . . . 30 10 2 81 5 42 . Launcher 18 | . . . . . . . . 2 3 12 1 . Special . | . . . . . . . . . . . . . Kinetic 435 | 2 16 26 . . . 34 19 5 117 119 97 . Thermal 150 | 2 . 22 2 7 20 35 . . 50 3 9 . Explosive 1 | . . . . . . . . . . . 1 . Electromagnetic 101 | . 16 . . . . 14 . 3 49 17 2 . Robot Hit Streak 32 | 3 13 22 3 10 22 32 4 3 32 30 21 . Robot Miss Streak 5 | . 1 2 . . 1 2 2 5 3 5 2 . Penetration Max 1 | . . . . . . . . 1 1 1 1 . Secondary Targets 9 | . 1 . . . . 1 . . 2 3 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 1 1 . Shots Hit Robots 544 | 3 25 38 1 7 16 75 12 3 165 107 92 . Core Hits 239 | 1 15 14 1 3 4 25 5 3 74 52 33 9 Critical Hits 10 | . . . . . . . . . 4 2 4 . Critical Kills 3 | . . . . . . . . . 2 1 . . Critical Parts Destroyed 5 | . . . . . . . . . 2 1 2 . Melee Attacks 89 | . . . . 7 10 12 3 9 19 2 27 . Impact 36 | . . . . 3 . 8 . 4 19 2 . . Slashing 45 | . . . . 4 10 4 . . . . 27 . Piercing 8 | . . . . . . . 3 5 . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15194 | 39 366 531 17 103 327 1550 349 125 5102 3317 3288 80 Guns 9101 | 39 290 531 17 103 327 749 66 61 2837 2443 1638 . Cannons 4189 | . . . . . . 735 30 . 2005 125 1294 . Explosions 1458 | . 76 . . . . 66 . 64 239 749 264 . Melee 320 | . . . . . . . 253 . . . 67 . Ramming 126 | . . . . . . . . . 21 . 25 80 Kinetic 8741 | 15 55 191 . . . 786 96 45 2698 2340 2515 . Thermal 3130 | 24 76 340 17 103 327 617 . . 1167 103 356 . Explosive 264 | . . . . . . . . . . . 264 . Electromagnetic 2613 | . 235 . . . . 147 . 80 1216 874 61 . Impact . | . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . . . 67 . Piercing 253 | . . . . . . . 253 . . . . . Highest Corruption 25 | . . . . . . 5 5 . 10 10 25 9 Average Corruption 7 | . . . . . . 5 5 . 7 10 9 3 Corruption Purged . | . . . . . . . . . . . . . Effects 218 | . . . . . . 17 30 . 66 56 48 1 Message Errors 39 | . . . . . . 4 5 . 9 11 10 . Matter Fused 37 | . . . . . . 6 9 . 9 9 4 . Heat Flow Errors 7 | . . . . . . 1 3 . . 1 2 . Energy Discharges 24 | . . . . . . . 4 . 8 5 7 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 18 | . . . . . . 2 4 . 5 3 3 1 Data Loss (major) 4 | . . . . . . . 1 . 1 1 1 . Misfires 10 | . . . . . . . 3 . 4 2 1 . Misdirections 8 | . . . . . . . . . 1 4 3 . Targeting Errors 60 | . . . . . . 2 1 . 24 18 15 . Weapon Failures 9 | . . . . . . 2 . . 4 2 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 185 | . . . . . . 3 59 . 42 10 71 . Projectiles 99 | . . . . . . 3 . . 42 . 54 . Explosions 10 | . . . . . . . . . . 10 . . Melee 76 | . . . . . . . 59 . . . 17 . Knockbacks 23 | . . . . . . 8 1 . 11 . 2 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 21 | . . . . . . 7 1 . 11 . 2 . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 257 | . 24 . . . . 32 . . 75 19 71 36 Shots 6 | . 1 . . . . 1 . . 2 1 1 . Rammed 24 | . . . . . . . . . 3 . 5 16 Targets Rammed 25 | . . . . . . . . . 4 . 5 16 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 463 | 18 72 108 24 64 194 463 215 39 405 212 417 . Average Temperature 103 | 10 28 34 15 27 93 133 56 21 116 74 154 . Received Heat Transfer 1668 | . 54 123 . 9 66 354 3 . 183 378 264 234 Effects 12 | . . . . . . 1 . . 2 . 9 . Shutdowns 5 | . . . . . . . . . 1 . 4 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 4 | . . . . . . . . . 1 . 3 . Short Circuit 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 13 | . . . . . . 3 . 2 4 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 7 | . . 3 . . 3 1 . . . . . . Heat Transferred 5010 | 74 100 740 37 222 629 1147 . . 1654 111 296 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 1 . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Peak Influence 954 | 5 230 207 65 80 72 295 154 954 441 499 186 242 Initial 954 | . 2 82 51 21 . . 41 954 284 158 107 79 Average 182 | 2 103 131 63 32 15 146 44 804 267 273 54 112 Maximum Alert Level 3 | . 1 1 . . . 1 . 3 2 2 . 1 Low Security (%) 66 | 100 91 95 100 100 100 73 100 . 27 11 100 89 Level 1 25 | . 8 4 . . . 26 . . 71 81 . 10 Level 2 3 | . . . . . . . . 33 . 7 . . Level 3 4 | . . . . . . . . 66 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 2 2 . 3 2 3 . 1 7 5 5 3 Investigation 4 | . 2 . . . 1 . . . . . . 1 Extermination 10 | . . . . . 1 . . . 4 . 4 1 Reinforcement 15 | . . 2 . 3 . . . 1 2 5 1 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 1 3 . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Distress Signals 16 | . 1 . . 2 . 2 . 1 1 3 2 4 Communications Jammed 16 | . . . . . . . . . . . 16 . Distress Signals 16 | . . . . . . . . . . . 16 . Times Spotted 222 | . 12 13 . 12 2 21 27 1 45 29 35 25 Peak Tracking Total 16 | . 5 4 . 7 2 6 4 2 9 6 16 13 Tactical Retreats 15 | . . 1 . 1 . 3 . . . 1 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Traps Triggered 11 | . 1 2 . . . 1 . . 1 4 1 1 Indirectly 4 | . . . . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Machines Disabled 5 | . 1 . 1 . . . . . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Machines Accessed 35 | . 3 2 . . 1 3 9 3 6 4 1 3 Terminals 21 | . 3 2 . . 1 1 3 2 3 4 . 2 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 9 | . . . . . . 1 6 1 . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 66 | . 5 5 . . 2 5 17 5 13 7 1 6 Successful 36 | . 3 4 . . . 1 14 2 4 4 1 3 Failed 30 | . 2 1 . . 2 4 3 3 9 3 . 3 Catastrophic 3 | . . . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . 2 . . . 1 . . 2 1 . 2 Terminals 42 | . 5 5 . . 2 1 7 4 6 7 . 5 Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 3 | . . . . . . . . . 3 . . . Recycling Units 13 | . . . . . . 1 10 1 . . 1 . Scanalyzers 2 | . . . . . . . . . 2 . . . Garrison Access 4 | . . . . . . 3 . . . . . 1 Terminal Hacks 19 | . 3 3 . . . 1 4 1 2 4 . 1 Record 3 | . . . . . . . . . 2 . . 1 Robot Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . 3 . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 12 | . . . . . . . 10 1 . . 1 . Report Inventory 8 | . . . . . . . 6 1 . . 1 . Retrieve Components 4 | . . . . . . . 4 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . . . . . . . . 2 Terminals 3 | . . 1 . . . . . . . . . 2 Botnet 3 | . . 1 . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 2 1 . . 1 2 5 3 4 4 1 3 Full Trace Events 3 | . 1 . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 27 | . . . . . . . 19 . . 8 . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Total Allies 30 | . . . . . . . 19 . . 11 . . Largest Group 19 | . . . . . . . 19 10 . 7 . . Highest-Rated Group 410 | . . . . . . . 410 254 . 398 . . Highest-Rated Ally 156 | . . . . . . . 37 37 . 156 . . Total Orders 11 | . . . . . . . . 11 . . . . ROAM 4 | . . . . . . . . 4 . . . . GUARD 4 | . . . . . . . . 4 . . . . AID 2 | . . . . . . . . 2 . . . . PICKUP 1 | . . . . . . . . 1 . . . . Ally Attacks 150 | . . . . . . . 47 7 . 96 . . Total Damage 4029 | . . . . . . . 1039 211 . 2779 . . Kills 36 | . . . . . . . 19 2 . 15 . . Allies Corrupted 3 | . . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Turns Passed 9011 | 122 291 697 265 402 480 494 1009 602 1906 902 1410 431 Spaces Moved 4898 | 65 164 428 203 198 260 174 537 429 955 326 639 520 Core 274 | 2 . . . . . . . . . . 128 144 Treads 279 | 62 81 . . . . . . . 79 . 57 . Legs 850 | . . . . . . . . . 71 326 453 . Wheels 3495 | 1 83 428 203 198 260 174 537 429 805 . 1 376 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 110 100 120 130 110 120 130 115 115 150 50 50 Average Speed 128 | 155 134 116 120 130 121 139 148 119 135 151 141 75 Slowest Speed 1600 | 160 160 120 120 130 130 160 160 130 240 240 1600 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 30 | 4 35 32 51 26 9 27 91 13 23 45 22 19 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 . . . . . 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 62 | . . . . 7 9 9 . 6 17 . 14 . Terrain Destroyed 185 | . 2 . . 7 9 14 8 7 52 18 68 . Melee 62 | . . . . 7 9 9 . 6 17 . 14 . Projectile 69 | . . . . . . 2 8 1 24 18 16 . AOE 54 | . 2 . . . . 3 . . 11 . 38 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Ext Res Res Total 6877 | 78 202 578 224 326 388 319 731 496 1342 612 1024 557 Wait 979 | . 13 103 14 99 76 60 43 26 182 113 247 3 Move 4886 | 64 163 427 202 197 259 173 536 428 954 325 638 520 Hop . | . . . . . . . . . . . . . Pick Up 96 | 5 2 8 1 3 12 5 6 5 20 10 11 8 Fast Attach 52 | 7 2 2 . 2 3 3 3 6 14 5 5 . Attach 76 | . . 3 . 2 3 10 . 2 20 11 18 7 Detach 10 | . 1 . . 1 1 1 4 . 2 . . . Swap 123 | . 2 5 2 3 7 9 2 9 32 38 14 . Drop 75 | . 3 4 3 5 7 1 7 8 11 11 12 3 Fire 297 | 2 16 26 2 7 10 45 8 3 84 47 47 . Melee 89 | . . . . 7 10 12 3 9 19 2 27 . Ram 19 | . . . . . . . . . . . 3 16 Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . . . 4 . 2 . Escape Stasis 10 | . . . . . . . . . . 10 . . Rewire 159 | . . . . . . . 119 . . 40 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Extension -3/Research -2/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x2 735 | -9/Materials | Build established: Skirmisher 927 | -9/Materials | Identified exit to Mines 1111 | -9/Materials | Entered Mines 1335 | -9/Mines | Learned 2 Materials zone layouts 1335 | -9/Mines | Discovered new exit (range 11) 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Evolved 2 slots: Utility x2 1377 | -8/Materials | Identified exit to Factory 1643 | -8/Materials | Discovered exit to Factory (range 17) 1750 | -8/Materials | Build established: Assassin 1778 | -8/Materials | Entered Factory 1778 | -7/Factory | Evolved 2 slots: Utility x2 2079 | -7/Factory | Build established: Hacker-Assassin 2148 | -7/Factory | Discovered new exit (range 20) 2258 | -7/Factory | Entered Storage 2273 | -7/Storage | Crushed by falling debris 2304 | -7/Storage | Lost 3 parts (2u1w) 2311 | -7/Storage | Garrison activated, responded to threat 2604 | -7/Storage | Lost 3 parts (1n1u1w) 2694 | -7/Storage | Lost 3 parts (1u2w) 2747 | -7/Storage | Used back door to open Recycling access 2747 | -7/Storage | Discovered new exit (range 4) 2750 | -7/Storage | Identified exit to Recycling 2752 | -7/Storage | Entered Recycling 2772 | -7/Recycling | Spotter reported a threat 2782 | -7/Recycling | Spotter reported a threat 2857 | -7/Recycling | Spotter reported a threat 2859 | -7/Recycling | Spotter reported a threat 2991 | -7/Recycling | Identified exit to Factory 3020 | -7/Recycling | Spotter reported a threat 3032 | -7/Recycling | Spotter reported a threat 3033 | -7/Recycling | Spotter reported a threat 3046 | -7/Recycling | Spotter reported a threat 3047 | -7/Recycling | Build established: Hacker-Skirmisher 3090 | -7/Recycling | Spotter reported a threat 3090 | -7/Recycling | Spotter reported a threat 3094 | -7/Recycling | Spotter reported a threat 3099 | -7/Recycling | Spotter reported a threat 3140 | -7/Recycling | Spotter reported a threat 3152 | -7/Recycling | Spotter reported a threat 3199 | -7/Recycling | Spotter reported a threat 3246 | -7/Recycling | Spotter reported a threat 3246 | -7/Recycling | Spotter reported a threat 3249 | -7/Recycling | Spotter reported a threat 3262 | -7/Recycling | Spotter reported a threat 3299 | -7/Recycling | Spotter reported a threat 3300 | -7/Recycling | Spotter reported a threat 3341 | -7/Recycling | Spotter reported a threat 3353 | -7/Recycling | Spotter reported a threat 3386 | -7/Recycling | Spotter reported a threat 3403 | -7/Recycling | Spotter reported a threat 3528 | -7/Recycling | Spotter reported a threat 3534 | -7/Recycling | Spotter reported a threat 3538 | -7/Recycling | Spotter reported a threat 3583 | -7/Recycling | Spotter reported a threat 3593 | -7/Recycling | Spotter reported a threat 3609 | -7/Recycling | Spotter reported a threat 3649 | -7/Recycling | Spotter reported a threat 3662 | -7/Recycling | Spotter reported a threat 3684 | -7/Recycling | Spotter reported a threat 3684 | -7/Recycling | Spotter reported a threat 3711 | -7/Recycling | Spotter reported a threat 3724 | -7/Recycling | Spotter reported a threat 3724 | -7/Recycling | Spotter reported a threat 3733 | -7/Recycling | Build established: Commander-Assassin 3761 | -7/Recycling | Entered Factory 3761 | -5/Factory | Accompanied by 10 allies 3761 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4259 | -5/Factory | Discovered new exit (range 13) 4362 | -5/Factory | Identified exit to Factory 4363 | -5/Factory | Build established: Hacker-Assassin 4363 | -5/Factory | Entered another Factory area 4363 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5080 | -4/Factory | Destroyed 8 combat bots 5081 | -4/Factory | Lost 5 parts (1p2u2w) 5171 | -4/Factory | Lost 4 parts (1p1u2w) 5526 | -4/Factory | Found Prototype Hackware 5627 | -4/Factory | Discovered new exit (range 18) 5893 | -4/Factory | Lost 6 parts (2p1u3w) 5920 | -4/Factory | Destroyed 8 combat bots 6015 | -4/Factory | Lost 4 parts (1p2u1w) 6186 | -4/Factory | System corruption reached 10% 6191 | -4/Factory | Garrison activated, responded to threat 6267 | -4/Factory | Identified exit to Extension 6269 | -4/Factory | Entered Extension 6492 | -4/Extension | Rescued A7 6967 | -4/Extension | Rescued a captive Derelict 6968 | -4/Extension | Rescued a captive Derelict 6974 | -4/Extension | Spotted B-86 Titan 6985 | -4/Extension | Spotted B-86 Titan 6998 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7003 | -4/Extension | Destroyed B-86 Titan 7047 | -4/Extension | Destroyed B-86 Titan 7069 | -4/Extension | Lost 9 parts (1p2n3u3w) 7094 | -4/Extension | Disrupted transfer network 7153 | -4/Extension | Found Hvy. Reflective Plating 7156 | -4/Extension | Identified Exp. Hacking Suite 7168 | -4/Extension | Discovered new exit (range 3) 7169 | -4/Extension | Identified exit to Research 7171 | -4/Extension | Entered Research 7171 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7713 | -3/Research | Spotted B-86 Titan 7983 | -3/Research | Build established: Scavenger-Assassin 8113 | -3/Research | System corruption reached 10% 8158 | -3/Research | Lost 3 parts (1n1u1w) 8360 | -3/Research | Lost 13 parts (1p5n4u3w) 8484 | -3/Research | Core integrity fell below 50% 8484 | -3/Research | Released all parts (10) 8491 | -3/Research | Found Prototype Launcher 8509 | -3/Research | Identified Hellfire Missile Launcher 8510 | -3/Research | Lost 11 parts (3p2n3u3w) 8546 | -3/Research | Core integrity fell below 20% 8575 | -3/Research | Discovered new exit (range 11) 8581 | -3/Research | Entered another Research area 8581 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8773 | -2/Research | Build established: Mutant 8923 | -2/Research | Spotted B-90 Cyclops 8982 | -2/Research | Lost 3 parts (1p1n1u) 9003 | -2/Research | Core integrity fell below 50% 9010 | -2/Research | Core integrity fell below 20% 9012 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09002_ Slammed into G-73 Enforcer. 09002_ Slug penetrates Wall. 09003_ Slammed into G-73 Enforcer. 09004_ Centrium Wheel permanently disabled. 09004_ Destabilizing: Short circuit. 09004_ Broken Centrium Wheel destroyed. 09005_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 09005_ Penetrated by Slug. 09005_ Slug penetrates Wall. 09005_ Slammed into G-73 Enforcer. 09006_ Penetrated by Slug. 09006_ Critical hit. 09006_ Biometal Heavy Treads destroyed. 09006_ Slammed into H-88 Terminator. 09008_ Penetrated by Slug. 09008_ Slammed into H-88 Terminator. 09008_ Penetrated by Slug. 09011_ P-80 Master suffers critical hit. 09011_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????? | | #/#############/############## ######+#?????###### | | ??????????? ???????????# #????????????# | | ?????????# !?????????# #????????????# | | ???????????# """ #????????# #????????????# "" | | ???????????# """" #????????# #????????????# """ | | ???????????# """" #????????# #????????????# "R | | ???????????# """ #????????# #????????????# """ | | ???????????# #????????# #????????????# """ | | ???????????# ?? #????????# #????????????# | | ???????????# ??????#????????# #????????????# | | ???????????##????????????????# #????????????####+# | | ?????????????????????????????# #???????????????# # | | ?????????????????????????????# #???????????????# # | | ?????????????????????#####???# #???????????????# # | | ?????????????######## ]??# #???????????????# # | | ?????????????# #? #?# #???????????????# # | | ?????????????# #? ??# #???????????????# # | | ?????????????# #? ! #?# #???????????????# # | | ?????????????# #?? #?# #???????????????# # | | ??????????????? #?? !??# #???????????????# / | | ?????????????????| #### ##### #???????????????# # | | ????????????????### ## #???????????????# # | | ????????????????#^ g ##+##+#?????????# + | | ????????????????# hh #?????????# # | | ????????????????# ^ p@ g #?????????? ? | | ??????########### p gh #?????????? ? | | ??????# # ! p ######## ??????? ? | | ??????# g# # ###### ?????? ? | | ??????# * # + #?#????????????? ? | | ??????# = + ###### ! +??????????????? ? | | ??????############;####### #??????????????? ? | | ?????????????# ! #? ] #????????????????? | | ?????????????# #? #????????????????? | | ?????????????# #??#####????????????????? | | ?????????????# " F" #???????????????????????? | | ?????????????# """" #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????#############???????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 41 Energy Capacity 525 Matter Stores 445 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 260 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Offensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break \\IAMDERELICT Challenges ------------ None Game ------ Seed TerrainIonCoupler Manual? 0 Play Time 03:26:23 Cumulative 122.1 hours Start 2020.11.29 @ 19:01:14 End 2020.12.01 @ 21:08:55 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7147e90e-ecdc-47c0-a546-aae33d0921e4