Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 16:08:41 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (2589) 2589 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1640) 1640 TOTAL SCORE: 7709 Bonus ------- Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 5/700 Matter 258/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Target Analyzer Relay Coupler [NC] (31) Relay Coupler [NC] (28) Relay Coupler [Swarmer] (33) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Kinecellerator Microactuators > --- WEAPON ----------- Autogun High-powered Shotgun > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Relay Coupler [Demolisher] Gatling Laser Gauss Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 60 | 6 2 13 7 3 4 . 9 16 Power 7 | 1 . 1 1 1 1 . . 2 Engine 2 | 1 . . . 1 . . . . Core 5 | . . 1 1 . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 4 . . 1 . 2 3 Treads 2 | 2 . . . . . . . . Leg 7 | . . 2 . . . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 2 . . 1 . . . Utility 21 | 1 2 4 3 1 1 . 4 5 Device 5 | . . 1 . . . . 1 3 Storage 4 | 1 1 . 2 . . . . . Processor 8 | . 1 1 1 . . . 3 2 Hackware 2 | . . . . 1 1 . . . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 4 3 1 1 . 3 6 Energy Gun 10 | 2 . 3 1 . . . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . 1 . . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 2 . . . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . . Parts Lost 24 | . . 3 5 4 . 2 . 10 Power 5 | . . . 2 1 . . . 2 Propulsion 6 | . . 1 . 2 . 1 . 2 Utility 4 | . . 1 1 1 . . . 1 Weapon 9 | . . 1 2 . . 1 . 5 Highest Loss Streak 5 | . . 2 4 3 . 2 . 5 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . . 4 5 4 4 4 3 3 Power . | . . . . . . 1 . . Propulsion 1 | . . 1 2 2 2 2 1 . Utility . | . . . . . 1 1 1 1 Weapon 1 | . . 2 2 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . . . . 5 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . . . . 5 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 93 84 89 54 20 12 41 86 Engine 2 | . 14 4 . 1 . . . . Core 4 | . . 6 7 . . . 3 6 Treads 5 | . 28 7 . . . . . . Leg 10 | . . 13 18 13 . . 9 14 Device 6 | . . . 9 6 . . 5 21 Storage 4 | . 14 4 8 6 . . . . Processor 15 | . 8 16 19 13 . . 9 28 Protection 4 | . . 10 9 3 . . . . Energy Gun 10 | . 28 20 15 . . . . 1 Ballistic Gun 3 | . . . . . . . 12 12 Launcher 1 | . . . 2 7 . . . . Peak Build Rating 44 | 6 8 25 29 22 16 13 26 44 Average Rating 19 | 4 7 16 26 15 12 7 17 37 On Entrance 11 | . 6 8 25 22 4 13 1 26 Avg Prop Armor Cover (%) 10 | . . 12 . 9 . . . . Naked Turns 127 | . . . . 83 . 31 13 . Heaviest Build 39 | 11 26 28 39 34 3 3 12 19 Greatest Support 40 | 40 40 40 34 34 5 5 32 37 Greatest Overweight (x) 9 | . . 9 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 Average Capacity 8 | 6 13 8 10 12 5 5 5 5 Most Carried 8 | . 2 5 8 6 5 4 4 5 Average Carried 3 | . . 4 5 4 4 4 3 3 Final Capacity 15 | 8 15 5 15 5 5 5 5 5 Final Carried 5 | . 2 5 4 5 4 4 2 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Matter Collected 1314 | 211 69 135 87 18 52 . 208 534 Remotely . | . . . . . . . . . Salvage Created 1877 | . 124 577 391 38 . . . 747 Parts 117 | . 12 31 28 10 . . . 36 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 43 | . 2 10 10 8 . . . 13 Guns 30 | . 2 9 5 1 . . . 13 AOE 12 | . . . 5 7 . . . . Classes Destroyed 12 | . 2 2 5 1 . . . 2 Worker 1 | . . . 1 . . . . . Builder 2 | . . . 2 . . . . . Hauler 1 | . . 1 . . . . . . Mechanic 2 | . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 12 | . . . . 8 . . . 4 Grunt 14 | . 2 5 5 . . . . 2 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 5 3 . . . . 3 Specialist 2 | . . . 2 . . . . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 8 | . 1 3 8 7 . . . 5 Combat Bots Only 7 | . 1 3 5 7 . . . 5 Max Kills in Single Turn 4 | . 1 1 4 4 . . . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 4 | . . . 2 4 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 481 | . 5 70 64 60 8 107 . 167 Missed 167 | . 1 20 19 17 5 47 . 58 Hits 314 | . 4 50 45 43 3 60 . 109 Melee 3 | . . . . . . . . 3 Projectile 311 | . 4 50 45 43 3 60 . 106 Critical Strikes 8 | . . 2 3 . . . . 3 Damage Taken 3828 | . 41 708 790 369 48 549 . 1323 Core 1105 | . . 132 113 165 30 429 . 236 Absorbed by Shields 100 | . . . . 16 . 84 . . Regen/Repaired (Parts) 41 | . . 41 . . . . . . Core Remaining (%) 79 | 100 100 67 . 49 . . . . Volleys Fired 146 | . 13 33 26 8 15 2 1 48 Largest 2 | . 2 2 2 2 1 1 2 2 Hottest 130 | . 90 106 113 66 5 5 50 130 Shots Fired 261 | . 26 66 48 11 15 2 2 91 Gun 228 | . 26 66 38 5 . . 2 91 Cannon . | . . . . . . . . . Launcher 16 | . . . 10 6 . . . . Special 17 | . . . . . 15 2 . . Kinetic 81 | . . . . . . . 2 79 Thermal 88 | . 26 26 19 5 . . . 12 Explosive 16 | . . . 10 6 . . . . Electromagnetic 59 | . . 40 19 . . . . . Robot Hit Streak 22 | . 7 8 10 5 6 1 1 22 Robot Miss Streak 6 | . 5 3 3 1 4 1 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 180 | . 15 43 34 6 8 1 1 72 Core Hits 104 | . 9 19 30 7 . . . 39 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 2 1 . . . . 2 Burn 4 | . . 2 1 . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks 6 | . . . . 6 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4111 | . 179 734 1265 437 . . 14 1482 Guns 2878 | . 179 699 452 52 . . 14 1482 Cannons . | . . . . . . . . . Explosions 1233 | . . 35 813 385 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1284 | . . . . . . . 14 1270 Thermal 1001 | . 179 254 304 52 . . . 212 Explosive 1147 | . . . 762 385 . . . . Electromagnetic 679 | . . 480 199 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . . 26 57 . . . . Projectiles . | . . . . . . . . . Explosions 83 | . . . 26 57 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . . 25 53 30 . . . . Shots 3 | . . 1 1 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 731 | . 102 731 75 31 . . . 21 Average Temperature 115 | . 39 165 33 31 . . . 7 Received Heat Transfer 924 | . 24 342 270 . . 39 . 249 Effects 15 | . . 15 . . . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 2 | . . 2 . . . . . . Damage (major) 6 | . . 6 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 2572 | . 459 791 679 111 . . . 532 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 1 | . . . . 1 1 . . 1 Low Security (%) 77 | 100 100 100 100 4 90 100 100 60 Level 1 22 | . . . . 95 9 . . 39 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 399 | . 50 68 154 399 209 199 109 375 Initial 209 | . . 12 26 93 209 114 104 . Average 101 | . 5 16 49 280 177 148 47 162 Influence Increases 1768 | . 74 309 354 366 85 105 20 455 Destroy 0b10 Robot/C 900 | . 40 200 200 160 40 . . 260 Destroy 0b10 Robot/NC 60 | . 10 5 25 . . . . 20 Destroy Leader 196 | . 24 72 60 10 10 . . 20 Allied During Kill 5 | . . . . . 5 . . . Successful Hack 14 | . . 9 . . . . 5 . Disable Machine 45 | . . 15 30 . . . . . Anti-Garrison Action 200 | . . . . 150 . . . 50 Destroy Structure 78 | . . 8 39 31 . . . . Partial Spotted 45 | . . . . . . 15 15 15 Lose Combat Pursuer 225 | . . . . 15 30 90 . 90 Influence Decreases 1413 | . 44 277 272 111 320 70 219 100 Entered New Map 440 | . . 18 36 51 190 50 95 . Time Decay 713 | . 44 249 186 . 110 . 124 . Lost Part 220 | . . 10 50 40 . 20 . 100 Lost Ally 40 | . . . . 20 20 . . . Squads Dispatched 12 | . 3 1 6 . 1 . 1 . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 7 | . 2 1 3 . . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 6 12 11 12 7 17 1 19 Peak Tracking Total 19 | . 2 4 3 6 3 19 1 7 Tactical Retreats 9 | . . . . 1 2 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Traps Triggered 8 | . 1 . . 2 . 2 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Disabled 7 | . . 1 2 3 . . . 1 Max in Single Turn 1 | . . 1 1 1 . . . 1 Garrison Relay 4 | . . . . 3 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Accessed 17 | . 1 7 1 1 4 . 2 1 Terminals 8 | . . 5 . 1 . . 1 1 Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 37 | . 1 20 1 1 7 . 5 2 Successful 23 | . 1 14 1 1 2 . 4 . Failed 14 | . . 6 . . 5 . 1 2 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 8 . . . . . . Terminals 22 | . . 16 . 1 . . 3 2 Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 5 | . . . 1 . 2 . 2 . Terminal Hacks 10 | . . 7 . 1 . . 2 . Record 3 | . . 3 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 5 | . . . 1 . 2 . 2 . Unlock Access 3 | . . . 1 . 1 . 1 . Coupler Status 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . . 3 . . . . . . Terminals 3 | . . 3 . . . . . . Botnet 3 | . . 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . 5 . 1 1 . 1 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Zone Cloak 1 | . . . . . . 1 . . Robots Hacked 8 | . . . . 1 6 1 . . Non-combat 2 | . . . . . 2 . . . Combat 6 | . . . . 1 4 1 . . Robot Hacks Applied 11 | . . . . 1 9 1 . . parse_system 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . find_fabricator 1 | . . . . . 1 . . . find_dsf 1 | . . . . . 1 . . . scatter_targeting 1 | . . . . . . 1 . . disable_weapons 1 | . . . . . 1 . . . overwrite_iff 3 | . . . . 1 2 . . . streamctrl_high 1 | . . . . . 1 . . . Relay Couplers Released 15 | . . . . 12 . . . 3 Machine Destruction 15 | . . . . 12 . . . 3 Attached 2 | . . . . 1 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total Allies 4 | . . . . 1 3 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 24 | . . . . . 24 . . . Highest-Rated Ally 12 | . . . . . 12 . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . Total Damage 64 | . . . . . 64 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) 2020 | . 231 749 131 . . . 241 668 Optics 1890 | . 231 749 131 . . . 111 668 Sensors 751 | . . . . . . . 241 510 Machine Analysis 455 | . . . . . . . . 455 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Turns Passed 3464 | 76 378 827 388 500 223 77 327 668 Spaces Moved 2563 | 46 205 456 210 335 499 145 300 367 Core 269 | 5 . 3 . 115 6 43 97 . Treads 367 | 41 205 121 . . . . . . Legs 1287 | . . 287 210 220 . . 203 367 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 640 | . . 45 . . 493 102 . . Fastest Speed 35 | 50 160 37 130 50 35 35 50 120 Average Speed 106 | 148 160 138 141 124 35 39 99 124 Slowest Speed 500 | 160 160 500 200 200 50 50 125 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 36 39 12 41 9 34 4 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 16 . . . . Terrain Destroyed 96 | . . 8 43 45 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 96 | . . 8 43 45 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total 3028 | 51 229 579 251 403 539 162 323 491 Wait 173 | . 7 67 4 32 18 . 13 32 Move 2553 | 45 204 455 209 333 498 143 299 367 Hop . | . . . . . . . . . Pick Up 22 | . 2 4 3 4 1 . . 8 Fast Attach 38 | 6 2 8 2 1 2 . 7 10 Attach 14 | . . 1 3 4 2 . 2 2 Detach 2 | . . . . 1 1 . . . Swap 15 | . . 6 3 . . . 1 5 Drop 18 | . 1 5 1 2 2 . . 7 Fire 146 | . 13 33 26 8 15 2 1 48 Melee 6 | . . . . 6 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 41 | . . . . 12 . 17 . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar) -7/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 17) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Repaired Shock Rifle 1202 | -9/Materials | Discovered new exit (range 9) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Lost 4 parts (2p2w) 1669 | -8/Materials | Identified exit to Garrison 1670 | -8/Materials | Entered Garrison 1690 | -8/Garrison | Triggered checkpoint 1714 | -8/Garrison | Destroyed 7 combat bots 1717 | -8/Garrison | Installed Relay Interface Framework 1874 | -8/Garrison | Garrison Relay disabled 2034 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Released all parts (6) 2087 | -8/Garrison | Lost 3 parts (1p2n) 2141 | -8/Garrison | Garrison Relay disabled 2147 | -8/Garrison | Garrison Relay disabled 2149 | -8/Garrison | Core integrity fell below 50% 2165 | -8/Garrison | Discovered new exit (range 10) 2170 | -8/Garrison | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Utility x2 2210 | -7/Factory | Discovered new exit (range 6) 2250 | -7/Factory | Discovered new exit (range 8) 2392 | -7/Factory | Identified exit to Garrison 2393 | -7/Factory | Entered Garrison 2398 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 2403 | -7/Garrison | Triggered checkpoint 2437 | -7/Garrison | Triggered checkpoint 2438 | -7/Garrison | Triggered checkpoint 2460 | -7/Garrison | Core integrity fell below 50% 2466 | -7/Garrison | Discovered new exit (range 8) 2470 | -7/Garrison | Entered Factory 2510 | -7/Factory | Discovered new exit (range 10) 2616 | -7/Factory | Identified exit to Garrison 2797 | -7/Factory | Entered Garrison 3171 | -7/Garrison | Triggered checkpoint 3198 | -7/Garrison | Garrison Relay disabled 3325 | -7/Garrison | Core integrity fell below 20% 3352 | -7/Garrison | Build established: Scavenger-Mutant 3369 | -7/Garrison | Lost 5 parts (1p1u3w) 3465 | -7/Garrison | Self-destructed Last Messages --------------- 03416_ Acquired Particle Gun. 03420_ Dropped Kinecellerator. 03437_ Triggered Stasis Trap. 03437_ A bubble of rippling energy engulfs the area. 03437_ Field strength at 82. 03438_ Field strength at 64. 03439_ Field strength at 46. 03440_ Field strength at 28. 03441_ Field strength at 10. 03442_ Stasis field depleted. 03449_ S-27 Virus destroyed. 03452_ Switching to secondary target: S-27 Virus. 03457_ Flexi-carbon Leg destroyed. 03458_ Y-54 Guardian suffers critical hit (Burn). 03459_ System corrupted: Energy discharge (-53). 03460_ Particle Gun destroyed. 03461_ Y-54 Guardian heat short circuits Imp. Deuterium Engine. 03461_ Y-54 Guardian destroyed. 03463_ Aluminum Leg destroyed. 03465_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????####???"## ????????? | | ????????????????????????????? ??? ????????? | | ????????????????????????????? ?? ?????????? | | ????????????????????????????? ?? ??????????? | | ????????????????????????????? #? #???????????? | | ????????????????????????????? ## ## ?????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ???? "??????? | | ???????????????????????????? ???? ???????? | | ???????????????????????????? ???? ?????????? | | ???????????????????????????? #??? #???????????? | | ?????????????????###########= ## ## #??????? | | ?????????????????# *= ^^ @%l%! #??????? | | ?????????????????#!! ^^ *Y! +??????? | | ?????????????????#![ s s #??????? | | ?????????????????#= !########+### ## ##??????? | | ?????????????????# !=#????????#???? #???????????? | | ?????????######??# * #???????????????????????????? | | ?????????#"# #??# #???????????????????????????? | | ?????????# ^#??# #???????????????????????????? | | ?????????# ! ^#??# #???????????????????????????? | | ?????????#" = #??# #???????????????????????????? | | ?????????#"#= #??# #???????????????????????????? | | ?????????### #??# #???????????????????????????? | | ???????????# #??# #???????????????????????????? | | ???????????# #??# #???????????????????????????? | | ?????????### #??# #???????????????????????????? | | ?????????# = #??# #???????????????????????????? | | ?????????# % ##?# #???????????????????????????? | | ?????????# *%*T#?# #???????????????????????????? | | ?????????###%[##?# #???????????????????????????? | | ##?###?????#= #### #???????????????????????????? | | "### ##????# #???????????????????????????? | | " #????# #???????????????????????????? | | " #""###???####### #???????????????????????????? | | #?????????# #???????????????????????????? | | ########### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 25% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Mindtrick You Will Be Upgraded Challenges ------------ None Game ------ Seed SalvageNanofilamentsGravjet Manual? 0 Play Time 00:39:10 Cumulative 203.9 hours Start 2025.10.26 @ 15:34:45 End 2025.10.26 @ 16:08:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 71 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b98c7d8-21fd-4deb-94bd-e065389c843e