Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 16:51:43

Player: the

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (260)     1300
Value Destroyed (11365)    11365
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (5917)               5917
              TOTAL SCORE: 25322

 Bonus
-------
High Alert Combat Kills    1379
Follower Combat Kills      277
Entered Garrisons          1000
Used RIF Installer         2500
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/1000
Matter                     70/300
Energy                     150/150
System Corruption          8%
Temperature                Cool (2)
Movement                   Hovering (110) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
           ECM Suite
>          --- WEAPON (4) -------
  Enhanced Gauss Cannon
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
           Gyrokinetic Inverter
  Improved Weapon Shielding
           Tesla Rifle

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
      Improved Fusion Compressor
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
               Matter Compressor
      Advanced Targeting Computer
      Advanced Transmission Jammer
  High-powered Tractor Beam
>              --- WEAPON -----------
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
               Micro-nuke Launcher
>              --- INVENTORY --------
       Armored Huge Wheel
               Nuclear Pulse Array
      Improved Transmission Jammer
        Medium Reactive Plating
               Relay Coupler [Grunt]
               Relay Coupler [Duelist]
               Relay Coupler [Demolisher]
               Railgun
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
      Improved Remote Datajack
      Improved Remote Datajack
[Rating: 89]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             271  | 6   10  49  7   1   10  13  14  15  15  13  25  7   29  10  12  15  14  6   
  Power                    27   | 1   2   7   .   .   1   2   .   1   .   .   1   .   3   2   1   3   2   1   
    Engine                 19   | 1   2   7   .   .   1   2   .   1   .   .   1   .   .   2   .   .   2   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               77   | 1   3   18  2   .   5   2   5   2   7   5   8   .   6   1   4   2   3   3   
    Treads                 26   | 1   1   4   2   .   .   .   5   2   .   .   5   .   5   .   1   .   .   .   
    Leg                    26   | .   .   5   .   .   5   2   .   .   3   5   3   .   1   .   2   .   .   .   
    Wheel                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
    Hover                  6    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 13   | .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   
  Utility                  69   | 2   1   10  2   1   1   3   1   4   3   4   8   5   9   7   .   5   2   1   
    Device                 42   | 1   .   7   2   .   .   2   1   1   3   .   6   4   6   4   .   3   1   1   
    Storage                7    | 1   1   .   .   .   1   1   .   1   .   .   .   .   .   2   .   .   .   .   
    Processor              6    | .   .   3   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   2   .   2   2   .   2   .   .   .   1   .   
    Protection             5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 2   4   14  3   .   3   6   8   8   5   4   8   2   11  .   7   5   7   1   
    Energy Gun             27   | 2   .   7   .   .   .   2   6   4   1   2   1   2   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   2   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   4   .   .   .   .   .   1   .   1   .   2   .   6   .   1   .   2   .   
    Ballistic Cannon       19   | .   .   1   .   .   .   .   .   .   2   .   4   .   3   .   3   4   1   1   
    Launcher               18   | .   .   4   2   .   1   3   1   1   1   .   .   .   .   .   2   1   2   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   1   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 57   | .   1   .   .   .   1   3   .   .   5   1   10  .   12  .   1   3   19  1   
  Power                    8    | .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   3   .   
  Propulsion               19   | .   .   .   .   .   .   1   .   .   3   1   3   .   5   .   .   .   5   1   
  Utility                  13   | .   .   .   .   .   1   .   .   .   1   .   3   .   2   .   .   2   4   .   
  Weapon                   17   | .   .   .   .   .   .   1   .   .   1   .   3   .   4   .   .   1   7   .   
  Highest Loss Streak      18   | .   1   .   .   .   1   3   .   .   4   1   7   .   5   .   1   2   18  1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  98  99  100 98  94  96  100 93  92  95  96  92  89  88  87  72  7   
  Engine                   7    | .   13  11  11  11  11  8   9   9   9   7   6   7   1   6   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   9   11  8   1   
  Treads                   12   | .   11  8   32  33  18  .   21  27  8   .   8   23  18  8   3   .   .   .   
  Leg                      6    | .   .   13  .   .   14  22  3   .   5   21  10  .   2   6   2   .   .   .   
  Wheel                    1    | .   15  .   .   .   .   .   .   .   .   .   .   .   .   2   6   11  7   .   
  Hover                    1    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Device                   19   | .   14  21  22  22  15  9   11  9   17  23  21  24  23  30  26  18  17  1   
  Storage                  7    | .   14  .   .   .   4   17  13  9   9   7   7   7   7   6   13  11  9   .   
  Processor                6    | .   .   9   11  11  11  9   9   .   .   .   15  9   7   6   6   5   4   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   16  8   8   .   .   1   .   .   .   1   .   
  Energy Gun               9    | .   1   14  .   .   .   5   24  23  20  17  9   13  4   .   .   .   .   .   
  Energy Cannon            3    | .   .   6   21  11  21  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   26  .   .   .   .   .   .   .   .   .   .   .   5   6   1   .   2   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   5   .   12  8   6   6   12  20  11  .   
  Launcher                 1    | .   .   .   .   11  .   5   2   .   .   .   .   .   .   .   2   2   3   .   
Peak Build Rating          89   | 6   8   24  20  23  31  39  39  34  32  41  39  42  56  73  80  89  88  21  
  Average Rating           38   | 4   7   19  19  21  26  36  34  30  30  37  36  39  49  68  76  87  71  9   
  On Entrance              34   | .   6   7   20  20  23  31  37  35  31  31  39  37  42  56  73  80  80  2   
Naked Turns                272  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  218 
Heaviest Build             99   | 15  18  21  21  21  21  40  36  43  44  44  47  55  72  88  80  99  98  16  
  Greatest Support         68   | 20  40  63  63  63  63  50  60  60  60  30  60  60  68  40  28  56  56  20  
  Greatest Overweight (x)  15   | 3   .   2   .   .   .   1   1   .   13  2   3   .   15  2   2   1   15  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  5   5   5   10  10  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         11   | 7   8   5   5   5   5   9   10  12  15  15  15  15  15  14  15  15  13  5   
  Most Carried             15   | 5   9   6   5   5   5   10  10  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          11   | 3   6   4   4   5   4   8   9   12  14  14  14  14  14  14  14  14  12  4   
  Final Capacity           15   | 8   10  5   5   5   5   10  10  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 5   7   5   5   5   5   8   10  15  15  15  15  15  13  15  15  14  5   4   

 Class Distribution 
--------------------
 35% | Bothacker-Skirmisher
 26% | Mutant
 14% | Skirmisher
  7% | Scavenger-Skirmisher
  6% | Bothacker-Gunner
  3% | Bothacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Bothacker-Skirmisher | -8/Materials
 Bothacker-Skirmisher | -8/Garrison
 Bothacker-Skirmisher | -7/Factory
     Bothacker-Gunner | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
 Bothacker-Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -6/Factory
           Skirmisher | -6/DSF
           Skirmisher | -5/Factory
 Bothacker-Skirmisher | -5/Garrison
               Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Matter Collected           6530 | 232  314  799  190  .    180  209  219  263  320  171  793  .    803  227  600  741  469  .    
  Remotely                 2563 | .    .    .    .    .    .    .    .    .    45   171  103  .    342  208  600  741  353  .    
Salvage Created            8548 | 22   303  1006 243  .    494  658  612  1247 454  383  826  .    764  198  389  523  376  50   
  Parts                    422  | 3    28   71   20   .    16   31   32   46   16   23   22   .    37   10   23   15   24   5    
Haulers Intercepted        12   | .    .    6    .    .    .    2    .    3    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Combat Hostiles Destroyed  218  | .   10  24  10  .   9   12  16  20  16  10  25  .   22  2   11  11  18  2   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     109  | .   10  13  .   .   .   .   12  18  14  10  11  .   16  2   2   .   1   .   
  Cannons                  63   | .   .   1   6   .   4   7   .   .   .   .   14  .   5   .   6   11  7   2   
  AOE                      43   | .   .   10  3   .   4   5   4   2   2   .   .   .   .   .   3   .   10  .   
Classes Destroyed          17   | 1   3   4   2   .   2   .   .   1   .   1   .   .   .   .   2   1   .   .   
  Worker                   5    | .   .   2   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 4    | 1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   6   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   1   1   .   4   .   .   .   .   .   1   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  67   | .   6   12  4   .   .   .   3   3   3   4   3   .   9   .   7   .   12  1   
  Grunt                    88   | .   4   3   4   .   8   10  7   13  12  2   16  .   4   .   .   .   5   .   
  Brawler                  6    | .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   33   | .   .   9   .   .   .   1   5   3   1   .   3   .   5   1   .   5   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   4   .   .   4   1   .   4   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           11   | 1   4   9   4   .   6   11  9   5   7   5   7   .   11  1   4   3   11  2   
  Combat Bots Only         11   | .   4   8   4   .   3   6   9   3   7   5   7   .   11  1   4   2   11  2   
Max Kills in Single Turn   4    | 1   1   2   2   .   2   3   3   2   2   1   2   .   2   1   3   2   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   2   2   3   2   1   .   .   .   .   .   3   .   4   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Hostile Shots Fired        1302  | .    58   95   31   .    18   51   26   37   75   37   188  .    338  28   46   70   154  50   
  Missed                   410   | .    8    39   8    .    5    11   9    20   31   11   55   .    103  12   22   13   37   26   
Damage Taken               12863 | .    507  723  342  .    234  627  238  406  690  414  1583 .    2281 177  446  1302 2445 448  
  Core                     2307  | .    105  141  31   .    19   70   47   113  137  65   203  .    216  .    148  121  692  199  
  Absorbed by Shields      32    | .    .    .    .    .    .    .    9    .    .    .    .    .    23   .    .    .    .    .    
  Regen/Repaired (Parts)   339   | .    .    18   .    .    .    85   .    .    .    .    .    .    .    236  .    .    .    .    
Core Remaining (%)         59    | 100  58   .    .    .    52   .    .    .    33   .    .    .    30   .    82   .    .    .    
Volleys Fired              553   | 1    40   75   20   .    25   35   24   46   34   25   60   .    53   24   21   32   32   6    
  Largest                  4     | 2    2    2    2    .    2    3    3    3    3    3    3    .    3    2    2    4    3    1    
  Hottest                  240   | 80   40   150  150  .    150  230  240  240  240  240  240  .    208  95   114  228  171  57   
Shots Fired                1170  | 2    80   123  37   .    44   74   50   115  75   49   161  .    116  34   38   107  59   6    
  Gun                      640   | 2    80   109  .    .    .    8    48   114  51   46   59   .    72   24   13   .    14   .    
  Cannon                   461   | .    .    3    35   .    39   58   .    .    15   .    97   .    36   10   21   107  34   6    
  Launcher                 45    | .    .    11   2    .    5    8    2    1    9    .    .    .    .    .    2    .    5    .    
  Special                  24    | .    .    .    .    .    .    .    .    .    .    3    5    .    8    .    2    .    6    .    
  Kinetic                  494   | .    80   1    .    .    .    .    1    .    17   .    98   .    68   34   34   107  48   6    
  Thermal                  605   | .    .    111  35   .    39   66   47   114  49   46   58   .    40   .    .    .    .    .    
  Explosive                45    | .    .    11   2    .    5    8    2    1    9    .    .    .    .    .    2    .    5    .    
  Electromagnetic          2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 2    8    9    9    .    7    7    9    10   7    10   27   .    24   9    26   7    8    2    
  Robot Miss Streak        6     | .    3    6    2    .    3    4    4    4    5    5    3    .    4    4    2    4    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    
  Secondary Targets        7     | .    1    .    .    .    .    .    2    1    .    1    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    1    .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           793   | 2    50   78   22   .    23   45   35   96   45   40   130  .    81   24   27   56   36   3    
  Core Hits                486   | 1    15   47   12   .    18   32   32   75   39   30   63   .    47   8    19   24   21   3    
  Critical Kills           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         39    | .    .    6    .    .    1    .    .    .    .    .    3    .    2    1    6    14   5    1    
    Burn                   6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    
    Blast                  28    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    14   4    1    
Melee Attacks              9     | .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24441 | 30   629  1901 812  .    1098 1868 1081 2256 1575 892  3112 .    2187 938  1730 2052 2135 145  
  Guns                     10269 | 30   629  1178 .    .    .    110  741  2036 847  892  1277 .    1437 487  305  .    300  .    
  Cannons                  8818  | .    .    21   583  .    575  825  .    .    97   .    1835 .    750  451  762  2052 722  145  
  Explosions               5347  | .    .    700  225  .    522  933  340  220  631  .    .    .    .    .    663  .    1113 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    2    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9135  | .    629  21   .    .    .    .    .    .    97   .    1835 .    1329 938  1067 2052 1022 145  
  Thermal                  10010 | .    .    1266 583  .    575  935  741  2036 847  892  1277 .    858  .    .    .    .    .    
  Explosive                5151  | .    .    612  225  .    522  933  340  112  631  .    .    .    .    .    663  .    1113 .    
  Electromagnetic          138   | 30   .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    .    3    4    4    4    1    1    5    6    8    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    2    3    3    3    1    1    1    5    6    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103   | .    .    .    .    .    .    .    .    .    .    14   28   4    27   7    2    2    12   7    
    Message Errors         32    | .    .    .    .    .    .    .    .    .    .    4    6    .    7    2    .    .    6    7    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    4    7    1    5    2    1    .    2    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    1    2    2    5    1    1    .    1    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    2    5    1    2    1    .    1    2    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    1    3    .    4    .    .    1    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            480   | .    .    83   .    .    .    .    9    3    46   .    .    .    43   130  .    79   87   .    
  Projectiles              292   | .    .    .    .    .    .    .    .    .    .    .    .    .    43   130  .    79   40   .    
  Explosions               188   | .    .    83   .    .    .    .    9    3    46   .    .    .    .    .    .    .    47   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 39    | .    .    .    .    .    .    .    .    .    2    .    17   .    4    5    1    4    5    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39    | .    .    .    .    .    .    .    .    .    2    .    17   .    4    5    1    4    5    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      289   | .    .    42   .    .    14   .    .    34   82   .    .    .    .    .    .    .    117  .    
  Shots                    8     | .    .    2    .    .    1    .    .    1    2    .    .    .    .    .    .    .    2    .    
  Rammed                   2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424   | 18   8    201  300  .    378  424  374  276  318  114  261  197  178  162  325  383  308  10   
  Average Temperature      108   | 12   2    98   94   .    111  154  112  95   121  30   87   96   38   118  123  143  82   4    
  Received Heat Transfer   3604  | .    171  141  78   .    135  360  163  126  333  36   777  .    501  18   .    72   666  27   
  Effects                  9     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    5    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    5    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             57    | .    .    13   .    .    2    2    3    10   5    9    9    .    4    .    .    .    .    .    
  Heat Transferred         21332 | .    .    3380 851  .    851  1471 1700 4650 1779 1800 2925 .    1925 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Peak Influence             998  | 5   178 543 465 .   223 274 603 604 977 695 998 523 963 536 465 413 740 431 
  Initial                  523  | .   3   44  196 .   .   8   119 293 335 512 266 523 247 505 178 243 289 346 
  Average                  435  | 1   63  353 319 .   113 125 389 438 703 474 604 456 718 393 359 250 457 378 
Maximum Alert Level        3    | .   .   2   2   .   1   1   2   2   3   2   3   2   3   2   2   2   3   2   
  Low Security (%)         16   | 100 100 30  .   .   69  98  33  .   .   .   .   .   .   .   12  14  .   .   
  Level 1                  26   | .   .   6   80  .   30  1   4   15  10  15  29  35  14  44  45  84  27  96  
  Level 2                  40   | .   .   62  19  .   .   .   61  84  25  84  33  64  16  55  41  .   64  3   
  Level 3                  15   | .   .   .   .   .   .   .   .   .   63  .   37  .   68  .   .   .   7   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          26   | .   2   2   .   .   .   3   .   4   .   5   .   1   .   2   1   3   .   3   
  Investigation            10   | .   1   1   .   .   .   1   .   3   .   1   .   1   .   1   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   1   
  Reinforcement            8    | .   1   1   .   .   .   2   .   .   .   1   .   .   .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Distress Signals           10   | .   1   5   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  1   10  .   .   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   8   .   .   
Times Spotted              302  | .   15  45  10  .   9   16  15  30  16  15  26  2   30  6   11  23  23  10  
  Peak Tracking Total      9    | .   4   6   4   .   3   6   6   4   5   5   6   1   9   1   4   6   6   7   
  Tactical Retreats        14   | .   1   2   .   .   .   1   2   .   1   1   1   .   1   .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Traps Triggered            22   | .   .   .   .   .   .   1   3   2   1   1   7   .   2   1   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Machines Disabled          22   | .   .   5   .   .   .   1   2   1   3   .   3   .   3   1   .   2   1   .   
  Max in Single Turn       2    | .   .   2   .   .   .   1   1   1   1   .   1   .   1   1   .   1   1   .   
  Garrison Relay           11   | .   .   .   .   .   .   .   2   .   3   .   3   .   2   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Machines Accessed          74   | .   3   11  .   5   .   4   2   10  3   8   1   2   3   9   .   7   .   6   
  Terminals                42   | .   3   7   .   .   .   2   2   8   3   3   1   1   3   3   .   2   .   4   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   2   .   .   
  Repair Stations          4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          5    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Scanalyzers              5    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Total Hacks                205  | .   14  35  .   50  .   9   3   24  4   12  1   3   4   19  .   12  .   15  
  Successful               134  | .   9   20  .   50  .   5   1   12  1   6   1   1   3   10  .   7   .   8   
  Failed                   71   | .   5   15  .   .   .   4   2   12  3   6   .   2   1   9   .   5   .   7   
    Catastrophic           14   | .   1   1   .   .   .   1   1   1   2   2   .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   4   11  .   1   .   3   .   17  .   2   .   .   .   2   .   .   .   1   
  Terminals                101  | .   14  27  .   .   .   3   3   21  4   5   1   2   4   6   .   3   .   8   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   3   .   .   
  Repair Stations          14   | .   .   3   .   .   .   4   .   .   .   .   .   .   .   6   .   1   .   .   
  Recycling Units          9    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   2   
  Scanalyzers              15   | .   .   3   .   .   .   .   .   2   .   3   .   .   .   2   .   .   .   5   
  Garrison Access          6    | .   .   .   .   .   .   2   .   1   .   1   .   1   .   .   .   1   .   .   
Terminal Hacks             85   | .   6   10  .   50  .   .   1   4   1   1   1   .   3   3   .   2   .   3   
  Record                   54   | .   .   .   .   49  .   .   .   .   .   .   .   .   .   2   .   1   .   2   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       9    | .   .   2   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           5    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   4    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   3   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   5   
  Insert Component         7    | .   .   2   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   2   
  Analyze                  5    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   3   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   3   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   3   8   .   .   .   3   2   9   2   5   1   1   2   6   .   5   .   5   
  Full Trace Events        7    | .   1   1   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     146  | .   .   38  .   .   .   82  .   .   .   .   .   .   .   26  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   10  .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   2   
  Part Schematics Acquired 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   6   .   4   4   .   3   .   .   .   5   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   .   .   2   .   3   4   .   3   .   .   .   5   .   
Robot Hacks Applied        23   | .   .   .   .   .   .   .   .   7   .   4   4   .   3   .   .   .   5   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overload_power           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  formatsys_high           8    | .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   2   .   
Relay Couplers Released    39   | .   .   .   .   .   .   .   10  .   10  .   10  .   6   .   .   .   3   .   
  Machine Destruction      39   | .   .   .   .   .   .   .   10  .   10  .   10  .   6   .   .   .   3   .   
  Attached                 9    | .   .   .   .   .   .   .   .   2   .   2   2   .   2   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Total Allies               15   | .   .   .   2   .   .   .   .   1   .   3   3   .   4   .   .   .   2   .   
  Largest Group            3    | .   .   .   2   1   .   .   .   1   .   2   2   .   3   .   .   .   2   .   
  Highest-Rated Group      83   | .   .   .   48  31  .   .   .   15  .   37  64  .   83  .   .   .   58  .   
  Highest-Rated Ally       32   | .   .   .   31  31  .   .   .   15  .   21  32  .   32  .   .   .   29  .   
Total Orders               7    | .   .   .   .   .   .   .   .   1   .   4   2   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  GUARD                    5    | .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   3   .   12  1   .   11  .   .   .   17  .   
  Total Damage             936  | .   .   .   .   .   .   .   .   60  .   203 64  .   362 .   .   .   247 .   
  Kills                    9    | .   .   .   .   .   .   .   .   1   .   2   .   .   4   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Turns Passed               18544 | 94   560  1950 755  1208 505  698  1016 1231 1534 1388 1481 624  1759 1301 463  1092 523  362  
Spaces Moved               9440  | 49   341  1600 405  495  287  245  521  560  559  583  518  255  737  551  139  725  335  535  
  Core                     416   | 7    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    71   333  
  Treads                   4063  | 42   86   389  405  495  118  .    425  560  218  .    307  255  492  271  .    .    .    .    
  Legs                     2219  | .    .    470  .    .    169  245  96   .    175  583  211  .    244  .    26   .    .    .    
  Wheels                   1637  | .    255  .    .    .    .    .    .    .    .    .    .    .    .    280  113  725  264  .    
  Hover                    722   | .    .    520  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    202  
  Flight                   383   | .    .    221  .    .    .    .    .    .    162  .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   90   30   160  160  126  126  130  160  160  190  160  160  160  115  130  115  50   50   
  Average Speed            150   | 155  107  95   160  160  140  161  164  160  236  198  208  160  199  199  154  115  107  51   
  Slowest Speed            840   | 200  160  200  160  160  160  200  240  160  840  260  330  160  800  320  260  115  800  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 4    50   86   81   73   53   28   45   60   51   20   53   7    81   16   96   16   40   7    
  Regions Visited          18
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          490   | .    .    110  38   .    70   75   12   5    49   .    .    .    11   7    27   50   34   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               129   | .    .    2    12   .    14   21   .    .    .    .    .    .    11   7    5    50   5    2    
  AOE                      361   | .    .    108  26   .    56   54   12   5    49   .    .    .    .    .    22   .    29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  
Total                      12726 | 62   455  1900 474  912  342  478  631  777  699  759  791  476  926  718  345  910  449  622  
  Wait                     2015  | 2    42   118  36   414  17   171  33   125  78   124  144  198  53   98   153  116  39   54   
  Move                     9426  | 48   340  1599 404  494  286  244  520  560  558  583  517  255  736  550  138  725  334  535  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  187   | 5    12   21   1    1    1    9    15   12   4    4    12   5    26   22   9    10   6    12   
  Fast Attach              67    | 6    2    8    1    1    .    3    1    1    4    3    5    4    9    4    3    5    5    2    
  Attach                   47    | .    .    2    .    .    1    3    4    1    2    3    8    .    8    2    1    3    5    4    
  Detach                   2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Swap                     159   | .    8    39   6    .    9    7    11   13   9    7    12   3    12   4    8    7    4    .    
  Drop                     206   | .    11   36   4    2    2    6    13   12   5    8    11   11   29   14   12   12   9    9    
  Fire                     553   | 1    40   75   20   .    25   35   24   46   34   25   60   .    53   24   21   32   32   6    
  Melee                    9     | .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    .    10   .    5    .    21   .    .    .    .    .    15   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory
-5/Garrison
-5/Factory

 History 
---------
  Turn | Location      | Event
    50 | -11/Scrapyard | Discovered new exit (range 15)
    95 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   609 | -10/Materials | Discovered new exit (range 14)
   655 | -10/Materials | Entered another Materials area
   655 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   744 | -9/Materials  | Discovered new exit (range 13)
  1369 | -9/Materials  | Destroyed 8 combat bots
  1671 | -9/Materials  | Repaired Imp. Sensor Array
  1674 | -9/Materials  | Discovered new exit (range 16)
  1700 | -9/Materials  | Discovered new exit (range 12)
  2605 | -9/Materials  | Entered Mines
  2621 | -9/Mines      | Discovered new exit (range 15)
  2643 | -9/Mines      | Learned location of Zion (-7)
  3045 | -9/Mines      | Discovered new exit (range 10)
  3316 | -9/Mines      | Learned 4 Materials zone layouts
  3351 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3352 | -9/Mines      | Discovered new exit (range 5)
  3360 | -9/Mines      | Entered Exiles
  3360 | -9/Exiles     | Accompanied by 1 ally
  3390 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  3397 | -9/Exiles     | Discovered new exit (range 15)
  3416 | -9/Exiles     | Met 8R-AWN
  3440 | -9/Exiles     | Met EX-HEX
  3543 | -9/Exiles     | Met EX-DEC
  3840 | -9/Exiles     | Met EX-BIN
  3880 | -9/Exiles     | Aligned with FarCom system
  3882 | -9/Exiles     | Given EX-Vault access code
  3956 | -9/Exiles     | Opened EX-Vault
  3964 | -9/Exiles     | Found 0b10 Alert Chip
  3998 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4023 | -9/Exiles     | Exiles lab attacked by MAIN.C
  4122 | -9/Exiles     | Discovered new exit (range 14)
  4568 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  4568 | -9/Exiles     | Entered Mines
  4680 | -8/Mines      | Discovered new exit (range 5)
  4966 | -8/Mines      | Discovered new exit (range 11)
  5073 | -8/Mines      | Entered Materials
  5073 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  5074 | -8/Materials  | Identified exit to Factory
  5257 | -8/Materials  | Discovered exit to Factory (range 15)
  5318 | -8/Materials  | Repaired Mak. Leg
  5358 | -8/Materials  | Repaired Carbon-fiber Leg
  5455 | -8/Materials  | Build established: Skirmisher
  5510 | -8/Materials  | Lost 3 parts (1p1n1w)
  5684 | -8/Materials  | Identified exit to Garrison
  5771 | -8/Materials  | Entered Garrison
  5917 | -8/Garrison   | Triggered checkpoint
  6189 | -8/Garrison   | Destroyed 9 combat bots
  6242 | -8/Garrison   | Triggered checkpoint
  6311 | -8/Garrison   | Build established: Scavenger-Skirmisher
  6330 | -8/Garrison   | Garrison Relay disabled
  6420 | -8/Garrison   | Discovered new exit (range 10)
  6602 | -8/Garrison   | Installed Relay Interface Framework
  6653 | -8/Garrison   | Triggered checkpoint
  6716 | -8/Garrison   | Garrison Relay disabled
  6767 | -8/Garrison   | Discovered new exit (range 12)
  6787 | -8/Garrison   | Entered Materials
  7159 | -8/Materials  | Build established: Bothacker-Mutant
  7642 | -8/Materials  | Build established: Bothacker-Skirmisher
  7646 | -8/Materials  | Discovered exit to Factory (range 12)
  7818 | -8/Materials  | Discovered exit to Factory (range 18)
  7947 | -8/Materials  | Garrison activated, responded to threat
  8018 | -8/Materials  | Identified exit to Garrison
  8018 | -8/Materials  | Entered Garrison
  8188 | -8/Garrison   | Triggered checkpoint
  8215 | -8/Garrison   | Garrison Relay disabled
  8310 | -8/Garrison   | Triggered checkpoint
  8410 | -8/Garrison   | Core integrity fell below 50%
  8542 | -8/Garrison   | Triggered checkpoint
  8591 | -8/Garrison   | Lost 4 parts (2n1u1w)
  8604 | -8/Garrison   | Destroyed 7 combat bots
  8677 | -8/Garrison   | Spotted B-75 Beast
  8680 | -8/Garrison   | Spotted B-75 Beast
  8856 | -8/Garrison   | Garrison Relay disabled
  9266 | -8/Garrison   | Discovered exit to Factory (range 10)
  9354 | -8/Garrison   | Triggered checkpoint
  9383 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  9438 | -8/Garrison   | Garrison Relay disabled
  9552 | -8/Garrison   | Entered Factory
  9552 | -7/Factory    | Evolved 2 slots: Utility x2
 10888 | -7/Factory    | Build established: Scavenger-Skirmisher
 10940 | -7/Factory    | Identified exit to Garrison
 10940 | -7/Factory    | Entered Garrison
 11011 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 11188 | -7/Garrison   | Triggered checkpoint
 11192 | -7/Garrison   | Build established: Scavenger-Gunner
 11291 | -7/Garrison   | Garrison Relay disabled
 11396 | -7/Garrison   | Triggered checkpoint
 11542 | -7/Garrison   | Triggered checkpoint
 11584 | -7/Garrison   | Triggered checkpoint
 11628 | -7/Garrison   | Destroyed 7 combat bots
 11636 | -7/Garrison   | Lost 7 parts (1p2n1u3w)
 11806 | -7/Garrison   | Triggered checkpoint
 11869 | -7/Garrison   | Garrison Relay disabled
 11892 | -7/Garrison   | Learned Factory security intel
 11898 | -7/Garrison   | Build established: Bothacker-Gunner
 11983 | -7/Garrison   | Discovered new exit (range 13)
 12130 | -7/Garrison   | Triggered checkpoint
 12192 | -7/Garrison   | Discovered new exit (range 9)
 12360 | -7/Garrison   | Garrison Relay disabled
 12421 | -7/Garrison   | Entered Factory
 12888 | -7/Factory    | Build established: Bothacker-Skirmisher
 13045 | -7/Factory    | Identified exit to Garrison
 13045 | -7/Factory    | Entered Garrison
 13221 | -7/Garrison   | Learned Factory security intel
 13225 | -7/Garrison   | Triggered checkpoint
 13305 | -7/Garrison   | Garrison Relay disabled
 13469 | -7/Garrison   | Triggered checkpoint
 13524 | -7/Garrison   | Core integrity fell below 50%
 13538 | -7/Garrison   | Lost 3 allies
 13594 | -7/Garrison   | Destroyed 11 combat bots
 13602 | -7/Garrison   | Lost 5 parts (2n3w)
 13882 | -7/Garrison   | Discovered new exit (range 12)
 13887 | -7/Garrison   | Triggered checkpoint
 13951 | -7/Garrison   | Garrison Relay disabled
 14105 | -7/Garrison   | Lost 5 parts (3n1u1w)
 14361 | -7/Garrison   | Triggered checkpoint
 14477 | -7/Garrison   | Triggered checkpoint
 14620 | -7/Garrison   | Discovered new exit (range 5)
 14698 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 14804 | -7/Garrison   | Entered Factory
 14804 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 15760 | -6/Factory    | Repaired Lrg. Storage Unit
 16094 | -6/Factory    | Identified exit to DSF
 16105 | -6/Factory    | Entered DSF
 16155 | -6/DSF        | Additional patrols routed to DSF
 16349 | -6/DSF        | Discovered new exit (range 15)
 16397 | -6/DSF        | Sterilization system engaged
 16417 | -6/DSF        | Ambient heat levels rising (+10)
 16432 | -6/DSF        | Ambient heat levels rising (+10)
 16438 | -6/DSF        | Build established: Skirmisher
 16447 | -6/DSF        | Ambient heat levels rising (+10)
 16462 | -6/DSF        | Ambient heat levels rising (+10)
 16477 | -6/DSF        | Ambient heat levels rising (+10)
 16492 | -6/DSF        | Ambient heat levels rising (+10)
 16507 | -6/DSF        | Ambient heat levels rising (+10)
 16522 | -6/DSF        | Ambient heat levels rising (+10)
 16537 | -6/DSF        | Ambient heat levels rising (+10)
 16552 | -6/DSF        | Ambient heat levels rising (+10)
 16567 | -6/DSF        | Ambient heat levels rising (+10)
 16568 | -6/DSF        | Entered Factory
 16568 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 17660 | -5/Factory    | Identified exit to Garrison
 17660 | -5/Factory    | Entered Garrison
 17730 | -5/Garrison   | Triggered checkpoint
 17806 | -5/Garrison   | Garrison Relay disabled
 17914 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 18048 | -5/Garrison   | Triggered checkpoint
 18051 | -5/Garrison   | Triggered checkpoint
 18059 | -5/Garrison   | Triggered checkpoint
 18082 | -5/Garrison   | Destroyed 11 combat bots
 18115 | -5/Garrison   | Crushed by falling debris
 18123 | -5/Garrison   | Core integrity fell below 50%
 18136 | -5/Garrison   | Triggered checkpoint
 18169 | -5/Garrison   | Lost 18 parts (3p4n4u7w)
 18177 | -5/Garrison   | Core integrity fell below 20%
 18180 | -5/Garrison   | Discovered new exit (range 5)
 18183 | -5/Garrison   | Entered Factory
 18203 | -5/Factory    | Identified exit to DSF
 18394 | -5/Factory    | Build established: Mutant
 18545 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
18475_ Acquired Imp. Fusion Compressor.
18478_ Slug penetrates Wall. <x2>
18495_ Drone sends a signal.
18498_ ALERT: Security rotation in progress.
18512_ Dropped Gravmag Array.
18513_ Acquired Gyrokinetic Inverter.
18519_ Linear Gravjet destroyed.
18521_ PXYY|UMX#FSRCBGUV|W9H=
18521_ S-27 Virus destroyed.
18527_ Acquired Enh. Gauss Cannon.
18530_ S-27 Virus destroyed.
18530_ Subcomponent Replicator disabled.
18531_ P-70 Sage knocked back.
18533_ S-27 Virus Lgt. Nuclear Core blasted off.
18533_ S-27 Virus destroyed.
18536_ Subcomponent Replicator disabled.
18539_ P-70 Sage destroyed.
18544_ Subcomponent Replicator disabled.
18545_ Penetrated by Slug. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
|               ????# """"""" ####?#            #??? |
|               ????# """"""" #????# "" """ """ #??# |
|               ????# """"""" #????# "" """ """ #??# |
|               ????# """"""" #????# "T """ """ #??# |
|               ????#         #????# ""         #??# |
|               ????# =       #????# "" """ """ #### |
|               #########/#######??#    """ """ ##   |
|               #       +          +    """ """ ##   |
|               #       # #######??#            +    |
|               #       # #????????#            ##   |
|               #       # #????????#    ]       ##   |
|               #       #h#????????#          ! #### |
|               #       # ################+######??# |
|               #       #                     #????# |
|               #       #                     #????# |
|               #       +                     #????# |
|               #     = #                     #????# |
|               #       #                     #????# |
|               #       #          ######+#######??# |
|               #       #   %=     #            #??? |
|               #       #   *      +            #??? |
|               #       #     ######    """"""  #??? |
|               #       ; p[  #????#    """"""  #??? |
|               #       # [*% #????# !  """"""  #### |
|               #########%=%[!#????#    """"""  +    |
|               ???########@*#######            #### |
|               ???#     %*[       #            #?## |
|               ???#               +            #?#  |
|               ???#        %      # ""T""      #?#  |
|               ???#  ""  "   ""   # """""      #?#  |
|               ???#  ""  ""   "   #            #?#  |
|               ???#  """ """ """  ##############?#  |
|               ???#  ""  """ """  #??????????????#  |
|               ???#  """ """ """  #??????????????#  |
|               ???#             ? #??????????????#  |
|               ???# ?           ?????????????????#  |
|               ???????#####?###??????????????????## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          50
Energy Generation          49
Energy Capacity            530
Matter Stores              450
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Armor Coverage             450
Resistance: KI             30
Evasion (%)                64
Targeting Accuracy         16
Recoil Reduction           3
Matter Filtering           30
Relay Coupler Types        2
Relay Coupler Value        39

 Item Schematics 
-----------------
           VTOL Module | -9/Materials | Hacked
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
  Gyrokinetic Inverter | -5/Factory   | Scanalyzed
       Arm. Huge Wheel | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Assimilation Complete
Error 47
Factory Defaults
Infiltrator
No Signal

 Challenges 
------------
None

 Game 
------
Seed              ScrapAerolevTrap
  Manual?         0
Play Time         04:05:48
  Cumulative      45.8 hours
  Start           2025.04.08 @ 15:32:29
  End             2025.04.09 @ 16:51:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          31
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 230bc886-c98c-4600-8188-36d3f552ba7f