Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 13:10:01 Player: dp-fld Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2515) 2515 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 4950 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 133 Cogmind --------- Core Integrity 108/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Flight Unit Faulty Improved Flight Unit Advanced Visual Processing Unit ECM Suite Utility Shielding Light Armor Plating Hacking Suite Hacking Suite Advanced Beam Cannon Ion Burst Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Ion Burst Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Advanced Visual Processing Unit ECM Suite Light Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Katana [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 56 | 1 17 1 19 18 . Power 6 | . 2 . 3 1 . Engine 4 | . 1 . 2 1 . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 22 | . 8 . 7 7 . Treads 16 | . 2 . 7 7 . Leg 6 | . 6 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 5 1 6 3 . Device 7 | 1 1 1 2 2 . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 2 . 4 1 . Artifact . | . . . . . . Weapon 12 | . 2 . 3 7 . Energy Gun . | . . . . . . Energy Cannon 4 | . . . . 4 . Ballistic Gun . | . . . . . . Ballistic Cannon 4 | . 2 . 1 1 . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 6 | . 1 . 4 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . 1 . 3 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . 1 . 1 1 . To Critical Strikes . | . . . . . . Average Backups 17 | 6 13 19 19 19 20 Power 1 | 1 1 1 2 2 2 Propulsion 3 | 4 3 2 3 5 5 Utility 7 | . 6 11 8 5 6 Weapon 4 | 1 2 4 3 6 7 Tool/Special . | . . . . . . Unused Backups 39 | 6 9 2 4 4 14 Power 5 | 1 2 . . . 2 Propulsion 12 | 2 3 . . 2 5 Utility 12 | 1 2 1 3 1 4 Weapon 10 | 2 2 1 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 Engine 8 | . 11 . 7 11 11 Core 3 | . 2 14 3 . . Treads 27 | . 12 28 33 33 33 Leg 3 | . 15 . . . . Device 6 | . 2 . 10 8 11 Storage 12 | . 14 14 11 11 11 Protection 12 | . 11 14 11 13 11 Energy Gun 1 | . 4 . . . . Energy Cannon 3 | . . . . 14 22 Ballistic Gun 1 | . 4 . . . . Ballistic Cannon 17 | . 18 28 21 7 . Peak Build Rating 24 | 7 15 23 20 24 21 Average Rating 16 | 6 11 15 18 20 21 On Entrance 14 | 6 7 15 16 19 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 70 | 14 60 60 66 70 64 Greatest Support 63 | 20 40 40 63 63 63 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 Average Carried 17 | 6 14 19 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 17 20 20 20 20 Class Distribution -------------------- 96% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 2055 | 244 451 81 735 544 . Remotely . | . . . . . . Salvage Created 3090 | 253 726 14 1085 1012 . Parts 226 | 27 45 2 78 74 . Haulers Intercepted 9 | . 2 . 3 4 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 69 | . 15 . 31 23 . Guns 7 | . 7 . . . . Cannons 61 | . 8 . 31 22 . Classes Destroyed 11 | 2 5 . 4 . . Worker 4 | . . . 1 3 . Builder 1 | . . . 1 . . Tunneler 11 | 9 1 1 . . . Hauler 9 | . 2 . 3 4 . Recycler 4 | 1 2 . 1 . . Operator 3 | . 1 . 2 . . Watcher 2 | . 1 . 1 . . Swarmer 17 | . 3 . 7 7 . Grunt 30 | . 12 . 13 5 . Brawler 1 | . . . 1 . . Sentry 22 | . . . 10 12 . Best Kill Streak 4 | 3 4 1 4 4 . Combat Bots Only 4 | . 3 . 4 4 . Max Kills in Single Turn 2 | 1 2 1 2 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 285 | . 75 . 119 91 . Missed 80 | . 20 . 32 28 . Hits 205 | . 55 . 87 63 . Projectile 205 | . 55 . 87 63 . Critical Strikes 4 | . . . 3 1 . Damage Taken 2612 | . 652 . 1138 822 . Core 388 | . 96 . 141 151 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 181 | . . . 99 82 . Core Remaining (%) 80 | 100 . 61 . . . Volleys Fired 261 | 34 65 4 84 74 . Largest 2 | 2 2 2 2 2 . Hottest 168 | 70 70 66 66 168 . Shots Fired 517 | 68 130 8 164 147 . Gun 134 | 68 66 . . . . Cannon 382 | . 64 8 164 146 . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 346 | 34 97 8 164 43 . Thermal 170 | 34 33 . . 103 . Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 8 9 4 11 14 . Robot Miss Streak 6 | 2 6 1 4 5 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 301 | 44 66 5 96 90 . Core Hits 133 | 16 37 1 46 33 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | 3 4 . 6 2 . Burn 6 | 3 3 . . . . Meltdown 1 | . . . . 1 . Blast 8 | . 1 . 6 1 . Melee Attacks 6 | . . . 6 . . Impact . | . . . . . . Slashing 6 | . . . 6 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5730 | 444 1025 107 2104 2050 . Guns 863 | 444 419 . . . . Cannons 4794 | . 602 107 2067 2018 . Explosions 13 | . . . . 13 . Melee 37 | . . . 37 . . Ramming 23 | . 4 . . 19 . Kinetic 3649 | 181 761 107 2067 533 . Thermal 2008 | 263 260 . . 1485 . Explosive 13 | . . . . 13 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 37 | . . . 37 . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 5 9 . . . Message Errors 4 | . 1 3 . . . Matter Fused 2 | . 2 . . . . Energy Discharges 3 | . 1 2 . . . Data Loss (minor) 4 | . 1 3 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 34 | . 10 . 7 17 . Projectiles 34 | . 10 . 7 17 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . 1 2 12 2 . Impact . | . . . . . . Kinetic 17 | . 1 2 12 2 . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots 1 | . . . . 1 . Rammed 2 | . . . . 2 . Targets Rammed 3 | . 1 . . 2 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 251 | 120 211 21 134 251 . Average Temperature 49 | 48 59 12 26 65 . Received Heat Transfer 978 | . 303 . 429 246 . Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . 2 . . 11 . Heat Transferred 4566 | 999 999 . . 2568 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 74 | 100 100 100 56 49 100 Level 1 22 | . . . 43 33 . Level 2 3 | . . . . 17 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 426 | 10 142 33 395 426 158 Initial 151 | . . 33 . 95 151 Average 131 | 1 60 1 191 223 104 Influence Increases 2634 | 50 488 5 1019 995 77 Destroy 0b10 Robot/C 1480 | . 300 . 620 560 . Destroy 0b10 Robot/NC 175 | 50 35 5 45 40 . Destroy Leader 444 | . 76 . 178 190 . Allied During Kill 45 | . . . . 45 . Successful Hack 120 | . 26 . 42 35 17 Select Force Hacks 90 | . 30 . . . 60 Disable Machine 90 | . 15 . 45 30 . Destroy Structure 55 | . 6 . 29 20 . Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 105 | . . . 60 45 . Influence Decreases 2546 | 50 401 92 792 833 378 Entered New Map 424 | . . 54 . 132 238 Time Decay 1792 | 50 391 38 602 571 140 Lost Part 60 | . 10 . 40 10 . Lost Ally 120 | . . . . 120 . Purge Threat 150 | . . . 150 . . Squads Dispatched 12 | . 3 1 4 4 . Investigation 6 | . 2 1 1 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 15 | . 1 . 9 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 31 1 49 37 . Peak Tracking Total 7 | . 4 1 7 4 . Tactical Retreats 5 | . . . 3 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 7 | . 2 . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 6 | . 1 . 3 2 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 34 | . 8 1 12 10 3 Terminals 25 | . 7 . 9 8 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 2 . Recycling Units 3 | . 1 . . . 2 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 94 | . 18 1 44 25 6 Successful 48 | . 5 1 26 10 6 Failed 44 | . 12 . 17 15 . Catastrophic 4 | . . . 4 . . Database Lockouts 2 | . 1 . 1 . . Manual 55 | . 13 . 28 10 4 Terminals 75 | . 17 . 36 19 3 Fabricators . | . . . . . . Repair Stations 9 | . . . 3 6 . Recycling Units 4 | . 1 . . . 3 Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 3 1 12 7 3 Robot Analysis 3 | . . . 1 . 2 Prototype ID Bank 11 | . 2 . 6 2 1 Open Door 3 | . . 1 . 2 . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . . 1 . Hauler Manifests 2 | . . . 1 1 . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 3 . Scan Component 3 | . . . 1 2 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 . 8 . 2 Terminals 9 | . 1 . 8 . . Botnet 3 | . 1 . 2 . . Skim 6 | . . . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . . 2 Tunnel 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 25 | . 7 . 11 6 1 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 64 | . . . 32 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 88 | . . . . 88 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 59 | . . . . 59 . Total Damage 490 | . . . . 490 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Active Infowar (turns) 3097 | 234 246 . 2617 . . Seismic 3097 | 234 246 . 2617 . . Robot Analysis Total 3 | . . . 1 . 2 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 8319 | 331 1905 1134 2922 1734 293 Spaces Moved 3207 | 116 854 464 1069 582 122 Core . | . . . . . . Treads 2556 | . 319 464 1069 582 122 Legs 651 | 116 535 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 160 160 240 Average Speed 214 | 120 188 240 219 237 240 Slowest Speed 240 | 120 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 5 98 96 96 96 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . . 2 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 22 | . 3 . 10 9 . Terrain Destroyed 35 | . 5 . 18 12 . Melee 5 | . . . 5 . . Projectile 21 | . 5 . 13 3 . AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 4150 | 246 1038 478 1480 786 122 Wait 487 | 94 58 . 262 73 . Move 3202 | 115 853 463 1068 581 122 Hop . | . . . . . . Pick Up 53 | 2 19 6 17 9 . Fast Attach 11 | 1 4 . 2 4 . Attach 11 | . . 1 8 2 . Detach 3 | . 2 . 1 . . Swap 46 | . 14 1 14 17 . Drop 63 | . 22 3 18 20 . Fire 261 | 34 65 4 84 74 . Melee 6 | . . . 6 . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 2 | . . . . 2 . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 332 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Discovered new exit (range 8) 1037 | -10/Materials | Central database locked down 1285 | -10/Materials | Discovered new exit (range 14) 1640 | -10/Materials | Discovered new exit (range 9) 1647 | -10/Materials | Discovered new exit (range 16) 1990 | -10/Materials | Discovered new exit (range 4) 2237 | -10/Materials | Entered Mines 2295 | -10/Mines | Discovered new exit (range 12) 2421 | -10/Mines | Met a Derelict shopkeep closing up shop 2699 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2699 | -10/Mines | Discovered new exit (range 5) 2778 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2783 | -10/Mines | Found Prototype Device 2784 | -10/Mines | Identified Exp. Sensor Array 2916 | -10/Mines | Discovered new exit (range 9) 3115 | -10/Mines | Learned Materials garrison access intel 3255 | -10/Mines | Discovered new exit (range 13) 3267 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3371 | -10/Mines | Entered Materials 3371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -9/Materials | Identified exit to Mines 3452 | -9/Materials | Identified exit to Storage 4199 | -9/Materials | Discovered new exit (range 9) 4349 | -9/Materials | Loaded intel: 2 recycling unit locations 4429 | -9/Materials | Learned location of 1 exit from Recycling 4455 | -9/Materials | Identified exit to Materials 4494 | -9/Materials | Learned Materials recycling unit intel 5665 | -9/Materials | Repaired Med. Armor Plating 6097 | -9/Materials | Central database locked down 6293 | -9/Materials | Entered Storage 6392 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6729 | -9/Storage | Lost 10 allies 6896 | -9/Storage | Core integrity fell below 50% 6978 | -9/Storage | Repaired Med. Armor Plating 7198 | -9/Storage | Used back door to open Recycling access 7198 | -9/Storage | Discovered new exit (range 5) 7503 | -9/Storage | Garrison activated, responded to threat 8027 | -9/Storage | Entered Recycling 8028 | -9/Recycling | Identified exit to Factory 8320 | -9/Recycling | Self-destructed Last Messages --------------- Y-series armored sentries are equipped with a mix of thermal and kinetic weaponry. The Y-45 guards important locations and vital machinery, and remains at its station unless they identify a hostile robot or are alerted to the presence of one nearby. >>Analysis(G-34 Mercenary) Downloading analysis... G-34 Mercenary Tier: 1 G-series grunts serve as low-level frontline combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. 08251_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-4/Armory] 08320_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-1/Access] Map ----- +----------------------------------------------------+ | ???????? ??# """" # # " #????????????? | | ????????? ??# """" + + """ #????????????? | | ????????? #?# # # """ #????????????? | | ????????? #?########## # """ #????????????? | | ????????? #??????????# # "" #????????????? | | ????????? #??????????# # """ #????????????? | | ????????? #??????????# # "" #????????????? | | ?????????# #??????????# # "" #????????????? | | ?????????# #??????????# # " #????????????? | | ?????????# #??????????# # #????????????? | | ????????##+############ ###?#####????????????? | | #### ## #????????????????????? | | + """ ## ##????######?????????? | | #### "Y" # #????# #?????????? | | ????????# # #????# #?????????? | | ????????# """ """ + ###### #?????????? | | ????????# """ """ # + #?????????? | | ????????# """ """ # ###### #?????????? | | ????????# ## ##????# #?????????? | | ????????# """ """ ## #?????# #?????????? | | ????????# """ """ ## #?????######?????????? | | ????????# """ """ ## #????????????????????? | | ????????# ? ## #????????????????????? | | ????????###?########### #????????????????????? | | ??????????????????????# ###??????????????????? | | ??????????????????????# @""#??????????????????? | | ????????????????? u Y"#??????????????????? | | ????????????????####### ""#??????????????????? | | ?????????????????????% r###??????????????????? | | ????????????????????#%% #????????????????????? | | ????????????????????#%% #????????????????????? | | ????????????????????### u#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# Y????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 17% | -9/Materials Med. Armor Plating | 31% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionFlakBank Manual? 0 Play Time 00:56:17 Cumulative 608.2 hours Start 2026.02.22 @ 17:09:08 End 2026.05.02 @ 13:10:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 145 Adventurer 0 Explorer 39 Win Type - Total 18 Types 13/1/1/2/0/0/0/0/0/1 Lore% 82 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ef326c-28cf-4ae4-b8b5-8115bb9bb6da