Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 12:06:59 Player: seifer8ff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1200) 1200 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 3880 Bonus ------- Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 109/250 System Corruption 3% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (10) --- Improved Heat Sink Experimental Sensor Array Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Generic] Phasing AFG > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Experimental Sensor Array Hardened Light Armor Plating Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Battle Rifle Rocket Launcher CR-A16's Pointy Stick [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 67 | 7 5 14 8 15 18 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . 1 . . 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 2 4 5 . 2 Treads . | . . . . . . Leg 15 | 2 2 4 5 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 4 . 9 4 Device 13 | 1 1 2 . 8 1 Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 26 | 2 1 5 3 5 10 Energy Gun 10 | 2 1 3 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 10 | . . 2 2 2 4 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 18 | . . 4 1 . 13 Power 2 | . . . . . 2 Propulsion 6 | . . 1 . . 5 Utility 3 | . . 1 . . 2 Weapon 7 | . . 2 1 . 4 Highest Loss Streak 10 | . . 4 1 . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 99 97 99 100 94 Engine 7 | . 14 11 11 5 5 Core 3 | . . . . 5 4 Leg 32 | . 28 32 33 33 30 Device 12 | . 14 8 11 14 4 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 11 11 7 15 Energy Gun 12 | . 27 10 11 11 8 Ballistic Gun 9 | . . 10 10 11 9 Naked Turns . | . . . . . . Heaviest Build 49 | 15 20 27 26 49 33 Greatest Support 45 | 20 20 30 40 40 45 Greatest Overweight (x) 6 | 4 . . . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 9 | . 6 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 8 10 10 9 4 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1107 | 233 87 293 120 130 244 Remotely . | . . . . . . Salvage Created 1727 | 30 217 789 156 . 535 Parts 102 | 4 23 43 10 . 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 7 14 6 . 10 Melee 2 | . . . . . 2 Guns 31 | . 7 14 6 . 4 AOE 4 | . . . . . 4 Classes Destroyed 12 | 1 3 3 . . 5 Worker 2 | . . 2 . . . Tunneler 1 | 1 . . . . . Recycler 2 | . . 2 . . . Drone 2 | . . . . . 2 Watcher 4 | . 3 1 . . . Swarmer 13 | . 6 3 4 . . Grunt 12 | . 1 8 . . 3 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 5 | . . 3 2 . . Programmer 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 5 | 1 4 5 3 . 4 Combat Bots Only 4 | . 4 4 3 . 4 Max Kills in Single Turn 4 | 1 1 1 1 . 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 277 | . 18 116 51 . 92 Missed 71 | . 5 32 12 . 22 Damage Taken 2586 | . 78 804 382 . 1322 Core 420 | . 12 110 48 . 250 Absorbed by Shields 55 | . . . . . 55 Ignored by Resistances 759 | . 28 245 110 . 376 Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 121 | 2 20 57 17 . 25 Largest 2 | 2 2 2 2 . 2 Hottest 114 | 90 90 88 98 . 114 Shots Fired 221 | 4 40 107 32 . 38 Gun 216 | 4 40 107 32 . 33 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 91 | . . 57 15 . 19 Thermal 83 | 2 20 30 17 . 14 Explosive 5 | . . . . . 5 Electromagnetic 42 | 2 20 20 . . . Robot Hit Streak 25 | 3 10 25 11 . 6 Robot Miss Streak 5 | . 4 5 2 . 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 174 | 3 24 87 23 . 37 Core Hits 73 | 1 12 31 8 . 21 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . 3 . . 4 Burn 3 | . . 1 . . 2 Destroy 1 | . . . . . 1 Corrupt 2 | . . 2 . . . Sever 1 | . . . . . 1 Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3345 | 40 326 1293 383 . 1303 Guns 2568 | 40 326 1293 383 . 526 Cannons . | . . . . . . Explosions 447 | . . . . . 447 Melee 330 | . . . . . 330 Ramming . | . . . . . . Kinetic 1227 | . . 754 176 . 297 Thermal 894 | 13 125 320 207 . 229 Explosive 447 | . . . . . 447 Electromagnetic 447 | 27 201 219 . . . Impact . | . . . . . . Slashing 330 | . . . . . 330 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . . . . 25 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | 60 150 138 206 . 271 Average Temperature 64 | 31 47 62 78 . 74 Received Heat Transfer 1025 | . 12 438 126 . 449 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 . . 1 Heat Transferred 2283 | 37 370 914 444 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 366 | 5 274 366 280 . . Initial 120 | . 2 26 120 . . Average 146 | 2 116 189 162 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 70 | 100 87 48 68 . . Level 1 29 | . 12 51 31 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 13 28 12 . 23 Peak Tracking Total 10 | . 3 10 4 . 5 Tactical Retreats 6 | . 1 2 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 8 22 . . . Successful 24 | . 6 18 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 10 | . 5 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 15 | . . 15 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Record 2 | . 2 . . . . Prototype ID Bank 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 14 | . . 14 . . . Insert Component 7 | . . 7 . . . Analyze 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . 6 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 6 | . . 6 . . . Part Schematics Acquired 6 | . . 6 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 1213 | . . . . . 1213 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5110 | 93 641 581 518 2731 546 Spaces Moved 3511 | 62 437 301 361 2004 346 Core 19 | 17 . . . . 2 Treads . | . . . . . . Legs 3492 | 45 437 301 361 2004 344 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 116 120 120 120 128 121 Slowest Speed 350 | 250 120 120 120 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 80 32 75 81 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . . . 28 Melee . | . . . . . . Projectile . | . . . . . . AOE 28 | . . . . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3995 | 78 514 413 416 2161 413 Wait 212 | . 40 23 17 121 11 Move 3502 | 61 436 300 360 1999 346 Hop 2 | . . . . 2 . Pick Up 46 | 8 9 13 6 8 2 Fast Attach 5 | . 1 . . 2 2 Attach 21 | 7 . 6 1 1 6 Detach . | . . . . . . Swap 41 | . 4 8 7 12 10 Drop 34 | . 4 6 8 16 . Fire 121 | 2 20 57 17 . 25 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 535 | -10/Materials | Repaired EM Pulse Gun 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Discovered new exit (range 14) 1048 | -9/Materials | Lost 4 parts (1n1u2w) 1224 | -9/Materials | Discovered new exit (range 14) 1315 | -9/Materials | Identified exit to Mines 1316 | -9/Materials | Entered Mines 1319 | -9/Mines | Learned location of Zion (-7) 1337 | -9/Mines | Build established: Scavenger-Mutant 1353 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1356 | -9/Mines | Found Prototype Device 1364 | -9/Mines | Discovered new exit (range 9) 1372 | -9/Mines | Identified exit to Materials 1407 | -9/Mines | Met a Derelict bent on vengeance 1645 | -9/Mines | Discovered exit to Materials (range 15) 1775 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1823 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1833 | -9/Mines | Identified exit to Zion 1834 | -9/Mines | Entered Zion 1956 | -7/Zion | Given the Hacking Drone Bay 1961 | -7/Zion | Found Prototype Device 2170 | -7/Zion | Found CR-A16's Pointy Stick 2177 | -7/Zion | Discovered new exit (range 13) 2461 | -7/Zion | Learned Factory security intel 2487 | -7/Zion | Found Prototype Device 2487 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2660 | -7/Zion | Given A8's code to call for help 2774 | -7/Zion | Imprinted 2776 | -7/Zion | Declared Zion's savior 3037 | -7/Zion | Learned Factory stockpile data 3052 | -7/Zion | Received a visual enhancement algorithm 3341 | -7/Zion | Identified Exp. Sensor Array 3342 | -7/Zion | Identified Hacking Drone Bay 3487 | -7/Zion | Found Prototype Device 3488 | -7/Zion | Identified Phasing AFG 4565 | -7/Zion | Entered Proximity Caves 4565 | -6/Proximity Caves | Accompanied by 4 allies 4608 | -6/Proximity Caves | Learned 4 Factory zone layouts 4670 | -6/Proximity Caves | Spotter reported a threat 4972 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5036 | -6/Proximity Caves | Core integrity fell below 50% 5100 | -6/Proximity Caves | Core integrity fell below 20% 5111 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Acquired 3 matter. Carbon-fiber Leg destroyed. M-28 Smith repairs G-67 Veteran. M-28 Smith repairs Field Laser. G-67 Veteran IFF system glitched. Critical hit (Burn: +37). M-28 Smith repairs Lgt. Antimatter Reactor. System corrupted: Matter fused (-7). Carbon-fiber Leg destroyed. L-41 Fighter suffers critical hit (Destroy). Destroyed Microactuators. Hvy. Battle Rifle destroyed. Hrd. Light Armor Plating severed. Critical hit (Burn: +37). Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Carbon-fiber Leg destroyed. 0b10 Decoder Chip [Generic] destroyed. Phasing Sabre destroyed. Map ----- +----------------------------------------------------+ | # ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ##?# #?????????????????????????????????????????? | | ##??# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##### ####??????????????????????????????????????? | | #??## ##?????????????????????????????????????? | | ## #?????????????????????????????????????? | | #?????????????????????????????????????? | | ###????????######?????????????????????? | | ##???###?# ####??????????????????? | | ##### ### % ???????????????????? | | ##### # #######??????????????? | | #????## """"""#??????????????? | | ??????## [ ! "#??????????????? | | ## ????## *%= [ = ## "#??????????????? | | # ##### %[! [ % %% # "#??? ?????????? | | ## # # =# "#?? ?????? | | # ## #?? "#? ????? | | ## #### #### ### ### ???? | | ?# ####??## #??#@ #?????????? | | ?# #??????####?##l ###???????? | | ?## ?????????### #???????? | | ??# ?????????# #??????? | | ????????## ! #??????? | | ?????????#### g gg #??????? | | #???????????? #### ##??????? | | ## ## ##???????????# ##### ## #???????? | | ?##?### ##???????????## #?? #???????? | | ???????# #???????????## ##???????????? | | ?????????# #??????????## ########????????????? | | ?????????? ??????# #### ###???????????????????? | | ?????????? ??????# % #?????????????????????? | | ?????????? ??????###### #????????????????????? | | ?????????? ???????????## #????????????????????? | | ?????????? ????????????## #????????????????????? | | ?????????? ????????????? $ #????????????????????? | | ?????????? ?????????????# #???????????????????? | | ?????????? ????????????? ###???????????????????? | | ?????????? ????????????? ##?????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ##??????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Spk. Medium Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed MissileHybridMonowheel Manual? 0 Play Time 01:11:40 Cumulative 8.4 hours Start 2024.05.25 @ 10:00:06 End 2024.05.25 @ 12:06:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5c6474c-63ab-4d99-8d7d-2a71b82c735f