Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 00:25:12 Player: daxter767676 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (430) 430 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 900 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 284/300 Energy 160/160 System Corruption 1% Temperature Cool (17) Movement Rolling (200) Ox8 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser Light Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Cargo Storage Unit Sensor Array Improved Terrain Scanner Seismic Detector EM Pulse Gun Small Laser Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Improved Terrain Scanner Seismic Detector EM Pulse Gun Small Laser Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 4 8 . Power 1 | . 1 . Engine . | . . . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 2 | 2 . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | . 3 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 4 . Power 1 | . 1 . Propulsion 3 | . 3 . Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 15 | 7 16 24 Power 2 | 1 2 4 Propulsion 4 | 4 4 6 Utility 5 | . 6 10 Weapon 2 | 1 2 4 Tool/Special . | . . . Unused Backups 32 | 10 2 20 Power 7 | 2 1 4 Propulsion 12 | 5 1 6 Utility 9 | 1 . 8 Weapon 4 | 2 . 2 Tool/Special . | . . . Average Slot Usage (%) 87 | . 87 85 Engine 5 | . 5 . Core 7 | . 7 14 Wheel 18 | . 18 14 Device 5 | . 5 . Storage 11 | . 11 14 Processor 10 | . 10 14 Energy Gun 13 | . 13 14 Ballistic Gun 10 | . 10 . Ballistic Cannon 3 | . 3 14 Peak Build Rating 11 | 9 11 11 Average Rating 8 | 6 9 11 On Entrance 8 | 6 9 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 90 | 11 90 . Greatest Support 32 | 32 32 . Greatest Overweight (x) 8 | . 8 . Average Overweight (x) 4 | . 5 . Largest Inventory Capacity 25 | 8 25 25 Average Capacity 19 | 7 21 25 Most Carried 25 | 8 25 25 Average Carried 15 | 6 16 25 Final Capacity 25 | 5 25 25 Final Carried 25 | 5 25 25 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 373 | 243 130 . Remotely . | . . . Salvage Created 547 | 102 445 . Parts 35 | 9 26 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 11 | . 11 . Guns 11 | . 11 . Classes Destroyed 3 | 2 1 . Tunneler 2 | 2 . . Recycler 1 | 1 . . Grunt 11 | . 11 . Best Kill Streak 2 | 2 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 78 | . 77 1 Missed 20 | . 20 . Hits 58 | . 57 1 Projectile 58 | . 57 1 Damage Taken 686 | . 669 17 Core 260 | . 243 17 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 57 | 3 53 1 Largest 2 | 2 2 2 Hottest 100 | 60 100 80 Shots Fired 112 | 6 104 2 Gun 109 | 6 102 1 Cannon 1 | . . 1 Launcher . | . . . Special 2 | . 2 . Kinetic 55 | 3 51 1 Thermal 57 | 3 53 1 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 3 10 2 Robot Miss Streak 3 | 2 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 67 | 3 63 1 Core Hits 31 | 4 27 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 723 | 49 662 12 Guns 723 | 49 662 12 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 272 | 16 256 . Thermal 451 | 33 406 12 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 208 | 40 208 8 Average Temperature 56 | 19 58 8 Received Heat Transfer 384 | . 375 9 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1481 | 75 1369 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 161 | 10 161 20 Initial 20 | . . 20 Average 69 | 3 76 20 Influence Increases 405 | 15 390 . Destroy 0b10 Robot/C 220 | . 220 . Destroy 0b10 Robot/NC 15 | 15 . . Destroy Leader 50 | . 50 . Successful Hack 14 | . 14 . Disable Machine 15 | . 15 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 90 | . 90 . Influence Decreases 385 | 15 337 33 Entered New Map 33 | . . 33 Time Decay 307 | 15 292 . Lost Part 40 | . 40 . Lost Ally 5 | . 5 . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 5 | . 5 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 23 . Peak Tracking Total 4 | . 4 2 Tactical Retreats 5 | . 5 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 6 | . 6 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 4 | . 4 . Assimilate 1 | . 1 . Skim 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Monitor 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 141 | 8 133 . Terrain 139 | 8 131 . Seismic 134 | 1 133 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 740 | 64 675 1 Spaces Moved 308 | 40 268 . Core . | . . . Treads . | . . . Legs 18 | 18 . . Wheels 290 | 22 268 . Hover . | . . . Flight . | . . . Fastest Speed 100 | 100 100 . Average Speed 156 | 109 163 . Slowest Speed 200 | 120 200 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 51 3 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 467 | 59 407 1 Wait 51 | . 51 . Move 306 | 39 267 . Hop . | . . . Pick Up 25 | 3 22 . Fast Attach 7 | 4 3 . Attach 3 | . 3 . Detach 4 | 2 2 . Swap 4 | 1 3 . Drop 10 | 7 3 . Fire 57 | 3 53 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 14) 371 | -10/Materials | Core integrity fell below 50% 443 | -10/Materials | Core integrity fell below 20% 492 | -10/Materials | Build established: Mutant 738 | -10/Materials | Identified exit to Mines 740 | -10/Materials | Entered Mines 741 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Ranger Tier: 3 Although derelict Rangers lack stopping power, in greater numbers their speed and aggression can cause problems for cave patrols caught in ambushes. Reports indicate that projectiles seemingly come from the walls before contact is even made, further suggesting they descended from an early hunter prototype before it was converted to a legged design for improved durability. >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 1 system. Please expand to 3 more systems! 00735_ Dropped Mining Laser. 00735_ Acquired Mining Laser. 00738_ EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????# ##?????????????????? | | ????????????????????????## #?????????????????? | | ???????????????????????## #??????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# g@ #????????????????????? | | ??????????????????????# ##????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????? g #?????????????????????? | | ???????????????????#### ##?????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorProjectionStreamer Manual? 0 Play Time 00:08:46 Cumulative 159.3 hours Start 2025.11.06 @ 00:05:57 End 2025.11.06 @ 00:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 167 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 57 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 29x24 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b43fdca1-57c8-406d-b028-1ed83ef3e9e1