Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 13:13:50 Player: Elxavo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2623) 2623 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8268 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 96/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter 0b10 Alert Chip Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Signal Interpreter Improved Particle Charger Transmission Jammer Hardened Heavy Armor Plating Medium Reactive Plating Skeleton Box Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Advanced Targeting Computer Thief Drone Bay > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core VSS Leg VSS Leg Flexi-carbon Leg Improved Hover Unit Improved Signal Interpreter 0b10 Alert Chip Improved Targeting Computer Improved Particle Charger Cloaking Device Layered Medium Armor Plating Skeleton Box Heavy Assault Rifle [Rating: 71] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 3 | . . . 1 . . . 1 1 . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 79 | 6 7 . 9 5 . 6 10 1 9 26 Power 12 | 1 1 . 1 . . 2 2 . 2 3 Engine 7 | 1 1 . 1 . . 2 2 . . . Core 5 | . . . . . . . . . 2 3 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 1 . 4 2 . 1 2 . 4 7 Treads . | . . . . . . . . . . . Leg 22 | 2 1 . 4 2 . 1 2 . 4 6 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 2 2 . 2 1 . 1 3 1 2 7 Device 7 | 1 . . 1 . . . . 1 2 2 Storage 3 | 1 1 . 1 . . . . . . . Processor 6 | . 1 . . 1 . . . . . 4 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . 1 3 . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 1 3 . 2 2 . 2 3 . 1 9 Energy Gun 5 | . 1 . . 2 . . . . . 2 Energy Cannon 3 | . . . . . . 2 1 . . . Ballistic Gun 8 | 1 2 . 1 . . . . . 1 3 Ballistic Cannon 4 | . . . . . . . 2 . . 2 Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 58 | . 1 . 6 5 . 1 4 . 7 34 Power 9 | . . . 1 1 . . 1 . 1 5 Propulsion 16 | . . . 3 2 . . . . 2 9 Utility 14 | . 1 . . 1 . . 2 . 3 7 Weapon 19 | . . . 2 1 . 1 1 . 1 13 Highest Loss Streak 12 | . 1 . 5 5 . 1 2 . 3 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 3 8 9 9 9 12 12 11 13 13 9 Power . | . 1 1 . . . . . . . . Propulsion 1 | 1 2 2 . 1 2 1 . 3 4 2 Utility 5 | . 4 4 6 7 7 8 7 6 5 3 Weapon 1 | 1 1 1 1 . 1 2 1 3 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 1 3 . . 3 . 2 . . 7 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 9 | . . 1 . . 2 . 1 . . 5 Weapon 2 | . 1 . . . . . 1 . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 93 85 88 98 88 92 78 85 Engine 5 | . 14 14 10 . . 10 7 7 . . Core 3 | . . . . . . . . . 6 9 Leg 30 | . 28 28 29 30 33 33 34 30 28 29 Device 4 | . 7 . 10 . . . . 7 7 9 Storage 9 | . 14 14 11 11 11 11 9 7 7 6 Processor 12 | . 5 14 11 21 22 20 4 . . 8 Protection 2 | . . . . . . 1 16 23 14 1 Energy Gun 7 | . 9 . . 18 22 1 . . . 9 Energy Cannon 3 | . . . . . . 19 10 . . . Ballistic Gun 7 | . 18 28 19 . . . . . 4 4 Ballistic Cannon 1 | . . . . . . . 5 15 7 . Peak Build Rating 71 | 8 11 12 15 15 17 24 33 24 52 71 Average Rating 28 | 4 9 11 13 13 15 23 28 24 38 56 On Entrance 17 | . 8 11 12 15 14 16 21 22 24 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 12 21 21 32 32 24 43 53 40 55 65 Greatest Support 81 | 20 20 20 30 33 33 36 49 46 64 81 Greatest Overweight (x) 12 | . 1 1 2 2 . 1 1 . . 12 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 13 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 12 12 15 15 15 14 15 14 Average Carried 11 | 3 8 9 10 10 13 13 12 14 13 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 10 9 12 14 13 15 14 15 7 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 15% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1911 | 193 177 6 251 77 . 60 207 . 486 454 Remotely . | . . . . . . . . . . . Salvage Created 2388 | 20 275 . 422 98 . 171 324 . 322 756 Parts 115 | 2 13 . 19 5 . 4 14 . 21 37 Haulers Intercepted 2 | . 1 . . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 57 | . 7 . 9 2 . 3 8 . 9 19 Guns 32 | . 7 . 8 2 . . . . 3 12 Cannons 17 | . . . . . . 2 5 . 6 4 AOE 6 | . . . 1 . . . 3 . . 2 Classes Destroyed 12 | 1 4 . 1 1 . . 1 . 4 . Worker 2 | . . . . . . . 1 . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . 1 . . . . . . . 1 . Watcher 3 | . 1 . 1 . . . . . . 1 Swarmer 9 | . 3 . . . . . . . . 6 Grunt 26 | . 4 . 7 1 . 2 6 . 4 2 Duelist 3 | . . . . 1 . 1 . . 1 . Sentry 5 | . . . 2 . . . 2 . . 1 Specialist 1 | . . . . . . . . . 1 . Hunter 4 | . . . . . . . . . 1 3 Programmer 8 | . . . . . . . . . 1 7 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 4 | 1 3 . 3 2 . 2 4 . 3 4 Combat Bots Only 4 | . 3 . 3 2 . 2 4 . 3 4 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 742 | . 54 . 79 21 . 10 65 . 89 424 Missed 201 | . 16 . 22 3 . 3 24 . 31 102 Hits 541 | . 38 . 57 18 . 7 41 . 58 322 Melee 12 | . . . . 8 . 2 . . 2 . Projectile 529 | . 38 . 57 10 . 5 41 . 56 322 Critical Strikes 21 | . . . . 4 . . 1 . 2 14 Actively Blocked 1 | . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 9072 | . 363 . 745 375 . 153 798 . 1040 5598 Core 1206 | . 38 . 76 103 . . 31 . 100 858 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 96 | . . . . . . . 4 . 69 23 Regen/Repaired (Parts) 57 | . . . . . . . 47 . . 10 Core Remaining (%) 83 | 100 . 84 . . . 55 94 . 85 . Volleys Fired 261 | 3 32 1 46 11 . 10 25 . 52 81 Largest 3 | 1 2 2 2 1 . 2 2 . 2 3 Hottest 188 | 20 70 46 46 65 . 126 123 . 74 188 Shots Fired 427 | 3 63 2 75 11 . 14 27 . 82 150 Gun 294 | 3 63 2 75 11 . . . . 29 111 Cannon 130 | . . . . . . 14 27 . 53 36 Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 292 | 3 34 2 75 6 . . 21 . 82 69 Thermal 83 | . 29 . . 5 . . . . . 49 Explosive . | . . . . . . . . . . . Electromagnetic 52 | . . . . . . 14 6 . . 32 Robot Hit Streak 16 | 2 8 . 11 6 . 16 5 . 6 13 Robot Miss Streak 10 | 1 3 . 4 1 . 1 8 . 3 10 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 2 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 303 | 2 40 . 57 9 . 13 25 . 61 96 Core Hits 156 | 2 16 . 15 3 . 5 34 . 26 55 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 3 | . . . . . . . . . . 3 Destroy 2 | . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6288 | 18 465 . 835 145 . 316 903 . 1249 2357 Guns 3654 | 18 465 . 835 135 . . . . 401 1800 Cannons 1938 | . . . . . . 316 462 . 848 312 Explosions 686 | . . . . . . . 441 . . 245 Melee . | . . . . . . . . . . . Ramming 10 | . . . . 10 . . . . . . Kinetic 3589 | 18 214 . 835 58 . . 411 . 1249 804 Thermal 1603 | . 251 . . 77 . . . . . 1275 Explosive . | . . . . . . . . . . . Electromagnetic 1086 | . . . . . . 316 492 . . 278 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 . . 9 Average Corruption 7 | . . . . . . . 9 . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . . . 10 . . 45 Message Errors 11 | . . . . . . . 1 . . 10 Matter Fused 13 | . . . . . . . 3 . . 10 Heat Flow Errors 11 | . . . . . . . 2 . . 9 Energy Discharges 5 | . . . . . . . 1 . . 4 Parts Rejected 2 | . . . . . . . 2 . . . Data Loss (minor) 5 | . . . . . . . 1 . . 4 Data Loss (major) 6 | . . . . . . . . . . 6 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . . . . . . 28 . . 47 Projectiles 14 | . . . . . . . . . . 14 Explosions 61 | . . . . . . . 28 . . 33 Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . . . . 2 . 12 7 Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . . . 2 . 12 6 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 8 | . . . . . . . . . . 8 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 555 | . 320 . 4 64 . 262 99 . 22 555 Average Temperature 125 | . 112 . 1 36 . 116 51 . 13 148 Received Heat Transfer 1989 | . 108 . 321 60 . 45 360 . 387 708 Effects 29 | . . . . . . . . . . 29 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . . . 1 Interference 11 | . . . . . . . . . . 11 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 5 | . . . . . . 3 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 8 | . . . . . . . . . . 8 Heat Transferred 3450 | . 740 . . 185 . . . . . 2525 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Latent Energy Used 320 | . . . . . . . 320 . . . LE Corruption 6 | . . . . . . . 6 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . . . 1 . 1 . Low Security (%) 99 | 100 100 100 100 100 . 100 98 100 92 100 Level 1 . | . . . . . . . 1 . 7 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 209 | 5 90 9 53 50 . 52 202 56 209 109 Initial 109 | . 3 9 . 6 . . 3 56 39 109 Average 31 | 1 20 . 17 8 . 5 102 56 116 26 Influence Increases 1763 | 5 219 . 273 50 . 70 335 . 240 571 Destroy 0b10 Robot/C 1132 | . 140 . 180 40 . 60 160 . 180 372 Destroy 0b10 Robot/NC 39 | 5 10 . 5 . . . 5 . 5 9 Destroy Leader 304 | . 34 . 42 10 . 10 40 . 40 128 Allied During Kill 1 | . . . . . . . . . . 1 Successful Hack 37 | . 5 . 29 . . . 3 . . . Disable Machine 69 | . . . . . . . 30 . 15 24 Destroy Structure 31 | . . . 2 . . . 22 . . 7 Lose Combat Pursuer 150 | . 30 . 15 . . . 75 . . 30 Influence Decreases 1763 | . 198 26 256 67 . 60 221 68 87 780 Entered New Map 222 | . 2 17 . 11 . . 7 68 17 100 Time Decay 1094 | . 186 9 212 50 . 50 174 . . 413 Lost Part 427 | . 10 . 44 6 . 10 40 . 70 247 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 17 | . 2 . 2 . . . 3 . 1 9 Investigation 4 | . . . 1 . . . 1 . . 2 Extermination 6 | . . . . . . . . . . 6 Reinforcement 7 | . 2 . 1 . . . 2 . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 9 | . 4 . 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 13 . 17 2 . 3 19 . 9 39 Peak Tracking Total 6 | . 5 . 4 2 . 3 5 . 3 6 Tactical Retreats 7 | . 1 . 1 . . . 3 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 3 | . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 6 | . 1 . . . . . 2 . 1 2 Max in Single Turn 2 | . 1 . . . . . 2 . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 20 | . 2 . 6 1 5 . 1 1 . 4 Terminals 10 | . 2 . 5 . . . . 1 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 99 | . 6 . 27 1 50 . 4 1 . 10 Successful 79 | . 4 . 16 1 50 . 3 1 . 4 Failed 20 | . 2 . 11 . . . 1 . . 6 Catastrophic 2 | . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . Terminals 37 | . 6 . 24 . . . . 1 . 6 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 6 | . . . . . . . 4 . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 73 | . 4 . 14 1 50 . . 1 . 3 Record 61 | . 1 . 9 . 49 . . . . 2 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Alert Level 3 | . 1 . 1 . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . 3 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 . 6 . . . 1 . . 3 Full Trace Events 3 | . . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 32 | . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 31 Total Damage 130 | . . . . . . . . . . 130 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Active Infowar (turns) 3976 | 13 555 439 588 345 798 744 . . . 494 Optics 3157 | . 243 439 588 345 798 744 . . . . Terrain 913 | 13 312 . 574 14 . . . . . . Cloaking 494 | . . . . . . . . . . 494 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 8 | . . . . . . . . . . 8 Drone Recoveries 5 | . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 6301 | 79 580 439 588 345 798 848 502 4 386 1732 Spaces Moved 3401 | 52 271 225 207 247 658 411 255 3 159 913 Core 19 | 12 . . . . . . . . . 7 Treads . | . . . . . . . . . . . Legs 3382 | 40 271 225 207 247 658 411 255 3 159 906 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 105 Average Speed 140 | 103 140 190 186 125 120 185 143 120 120 122 Slowest Speed 650 | 120 190 190 260 260 120 190 190 120 120 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 46 | 4 28 53 19 54 95 82 18 . 95 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . 26 . . 4 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 30 | . . . . . . . 26 . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 4503 | 74 416 236 333 271 668 483 366 3 271 1382 Wait 662 | 4 90 6 67 . 2 53 55 . 43 342 Move 3390 | 51 270 224 206 246 657 410 253 2 158 913 Hop . | . . . . . . . . . . . Pick Up 79 | 10 11 2 5 8 5 2 16 . 7 13 Fast Attach 8 | 1 . . 2 . . 1 . . 4 . Attach 63 | 5 4 . 6 5 . . 11 1 5 26 Detach . | . . . . . . . . . . . Swap 10 | . 3 . 1 . . 5 1 . . . Drop 23 | . 6 3 . . 3 2 4 . 2 3 Fire 261 | 3 32 1 46 11 . 10 25 . 52 81 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 1 . . 4 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 660 | -10/Materials | Entered Mines 683 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 797 | -10/Mines | Discovered new exit (range 10) 874 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 879 | -10/Mines | Found Scrap Suit 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -9/Materials | Discovered new exit (range 5) 1624 | -9/Materials | Lost 5 parts (1p2n2w) 1687 | -9/Materials | Entered Mines 1738 | -9/Mines | Lost 5 parts (1p2n1u1w) 1892 | -9/Mines | Discovered new exit (range 11) 1967 | -9/Mines | Found the Drone Emporium 1972 | -9/Mines | Found Prototype Device 2001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2003 | -9/Mines | Discovered new exit (range 5) 2026 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2027 | -9/Mines | Discovered new exit (range 5) 2032 | -9/Mines | Entered Exiles 2036 | -9/Exiles | Build established: Scavenger-Mutant 2051 | -9/Exiles | Discovered new exit (range 17) 2069 | -9/Exiles | Met 8R-AWN 2095 | -9/Exiles | Met EX-HEX 2189 | -9/Exiles | Met EX-DEC 2224 | -9/Exiles | Learned location of Zion (-7) 2289 | -9/Exiles | Discovered new exit (range 15) 2404 | -9/Exiles | Visited The Gauntlet 2589 | -9/Exiles | Met EX-BIN 2617 | -9/Exiles | Aligned with FarCom system 2618 | -9/Exiles | Given EX-Vault access code 2678 | -9/Exiles | Opened EX-Vault 2683 | -9/Exiles | Found Prototype Energy Cannon 2686 | -9/Exiles | Found Prototype Device 2691 | -9/Exiles | Found Prototype Processor 2695 | -9/Exiles | Identified 0b10 Alert Chip 2695 | -9/Exiles | Identified Skeleton Box 2695 | -9/Exiles | Identified Latent Energy Streamer 2733 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2830 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, Skeleton Box, Latent Energy Streamer 2830 | -9/Exiles | Entered Mines 2847 | -8/Mines | Found DCF Scrap (14 items) 3663 | -8/Mines | Discovered new exit (range 9) 3678 | -8/Mines | Entered Materials 3678 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -8/Materials | Repaired Imp. Aluminum Leg 3870 | -8/Materials | Build established: Mutant 3909 | -8/Materials | Crushed by falling debris 3910 | -8/Materials | System corruption reached 10% 4143 | -8/Materials | Discovered new exit (range 16) 4180 | -8/Materials | Entered Factory 4180 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4182 | -7/Factory | FarCom data flow suspended 4184 | -7/Factory | Identified exit to DSF 4184 | -7/Factory | Entered DSF 4220 | -7/DSF | Additional patrols routed to DSF 4245 | -7/DSF | Lost 3 parts (1p1n1u) 4346 | -7/DSF | Discovered new exit (range 16) 4528 | -7/DSF | Sterilization system engaged 4548 | -7/DSF | Ambient heat levels rising (+10) 4563 | -7/DSF | Ambient heat levels rising (+10) 4570 | -7/DSF | Entered Factory 4570 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4877 | -6/Factory | Build established: Scavenger-Tank 4965 | -6/Factory | Lost 4 parts (1p3w) 5086 | -6/Factory | Lost 6 parts (1p2n1u2w) 5150 | -6/Factory | Identified Thief Drone Bay 5392 | -6/Factory | Build established: Gunner 5660 | -6/Factory | Core integrity fell below 50% 5761 | -6/Factory | Lost 12 parts (2p3n4u3w) 6280 | -6/Factory | Core integrity fell below 20% 6302 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06265_ G-50 Soldier misfires. 06266_ U-05 Engineer lays Concrete. 06269_ SAS:BCHG2BK9O0J|9Z8SV4UOX#7SC0<5&6OB 06269_ Gauss Rifle destroyed. 06269_ U-05 Engineer lays Concrete. 06269_ Critical hit (Burn: +37). 06270_ U-05 Engineer lays Concrete. 06270_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 06270_ M-28 Smith repairs R-10 Processor Hpw. Tractor Beam. 06271_ U-05 Engineer lays Concrete. 06275_ VSS Leg destroyed. 06276_ U-05 Engineer lays Concrete. 06277_ VSS Leg destroyed. 06277_ U-05 Engineer lays Concrete. 06284_ System corrupted: IFF burst signal emitted. 06287_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06289_ U-05 Engineer builds a Door. 06290_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06295_ Cloaking Device destroyed. 06299_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ] ! #???????????????????? | | ????????????????# ![ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????############? | | ????????????????# ! #???????# #? | | ????????????????# #???????# #? | | ????????????????#######+########?????# #? | | ??????????????????# #T ####### #? | | ??????????????????# + #? | | ??????????????????# # #? | | ??????????????????# # ! #? | | ??????????????????# " + #? | | ??????????????????# # !!! #? | | ??????????????????# # !!! #? | | ??????????????????# # !!! #? | | ??????????????????# ########## #? | | ??????????????????### ############ #? | | ????????????????????# # / ## #? | | ????????????????????# # ## #? | | ????????????????????# + """ ""???############? | | ????????????????????# # """ ""???????????????? | | ???????????????###### # """ ""???????????????? | | ??????????######""""# #? ???????????????? | | ??????????# # #? ???????????????? | | ??????????#= # #?? ! ??????????????? | | ??????????# # @#??######??????????????? | | ??????????# +% #??????????????????????? | | ??????????# !! # #??????????????????????? | | ??????????# !! # p #??????????????????????? | | ??????????# ![[ # u g#??????????????????????? | | ??????????# % # #??????????????????????? | | ??????????####""""""#u %#??????????????????????? | | ?????????????### # g #??????????????????????? | | ???????????????###### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# m#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#% #??????????????????????? | | ????????????????????#% #??????????????????????? | | ???################## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | = #??????????????????????? | | ? % % + ""?????????????????? | | ? # ""?????????????????? | | ?? ################# #? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Core Shielding 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 1 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 53% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicLightBotcube Manual? 0 Play Time 02:01:30 Cumulative 23.9 hours Start 2025.06.06 @ 19:45:23 End 2025.06.07 @ 13:13:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1c000b8-b5f8-49c0-a6ee-7934198d2a4d