Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 10:01:02

Player: Gabe+Kate4EVR

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (3581)     3581
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1238)               1238
              TOTAL SCORE: 7349

 Bonus
-------
High Alert Combat Kills    514
Follower Combat Kills      45
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     152/160
System Corruption          1%
Temperature                Cool (34)
Movement                   Rolling (90)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
                Target Analyzer
                Recoil Stabilizer
>               --- WEAPON (2) -------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY (10) ---
          Light Nuclear Core
  High-capacity Matter Pod (200)
                Relay Coupler [Specialist] (18)
       Advanced Beam Rifle
          Heavy Laser
                Shotgun
          Heavy Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Targeting Computer
                Target Analyzer
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Assault Cannon
                Remote Datajack
>               --- INVENTORY --------
          Light Nuclear Core
  High-capacity Matter Pod
                Recoil Stabilizer
       Improved Light Armor Plating
                Relay Coupler [Specialist]
       Advanced Beam Rifle
          Heavy Laser
                Shotgun
   High-powered Shotgun
          Heavy Missile Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             113  | 6   4   34  2   24  43  
  Power                    12   | 1   2   3   .   3   3   
    Engine                 8    | 1   2   3   .   2   .   
    Core                   4    | .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               51   | 2   .   16  .   10  23  
    Treads                 18   | 2   .   9   .   1   6   
    Leg                    19   | .   .   2   .   9   8   
    Wheel                  6    | .   .   .   .   .   6   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 5    | .   .   5   .   .   .   
  Utility                  18   | 1   1   4   2   4   6   
    Device                 4    | .   .   .   .   1   3   
    Storage                5    | 1   .   1   2   .   1   
    Processor              4    | .   1   2   .   1   .   
    Hackware               3    | .   .   .   .   2   1   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   1   11  .   7   11  
    Energy Gun             8    | .   .   .   .   2   6   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          16   | 2   .   9   .   3   2   
    Ballistic Cannon       5    | .   1   2   .   .   2   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 23   | .   .   4   .   10  9   
  Power                    6    | .   .   2   .   2   2   
  Propulsion               12   | .   .   2   .   5   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   3   1   
  Highest Loss Streak      5    | .   .   2   .   3   5   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   99  93  96  95  96  
  Engine                   6    | .   14  8   9   8   .   
  Core                     2    | .   .   .   .   .   8   
  Treads                   20   | .   28  27  36  17  15  
  Leg                      10   | .   .   4   .   15  11  
  Wheel                    1    | .   .   .   .   .   4   
  Flight                   2    | .   .   8   .   .   .   
  Device                   1    | .   .   .   .   1   4   
  Storage                  12   | .   14  11  23  14  9   
  Processor                12   | .   13  9   9   11  17  
  Hackware                 3    | .   .   .   .   8   .   
  Protection               1    | .   .   1   .   .   3   
  Energy Gun               4    | .   .   .   .   4   11  
  Ballistic Gun            10   | .   16  15  18  12  1   
  Ballistic Cannon         3    | .   11  5   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 13  15  21  29  31  26  
  Greatest Support         112  | 40  40  80  80  80  112 
  Greatest Overweight (x)  7    | .   .   2   .   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  
  Most Carried             10   | 3   8   10  9   10  10  
  Average Carried          9    | 2   6   9   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 3   8   10  9   10  8   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 38% | Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           3001 | 258  372  777  .    870  724  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2815 | .    171  764  .    764  1116 
  Parts                    162  | .    16   55   .    42   49   
Haulers Intercepted        7    | .    .    3    .    .    4    
Recyclers Shooed           3    | .    1    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  72   | .   7   19  .   27  19  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     50   | .   4   13  .   25  8   
  Cannons                  18   | .   3   5   .   .   10  
  AOE                      3    | .   .   1   .   2   .   
Classes Destroyed          13   | .   3   5   .   3   2   
  Worker                   2    | .   .   .   .   .   2   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   7    | .   .   3   .   .   4   
  Recycler                 5    | .   .   3   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  21   | .   4   11  .   6   .   
  Cutter                   3    | .   .   .   .   3   .   
  Grunt                    37   | .   3   4   .   12  18  
  Sentry                   8    | .   .   4   .   3   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   5   7   .   5   6   
  Combat Bots Only         6    | .   4   4   .   5   6   
Max Kills in Single Turn   3    | .   1   3   .   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   1   .   2   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        496  | .    37   121  .    157  181  
  Missed                   123  | .    15   35   .    33   40   
Damage Taken               5211 | .    207  859  .    1832 2313 
  Core                     717  | .    18   138  .    222  339  
  Absorbed by Shields      53   | .    .    .    .    53   .    
  Regen/Repaired (Parts)   219  | .    .    107  .    .    112  
Core Remaining (%)         85   | 100  92   65   .    .    .    
Volleys Fired              283  | .    19   74   .    102  88   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  134  | .    55   58   .    134  130  
Shots Fired                541  | .    38   148  .    193  162  
  Gun                      430  | .    20   100  .    191  119  
  Cannon                   108  | .    18   48   .    .    42   
  Launcher                 2    | .    .    .    .    2    .    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  374  | .    38   148  .    128  60   
  Thermal                  164  | .    .    .    .    63   101  
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    3    12   .    9    11   
  Robot Miss Streak        6    | .    5    6    .    6    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           299  | .    17   78   .    92   112  
  Core Hits                149  | .    10   36   .    54   49   
  Critical Kills           4    | .    .    1    .    2    1    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         19   | .    1    1    .    3    14   
    Burn                   7    | .    .    .    .    .    7    
    Destroy                6    | .    .    1    .    3    2    
    Blast                  6    | .    1    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5860 | .    267  1485 .    1882 2226 
  Guns                     4113 | .    126  751  .    1783 1453 
  Cannons                  1324 | .    141  420  .    .    763  
  Explosions               408  | .    .    314  .    94   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    5    10   
  Kinetic                  4180 | .    267  1171 .    1645 1097 
  Thermal                  1550 | .    .    293  .    138  1119 
  Explosive                94   | .    .    .    .    94   .    
  Electromagnetic          21   | .    .    21   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            218  | .    2    216  .    .    .    
  Projectiles              2    | .    2    .    .    .    .    
  Explosions               216  | .    .    216  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 21   | .    3    5    .    .    13   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  17   | .    2    4    .    .    11   
  Secondary                4    | .    1    1    .    .    2    
Self-Inflicted Damage      60   | .    .    .    .    60   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   11   | .    .    .    .    1    10   
Targets Rammed             12   | .    .    .    .    1    11   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        399  | .    8    48   .    399  304  
  Average Temperature      64   | .    4    12   .    76   74   
  Received Heat Transfer   2355 | .    36   252  .    717  1350 
  Effects                  3    | .    .    .    .    1    2    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         3258 | .    .    150  .    259  2849 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1207 | .    185  601  152  1207 721  
  Initial                  588  | .    .    78   152  1    588  
  Average                  498  | .    113  416  137  604  555  
Maximum Alert Level        4    | .    .    2    .    4    3    
  Low Security (%)         16   | 100  100  5    100  14   .    
  Level 1                  18   | .    .    25   .    19   16   
  Level 2                  44   | .    .    68   .    23   75   
  Level 3                  13   | .    .    .    .    26   8    
  Level 4                  6    | .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          8    | .    1    2    .    .    5    
  Investigation            3    | .    .    .    .    .    3    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    1    2    .    .    1    
  Assault                  1    | .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              109  | .   12  29  .   30  38  
  Peak Tracking Total      7    | .   5   5   .   4   7   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            7    | .   .   2   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          9    | .   .   3   .   6   .   
  Max in Single Turn       3    | .   .   3   .   2   .   
  Garrison Relay           4    | .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          13   | .   1   3   2   3   4   
  Terminals                9    | .   1   2   1   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                35   | .   2   9   6   7   11  
  Successful               20   | .   1   6   2   3   8   
  Failed                   15   | .   1   3   4   4   3   
    Catastrophic           7    | .   .   2   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   3   5   .   3   
  Terminals                23   | .   2   5   5   7   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   4   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             9    | .   1   3   1   3   1   
  Part Schematic           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   1   .   1   
  Transport Status         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   3   .   .   4   
  Scan Component           3    | .   .   1   .   .   2   
  Repair                   3    | .   .   1   .   .   2   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   1   3   2   3   3   
  Full Trace Events        5    | .   .   1   .   1   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   2   
  Time                     90   | .   .   26  .   .   64  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   1   
Relay Couplers Released    17   | .   .   .   .   17  .   
  Machine Destruction      17   | .   .   .   .   17  .   
  Attached                 1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               3    | .   .   .   .   2   1   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      64   | .   .   .   .   64  21  
  Highest-Rated Ally       39   | .   .   .   .   39  21  
Total Orders               1    | .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   1   .   
Ally Attacks               14   | .   .   .   .   13  1   
  Total Damage             240  | .   .   .   .   230 10  
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5257 | 84   382  1216 51   2178 1346 
Spaces Moved               2634 | 53   182  622  31   1201 545  
  Core                     17   | 11   .    .    .    6    .    
  Treads                   1557 | 42   182  521  31   593  188  
  Legs                     808  | .    .    6    .    602  200  
  Wheels                   89   | .    .    .    .    .    89   
  Hover                    68   | .    .    .    .    .    68   
  Flight                   95   | .    .    95   .    .    .    
  Fastest Speed            31   | 50   160  31   160  120  82   
  Average Speed            144  | 137  160  142  160  145  137  
  Slowest Speed            400  | 160  160  220  160  400  340  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    38   51   10   87   25   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          121  | .    .    19   .    96   6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      115  | .    .    19   .    96   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3559 | 61   235  816  32   1439 976  
  Wait                     379  | .    25   49   .    64   241  
  Move                     2623 | 52   181  617  30   1198 545  
  Hop                      2    | .    .    2    .    .    .    
  Pick Up                  35   | 3    4    9    .    10   9    
  Fast Attach              63   | 6    1    17   1    8    30   
  Attach                   11   | .    1    3    1    4    2    
  Detach                   7    | .    1    4    .    1    1    
  Swap                     39   | .    2    14   .    12   11   
  Drop                     74   | .    1    25   .    10   38   
  Fire                     283  | .    19   74   .    102  88   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    12   | .    .    .    .    1    11   
  Escape Stasis            10   | .    .    .    .    10   .    
  Rewire                   21   | .    .    2    .    19   .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 13)
  413 | -10/Materials | Identified exit to Materials
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1026 | -9/Materials  | Repaired Lgt. Cannon
 1066 | -9/Materials  | Build established: Scavenger-Mutant
 1172 | -9/Materials  | Discovered new exit (range 10)
 1469 | -9/Materials  | Discovered new exit (range 10)
 1683 | -9/Materials  | Entered another Materials area
 1683 | -8/Materials  | Evolved 2 slots: Utility x2
 1723 | -8/Materials  | Identified exit to Garrison
 1734 | -8/Materials  | Entered Garrison
 1740 | -8/Garrison   | Build established: Mutant
 1838 | -8/Garrison   | Triggered checkpoint
 1912 | -8/Garrison   | Garrison Relay disabled
 2038 | -8/Garrison   | Triggered checkpoint
 2140 | -8/Garrison   | Triggered checkpoint
 2215 | -8/Garrison   | Garrison Relay disabled
 2261 | -8/Garrison   | Discovered new exit (range 10)
 2370 | -8/Garrison   | Triggered checkpoint
 2466 | -8/Garrison   | Triggered checkpoint
 2506 | -8/Garrison   | Garrison Relay disabled
 2542 | -8/Garrison   | Discovered new exit (range 14)
 2711 | -8/Garrison   | Build established: Hacker-Mutant
 2759 | -8/Garrison   | Discovered new exit (range 13)
 2836 | -8/Garrison   | Triggered checkpoint
 2889 | -8/Garrison   | Lost 3 parts (2n1w)
 2966 | -8/Garrison   | Triggered checkpoint
 3022 | -8/Garrison   | Lost 3 parts (1p1n1w)
 3208 | -8/Garrison   | Garrison Relay disabled
 3350 | -8/Garrison   | Build established: Scavenger-Mutant
 3562 | -8/Garrison   | Phase Generator disabled
 3648 | -8/Garrison   | Installed Relay Interface Framework
 3912 | -8/Garrison   | Entered Materials
 4304 | -8/Materials  | Repaired Hpw. Shotgun
 4312 | -8/Materials  | First assault squad dispatched
 4331 | -8/Materials  | Repaired Hcp. Matter Pod
 4413 | -8/Materials  | Core integrity fell below 50%
 4541 | -8/Materials  | Build established: Mutant
 4598 | -8/Materials  | Lost 5 parts (1p3n1w)
 4880 | -8/Materials  | Core integrity fell below 20%
 4906 | -8/Materials  | Build established: Scavenger-Mutant
 5258 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05221_ Nuclear Reactor explodes.
05221_ Arm. Wheel destroyed.
05221_ G-47 Trooper destroyed.
05221_ Scanalyzer disabled.
05223_ Imp. Targeting Computer destroyed.
05223_ U-05 Engineer lays Concrete. <x3>
05225_ U-05 Engineer builds a Wall.
05225_ U-05 Engineer lays Concrete.
05226_ Nuclear Reactor explodes.
05226_ U-05 Engineer builds a Wall. <x2>
05230_ Destroyed Imp. Hover Unit.
05230_ U-05 Engineer builds a Wall.
05234_ U-05 Engineer lays Concrete. <x3>
05236_ U-05 Engineer builds a Wall.
05236_ U-05 Engineer lays Concrete. <x2>
05247_ Destroyed Aluminum Leg.
05248_ Wheel destroyed.
05253_ Destroyed Lgt. Nuclear Core.
05255_ K-01 Serf collects debris.
05256_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              586
Matter Capacity            700
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Defensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        5

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanFortressLog
  Manual?         0
Play Time         00:35:52
  Cumulative      114.8 hours
  Start           2024.04.22 @ 22:17:04
  End             2024.04.23 @ 10:01:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           236
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          52
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df91df1a-c806-429b-8678-38713c450a3e