Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 16:23:28

Player: Melmon

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (77)      385
Value Destroyed (2543)     2543
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (580)                580
              TOTAL SCORE: 6648

 Bonus
-------
High Alert Combat Kills    80
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     246/300
Energy                     32/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -7/Garrison

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (4) -------
         Autogun
         Katana
>        --- INVENTORY (10) ---
         ECM Suite
         System Shield
   Heavy Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
  High-powered Shotgun
               Gauss Rifle
               Proton Missile Launcher
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
               ECM Suite
               System Shield
               Shock Rifle
         Heavy Assault Rifle
               Mace
               Katana
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   
Parts Attached             104  | 7   7   8   5   .   8   50  2   17  
  Power                    12   | 1   .   1   1   .   1   4   1   3   
    Engine                 4    | 1   .   1   .   .   1   1   .   .   
    Core                   8    | .   .   .   1   .   .   3   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   3   4   1   .   4   12  .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    27   | 2   3   4   1   .   4   12  .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   2   2   1   .   .   6   1   1   
    Device                 3    | .   1   1   .   .   .   .   .   1   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   1   .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 3   2   1   2   .   3   28  .   12  
    Energy Gun             15   | 2   1   1   .   .   2   8   .   1   
    Energy Cannon          7    | .   .   .   .   .   1   6   .   .   
    Ballistic Gun          10   | 1   1   .   2   .   .   1   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               11   | .   .   .   .   .   .   9   .   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 37   | .   .   .   .   .   1   18  .   18  
  Power                    5    | .   .   .   .   .   1   1   .   3   
  Propulsion               7    | .   .   .   .   .   .   4   .   3   
  Utility                  5    | .   .   .   .   .   .   1   .   4   
  Weapon                   20   | .   .   .   .   .   .   12  .   8   
  Highest Loss Streak      12   | .   .   .   .   .   1   10  .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  100 100 100 90  91  100 82  
  Engine                   4    | .   14  11  7   .   1   3   .   .   
  Core                     4    | .   .   .   3   11  .   3   15  13  
  Leg                      26   | .   27  33  33  33  33  22  23  16  
  Device                   3    | .   12  8   .   .   .   .   .   3   
  Storage                  10   | .   14  11  11  11  11  9   7   7   
  Processor                3    | .   .   .   .   .   .   10  7   6   
  Protection               6    | .   .   2   11  11  11  6   15  7   
  Energy Gun               11   | .   15  22  17  11  10  9   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   10  15  3   
  Ballistic Gun            11   | .   12  11  15  22  22  .   7   15  
  Launcher                 3    | .   .   .   .   .   .   9   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  21  22  25  25  25  42  49  53  
  Greatest Support         52   | 20  20  30  30  30  36  52  52  52  
  Greatest Overweight (x)  7    | .   1   .   .   .   .   7   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  10  9   9   
  Average Carried          8    | 2   6   9   9   9   9   7   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  10  10  10  8   3   

 Class Distribution 
--------------------
 24% | Mutant
 24% | Scavenger-Tank
 19% | Scavenger-Skirmisher
 11% | Skirmisher
 10% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
       Scavenger-Tank | -9/Mines
       Scavenger-Tank | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
     Scavenger-Mutant | -8/Materials
                 Tank | -7/Factory
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           1760 | 225  182  184  71   .    168  651  .    279  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2969 | .    260  289  125  .    294  1309 .    692  
  Parts                    153  | .    18   14   11   .    14   66   .    30   
Haulers Intercepted        3    | .    .    1    .    .    .    2    .    .    
Recyclers Shooed           9    | .    2    .    .    .    2    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  61   | .   9   5   5   .   3   22  .   17  
  Melee                    5    | .   .   .   .   .   .   1   .   4   
  Guns                     35   | .   8   5   5   .   2   8   .   7   
  Cannons                  9    | .   .   .   .   .   1   8   .   .   
  AOE                      10   | .   .   .   .   .   .   5   .   5   
Classes Destroyed          13   | .   2   2   .   .   2   6   .   1   
  Worker                   5    | .   .   .   .   .   .   5   .   .   
  Builder                  3    | .   .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   1   .   .   .   2   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  16   | .   3   .   3   .   .   3   .   7   
  Grunt                    27   | .   6   2   2   .   2   9   .   6   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   9    | .   .   3   .   .   .   4   .   2   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   .   4   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   3   3   .   3   8   .   6   
  Combat Bots Only         6    | .   3   3   3   .   3   3   .   6   
Max Kills in Single Turn   4    | .   1   1   1   .   1   4   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   .   4   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               6637 | .    470  249  112  .    279  2777 .    2750 
  Core                     1312 | .    88   26   18   .    41   438  .    701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  119  | .    .    .    4    .    9    57   .    49   
  Regen/Repaired (Parts)   172  | .    67   .    .    .    .    105  .    .    
Core Remaining (%)         65   | 100  64   .    .    .    78   20   .    .    
Volleys Fired              213  | .    35   21   7    .    13   104  .    33   
  Largest                  4    | .    2    3    3    .    3    4    .    4    
  Hottest                  258  | .    90   125  125  .    111  258  .    198  
Shots Fired                445  | .    66   49   21   .    35   197  .    77   
  Gun                      316  | .    66   49   21   .    33   88   .    59   
  Cannon                   102  | .    .    .    .    .    2    86   .    14   
  Launcher                 24   | .    .    .    .    .    .    20   .    4    
  Special                  3    | .    .    .    .    .    .    3    .    .    
  Kinetic                  131  | .    22   21   7    .    22   4    .    55   
  Thermal                  286  | .    44   28   14   .    13   173  .    14   
  Explosive                11   | .    .    .    .    .    .    11   .    .    
  Electromagnetic          17   | .    .    .    .    .    .    9    .    8    
  Robot Hit Streak         13   | .    4    5    6    .    5    11   .    13   
  Robot Miss Streak        6    | .    5    2    2    .    2    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    .    1    
Shots Hit Robots           286  | .    34   32   12   .    22   115  .    71   
  Core Hits                142  | .    15   11   8    .    10   64   .    34   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    1    
  Critical Strikes         11   | .    1    2    1    .    .    5    .    2    
    Burn                   7    | .    1    2    .    .    .    4    .    .    
    Destroy                2    | .    .    .    1    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              42   | .    .    .    .    .    .    11   .    31   
  Impact                   23   | .    .    .    .    .    .    11   .    12   
  Slashing                 19   | .    .    .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6824 | .    467  452  191  .    415  3374 .    1925 
  Guns                     2800 | .    450  425  180  .    330  804  .    611  
  Cannons                  1222 | .    .    .    .    .    17   978  .    227  
  Explosions               1338 | .    .    .    .    .    .    864  .    474  
  Melee                    1290 | .    .    .    .    .    .    677  .    613  
  Ramming                  151  | .    17   27   11   .    68   28   .    .    
  Kinetic                  1160 | .    123  144  63   .    239  39   .    552  
  Thermal                  3087 | .    327  281  117  .    108  1778 .    476  
  Explosive                475  | .    .    .    .    .    .    475  .    .    
  Electromagnetic          661  | .    .    .    .    .    .    377  .    284  
  Impact                   838  | .    .    .    .    .    .    677  .    161  
  Slashing                 452  | .    .    .    .    .    .    .    .    452  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    6    .    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            295  | .    .    .    .    .    .    272  .    23   
  Projectiles              19   | .    .    .    .    .    .    19   .    .    
  Explosions               52   | .    .    .    .    .    .    31   .    21   
  Melee                    224  | .    .    .    .    .    .    222  .    2    
Knockbacks                 5    | .    .    1    .    .    .    4    .    .    
  Impact                   4    | .    .    1    .    .    .    3    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    .    .    64   .    .    
  Shots                    3    | .    .    .    .    .    .    3    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    
Targets Rammed             31   | .    7    3    2    .    11   8    .    .    
  Kicked                   30   | .    7    3    2    .    11   7    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        774  | .    488  399  187  .    490  774  .    434  
  Average Temperature      184  | .    230  153  69   .    213  201  .    122  
  Received Heat Transfer   1899 | .    237  96   48   .    171  675  .    672  
  Effects                  55   | .    4    2    .    .    7    40   .    2    
    Shutdowns              15   | .    2    1    .    .    1    10   .    1    
    Energy Bleed           13   | .    .    .    .    .    2    10   .    1    
    Interference           6    | .    .    .    .    .    3    3    .    .    
    Matter Decay           4    | .    .    1    .    .    1    2    .    .    
    Short Circuit          5    | .    1    .    .    .    .    4    .    .    
    Damage (minor)         4    | .    1    .    .    .    .    3    .    .    
    Damage (major)         7    | .    .    .    .    .    .    7    .    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    7    .    .    
Robots Melted              2    | .    1    .    .    .    .    .    .    1    
  Combat Hostiles          2    | .    1    .    .    .    .    .    .    1    
  Parts Melted             21   | .    3    1    1    .    .    11   .    5    
  Heat Transferred         7189 | .    903  780  285  .    259  4231 .    731  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    .    3    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Peak Influence             609  | .   130 221 143 .   95  253 99  609 
  Initial                  85   | .   .   54  8   .   .   1   85  69  
  Average                  154  | .   55  149 117 .   76  123 96  420 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   2   
  Low Security (%)         75   | 100 100 68  100 .   100 77  100 15  
  Level 1                  14   | .   .   31  .   .   .   22  .   20  
  Level 2                  10   | .   .   .   .   .   .   .   .   63  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   2   .   .   .   4   .   .   
  Investigation            5    | .   2   1   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Distress Signals           13   | .   2   6   .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   19  7   5   .   3   37  .   19  
  Peak Tracking Total      5    | .   3   4   2   .   3   5   .   4   
  Tactical Retreats        4    | .   .   1   .   .   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Machines Disabled          8    | .   .   .   .   .   2   6   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Machines Accessed          13   | .   4   2   .   2   .   4   1   .   
  Terminals                6    | .   2   2   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                54   | .   17  5   .   16  .   15  1   .   
  Successful               46   | .   13  4   .   16  .   12  1   .   
  Failed                   8    | .   4   1   .   .   .   3   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   7   .   3   .   1   .   .   
  Terminals                19   | .   9   5   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   3   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   7   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             28   | .   6   4   .   16  .   2   .   .   
  Record                   24   | .   3   4   .   16  .   1   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   3   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   
  Process                  3    | .   3   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   7   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   .   .   4   1   .   
  Full Trace Events        5    | .   2   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   
  Time                     64   | .   26  .   .   .   .   38  .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   
  Recycled Matter          322  | .   322 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               5070 | 87   762  481  349  768  474  1405 42   702  
Spaces Moved               3002 | 64   380  327  255  637  331  675  32   301  
  Core                     20   | 7    .    .    .    .    .    8    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2982 | 57   380  327  255  637  331  667  32   296  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  126  123  
  Average Speed            131  | 112  154  120  120  120  120  134  126  163  
  Slowest Speed            400  | 120  190  120  120  120  120  400  126  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    47   32   46   91   49   50   .    39   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    10   .    .    
Terrain Destroyed          63   | .    .    .    .    .    .    53   .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      63   | .    .    .    .    .    .    53   .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar 
Total                      3651 | 78  489 379 284 642 383 968 33  395 
  Wait                     69   | .   26  .   .   .   .   42  .   1   
  Move                     2994 | 63  379 326 254 636 330 674 31  301 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  117  | 8   22  11  8   3   11  47  .   7   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   59   | 6   4   3   1   .   4   30  2   9   
  Detach                   12   | .   3   1   .   .   .   7   .   1   
  Swap                     45   | 1   3   5   4   .   4   20  .   8   
  Drop                     69   | .   10  9   8   3   10  25  .   4   
  Fire                     213  | .   35  21  7   .   13  104 .   33  
  Melee                    42   | .   .   .   .   .   .   11  .   31  
  Ram                      1    | .   .   .   .   .   .   1   .   .   
  Kick                     30   | .   7   3   2   .   11  7   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Repaired Aluminum Leg
  575 | -10/Materials | Discovered new exit (range 16)
  850 | -10/Materials | Entered another Materials area
  850 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1131 | -9/Materials  | Build established: Scavenger-Gunner
 1295 | -9/Materials  | Discovered new exit (range 16)
 1331 | -9/Materials  | Entered Mines
 1367 | -9/Mines      | Met a Derelict bent on vengeance
 1387 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1525 | -9/Mines      | Build established: Scavenger-Tank
 1528 | -9/Mines      | Learned Materials security intel
 1546 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1670 | -9/Mines      | Learned Materials trap positions
 1674 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1676 | -9/Mines      | Discovered new exit (range 5)
 1680 | -9/Mines      | Entered Exiles
 1710 | -9/Exiles     | Discovered new exit (range 14)
 1729 | -9/Exiles     | Met 8R-AWN
 1752 | -9/Exiles     | Met EX-HEX
 1787 | -9/Exiles     | Met EX-BIN
 1809 | -9/Exiles     | Aligned with FarCom system
 1811 | -9/Exiles     | Given EX-Vault access code
 1926 | -9/Exiles     | Met EX-DEC
 1970 | -9/Exiles     | Visited The Gauntlet
 2183 | -9/Exiles     | Discovered new exit (range 12)
 2295 | -9/Exiles     | Opened EX-Vault
 2333 | -9/Exiles     | Found Prototype Processor
 2362 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2448 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 2448 | -9/Exiles     | Entered Mines
 2739 | -8/Mines      | Build established: Scavenger-Skirmisher
 2914 | -8/Mines      | Discovered new exit (range 6)
 2922 | -8/Mines      | Entered Materials
 2922 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2922 | -8/Materials  | Identified 0b10 Alert Chip
 2923 | -8/Materials  | Loaded intel: 15 trap records
 3205 | -8/Materials  | Build established: Scavenger-Mutant
 3346 | -8/Materials  | Core integrity fell below 50%
 3373 | -8/Materials  | Lost 10 parts (1p2n1u6w)
 4097 | -8/Materials  | Repaired Titanium Leg
 4197 | -8/Materials  | Build established: Skirmisher
 4270 | -8/Materials  | Discovered new exit (range 9)
 4327 | -8/Materials  | Entered Factory
 4327 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4336 | -7/Factory    | Identified exit to Garrison
 4369 | -7/Factory    | Entered Garrison
 4547 | -7/Garrison   | Lost 3 parts (1u2w)
 4610 | -7/Garrison   | Triggered checkpoint
 4725 | -7/Garrison   | Lost 3 parts (1p1n1w)
 4790 | -7/Garrison   | Triggered checkpoint
 4966 | -7/Garrison   | Discovered new exit (range 15)
 5029 | -7/Garrison   | Core integrity fell below 50%
 5052 | -7/Garrison   | Core integrity fell below 20%
 5071 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04966_ EXIT=FOUND
04981_ Hrd. Medium Armor Plating destroyed.
04989_ Targeting Computer destroyed.
04996_ Titanium Leg destroyed.
04996_ Gauss Rifle destroyed.
Use the buttons at the bottom right of the parts list, or press c/e/w/q,
  to visualize various stats related to parts and inventory items.
05000_ ALERT: Garrison interior compromised.
05003_ Y-54 Guardian destroyed.
05003_ Carbon-fiber Leg destroyed.
05006_ Y-54 Guardian suffers critical hit (Destroy).
05006_ Destroyed Imp. Deuterium Engine.
05006_ Hpw. Shotgun destroyed.
05006_ Lgt. Nuclear Core destroyed.
05012_ Hvy. Assault Rifle destroyed.
05016_ Lgt. Nuclear Core destroyed.
05035_ Imp. Heat Sink destroyed.
05041_ Mace destroyed.
05071_ Shock Rifle destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????#   ! **=                    |
| ??????????????????????#   #### ###########    ##   |
| ??????????????????????#    #?# #?????# #????  ##   |
| ??????????????????????#    #?# #?????# #?###??##   |
| ??????????????????????#   ##?# #?????# ### #???#   |
| ??????????????????????#   #??# #?????#     #???#   |
| ???????????????########   ####%#?????# #####???#   |
| ???????????????#               #?????# #???????#   |
| ???????????????# ######=  ######?????# #???????#   |
| ???????????????# ###?##=  #??# #?????# #???????#   |
| ???????????????#   ###  * #### ####### #???????#   |
| ???????????????#   #     ==            #???????### |
| ???????????????#   ###   %########## ###?????????? |
| ???????????????# ###?## [!"#???????# #???????????? |
| ???????????????# #????#   ##???????###???????????? |
| ?????????####### #????#   #??????????????????????? |
| ?????????#"""""" #????#   #??????????????????????? |
| ?????????#"      #????#   #??????????????Y???????? |
| ?????????#"      #????#   #??????????????????????? |
| ?????????#########????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ?????????????????????##   ########???????????????? |
| ?????????????????????#   @Y          #???????????? |
| ?????????????????????##   ########???????????????? |
| ??????????????????????#%! #??????????????????????? |
| ??????????????????????#!  #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#   <??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Proton Missile Launcher | -8/Materials | Scanalyzed
         Rocket Launcher | -8/Materials | Scanalyzed
       Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
Librarian
Loot Pinata
Risk Taker
Safety First

 Challenges 
------------
None

 Game 
------
Seed              LatentLauncherCalibrator
  Manual?         0
Play Time         01:05:51
  Cumulative      4.7 hours
  Start           2022.07.17 @ 15:11:22
  End             2022.07.17 @ 16:23:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ae484cf-d5e6-4ca7-822c-bd3f217b8c28