Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 12:59:05 Player: Milkman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1026) 1026 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2796 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 230/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Walking (245) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Maul > --- INVENTORY (25) --- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Hardened Light Armor Plating EM Shotgun Beam Rifle Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Maul > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Heat Sink Medium Storage Unit EM Shotgun EM Shotgun EM Shotgun EM Shotgun Beam Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 35 | 8 1 26 . Power 8 | 1 . 7 . Engine 8 | 1 . 7 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 4 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 6 . Device 2 | . 1 1 . Storage 3 | 1 . 2 . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 2 . 8 . Energy Gun 7 | 1 . 6 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 10 . Power 3 | . . 3 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 3 | . . 3 . Highest Loss Streak 7 | . . 7 . To Critical Strikes . | . . . . Average Backups 9 | 2 7 11 11 Power . | . 1 . 1 Propulsion 2 | 1 2 3 2 Utility 2 | . 2 2 4 Weapon 2 | . . 3 4 Tool/Special . | . . . . Unused Backups 6 | . . 2 4 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 96 90 78 Engine 17 | . 14 18 18 Leg 15 | . 28 12 33 Wheel 7 | . . 9 . Device 7 | . 10 7 . Storage 11 | . 14 11 9 Processor 8 | . . 10 9 Protection 1 | . . 1 . Energy Gun 15 | . 14 15 . Ballistic Gun 3 | . 14 . . Impact Weapon 2 | . . 3 9 Peak Build Rating 17 | 6 7 17 12 Average Rating 11 | 5 6 13 11 On Entrance 5 | . 6 7 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 105 | 12 13 105 93 Greatest Support 40 | 26 20 26 40 Greatest Overweight (x) 4 | . . 4 2 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 14 | 7 8 16 25 Most Carried 18 | 5 8 18 12 Average Carried 9 | 3 7 11 11 Final Capacity 25 | 8 8 25 25 Final Carried 13 | 3 8 13 11 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 628 | 177 89 362 . Remotely . | . . . . Salvage Created 1115 | . 89 1026 . Parts 67 | . 7 60 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 32 | . 2 30 . Melee 6 | . . 6 . Guns 19 | . 2 17 . AOE 3 | . . 3 . Classes Destroyed 5 | . 2 3 . Worker 1 | . . 1 . Operator 1 | . 1 . . Swarmer 8 | . . 8 . Grunt 17 | . 2 15 . Sentry 7 | . . 7 . Best Kill Streak 4 | . 1 4 . Combat Bots Only 4 | . 1 4 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 155 | . 10 145 . Missed 37 | . 3 34 . Hits 118 | . 7 111 . Projectile 118 | . 7 111 . Critical Strikes 2 | . . 2 . Damage Taken 1501 | . 77 1424 . Core 252 | . 11 241 . Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 95 39 . Volleys Fired 78 | . 7 71 . Largest 2 | . 2 2 . Hottest 112 | . 70 112 . Shots Fired 145 | . 14 131 . Gun 145 | . 14 131 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 11 | . 7 4 . Thermal 103 | . 7 96 . Explosive . | . . . . Electromagnetic 31 | . . 31 . Robot Hit Streak 20 | . 3 20 . Robot Miss Streak 4 | . 3 4 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 125 | . 8 117 . Core Hits 50 | . 5 45 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 5 | . . 5 . Critical Strikes 12 | . 1 11 . Burn 6 | . 1 5 . Smash 6 | . . 6 . Melee Attacks 30 | . . 30 . Impact 30 | . . 30 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2523 | . 103 2420 . Guns 1447 | . 103 1344 . Cannons . | . . . . Explosions 188 | . . 188 . Melee 888 | . . 888 . Ramming . | . . . . Kinetic 41 | . 41 . . Thermal 1204 | . 62 1142 . Explosive . | . . . . Electromagnetic 390 | . . 390 . Impact 888 | . . 888 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 251 | . . 251 . Projectiles . | . . . . Explosions 34 | . . 34 . Melee 217 | . . 217 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 101 | . . 101 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 283 | . 9 283 . Average Temperature 95 | . 6 97 . Received Heat Transfer 549 | . 42 507 . Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . 3 . Combat Hostiles 3 | . . 3 . Parts Fried 4 | . . 4 . Impact Corruptions 7 | . . 7 . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 9 | . . 9 . Heat Transferred 3321 | . 259 3062 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 83 | 100 100 77 100 Level 1 16 | . . 22 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 323 | . 30 323 129 Initial 129 | . . 3 129 Average 80 | . 4 108 128 Influence Increases 903 | . 86 817 . Destroy 0b10 Robot/C 640 | . 40 600 . Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 160 | . 10 150 . Successful Hack 24 | . 16 8 . Disable Machine 15 | . . 15 . Destroy Structure 9 | . . 9 . Partial Spotted 15 | . . 15 . Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 784 | . 76 520 188 Entered New Map 185 | . . 7 178 Time Decay 499 | . 76 413 10 Lost Part 100 | . . 100 . Squads Dispatched 5 | . 1 4 . Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 6 48 . Peak Tracking Total 8 | . 2 8 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 6 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 34 | . 10 24 . Successful 22 | . 8 14 . Failed 12 | . 2 10 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 9 18 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . . 2 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 15 | . 7 8 . Record 11 | . 4 7 . Alert Level 2 | . 1 1 . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . . 2 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 5 . Full Trace Events 6 | . 1 5 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 20 | . . 20 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1075 | . . 1055 20 Optics 1075 | . . 1055 20 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1927 | 163 346 1398 20 Spaces Moved 869 | 56 246 560 7 Core 22 | 22 . . . Treads . | . . . . Legs 564 | 26 246 285 7 Wheels 283 | 8 . 275 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 245 Average Speed 148 | 88 120 165 245 Slowest Speed 385 | 120 120 385 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 35 52 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1292 | 167 283 833 9 Wait 223 | 97 24 102 . Move 866 | 55 245 559 7 Hop . | . . . . Pick Up 38 | 7 6 25 . Fast Attach 3 | 2 . 1 . Attach 16 | 4 1 9 2 Detach . | . . . . Swap 28 | 2 . 26 . Drop 10 | . . 10 . Fire 78 | . 7 71 . Melee 30 | . . 30 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1680 | -9/Materials | Core integrity fell below 50% 1692 | -9/Materials | Lost 7 parts (2p2n1u2w) 1744 | -9/Materials | Discovered new exit (range 8) 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x2 1928 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Heat Sink. G-34 Mercenary system corrupted by crushing effect. G-34 Mercenary destroyed. G-34 Mercenary suffers critical hit (Smash). Destroyed Aluminum Leg. G-34 Mercenary system corrupted by crushing effect. G-34 Mercenary system terminally corrupted. Acquired Ion Engine. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????###########???????????????????? | | ??????????????????# """ """ #???????????????????? | | ??????????????????# """ """ #???????????????????? | | ??????????????????# """ """ #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????#! ! #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ! @ #???????????????????? | | ??????????????????# #???????????????????? | | ?????????????????######+########## ??????????? | | ?????????????????# ???????? | | ?????????????????# ???????? | | ?????????????????# ???????? | | ?????????????????####+############# ????????? | | ??????????????????????????????????????? ????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Shotgun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Have A Map? It's Just You Item+ Librarian One Hack Too Far Organ Harvest Overwhelming Power Corrupts Spot Them First Uninvited Guest Challenges ------------ None Game ------ Seed AblativeHelicalWall Manual? 0 Play Time 00:27:09 Cumulative 0.7 hours Start 2026.04.04 @ 11:32:03 End 2026.04.04 @ 12:59:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 1dc42856-ee01-49bf-ab19-c4d7384ef328