Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.26 @ 10:31:08 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (216) 1080 Value Destroyed (6526) 6526 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 13797 Bonus ------- Follower Combat Kills 66 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -155 Cogmind --------- Core Integrity 919/1150 Matter 173/300 Energy 51/100 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Core Analyzer Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Matter Pod (40) Improved Target Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Targeting Computer Core Analyzer Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Long-range Phase Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Ion Engine Heavy Treads Improved Heat Sink Large Matter Pod Improved Target Analyzer Heavy Phase Cannon Long-range Missile Launcher [Rating: 90] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 . . . 4 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . 2 . . Utility 6 | . . . . . 1 . . . 2 1 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 127 | 8 4 . 31 1 10 2 4 16 18 22 11 Power 20 | 1 . . 3 . 2 1 1 5 3 3 1 Engine 12 | 1 . . 2 . 1 . . 4 3 . 1 Core 8 | . . . 1 . 1 1 1 1 . 3 . Reactor . | . . . . . . . . . . . . Propulsion 44 | 3 . . 15 . 2 . 3 6 6 3 6 Treads 22 | . . . 11 . 2 . 3 2 . 3 1 Leg 7 | 1 . . . . . . . 4 1 . 1 Wheel 14 | 2 . . 4 . . . . . 4 . 4 Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 27 | 2 1 . 6 . 3 . . 2 2 9 2 Device 11 | 1 . . 4 . 1 . . 1 2 2 . Storage 4 | 1 1 . . . 1 . . . . 1 . Processor 7 | . . . . . 1 . . . . 6 . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 2 . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 3 . 7 1 3 1 . 3 7 7 2 Energy Gun 9 | 1 1 . 2 . . . . . 3 2 . Energy Cannon 8 | . 1 . 2 . 1 . . . 2 1 1 Ballistic Gun 7 | 1 . . 2 1 1 . . 1 . 1 . Ballistic Cannon 4 | . . . . . . . . 1 1 2 . Launcher 6 | . . . 1 . . 1 . 1 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 4 . . 1 . . 1 . 1 Corrupted Parts 5 | . . . 1 . . . . . 4 . . System Corruption 20 | . . . 3 . . . . . 17 . . Parts Lost 60 | . . . 9 1 2 . 1 10 23 3 11 Power 12 | . . . 1 . . . 1 2 4 2 2 Propulsion 21 | . . . 3 . 2 . . 4 9 . 3 Utility 9 | . . . 3 . . . . 2 2 . 2 Weapon 18 | . . . 2 1 . . . 2 8 1 4 Highest Loss Streak 8 | . . . 2 1 1 . 1 8 8 1 6 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Backups 8 | 1 6 8 11 14 13 12 11 14 2 3 5 Power 1 | . . 1 2 3 2 2 1 1 . 1 . Propulsion . | . 2 2 . 3 1 . . . . . . Utility 3 | . 2 3 4 4 5 6 6 5 1 1 2 Weapon 2 | . 1 2 2 4 4 4 4 6 1 . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 1 . 4 1 1 . . 5 . . 3 Power 2 | . . . 2 . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . Utility 8 | . . . 1 . . . . 4 . . 3 Weapon 3 | . . . . 1 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 97 99 97 100 100 81 49 69 70 Engine 3 | . 13 14 5 . 7 7 . 4 7 . . Core 8 | . . . 5 11 9 10 18 12 . 7 4 Treads 29 | . . . 36 44 36 36 36 33 . 14 14 Leg 1 | . . . . . . . . . 18 . . Wheel 2 | . 28 28 5 . . . . . 1 . . Device 8 | . 14 14 8 11 17 9 9 8 10 4 4 Storage 8 | . 14 14 11 11 9 9 9 8 . . 4 Processor 6 | . . . . . . 9 9 9 . 25 21 Protection 1 | . . . 2 . . . . . . . 6 Energy Cannon 6 | . 12 14 7 11 9 9 9 1 3 . 2 Ballistic Gun 6 | . 3 . 12 10 7 9 9 . . 1 . Peak Build Rating 90 | 7 9 8 20 19 26 27 28 35 66 85 90 Average Rating 25 | 6 7 7 17 18 23 25 26 25 46 71 78 On Entrance 21 | . 7 7 8 19 19 26 26 27 33 5 77 Avg Prop Armor Cover (%) 23 | 10 . . . . . . . . . 24 31 Naked Turns 44 | . . . . . . . . . 44 . . Heaviest Build 124 | 13 29 29 39 37 63 62 64 76 34 119 124 Greatest Support 210 | 26 26 26 89 83 83 80 82 82 78 210 210 Greatest Overweight (x) 19 | 1 1 1 1 . . . . 19 4 . . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 5 25 25 Average Capacity 13 | 7 9 15 15 15 18 20 20 19 5 6 23 Most Carried 20 | 2 8 9 15 15 16 14 14 20 5 7 8 Average Carried 8 | 1 7 8 11 14 13 12 11 14 2 4 6 Final Capacity 25 | 8 15 15 15 15 20 20 20 5 5 25 5 Final Carried 15 | 2 8 9 15 14 13 12 11 5 2 7 3 Scrap Suit Usage (%) 3 | . . . . . . . . 4 58 . . Parts Cannibalized 9 | . . . . . . . . 6 3 . . Class Distribution -------------------- 53% | Mutant 21% | Scavenger-Mutant 11% | Commander-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Matter Collected 4402 | 240 185 86 1376 130 236 128 155 523 425 620 298 Remotely . | . . . . . . . . . . . . Salvage Created 7877 | 15 185 293 3098 422 584 230 623 763 537 682 445 Parts 420 | 3 6 5 202 14 40 13 15 42 16 38 26 Haulers Intercepted 6 | . 1 . 4 . 1 . . . . . . Recyclers Shooed 11 | . . 2 4 1 1 . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 148 | . 1 1 52 15 11 5 5 19 11 16 12 Melee 3 | . 1 . 1 . . . . 1 . . . Guns 46 | . . . 24 1 6 4 2 . 3 6 . Cannons 59 | . . . 20 13 5 1 3 9 1 4 3 AOE 36 | . . . 6 1 . . . 9 5 6 9 Classes Destroyed 22 | 1 4 1 7 1 1 . 1 4 . 2 . Worker 19 | . . 2 10 1 . . . . 1 5 . Builder 17 | . 1 . 9 1 . 1 . . 1 1 3 Tunneler 3 | 1 . . . 1 1 . . . . . . Hauler 6 | . 1 . 4 . 1 . . . . . . Recycler 20 | . 1 3 7 1 . . 5 . 2 . 1 Mechanic 4 | . . . 3 . . . . . . . 1 Operator 5 | . . . 3 . 1 . . . . 1 . Watcher 6 | . . . 5 . 1 . . . . . . Swarmer 27 | . . . 14 . . . . . 4 4 5 Grunt 49 | . 1 1 24 1 8 2 1 . 5 2 4 Brawler 1 | . . . 1 . . . . . . . . Duelist 4 | . . . 3 1 . . . . . . . Sentry 20 | . . . 10 . 2 3 3 . . 1 1 Specialist 2 | . . . . . . . . . . 2 . Hunter 4 | . . . . . 1 . . . 1 2 . Programmer 8 | . . . . . . . 1 . 1 4 2 Heavy 1 | . . . . . . . . . . 1 . Federalist 7 | . . . . . . . . 7 . . . Ranger 2 | . . . . . . . . 2 . . . Guru 2 | . . . . . . . . 2 . . . Scrapper 9 | . . . . . . . . 9 . . . Assembled 13 | . . . . 13 . . . . . . . Best Kill Streak 12 | 1 2 6 8 11 5 2 7 6 4 6 12 Combat Bots Only 10 | . 1 1 6 10 5 2 2 6 4 4 5 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 1 2 3 2 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . 3 1 . . . 2 3 2 3 Melee 1 | . 1 . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 1251 | 2 11 1 227 30 54 36 24 223 376 99 168 Missed 388 | . 2 . 63 7 18 13 3 42 155 25 60 Hits 863 | 2 9 1 164 23 36 23 21 181 221 74 108 Melee 14 | . . . 5 . . . . 9 . . . Projectile 849 | 2 9 1 159 23 36 23 21 172 221 74 108 AOE 7 | 2 . . . . . . . . 5 . . Critical Strikes 31 | . . . 2 1 2 1 2 7 7 2 7 Actively Blocked 1 | . . . . . . . . . . . 1 Part Disruptions 2 | . . . . 1 . . . . 1 . . Damage Taken 11313 | 57 59 8 1603 255 437 264 244 2015 2634 1500 2237 Core 1820 | 13 16 . 145 33 37 20 36 428 720 141 231 Absorbed by Shields 26 | . . . . . . . . 26 . . . Redirected to Shielding 85 | . . . . . . . . . . . 85 Ignored by Resistances 3232 | 15 21 3 487 77 129 76 71 566 768 408 611 Regen/Repaired (Parts) 260 | . . . . . . . . 47 30 183 . Core Remaining (%) 57 | 94 . 88 . 55 . . . 5 15 85 . Volleys Fired 439 | 2 5 . 184 32 35 22 20 36 46 39 18 Largest 3 | 2 2 . 2 2 2 2 2 2 2 3 2 Hottest 184 | 70 80 . 118 86 100 100 100 115 148 184 141 Shots Fired 802 | 4 10 . 330 59 64 44 39 63 71 89 29 Gun 380 | 4 5 . 208 27 29 21 19 2 24 41 . Cannon 362 | . 5 . 112 32 35 23 20 52 31 39 13 Launcher 60 | . . . 10 . . . . 9 16 9 16 Special . | . . . . . . . . . . . . Kinetic 375 | 2 5 . 189 27 29 21 19 29 8 40 6 Thermal 212 | 2 5 . 58 . 35 23 20 25 24 13 7 Explosive 60 | . . . 10 . . . . 9 16 9 16 Electromagnetic 155 | . . . 73 32 . . . . 23 27 . Robot Hit Streak 39 | 4 5 . 39 21 8 9 28 26 10 24 16 Robot Miss Streak 4 | . . . 4 2 3 2 1 3 4 3 1 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 4 | . . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 574 | 4 7 7 227 39 49 32 31 45 42 71 20 Core Hits 361 | 1 2 1 130 26 25 11 14 33 35 52 31 Critical Kills 5 | . . . 1 . 1 . . . . 2 1 Critical Parts Destroyed 6 | . 1 . 3 . . . . . . 1 1 Critical Strikes 15 | . 1 . 4 . 1 . . 1 3 3 2 Burn 3 | . . . . . . . . . 3 . . Destroy 10 | . . . 4 . 1 . . . . 3 2 Blast 1 | . . . . . . . . 1 . . . Smash 1 | . 1 . . . . . . . . . . Melee Attacks 31 | . 17 8 6 . . . . . . . . Impact 31 | . 17 8 6 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . 2 5 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18672 | 50 278 327 4675 930 1208 727 812 1980 2080 2944 2661 Guns 4756 | 50 . . 2256 261 533 327 325 19 363 622 . Cannons 6655 | . 18 . 1781 612 675 400 487 973 558 857 294 Explosions 6507 | . . . 534 57 . . . 987 1159 1451 2319 Melee 691 | . 260 327 104 . . . . . . . . Ramming 63 | . . . . . . . . 1 . 14 48 Kinetic 5106 | 25 . . 2075 261 533 327 325 492 230 782 56 Thermal 4062 | 25 18 . 747 57 675 400 487 500 430 485 238 Explosive 6235 | . . . 420 . . . . 987 1112 1397 2319 Electromagnetic 2515 | . . . 1329 612 . . . . 308 266 . Impact 691 | . 260 327 104 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . 6 6 1 1 1 3 20 1 4 Average Corruption 3 | . . . 4 6 1 1 1 1 12 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 131 | . . . 63 22 1 4 11 13 14 1 2 Message Errors 26 | . . . 13 4 . . 5 3 1 . . Matter Fused 33 | . . . 19 3 1 . 2 4 3 . 1 Heat Flow Errors 13 | . . . 6 4 . 1 . 1 1 . . Energy Discharges 6 | . . . 2 1 . . . 1 1 . 1 Parts Rejected 5 | . . . 2 . . 1 2 . . . . Parts Fused 2 | . . . 1 . . . 1 . . . . Data Loss (minor) 25 | . . . 9 7 . 1 1 3 3 1 . Data Loss (major) 5 | . . . 2 2 . . . 1 . . . Misfires 5 | . . . 2 1 . 1 . . 1 . . Alerts 5 | . . . 5 . . . . . . . . Misdirections 3 | . . . . . . . . . 3 . . Weapon Failures 3 | . . . 2 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 588 | . 121 104 53 . . . 7 27 41 104 131 Projectiles 68 | . . . 21 . . . 7 . 1 11 28 Explosions 283 | . . . 25 . . . . 27 40 93 98 Melee 237 | . 121 104 7 . . . . . . . 5 Knockbacks 16 | . 1 2 1 . . . . 4 3 4 1 Impact 5 | . 1 2 1 . . . . . . . 1 Kinetic 11 | . . . . . . . . 4 3 4 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 692 | . . . 90 29 . . . 18 63 180 312 Shots 19 | . . . 2 1 . . . 1 2 5 8 Rammed 4 | . . . . . . . . . . 2 2 Targets Rammed 5 | . . . . . . . . 1 . 2 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 416 | 18 72 . 416 247 90 172 36 388 307 335 159 Average Temperature 76 | 10 33 . 65 64 31 29 14 155 102 90 65 Received Heat Transfer 3709 | . 24 6 735 84 279 153 144 1239 738 117 190 Effects 10 | . . . 4 . . . . 6 . . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 3 | . . . 2 . . . . 1 . . . Interference 4 | . . . 1 . . . . 3 . . . Short Circuit 2 | . . . 1 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . 1 2 1 . . . . . 1 . . Combat Hostiles 3 | . . 1 1 . . . . . 1 . . Parts Fried 10 | . 1 2 6 . . . . . . 1 . Impact Corruptions 12 | . 4 5 2 . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 9 | . . . 2 . 1 . . 2 4 . . Heat Transferred 6533 | 74 37 . 1532 50 999 592 703 656 1211 457 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . 1 1 1 Low Security (%) 90 | 100 100 100 80 100 100 100 100 . 40 99 83 Level 1 9 | . . . 19 . . . . . 59 . 16 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Peak Influence 365 | 5 26 30 302 75 142 86 56 . 365 247 292 Initial 94 | . . 5 7 . . 28 24 . . 94 83 Average 65 | . 3 16 145 9 55 44 5 . 195 62 99 Influence Increases 4751 | 5 67 55 1704 124 338 177 149 . 734 848 550 Destroy 0b10 Robot/C 2320 | . 20 20 1040 40 220 100 100 . 220 320 240 Destroy 0b10 Robot/NC 405 | 5 15 25 205 20 20 5 30 . 20 35 25 Destroy Leader 534 | . 2 10 258 10 54 40 . . 50 70 40 Successful Hack 55 | . 7 . 4 . 6 . 18 . 20 . . Select Force Hacks 30 | . . . . . 30 . . . . . . Disable Machine 414 | . 18 . 54 18 . 27 . . 117 153 27 Destroy Structure 608 | . 5 . 83 6 8 5 1 . 72 240 188 Partial Spotted 30 | . . . . . . . . . . 15 15 Lose Combat Pursuer 255 | . . . 60 30 . . . . 135 15 15 Active Sensor Use 100 | . . . . . . . . . 100 . . Influence Decreases 4515 | 5 50 47 1729 124 259 181 224 . 510 874 512 Entered New Map 377 | . . 12 18 . . 51 51 . . 130 115 Time Decay 3498 | 5 50 35 1621 124 239 130 163 . 280 564 287 Lost Part 490 | . . . 90 . 20 . 10 . 230 30 110 Purge Threat 150 | . . . . . . . . . . 150 . Squads Dispatched 26 | . . . 6 . 3 1 . . 5 6 5 Investigation 7 | . . . 3 . 2 . . . 1 . 1 Extermination 6 | . . . . . . . . . 2 2 2 Reinforcement 12 | . . . 2 . 1 1 . . 2 4 2 Assault 1 | . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Distress Signals 10 | . . . 2 . 1 . . . 4 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 230 | 2 5 2 77 17 13 5 5 29 31 22 22 Peak Tracking Total 9 | 2 3 2 6 4 2 2 3 7 9 5 8 Tactical Retreats 17 | . . . 4 4 . . . . 7 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Traps Triggered 3 | . 1 . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Machines Disabled 49 | . 2 . 6 2 . 3 . 3 13 17 3 Max in Single Turn 10 | . 1 . 1 1 . 1 . 1 10 5 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Machines Accessed 32 | . 2 . 8 1 3 2 7 1 3 5 . Terminals 22 | . 2 . 5 . 2 2 5 . 2 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 3 | . . . 1 . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 65 | . 6 . 18 1 5 3 14 2 6 10 . Successful 34 | . 1 . 8 1 3 2 9 2 3 5 . Failed 31 | . 5 . 10 . 2 1 5 . 3 5 . Catastrophic 3 | . 1 . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 6 . 4 . 2 3 1 1 1 2 . Terminals 48 | . 6 . 12 . 4 3 12 . 3 8 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . 2 . Recycling Units 4 | . . . 2 . . . 2 . . . . Scanalyzers 6 | . . . 3 . . . . . 3 . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 23 | . 1 . 4 1 2 2 7 2 1 3 . Record 3 | . . . 1 . . . . 2 . . . Open Door 2 | . . . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . Repair Station Index 1 | . . . . . . . 1 . . . . Alert Level 6 | . . . 2 . 1 . 1 . . 2 . Unreport Threat 1 | . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . 2 . . . 2 . . . . Report Inventory 3 | . . . 1 . . . 2 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . 2 . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Retrieve Study 2 | . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Eject 1 | . . . . . 1 . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . 1 . Used 1 | . . . . . 1 . . . . . . Hacking Detections 19 | . 2 . 6 . 1 . 5 . 2 3 . Full Trace Events 5 | . . . 3 . 1 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 56 | . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Ejected 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 8 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Total Allies 8 | . . . . . . . 8 . . . . Largest Group 8 | . . . . . . . 8 8 . . . Highest-Rated Group 116 | . . . . . . . 116 116 . . . Highest-Rated Ally 27 | . . . . . . . 27 27 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . . . Total Damage 298 | . . . . . . . . 298 . . . Kills 2 | . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . 3 . . . Turrets Deployed 1 | . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Active Infowar (turns) 6202 | 1059 335 93 1852 . 567 . . . 415 1207 674 Optics 1881 | . . . . . . . . . . 1207 674 Sensors 2061 | . . . 230 . 567 . . . 96 591 577 A.S.S. 319 | . . . . . . . . . 319 . . Seismic 3109 | 1059 335 93 1622 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Turns Passed 14070 | 3186 335 93 3335 718 605 269 1336 1694 606 1219 674 Spaces Moved 6116 | 60 237 59 1736 385 298 123 747 982 435 677 377 Core 108 | 4 . . . . . . . 2 102 . . Treads 4719 | . . . 1384 385 298 123 747 935 . 495 352 Legs 338 | 10 . . . . . . . 45 262 . 21 Wheels 753 | 46 237 59 352 . . . . . 55 . 4 Hover 198 | . . . . . . . . . 16 182 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 95 160 160 160 156 100 50 60 90 Average Speed 144 | 93 91 105 147 160 160 160 158 157 100 133 157 Slowest Speed 1000 | 120 105 105 160 160 160 160 160 1000 250 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 5 43 9 71 79 25 23 92 69 18 23 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 11 | . . . . 1 . . . 10 . . . Spaces Dug 8 | . 4 . . . . . . . 4 . . Terrain Destroyed 555 | . 4 . 93 6 8 4 1 77 84 143 135 Melee 4 | . 4 . . . . . . . . . . Projectile 27 | . . . . . 8 4 1 7 1 5 1 AOE 524 | . . . 93 6 . . . 70 83 138 134 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Total 10470 | 3182 314 76 2171 431 365 152 862 1060 529 904 424 Wait 3552 | 3110 38 9 160 10 1 . 45 2 17 151 9 Move 6105 | 59 236 58 1735 384 297 122 746 981 434 676 377 Hop . | . . . . . . . . . . . . Pick Up 59 | 2 6 1 21 2 8 . 1 8 4 5 1 Fast Attach 90 | 8 5 . 16 . 2 3 2 10 13 23 8 Attach 39 | . . . 13 1 7 . 1 6 7 . 4 Detach 7 | . 1 . . . . . . 2 3 . 1 Swap 24 | . 1 . 11 . 4 1 3 3 1 . . Drop 77 | 1 5 . 25 2 11 4 2 11 4 8 4 Fire 439 | 2 5 . 184 32 35 22 20 36 46 39 18 Melee 31 | . 17 8 6 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . . . . . 1 . 2 2 Escape Stasis . | . . . . . . . . . . . . Rewire 42 | . . . . . . . 42 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 3187 | -11/Scrapyard | Assembled infested the area 3187 | -11/Scrapyard | Entered Materials 3188 | -10/Materials | Build established: Mutant 3296 | -10/Materials | Identified exit to Mines 3522 | -10/Materials | Entered Mines 3523 | -10/Mines | Met a Derelict testing a Signal Generator 3530 | -10/Mines | Found Signal Generator 3536 | -10/Mines | Discovered new exit (range 8) 3615 | -10/Mines | Entered Materials 3615 | -9/Materials | Evolved 2 slots: Propulsion x2 3797 | -9/Materials | Discovered new exit (range 8) 3924 | -9/Materials | Discovered new exit (range 3) 4302 | -9/Materials | Discovered new exit (range 4) 5242 | -9/Materials | Discovered new exit (range 16) 6632 | -9/Materials | Sterilization system engaged 6632 | -9/Materials | Non-combat units ordered to evacuate 6732 | -9/Materials | Combat units ordered to evacuate 6890 | -9/Materials | Build established: Scavenger-Mutant 6932 | -9/Materials | Ambient heat levels rising (+10) 6950 | -9/Materials | Entered Mines 7031 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7355 | -9/Mines | Learned Materials emergency access door positions 7370 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7413 | -9/Mines | Assembled infested the area 7531 | -9/Mines | Destroyed 10 combat bots 7651 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7652 | -9/Mines | Discovered new exit (range 8) 7668 | -9/Mines | Entered Materials 7668 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7826 | -8/Materials | Identified exit to Storage 8273 | -8/Materials | Entered Storage 8532 | -8/Storage | Used back door to open Recycling access 8532 | -8/Storage | Discovered new exit (range 5) 8542 | -8/Storage | Entered Recycling 9155 | -8/Recycling | Discovered new exit (range 11) 9792 | -8/Recycling | Scanned before Scraplab entrance 9833 | -8/Recycling | Entered Scraplab 9845 | -8/Recycling | Discovered new exit (range 3) 9878 | -8/Recycling | Entered Scraptown 9878 | -8/Scraptown | Accompanied by 8 allies 9921 | -8/Scraptown | Build established: Commander-Mutant 10157 | -8/Scraptown | Discovered new exit (range 11) 10286 | -8/Scraptown | Visited UFD Registry 10286 | -8/Scraptown | Registered with UFD as "Protofunk" 10383 | -8/Scraptown | Visited SPCMW 10412 | -8/Scraptown | Visited Bundlers 10543 | -8/Scraptown | Visited Awakened 10655 | -8/Scraptown | Visited Junk Cannon Lab 10684 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10699 | -8/Scraptown | Found DCF Scrap (31 items) 10736 | -8/Scraptown | Received an X-ray algorithm 10759 | -8/Scraptown | Visited Scrapoid Research Area 11006 | -8/Scraptown | Visited Curators Association 11039 | -8/Scraptown | Visited Infowarlord's Domain 11045 | -8/Scraptown | Found Active Sensor Suite 11086 | -8/Scraptown | Ran an X-ray algorithm 11092 | -8/Scraptown | Met Optimus 11092 | -8/Scraptown | Accepted into 0bPrime 11194 | -8/Scraptown | Found Scrap Suit 11232 | -8/Scraptown | Civil war broke out across Scraptown 11311 | -8/Scraptown | Found Deploy-a-Sentry 11379 | -8/Scraptown | Lost 16 allies 11483 | -8/Scraptown | Lost 4 allies 11484 | -8/Scraptown | Core integrity fell below 50% 11493 | -8/Scraptown | Core integrity fell below 20% 11494 | -8/Scraptown | DAS Turret deployed 11514 | -8/Scraptown | Lost 8 parts (2p3n1u2w) 11544 | -8/Scraptown | Discovered new exit (range 10) 11572 | -8/Scraptown | Entered Factory 11572 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 11799 | -6/Factory | Lost 3 parts (1p2w) 11900 | -6/Factory | Build established: Scavenger-Skirmisher 11986 | -6/Factory | Lost 7 parts (1p4n1u1w) 12006 | -6/Factory | System corruption reached 10% 12054 | -6/Factory | Core integrity fell below 50% 12081 | -6/Factory | Lost 8 parts (1p4n3w) 12144 | -6/Factory | Ran an X-ray algorithm 12152 | -6/Factory | Lost 4 parts (1n1u2w) 12169 | -6/Factory | Discovered new exit (range 15) 12171 | -6/Factory | Core integrity fell below 20% 12178 | -6/Factory | Entered another Factory area 12178 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12249 | -5/Factory | Build established: Mutant 12910 | -5/Factory | Repaired Hvy. Treads 12920 | -5/Factory | Cargo convoy interrupted 13121 | -5/Factory | Build established: Skirmisher 13376 | -5/Factory | Discovered new exit (range 4) 13396 | -5/Factory | Identified exit to Factory 13396 | -5/Factory | Spotted B-75 Beast 13397 | -5/Factory | Entered another Factory area 13397 | -4/Factory | Evolved 2 slots: Utility x2 14005 | -4/Factory | Lost 5 parts (1p1n1u2w) 14071 | -4/Factory | Lost 6 parts (1p2n1u2w) 14071 | -4/Factory | Self-destructed Last Messages --------------- Acquired Myomer Leg. Lgt. Ion Engine destroyed. Slug penetrates Earth. Slug penetrates Wall. Hvy. Treads destroyed. Acquired 9 matter. Penetrated by Slug. Hvy. Phase Cannon destroyed. R-10 Processor collects Huge Storage Unit. Slug penetrates K-01 Serf. K-01 Serf destroyed. Acquired Centrium Wheel. Slug penetrates Wall. Acquired Centrium Wheel. K-01 Serf collects debris. Slug penetrates Wall. Dropped Hvy. Treads. Acquired Centrium Wheel. ALERT: Security rotation in progress. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????#[[! #????? +?????? | | ??????????????????# # #???????????????? | | ??????????????????# # # # #???????????????? | | ??????????????????# ??# ##???????????????? | | ??????????????????# ???# # ##########???????? | | ??????????????????#????### #???????? | | ?????????????????????????# #????? # | | ?????????????????????????## ##??? # | | ??????????????????????????# #?? # | | ??????????????????????????# #? # | | ??????????????????????????# % ### # | | ??????????????????????????########" ## | | ???????????????????????????????## | | ???????????????????????????????#" | | ???????????????????????????????#" % | | ???????????????????????????????## | | ???????????????????############## | | ???????????????????# # % | | ???????????????????# """ [ # | | ???????????????????# """"" # =%"# | | ???????????????????# """"" # #?######## | | ???????????????????# % # H k #????????? | | ???????????????????# #hh k #????????? | | ???????????????????# x +????????? | | ???????????????????# p# #????????? | | ???????????????????# = @ # #????????? | | ???????????????????# = = # #????????? | | ???????????????????# = # #????????? | | ???????????????????# # #????????? | | ???????????????????############## #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? +????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 6 Offensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Treads | 63% | -5/Factory Studied --------- Lrn. Missile Launcher | -6/Factory | Hacked Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hydra Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed GravityMediumDisintegrator Manual? 0 Play Time 01:25:07 Cumulative 168.2 hours Start 2025.10.25 @ 20:08:23 End 2025.10.26 @ 10:31:08 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 137 Rogue 0 Adventurer 137 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd166399-b68e-4026-8811-23030f986a45