Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 16:47:46 Player: Demo Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2348) 2348 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1246) 1246 TOTAL SCORE: 5879 Bonus ------- High Alert Combat Kills 546 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 75/300 Energy 145/160 System Corruption 13% Temperature Critical (530) Movement Core (650) Ox12 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (15) --- Ion Engine Cargo Storage Unit Medium Matter Pod (100) Machine Analyzer Weapon Shielding Hardened Light Armor Plating Segregator Trap Segregator Trap Segregator Trap Segregator Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Wheel Cargo Storage Unit Medium Matter Pod Machine Analyzer Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Shock Bomb Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 47 | 6 5 19 9 8 Power 5 | . 1 3 . 1 Engine 4 | . 1 3 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 1 9 2 2 Treads 10 | 1 . 7 1 1 Leg . | . . . . . Wheel 6 | 1 1 2 1 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 2 3 4 Device 5 | 1 . 1 2 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 13 | 2 1 5 4 1 Energy Gun 1 | . . . . 1 Energy Cannon 5 | . . 4 1 . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 20 | . . 4 7 9 Power 2 | . . 1 . 1 Propulsion 8 | . . 1 2 5 Utility 4 | . . 1 1 2 Weapon 6 | . . 1 4 1 Highest Loss Streak 4 | . . 2 4 3 To Critical Strikes 3 | . . 1 2 . Average Slot Usage (%) 89 | . 89 95 97 82 Engine 8 | . 4 11 9 7 Treads 20 | . 14 22 28 20 Wheel 14 | . 13 18 6 12 Device 8 | . 14 9 8 5 Storage 10 | . 14 11 9 9 Protection 5 | . . . 9 11 Energy Cannon 7 | . . 9 9 9 Ballistic Gun 7 | . 17 9 16 . Ballistic Cannon 2 | . 10 1 . . Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 43 | 9 29 35 42 43 Greatest Support 60 | 10 16 40 40 60 Greatest Overweight (x) 4 | . 2 3 4 4 Average Overweight (x) 1 | . . 1 3 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 Most Carried 15 | 4 11 15 15 15 Average Carried 12 | 1 9 14 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 11 15 11 11 Class Distribution -------------------- 64% | Mutant 30% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1532 | 196 177 671 191 297 Remotely . | . . . . . Salvage Created 3090 | 140 233 1315 489 913 Parts 198 | 19 23 82 26 48 Haulers Intercepted 5 | . 1 4 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 69 | . 8 26 11 24 Guns 19 | . 5 8 5 1 Cannons 24 | . 3 16 1 4 AOE 25 | . . 2 4 19 Classes Destroyed 12 | 2 4 5 1 . Worker 3 | . 1 2 . . Builder 2 | . . 1 1 . Tunneler 5 | 5 . . . . Hauler 5 | . 1 4 . . Recycler 2 | 1 1 . . . Mechanic 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 24 | . 6 4 3 11 Grunt 33 | . 2 17 6 8 Duelist 2 | . . 1 . 1 Sentry 9 | . . 4 1 4 Hunter 1 | . . . 1 . Best Kill Streak 10 | 4 3 8 8 10 Combat Bots Only 10 | . 3 7 5 10 Max Kills in Single Turn 5 | 1 1 3 5 3 Gunslinging . | . . . . . Exploded 4 | . . 2 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 341 | . 46 115 72 108 Missed 71 | . 13 29 8 21 Damage Taken 3808 | . 257 972 1033 1546 Core 789 | . 20 208 37 524 Absorbed by Shields 402 | . . 208 . 194 Core Remaining (%) 80 | 100 92 48 . . Volleys Fired 223 | 9 30 78 33 73 Largest 3 | 2 2 2 3 2 Hottest 133 | 40 55 103 111 133 Shots Fired 394 | 18 60 142 89 85 Gun 202 | 18 41 70 62 11 Cannon 149 | . 19 72 25 33 Launcher 43 | . . . 2 41 Special . | . . . . . Kinetic 219 | 18 60 79 62 . Thermal 132 | . . 63 25 44 Explosive . | . . . . . Electromagnetic 43 | . . . 2 41 Robot Hit Streak 15 | 9 6 15 15 9 Robot Miss Streak 4 | 1 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 230 | 10 36 89 64 31 Core Hits 123 | 7 14 43 24 35 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Meltdown 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4951 | 124 480 1812 1277 1258 Guns 1808 | 124 273 746 534 131 Cannons 1792 | . 207 927 311 347 Explosions 1349 | . . 139 430 780 Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 2036 | 124 480 898 534 . Thermal 1829 | . . 775 567 487 Explosive 139 | . . 139 . . Electromagnetic 945 | . . . 174 771 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 2 . 13 Average Corruption 8 | . . 2 . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 4 | . . . . 4 Matter Fused 4 | . . . . 4 Heat Flow Errors 4 | . . . . 4 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 3 | . . . . 3 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 31 | . . . 31 . Projectiles . | . . . . . Explosions 31 | . . . 31 . Melee . | . . . . . Knockbacks 4 | . 4 . . . Impact . | . . . . . Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage 190 | . . . 106 84 Shots 13 | . . . 4 9 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 819 | . 6 229 473 819 Average Temperature 157 | . 3 56 215 238 Received Heat Transfer 1395 | . 30 478 324 563 Effects 34 | . . . 3 31 Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . . 2 Interference 5 | . . . 2 3 Matter Decay 7 | . . . . 7 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 8 | . . . . 8 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . 2 . 1 Heat Transferred 3558 | . . 1591 992 975 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 4 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1298 | 30 257 785 501 1298 Initial 325 | . 19 108 267 325 Average 508 | 12 135 381 350 836 Maximum Alert Level 4 | . 1 3 2 4 Low Security (%) 27 | 100 82 32 . . Level 1 21 | . 17 22 89 8 Level 2 26 | . . 32 10 38 Level 3 9 | . . 12 . 13 Level 4 15 | . . . . 39 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 4 2 . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 11 33 12 39 Peak Tracking Total 12 | . 3 10 7 12 Tactical Retreats 10 | . 1 1 . 8 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . . . . 8 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 6 | . . . . 6 Traps Extracted . | . . . . . Installed 8 | . . . . 8 Triggered 7 | . . . . 7 Most Traps Carried 8 | . . . . 8 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 10 | . . 4 . 6 Max in Single Turn 2 | . . 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 3 6 1 1 Terminals 8 | . 3 4 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 40 | . 10 24 4 2 Successful 14 | . 2 10 1 1 Failed 24 | . 7 13 3 1 Catastrophic 7 | . 3 3 . 1 Database Lockouts 2 | . 1 1 . . Manual 23 | . 11 12 . . Terminals 28 | . 10 16 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers 5 | . . 5 . . Garrison Access 4 | . . . 4 . Terminal Hacks 7 | . 2 4 . 1 Record 1 | . . 1 . . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Terminal Index 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . . 1 . . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 6 1 1 Full Trace Events 9 | . 3 5 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . 1 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2478 | 87 380 833 198 980 Spaces Moved 1311 | 53 273 358 56 571 Core 9 | 9 . . . . Treads 49 | . . 41 5 3 Legs . | . . . . . Wheels 1253 | 44 273 317 51 568 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 86 125 95 Average Speed 113 | 74 94 120 138 119 Slowest Speed 320 | 80 115 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 37 44 9 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . . 18 12 11 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 40 | . . 18 12 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1939 | 80 340 620 111 788 Wait 260 | 9 17 133 9 92 Move 1308 | 52 272 357 56 571 Hop . | . . . . . Pick Up 47 | 4 10 14 3 16 Fast Attach 20 | 6 2 8 1 3 Attach 14 | . 1 2 8 3 Detach 1 | . . . 1 . Swap 13 | . 2 9 . 2 Drop 39 | . 6 19 . 14 Fire 223 | 9 30 78 33 73 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap 8 | . . . . 8 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 359 | -10/Materials | Central database locked down 465 | -10/Materials | Discovered new exit (range 4) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x2 836 | -9/Materials | Build established: Scavenger-Mutant 926 | -9/Materials | Central database locked down 995 | -9/Materials | Destroyed 7 combat bots 1218 | -9/Materials | Core integrity fell below 50% 1274 | -9/Materials | Discovered new exit (range 8) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1398 | -8/Materials | Garrison activated, responded to threat 1495 | -8/Materials | Identified exit to Garrison 1499 | -8/Materials | Entered Garrison 1509 | -8/Garrison | Lost 4 parts (1n1u2w) 1552 | -8/Garrison | Triggered checkpoint 1715 | -8/Garrison | Installed Relay Interface Framework 1767 | -8/Garrison | Build established: Mutant 1908 | -8/Garrison | Triggered checkpoint 1958 | -8/Garrison | Triggered checkpoint 2013 | -8/Garrison | Destroyed 10 combat bots 2058 | -8/Garrison | Lost 3 parts (2n1w) 2152 | -8/Garrison | System corruption reached 10% 2450 | -8/Garrison | Core integrity fell below 50% 2466 | -8/Garrison | Core integrity fell below 20% 2480 | -8/Garrison | Core destroyed Last Messages --------------- 02464_ Overheating: Broken Particle Gun damaged (-2). 02465_ G-47 Trooper misfires. 02466_ Overheating: Core damaged (-82). 02466_ Stasis field depleted. 02467_ Overheating: Matter decay (-20). 02467_ Hrd. Light Armor Plating destroyed. 02470_ Overheating: Energy bleed (-35). 02472_ Particle Gun melted. 02472_ G-47 Trooper destroyed. 02473_ Overheating: Lgt. Nuclear Core damaged (-6). 02474_ Overheating: Matter decay (-25). 02475_ Overheating: Lrg. Storage Unit damaged (-74). 02476_ Particle Cannon broken. 02476_ Overheating: Short circuit. 02478_ System corrupted: IFF burst signal emitted. 02480_ Overheating: Core damaged (-60). 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Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainActuatorInterrupter Manual? 0 Play Time 00:24:03 Cumulative 50.0 hours Start 2024.04.05 @ 16:23:39 End 2024.04.05 @ 16:47:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a64b9df-53d1-4a6f-8c87-3b56597d5987