Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:35:29

Player: Sionnis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (562)      562
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2757)               2757
              TOTAL SCORE: 6969

 Bonus
-------
Follower Combat Kills      457
Delivered SUBCON Basin     2000
Registered with UFD        300

 Cogmind 
---------
Core Integrity             686/850
Matter                     290/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           Fission Core
>          --- PROPULSION (5) ---
     Light Treads
     Light Treads
>          --- UTILITY (7) ------
    Medium Storage Unit
           Deep Structural Scanner
  Improved Signal Interpreter
           Surveybot 17 Chip
           Tech Extrapolator
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (10) ---
  Improved Sensor Array
           Authchip [Propulsion]
           Authchip [Propulsion]
           Authchip [Propulsion]
           Authchip [Propulsion]
           Authchip [Device]
           Authchip [Processor]
           Authchip [Armor]
      Mini Grenade Launcher
           Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Wheel
               Flight Unit
               VTOL Module
>              --- UTILITY ----------
        Medium Storage Unit
               Deep Structural Scanner
      Improved Sensor Array
      Improved Signal Interpreter
  Experimental Terrain Scanner
               Surveybot 17 Chip
               Tech Extrapolator
>              --- WEAPON -----------
      Improved Datajack
               Scythe
>              --- INVENTORY --------
      Hardened Light Armor Plating
               Authchip [Propulsion]
               Authchip [Propulsion]
               Authchip [Propulsion]
               Authchip [Propulsion]
               Authchip [Device]
               Authchip [Processor]
               Authchip [Armor]
          Mini Grenade Launcher
               Plasma Cutter
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 6   7   13  3   6   13  
  Power                    5    | 1   1   1   .   1   1   
    Engine                 4    | 1   1   1   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   6   2   1   3   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  7    | .   .   6   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   .   1   
  Utility                  16   | 1   3   1   .   3   8   
    Device                 5    | .   1   1   .   .   3   
    Storage                4    | 1   1   .   .   1   1   
    Processor              5    | .   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   5   1   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       5    | .   3   2   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 11   | .   .   5   .   .   6   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               6    | .   .   3   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   1   .   .   1   
  Highest Loss Streak      6    | .   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  91  69  89  76  
  Engine                   10   | .   14  11  .   13  .   
  Treads                   5    | .   28  7   .   .   .   
  Wheel                    5    | .   .   16  7   .   5   
  Flight                   13   | .   .   .   4   27  10  
  Device                   6    | .   6   13  14  .   12  
  Storage                  13   | .   14  14  14  13  6   
  Processor                7    | .   5   .   .   13  15  
  Energy Cannon            3    | .   .   1   14  1   .   
  Ballistic Gun            3    | .   7   11  .   .   .   
  Ballistic Cannon         6    | .   19  15  2   .   .   
  Launcher                 8    | .   .   .   11  14  3   
  Special Melee Weapon     1    | .   .   .   .   3   4   
Peak Build Rating          51   | 6   11  31  30  23  51  
  Average Rating           17   | 4   8   25  13  15  44  
  On Entrance              14   | .   6   11  30  15  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 13  35  35  33  34  31  
  Greatest Support         40   | 40  40  40  20  10  40  
  Greatest Overweight (x)  11   | .   .   11  9   4   7   
  Average Overweight (x)   2    | .   .   1   3   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  14  10  
  Most Carried             15   | 3   11  15  15  15  14  
  Average Carried          12   | 1   7   14  8   14  9   
  Final Capacity           15   | 8   15  15  15  15  10  
  Final Carried            15   | 3   10  15  13  15  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Subcaves
   Mutant | -9/Recycling
   Mutant | -9/Scraptown
 Assassin | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac 
Matter Collected           1218 | 259 204 538 56  61  100 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            472  | .   246 91  .   .   135 
  Parts                    42   | .   29  11  .   .   2   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   28  .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  21   | .   9   10  .   .   2   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     6    | .   6   .   .   .   .   
  Cannons                  13   | .   3   10  .   .   .   
Classes Destroyed          7    | .   5   1   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   6   6   .   .   .   
  Grunt                    4    | .   3   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Subdweller               4    | .   .   4   .   .   .   
Best Kill Streak           6    | .   6   3   .   .   1   
  Combat Bots Only         6    | .   6   3   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Hostile Shots Fired        204  | .   58  63  .   .   83  
  Missed                   63   | .   17  18  .   .   28  
Damage Taken               1630 | .   391 710 1   .   528 
  Core                     378  | .   102 112 .   .   164 
  Absorbed by Shields      172  | .   .   172 .   .   .   
Core Remaining (%)         57   | 100 .   .   .   14  .   
Volleys Fired              96   | .   42  54  .   .   .   
  Largest                  2    | .   2   2   .   .   .   
  Hottest                  119  | .   78  119 .   .   .   
Shots Fired                178  | .   84  93  1   .   .   
  Gun                      68   | .   39  29  .   .   .   
  Cannon                   110  | .   45  64  1   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  172  | .   84  88  .   .   .   
  Thermal                  6    | .   .   5   1   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | .   8   8   .   .   .   
  Robot Miss Streak        8    | .   8   2   1   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           103  | .   47  40  .   .   16  
  Core Hits                38   | .   20  14  1   .   3   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   2   .   .   .   2   
    Blast                  2    | .   2   .   .   .   .   
    Sever                  2    | .   .   .   .   .   2   
Melee Attacks              21   | .   .   .   .   .   21  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 21   | .   .   .   .   .   21  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2043 | .   646 902 2   .   493 
  Guns                     446  | .   221 225 .   .   .   
  Cannons                  1102 | .   425 677 .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    493  | .   .   .   .   .   493 
  Ramming                  2    | .   .   .   2   .   .   
  Kinetic                  1548 | .   646 902 .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 493  | .   .   .   .   .   493 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   .   .   
  Average Corruption       1    | .   1   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  36   | .   12  12  12  .   .   
    Message Errors         10   | .   5   3   2   .   .   
    Matter Fused           12   | .   2   4   6   .   .   
    Heat Flow Errors       5    | .   2   1   2   .   .   
    Energy Discharges      2    | .   .   1   1   .   .   
    Data Loss (minor)      4    | .   2   2   .   .   .   
    Data Loss (major)      1    | .   1   .   .   .   .   
    Misfires               2    | .   .   1   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            5    | .   .   4   .   .   1   
  Projectiles              4    | .   .   4   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Knockbacks                 14   | .   5   9   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  13   | .   5   8   .   .   .   
  Secondary                1    | .   .   1   .   .   .   
Self-Inflicted Damage      1    | .   .   .   1   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   1   .   .   
Targets Rammed             1    | .   .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        228  | .   192 228 194 .   3   
  Average Temperature      33   | .   18  115 89  .   3   
  Received Heat Transfer   365  | .   78  68  .   .   219 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             302  | .   233 .   302 .   34  
  Initial                  115  | .   .   .   115 .   .   
  Average                  74   | .   73  .   92  .   3   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         85   | 100 87  .   81  .   100 
  Level 1                  14   | .   12  .   18  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   14  29  2   .   6   
  Peak Tracking Total      5    | .   3   5   4   .   2   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            5    | .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          17   | .   5   4   5   3   .   
  Terminals                10   | .   5   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                57   | .   13  6   11  27  .   
  Successful               46   | .   7   6   6   27  .   
  Failed                   11   | .   6   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   12  .   1   .   .   
  Terminals                24   | .   13  .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             40   | .   1   6   6   27  .   
  Record                   29   | .   .   3   .   26  .   
  Part Schematic           3    | .   .   .   3   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   
  Release Object           1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   3   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               10   | .   .   10  .   .   .   
  Largest Group            10   | .   .   10  9   4   4   
  Highest-Rated Group      192  | .   .   192 173 76  76  
  Highest-Rated Ally       21   | .   .   21  21  19  19  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               114  | .   .   52  37  .   25  
  Total Damage             1730 | .   .   763 568 .   399 
  Kills                    20   | .   .   9   9   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               10746 | 76   1273 2452 1789 4771 385  
Spaces Moved               4676  | 41   536  1350 706  1883 160  
  Core                     304   | 1    .    105  196  .    2    
  Treads                   924   | 40   536  334  .    .    14   
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   1537  | .    .    911  412  98   116  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   1911  | .    .    .    98   1785 28   
  Fastest Speed            34    | 50   160  95   120  34   110  
  Average Speed            211   | 157  160  162  246  250  194  
  Slowest Speed            605   | 160  160  600  500  354  605  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    71   83   91   92   5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     6     | .    .    2    .    4    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             20    | .    .    15   .    5    .    
Spaces Dug                 2     | .    .    .    .    .    2    
Terrain Destroyed          3     | .    .    1    .    .    2    
  Melee                    2     | .    .    .    .    .    2    
  Projectile               1     | .    .    1    .    .    .    
  AOE                      .     | .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      5336 | 50   876  1513 753  1944 200  
  Wait                     398  | 1    274  77   15   30   1    
  Move                     4671 | 40   535  1349 705  1882 160  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  51   | 3    9    1    20   18   .    
  Fast Attach              32   | 6    4    11   1    4    6    
  Attach                   9    | .    .    .    2    1    6    
  Detach                   4    | .    1    1    .    .    2    
  Swap                     7    | .    3    2    .    1    1    
  Drop                     46   | .    8    18   9    8    3    
  Fire                     96   | .    42   54   .    .    .    
  Melee                    21   | .    .    .    .    .    21   
  Ram                      1    | .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 2 exits: [*Fac x2])
-6/Factory (discovered 4 exits: Fac / Low x2 / Ext)

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    77 | -11/Scrapyard | Entered Materials
   273 | -10/Materials | Discovered new exit (range 8)
   330 | -10/Materials | Build established: Mutant
   562 | -10/Materials | Discovered new exit (range 15)
   843 | -10/Materials | Discovered new exit (range 11)
  1083 | -10/Materials | Discovered new exit (range 4)
  1116 | -10/Materials | Loaded intel: 1 repair station location
  1167 | -10/Materials | Identified exit to Materials
  1207 | -10/Materials | Learned 2 Storage zone layouts
  1237 | -10/Materials | Learned Materials stockpile data
  1257 | -10/Materials | Learned location of 1 exit from Recycling
  1288 | -10/Materials | Learned 2 Storage zone layouts
  1329 | -10/Materials | Learned location of 3 exits from Materials
  1350 | -10/Materials | Entered Subcaves
  1564 | -10/Subcaves  | Core integrity fell below 50%
  1824 | -10/Subcaves  | Found SUBCON Basin
  2044 | -10/Subcaves  | Disturbed a concealed Subdweller
  2046 | -10/Subcaves  | Disturbed a concealed Subdweller
  2066 | -10/Subcaves  | Core integrity fell below 20%
  2293 | -10/Subcaves  | Visited triangular shrine
  2300 | -10/Subcaves  | Found Prototype Device
  2300 | -10/Subcaves  | Identified V3-11A's Pendant
  2305 | -10/Subcaves  | Befriended Subdweller
  2425 | -10/Subcaves  | Befriended Subdweller
  2427 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  2441 | -10/Subcaves  | Discovered new exit (range 7)
  2442 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  2455 | -10/Subcaves  | Befriended Subdweller
  2477 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2610 | -10/Subcaves  | A Subdweller sparked back to life
  2610 | -10/Subcaves  | A Subdweller sparked back to life
  2610 | -10/Subcaves  | A Subdweller sparked back to life
  2615 | -10/Subcaves  | Befriended Subdweller
  2615 | -10/Subcaves  | Befriended Subdweller
  2770 | -10/Subcaves  | Visited Clippyterm
  2788 | -10/Subcaves  | Learned Factory trap positions
  2920 | -10/Subcaves  | Befriended Subdweller
  2944 | -10/Subcaves  | Learned location of Zion (-7)
  3258 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3275 | -10/Subcaves  | Befriended Subdweller
  3325 | -10/Subcaves  | Befriended Subdweller
  3410 | -10/Subcaves  | Befriended Subdweller
  3410 | -10/Subcaves  | Befriended Subdweller
  3422 | -10/Subcaves  | Discovered new exit (range 14)
  3489 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3526 | -10/Subcaves  | Visited 4L-MR0's lab
  3590 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  3596 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  3661 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
  3680 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
  3786 | -10/Subcaves  | Discovered new exit (range 11)
  3802 | -10/Subcaves  | Entered Recycling
  3802 | -9/Recycling  | Accompanied by 9 allies
  3803 | -9/Recycling  | Identified exit to Factory
  4020 | -9/Recycling  | Scanned before Scraplab entrance
  4037 | -9/Recycling  | Entered Scraplab
  4086 | -9/Recycling  | Discovered new exit (range 3)
  4753 | -9/Recycling  | Lost 3 allies
  5591 | -9/Recycling  | Entered Scraptown
  5591 | -9/Scraptown  | Accompanied by 4 allies
  5591 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  5739 | -9/Scraptown  | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  6175 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  6186 | -9/Scraptown  | Learned 12 Research zone layouts
  6239 | -9/Scraptown  | Discovered new exit (range 5)
  7162 | -9/Scraptown  | Visited UFD Registry
  7162 | -9/Scraptown  | Registered with UFD as "Pulseparser"
  7231 | -9/Scraptown  | Visited Cyclists
  7250 | -9/Scraptown  | Entered Cyclist Reading Room
  7316 | -9/Scraptown  | Visited Science Testing Area
  7346 | -9/Scraptown  | Visited Spacefarers
  7466 | -9/Scraptown  | Visited SPCMW
  7579 | -9/Scraptown  | Visited The Evicted
  7631 | -9/Scraptown  | Visited CPS Storage
  7844 | -9/Scraptown  | Visited Scrap Suit Storage
  7894 | -9/Scraptown  | Visited Infowarlord's Domain
  7965 | -9/Scraptown  | Visited Chapter 10
  8291 | -9/Scraptown  | Visited Abandonware Association
  8310 | -9/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
  8318 | -9/Scraptown  | Learned abandonware demo "REPAIR.EXE"
  8318 | -9/Scraptown  | Learned abandonware demo "KABOOM.EXE"
  8472 | -9/Scraptown  | Visited Research Penetration Think Tank
  8554 | -9/Scraptown  | Visited Cartography Club
  8614 | -9/Scraptown  | Visited A0-MCA Data Center
  8631 | -9/Scraptown  | Given a B- rating by A0-MCA
  8686 | -9/Scraptown  | Visited Observation Area
  8746 | -9/Scraptown  | Visited Science Guys
  9108 | -9/Scraptown  | Discovered new exit (range 5)
  9206 | -9/Scraptown  | Found Surveybot 17 Chip
  9225 | -9/Scraptown  | Learned location of Lower Caves (-6)
  9225 | -9/Scraptown  | Learned location of Extension (-6)
  9225 | -9/Scraptown  | Learned location of Armory (-4)
  9225 | -9/Scraptown  | Learned 8 Materials zone layouts
  9225 | -9/Scraptown  | Learned 8 Factory zone layouts
  9225 | -9/Scraptown  | Learned 20 Factory zone layouts
  9225 | -9/Scraptown  | Learned 8 Research zone layouts
  9225 | -9/Scraptown  | Learned 16 Research zone layouts
  9225 | -9/Scraptown  | Learned 4 Access zone layouts
  9225 | -9/Scraptown  | Learned 4 Recycling zone layouts
  9225 | -9/Scraptown  | Learned 20 Lower Caves zone layouts
  9225 | -9/Scraptown  | Learned 16 Upper Caves zone layouts
  9225 | -9/Scraptown  | Learned 24 Upper Caves zone layouts
  9225 | -9/Scraptown  | Learned location of 1 exit from Research
  9225 | -9/Scraptown  | Learned location of 2 exits from Lower Caves
  9225 | -9/Scraptown  | Learned location of 3 exits from Lower Caves
  9237 | -9/Scraptown  | Found Deep Structural Scanner
  9425 | -9/Scraptown  | Found Exp. Terrain Scanner
 10362 | -9/Scraptown  | Entered Factory
 10362 | -6/Factory    | Accompanied by 4 allies
 10362 | -6/Factory    | Evolved 8 slots: Propulsion x3, Utility x5
 10363 | -6/Factory    | Identified exit to Lower Caves
 10364 | -6/Factory    | Identified exit to Extension
 10364 | -6/Factory    | Identified exit to Factory
 10365 | -6/Factory    | Loaded intel: 101 trap records
 10677 | -6/Factory    | Lost 4 allies
 10685 | -6/Factory    | Build established: Assassin
 10731 | -6/Factory    | Lost 6 parts (3n2u1w)
 10747 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Destroyed Lgt. Angular Momentum Engine.
G-50 Soldier destroyed.
Wheel destroyed.
Flight Unit destroyed.
K-01 Serf collects debris.
Y-54 Guardian Lgt. Treads severed.
K-01 Serf collects debris.
Exp. Terrain Scanner destroyed.
Hrd. Light Armor Plating destroyed.
Y-54 Guardian Lgt. Treads severed.
Tech Extrapolator generates new schematic "Mak.
  Coolant Network". Influences: Adv. Heat Sink,
  Imp. Heat Sink, Cooling System.
Y-54 Guardian destroyed.
Acquired 67 matter.
Acquired Lgt. Treads.
Acquired 10 matter.
Acquired Lgt. Treads.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.

 Map 
-----
+----------------------------------------------------+
|         #       "     # ######            #        |
|         #             # ######            +  """   |
|         ###############+######            #  """   |
|         ####                 #            #  """   |
| ############                 #            #        |
| ############                 #     ########  """   |
| ############                 #     #      #  """   |
| ############   //            #     #      #  """   |
| ############   /             +     +  """"#        |
| ############   //            #     #  """"#        |
| #####################+########     #] """"######## |
| ##################### ########     #  """"######## |
| ##################### ########     #  """"######## |
| ##################### ########     #  """"######## |
| #####################+########     #      ######## |
| ############ !               +     #   !! ######## |
| ############                 #     +   !  ######## |
| ############    ]    !       #     #      ######## |
| ############         """"""" #     #      ######## |
| ############         """"""" #     #      ######## |
| ############         """"""" #     ############### |
| ############       ! """"""" #     #   ]/ =     ## |
| ##############################   % +   /        ## |
| ############################## [%&&#            ## |
| ##################           # *   #!           ## |
| ##################       @  =#     #    """     ## |
| ################## """" """"%#     #  """""     ## |
| ################## """" """" #  %& #  """""     ## |
| ################## """" """"[#  !  #            ## |
| ################## """" """" /A  % #    """     ## |
| ##################       Hg  #u    #  """""     ## |
| ##############################     #  """""     ## |
| #################            #     #            ## |
| #################            #     ############### |
| ################         !   #     ############### |
| #################   """      #       ^    ######## |
| #################   """      #       ^    ######## |
| #################   """ ***  /       ^    ######## |
| #################       ***  #       ^    ######## |
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| #################   """      #     ####+########## |
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| ??###############            #     #        """ ## |
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| ??????#?#                          #            ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         30
Terrain Scan Density       1210
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2
Authchip Count             9

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -9/Recycling | Hacked
           Lgt. Nuclear Core | -9/Recycling | Hacked
           Mic. Nuclear Core | -9/Recycling | Hacked
          Structural Scanner | -6/Factory   | Extrapolated
        Mak. Coolant Network | -6/Factory   | Extrapolated

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonChipLaser
  Manual?         0
Play Time         00:38:00
  Cumulative      559.7 hours
  Start           2024.08.11 @ 13:08:18
  End             2024.08.11 @ 17:35:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          319
  Rogue           319
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           22/2/4/3/1/1/1/1/1
Lore%             96
Gallery%          97
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e4f9e05-9f9c-4aa0-b2dc-c675adb8a3f7