Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 13:53:30 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (5) 25 Value Destroyed (65) 65 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28972) 28972 TOTAL SCORE: 36382 Bonus ------- Pacifist 1987 Entered DSFs 1000 Win 3000 Win Speed 22985 Cogmind --------- Core Integrity 335/1600 Matter 272/300 Energy 100/100 System Corruption 4% Temperature Cool (3) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Impulse Thruster Array > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Layered Light Armor Plating Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Layered Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Layered Light Armor Plating Advanced System Shield [Rating: 122] Favorites ----------- Power Improved Fusion Compressor Power Core Improved Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility Layered Light Armor Plating Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Mace Ballistic Gun Minigun Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 . 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . . 2 . . . 2 1 . 1 . . Utility 9 | . . . 2 2 . . 1 . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 31 | . . . . 3 . 7 3 . 8 4 2 . 1 3 Power 2 | . . . . . . . . . 1 1 . . . . Engine . | . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 10 | . . . . . . 3 . . 2 3 1 . . 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . . . . . 3 . . 2 3 1 . . 1 Utility 17 | . . . . 2 . 4 2 . 5 . 1 . 1 2 Device 5 | . . . . . . . 1 . 2 . . . 1 1 Storage 1 | . . . . . . . . . . . 1 . . . Processor 5 | . . . . 1 . 1 1 . 2 . . . . . Hackware 3 | . . . . 1 . . . . 1 . . . . 1 Protection 3 | . . . . . . 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . . Parts Lost 19 | . . . . 1 . . . . . 1 1 . 3 13 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 7 | . . . . . . . . . . 1 . . 3 3 Utility 8 | . . . . . . . . . . . 1 . . 7 Weapon 2 | . . . . 1 . . . . . . . . . 1 Highest Loss Streak 13 | . . . . 1 . . . . . 1 1 . 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 2 | . . . . . . 1 3 3 3 3 4 4 3 1 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . 2 2 1 . 1 1 1 . Utility 1 | . . . . . . . . 1 2 2 3 3 2 1 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 43 | . . . . 12 13 28 58 64 64 70 74 69 64 36 Core 1 | . . . . . . . . . 2 4 4 4 4 1 Reactor 1 | . . . . . . . . . . 3 4 4 4 2 Flight 11 | . . . . . . 8 17 17 19 20 23 21 17 6 Device 4 | . . . . . . . 2 5 5 5 9 8 10 7 Processor 10 | . . . . 5 6 7 14 17 15 14 14 13 13 10 Hackware 5 | . . . . 5 6 6 5 5 6 9 5 4 4 5 Protection 4 | . . . . . . 5 13 11 8 5 4 4 4 1 Impact Weapon 2 | . . . . . . . 2 5 5 4 4 4 4 2 Peak Build Rating 122 | . . . . 10 7 60 65 65 88 109 109 109 122 93 Average Rating 56 | . . . . 6 7 33 63 65 79 101 108 109 101 53 On Entrance 46 | . . . . . 7 7 60 65 65 88 109 109 109 85 Avg Prop Armor Cover (%) 11 | . . . . . . 8 9 10 14 . . . . . Naked Turns 138 | . 25 58 44 11 . . . . . . . . . . Heaviest Build 47 | . . . . 3 . 12 12 12 19 27 46 46 47 27 Greatest Support 75 | 3 3 3 3 3 3 39 39 39 60 67 68 68 75 30 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 15 15 15 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 9 15 11 5 Most Carried 5 | . . . . . . 5 5 5 5 5 4 4 4 2 Average Carried 2 | . . . . . . 2 4 5 4 4 4 4 2 1 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 15 15 5 5 Final Carried 5 | . . . . . . 5 5 5 5 4 4 4 2 2 Class Distribution -------------------- 40% | Mutant 18% | Hacker-Scout 17% | Hacker-Ninja 16% | Scout 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scout | -5/Factory Scout | -5/Extension Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Matter Collected 596 | 199 . . . . . . 3 122 20 125 103 . . 24 Remotely . | . . . . . . . . . . . . . . . Salvage Created 401 | . . . . . . . . 163 90 . 148 . . . Parts 4 | . . . . . . . . . 1 . 3 . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 3 | . . . . . . . . 2 1 . . . . . Builder 2 | . . . . . . . . 2 . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Recycler 2 | . . . . . . . . 1 . . 1 . . . Best Kill Streak 3 | . . . . . . . . 3 1 . 1 . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Hostile Shots Fired 437 | . 4 15 16 45 . 12 16 13 20 62 26 . 12 196 Missed 230 | . . 4 6 27 . 5 10 10 7 34 15 . 6 106 Hits 207 | . 4 11 10 18 . 7 6 3 13 28 11 . 6 90 Melee 5 | . . . . 1 . . . . . . . . 4 . Projectile 202 | . 4 11 10 17 . 7 6 3 13 28 11 . 2 90 AOE 2 | . . . . . . . . . . . . . 2 . Critical Strikes 9 | . . . . . . . . . 1 . . . 3 5 Actively Blocked 5 | . . . . . . . . . . . . . 3 2 Damage Taken 4468 | . 55 120 149 256 . 216 113 82 335 586 230 . 321 2005 Core 2091 | . 55 120 149 131 . 216 18 31 19 65 22 . . 1265 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 145 | . . . . . . . . . . . 145 . . . Core Remaining (%) 80 | 100 78 70 72 81 . 74 . 95 98 . 93 . 100 20 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . . 4 2 . 1 . . . Core Hits 1 | . . . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . Melee Attacks 45 | . . . . . . . 4 4 6 18 7 . . 6 Impact 45 | . . . . . . . 4 4 6 18 7 . . 6 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 4 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 719 | . 1 . . . . . . 434 153 . 131 . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 718 | . . . . . . . . 434 153 . 131 . . . Ramming 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 718 | . . . . . . . . 434 153 . 131 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 3 2 3 . . 4 Average Corruption 2 | . . . . . . . . . 2 2 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 4 . . . 3 Message Errors 1 | . . . . . . . . . . 1 . . . . Matter Fused 4 | . . . . . . . . . . 2 . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 332 | . . . . . . . . 299 33 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 332 | . . . . . . . . 299 33 . . . . . Knockbacks 4 | . . . . . . . . 4 . . . . . . Impact 4 | . . . . . . . . 4 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 140 | . . . . . . . . . 77 140 . . . 2 Average Temperature 29 | . . . . . . . . . 24 37 . . . 1 Received Heat Transfer 417 | . 30 66 54 102 . . 54 12 9 42 21 . . 27 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 3 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . . . . . . Impact Corruptions 10 | . . . . . . . . 9 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 90 Level 1 1 | . . . . . . . . . . . . . . 9 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 228 | . . 5 5 . . 2 119 58 50 26 83 40 30 228 Initial 53 | . . . . . . 2 . 53 25 26 . 40 30 . Average 28 | . . . . . . 2 62 52 16 8 26 40 18 71 Influence Increases 792 | . . 10 5 . 4 . 141 21 81 26 117 . . 387 Destroy 0b10 Robot/NC 25 | . . . . . . . . 15 5 . 5 . . . Destroy Leader 2 | . . . . . . . . . 2 . . . . . Successful Hack 109 | . . 10 5 . 4 . . 6 38 . 46 . . . Disable Machine 30 | . . . . . . . 15 . 15 . . . . . Destroy Structure 56 | . . . . . . . 6 . 6 26 6 . . 12 Partial Spotted 30 | . . . . . . . 30 . . . . . . . Lose Combat Pursuer 540 | . . . . . . . 90 . 15 . 60 . . 375 Influence Decreases 574 | . . 10 5 . . 2 32 78 85 76 44 33 40 169 Entered New Map 158 | . . . . . . 2 2 58 29 24 . 33 10 . Time Decay 289 | . . 10 5 . . . 30 20 56 52 40 . . 76 Lost Part 127 | . . . . . . . . . . . 4 . 30 93 Squads Dispatched 21 | . . . 1 1 . . 2 1 5 2 5 . 1 3 Investigation 7 | . . . . 1 . . 1 . . 1 4 . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 Reinforcement 12 | . . . 1 . . . 1 1 4 1 1 . 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Distress Signals 5 | . . 1 . . . . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 137 | . 2 7 7 7 . 1 11 4 12 16 25 . 5 40 Peak Tracking Total 15 | . 2 9 6 7 . 1 9 4 4 14 15 . 5 15 Tactical Retreats 14 | . . . . . . . 1 . 2 2 2 . . 7 ECM-based Alert Blocks 28 | . . . . . . . . . 1 14 10 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Traps Triggered 5 | . . . . 1 . 1 . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Machines Disabled 2 | . . . . . . . 1 . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Machines Accessed 29 | . . 3 1 1 1 . 3 1 4 4 9 1 . 1 Terminals 25 | . . 3 1 1 1 . 2 1 3 4 7 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 63 | . . 8 3 2 2 . 6 1 12 6 21 1 . 1 Successful 20 | . . 4 2 . 1 . 1 1 4 1 5 1 . . Failed 42 | . . 4 1 2 1 . 5 . 7 5 16 . . 1 Catastrophic 12 | . . 2 . . . . . . 2 3 4 . . 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . Manual 43 | . . 7 2 1 . . 5 . 5 3 19 . . 1 Terminals 51 | . . 8 3 2 2 . 5 1 8 6 14 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Terminal Hacks 8 | . . 1 1 . 1 . . 1 2 1 . 1 . . Open Door 2 | . . . . . . . . 1 . 1 . . . . Open DSF 3 | . . . . . 1 . . . 1 . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 3 1 . . . 1 . 1 . 5 . . . Terminals 10 | . . 3 1 . . . 1 . 1 . 4 . . . Assimilate 2 | . . 1 . . . . . . . . 1 . . . Botnet 8 | . . 2 1 . . . 1 . 1 . 3 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . . 3 1 1 1 . 3 . 4 3 9 . . 1 Full Trace Events 5 | . . . . . . . 1 . . 1 3 . . . Feedback Events 2 | . . . . . . . . . . . 2 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Total Allies 1 | . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Active Infowar (turns) 767 | . . . . . . 13 76 51 137 161 85 1 14 229 Optics 767 | . . . . . . 13 76 51 137 161 85 1 14 229 Sensors 612 | . . . . . . . 48 51 137 160 85 1 14 116 Machine Analysis 506 | . . . . . . . . . 119 161 85 1 14 126 ECM 102 | . . . . . . . . . 9 34 16 . . 43 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Turns Passed 1071 | 10 25 58 44 119 9 52 76 51 137 161 85 1 14 229 Spaces Moved 2283 | 19 49 115 87 228 17 84 160 102 288 335 234 3 40 522 Core 709 | 19 49 115 87 228 17 40 . . . . . . . 154 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1574 | . . . . . . 44 160 102 288 335 234 3 40 368 Fastest Speed 24 | 50 50 50 50 50 50 34 34 34 31 26 26 27 24 32 Average Speed 38 | 50 50 50 50 50 50 42 37 38 35 29 26 27 28 39 Slowest Speed 50 | 50 50 50 50 50 50 50 40 40 40 31 27 27 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . 2 . 5 13 15 . 4 8 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 20 23 15 10 1 79 7 28 18 18 29 . 50 22 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 28 | . . . . . . . 3 . 3 15 3 . . 4 Terrain Destroyed 28 | . . . . . . . 3 . 3 15 3 . . 4 Melee 28 | . . . . . . . 3 . 3 15 3 . . 4 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Res DSF Acc Total 2326 | 18 49 114 86 230 16 96 166 105 306 349 228 2 38 523 Wait 6 | . . . . . . . 1 . 4 1 . . . . Move 2185 | 18 49 114 86 227 16 83 155 101 278 309 208 2 33 506 Hop 37 | . . . . . . . 2 . 4 12 10 . 2 7 Pick Up 8 | . . . . . . 3 . . 2 2 . . . 1 Fast Attach 22 | . . . . 3 . 7 2 . 4 2 2 . . 2 Attach 7 | . . . . . . . 1 . 1 2 . . 2 1 Detach 1 | . . . . . . . 1 . . . . . . . Swap 5 | . . . . . . . . . 3 2 . . . . Drop 6 | . . . . . . . . . 4 . 1 . 1 . Fire . | . . . . . . . . . . . . . . . Melee 45 | . . . . . . . 4 4 6 18 7 . . 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 3 . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Extension -4/Factory -3/Research -3/Quarantine -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 15) 36 | -10/Materials | Entered another Materials area 36 | -9/Materials | Evolved 2 slots: Propulsion x2 86 | -9/Materials | Discovered new exit (range 16) 94 | -9/Materials | Entered another Materials area 94 | -8/Materials | Evolved 2 slots: Utility x2 131 | -8/Materials | Discovered new exit (range 14) 138 | -8/Materials | Entered Factory 138 | -7/Factory | Evolved 2 slots: Utility x2 245 | -7/Factory | Discovered new exit (range 14) 257 | -7/Factory | Entered another Factory area 257 | -6/Factory | Evolved 2 slots: Propulsion x2 266 | -6/Factory | Identified exit to DSF 266 | -6/Factory | Entered DSF 295 | -6/DSF | Additional patrols routed to DSF 312 | -6/DSF | Discovered new exit (range 20) 318 | -6/DSF | Entered Factory 318 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 326 | -5/Factory | Build established: Mutant 389 | -5/Factory | Discovered new exit (range 13) 394 | -5/Factory | Identified exit to Extension 394 | -5/Factory | Entered Extension 439 | -5/Extension | Spotted B-75 Beast 439 | -5/Extension | Spotted B-75 Beast 444 | -5/Extension | Discovered new exit (range 3) 445 | -5/Extension | Identified exit to Factory 445 | -5/Extension | Entered Factory 445 | -4/Factory | Evolved 2 slots: Propulsion x2 508 | -4/Factory | Spotted B-86 Titan 551 | -4/Factory | Central database locked down 581 | -4/Factory | Discovered new exit (range 4) 581 | -4/Factory | Identified exit to Research 582 | -4/Factory | Entered Research 582 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 643 | -3/Research | Spotted B-86 Titan 741 | -3/Research | Discovered new exit (range 9) 742 | -3/Research | Identified exit to Quarantine 743 | -3/Research | Entered Quarantine 761 | -3/Quarantine | Imp. System Shield fried by hacking feedback 822 | -3/Quarantine | Discovered new exit (range 11) 828 | -3/Quarantine | Identified exit to Research 828 | -3/Quarantine | Entered Research 828 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 829 | -2/Research | Identified exit to DSF 829 | -2/Research | Entered DSF 833 | -2/DSF | Discovered new exit (range 19) 843 | -2/DSF | Identified exit to Access 843 | -2/DSF | Entered Access 843 | -1/Access | Evolved 2 slots: Utility x2 869 | -1/Access | Lost 3 parts (3n) 972 | -1/Access | Core integrity fell below 50% 1000 | -1/Access | Lost 13 parts (2p3n7u1w) 1067 | -1/Access | Door terminal overloaded 1070 | -1/Access | Discovered new exit (range 5) 1072 | -1/Access | Identified exit to Surface 1072 | *** | Escaped! Last Messages --------------- 00979_ Slug penetrates U-05 Engineer. 00980_ Slug penetrates Wall. 00987_ Penetrated by Slug. 00989_ U-05 Engineer destroyed. 00997_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5H. 01014_ System corrupted: Matter fused (-6). 01026_ W-44 Eye sends out distress signal. 01027_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 01032_ System corrupted: Component data lost. 01039_ Acquired Impulse Thruster Array. 01067_ System overload, Sealed Barrier opened. 01067_ Terminal disabled. 01070_ The Access Shell folds into the floor. 01070_ EXIT=FOUND 01071_ P-80 Master resets W-44 Eye, system corruption cleaned. 01072_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ????????" #?????????????????????????????????????? | | ???????" ????????#""""""""""#??????????????????? | | ?????? ?????????# #??????????????????? | | ????? ???????????# #??????????????????? | | #####+#????????????# #??????????????????? | | +????????????# "" #??????????????????? | | #????????????# "@ #??????????????????? | | #????????????# #??????????????????? | | +????????????# #??????????????????? | | #????????????# #??????????????????? | | #???????????## ##?????????????????? | | #???????????# #?????????????????? | | !! #???????????##"" ##?????????????????? | | !! #????????????#"" #??????????????????? | | #### #????????????#"" #??????????????????? | | ???# #????????????#T #??????????????????? | | ?# #????????????#" #??????????????????? | | # #????????????#"" #??????????????????? | | # ##############"" p###????????????????? | | + g ????????? | | # w ???????? | | # ########/###################### ##????????? | | # #?????? ]????????????????????????????????? | | # #?????? #???????????????????????????????? | | #### #????? #???????????????????????????????? | | ???# #?????" * #???????????????????????????????? | | ???# #????""" #???????????????????????????????? | | ???# #???? " #???????????????????????????????? | | ???# #??? #???????????????????????????????? | | ???# #??? #???????????????????????????????? | | ???# #??#########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 450 Evasion (%) 75 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Pulse Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearLatentBooster Manual? 0 Play Time 00:29:33 Cumulative 651.7 hours Start 2025.11.14 @ 13:23:08 End 2025.11.14 @ 13:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type 0 Total 57 Types 29/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8f00ad3-6da7-4817-929c-37676a40c5f5