Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 23:49:39 Player: Nephilimelody Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (80) 400 Value Destroyed (2968) 2968 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 8500 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 9/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Maul > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Targeting Computer Improved Melee Analysis Suite GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Signal Interpreter Component Analysis Suite > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Proton Missile Launcher > --- INVENTORY -------- Aluminum Leg Titanium Leg Titanium Leg Particle Charger Shock Rifle Shock Rifle Heavy Particle Cannon Mining Laser Maul [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power 1 | . . 1 . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . 1 Utility 3 | . . 1 . . . 1 . . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 72 | 6 4 9 2 . . 12 11 4 8 1 7 8 Power 13 | 1 . 2 . . . 2 2 . 3 . 2 1 Engine 7 | 1 . 2 . . . . . . 2 . 1 1 Core 6 | . . . . . . 2 2 . 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 2 2 . . . 4 4 3 . . 2 2 Treads 2 | . . . . . . . . . . . 2 . Leg 17 | 2 . 2 . . . 4 4 3 . . . 2 Wheel 2 | . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 . 2 . . . 4 2 1 1 . 2 1 Device 8 | . . 2 . . . 1 2 1 1 . 1 . Storage 2 | 1 . . . . . 1 . . . . . . Processor 4 | . . . . . . 2 . . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 2 3 2 . . 2 3 . 4 1 1 4 Energy Gun 12 | 2 1 1 1 . . 1 2 . 1 . 1 2 Energy Cannon 4 | . . 1 . . . 1 1 . 1 . . . Ballistic Gun 1 | . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 1 . . 1 Launcher 2 | . . . 1 . . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 1 1 System Corruption 8 | . . . . . . . . . . . 4 4 Parts Lost 49 | . 6 1 . . . 7 3 1 10 . 7 14 Power 8 | . 1 . . . . 1 . 1 3 . . 2 Propulsion 12 | . 2 1 . . . 1 . . 1 . 4 3 Utility 9 | . . . . . . 3 . . 2 . 1 3 Weapon 20 | . 3 . . . . 2 3 . 4 . 2 6 Highest Loss Streak 7 | . 5 1 . . . 6 2 1 7 . 5 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 2 5 2 4 8 8 7 8 9 7 7 8 5 Power . | . 1 . . 1 1 1 1 . . . . . Propulsion 1 | 1 2 1 1 1 1 1 2 3 2 . . . Utility 1 | . . . . 1 1 . . 1 1 2 2 2 Weapon 4 | . 2 1 3 5 5 4 4 4 4 5 5 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . . 1 2 . 1 3 Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . . . . . . 1 . . 3 Weapon 2 | . . . . . . . . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 76 75 100 100 100 93 97 99 93 100 91 73 Engine 10 | . 11 11 22 22 22 7 3 . 2 15 11 5 Core 4 | . . . . . . 10 11 14 9 . 3 1 Treads 1 | . . . . . . . . . . . 3 10 Leg 22 | . 23 16 22 22 22 17 29 30 29 30 22 5 Device 14 | . . 16 22 22 22 15 14 15 13 15 12 6 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 6 Processor 6 | . . . . . . 6 7 7 7 7 7 17 Energy Gun 9 | . 22 1 3 11 11 10 13 15 13 7 8 5 Energy Cannon 4 | . . 8 10 11 11 12 2 7 3 . . . Ballistic Cannon 2 | . . . . . . . . . . 7 7 5 Impact Weapon 1 | . . 8 7 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . 7 3 . Peak Build Rating 49 | 6 6 14 17 17 17 35 42 47 49 43 45 49 Average Rating 32 | 4 5 10 15 17 17 28 38 41 43 42 39 38 On Entrance 24 | . 6 2 14 17 17 17 28 41 47 41 43 40 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 7 . 4 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 13 13 26 27 27 27 40 40 40 42 41 48 50 Greatest Support 80 | 20 26 20 20 20 20 32 68 80 80 61 61 48 Greatest Overweight (x) 5 | . 1 2 1 1 1 1 . . 1 . 4 5 Average Overweight (x) . | . . . 1 1 1 1 . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 8 10 10 10 10 10 9 Most Carried 10 | 5 7 4 8 8 8 9 10 10 10 10 10 9 Average Carried 7 | 3 5 2 5 8 8 7 8 9 7 9 9 6 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 5 5 3 8 8 8 6 10 10 10 10 10 4 Class Distribution -------------------- 56% | Mutant 29% | Gunner 9% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1469 | 255 . 88 84 . . 111 263 89 202 10 180 187 Remotely . | . . . . . . . . . . . . . Salvage Created 3110 | 77 129 196 21 . . 584 527 284 346 . 357 589 Parts 133 | 5 3 10 4 . . 20 26 7 12 . 14 32 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 6 . 12 . Prevented 7 | . . . . . . . . . 2 . 5 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 62 | . 3 4 4 . . 12 10 5 7 . 6 11 Melee 1 | . . . . . . . . . . . . 1 Guns 20 | . 3 . . . . 2 4 3 3 . 1 4 Cannons 20 | . . 3 . . . 4 4 1 . . 3 5 AOE 16 | . . . 4 . . 5 2 . 3 . 1 1 Classes Destroyed 15 | 2 1 1 1 . . 2 4 1 . . 2 1 Worker 5 | . . . . . . . 3 . . . . 2 Builder 4 | . . . . . . . 2 . . . . 2 Tunneler 2 | 1 . . . . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Watcher 3 | . . . . . . 3 . . . . . . Swarmer 9 | . . . 4 . . . . . 3 . . 2 Grunt 36 | . 3 2 . . . 11 8 3 . . 2 7 Brawler 2 | . . . . . . . . 1 . . 1 . Sentry 6 | . . 2 . . . . 1 1 . . 1 1 Hunter 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . . 1 1 Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . 4 . . . Best Kill Streak 8 | 2 2 2 4 . . 8 5 4 3 . 4 7 Combat Bots Only 6 | . 2 2 4 . . 6 4 4 3 . 4 6 Max Kills in Single Turn 4 | 1 1 1 4 . . 2 3 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 . . 1 1 . 1 . 1 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 588 | . 83 9 12 . . 51 53 39 52 . 84 205 Missed 192 | . 25 4 3 . . 11 12 9 14 . 39 75 Hits 396 | . 58 5 9 . . 40 41 30 38 . 45 130 Melee 1 | . . . . . . . . . . . . 1 Projectile 395 | . 58 5 9 . . 40 41 30 38 . 45 129 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 12 | . 1 . . . . 2 1 2 1 . 1 4 Damage Taken 6427 | . 717 71 117 . . 934 663 321 803 . 631 2170 Core 1532 | . 159 12 7 . . 191 53 46 143 . 70 851 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 70 | 100 36 . . . 95 65 . . . . 55 . Volleys Fired 196 | 2 20 11 2 . . 32 25 13 18 . 26 47 Largest 3 | 2 2 1 1 . . 3 3 3 3 . 3 3 Hottest 213 | 80 80 68 33 . . 213 170 183 193 . 142 131 Shots Fired 450 | 4 34 11 2 . . 80 66 39 35 . 60 119 Gun 258 | 4 34 . . . . 26 43 26 24 . 34 67 Cannon 166 | . . 11 . . . 45 14 13 5 . 26 52 Launcher 26 | . . . 2 . . 9 9 . 6 . . . Special . | . . . . . . . . . . . . . Kinetic 96 | . . . . . . . . . . . 26 70 Thermal 226 | 2 20 11 . . . 71 49 39 29 . . 5 Explosive 20 | . . . 2 . . 9 9 . . . . . Electromagnetic 108 | 2 14 . . . . . 8 . 6 . 34 44 Robot Hit Streak 16 | 3 5 5 . . . 9 5 16 6 . 7 8 Robot Miss Streak 8 | . 3 5 2 . . 5 2 1 3 . 4 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 272 | 3 19 8 . . . 54 40 29 20 . 38 61 Core Hits 172 | 2 8 3 4 . . 38 36 9 13 . 11 48 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . . . 1 . . . Critical Strikes 10 | . . 2 . . . . 2 1 2 . . 3 Burn 5 | . . . . . . . 2 1 1 . . 1 Blast 1 | . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . 1 Smash 3 | . . 2 . . . . . . 1 . . . Melee Attacks 8 | . . 3 . . . . . . 1 . . 4 Impact 8 | . . 3 . . . . . . 1 . . 4 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7414 | 38 206 229 150 . . 1844 1344 671 620 . 887 1425 Guns 2843 | 37 186 . . . . 529 604 399 245 . 307 536 Cannons 2578 | . . 164 . . . 679 268 272 112 . 432 651 Explosions 1733 | . 20 . 150 . . 636 472 . 208 . 148 99 Melee 251 | . . 65 . . . . . . 55 . . 131 Ramming 9 | 1 . . . . . . . . . . . 8 Kinetic 1238 | . . . . . . . . . . . 432 806 Thermal 3646 | 10 129 164 . . . 1208 817 671 357 . 148 142 Explosive 1258 | . . . 150 . . 636 472 . . . . . Electromagnetic 1012 | 27 77 . . . . . 55 . 208 . 307 338 Impact 251 | . . 65 . . . . . . 55 . . 131 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 1 1 4 11 Average Corruption 1 | . . . . . . . 1 1 1 1 4 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . 2 6 2 . 2 3 Message Errors 4 | . . . . . . . . 2 1 . 1 . Matter Fused 2 | . . . . . . . . . 1 . . 1 Heat Flow Errors 5 | . . . . . . . . 3 . . . 2 Energy Discharges 1 | . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 302 | . . 65 . . . 35 52 . 55 . 85 10 Projectiles 35 | . . . . . . 35 . . . . . . Explosions 147 | . . . . . . . 52 . . . 85 10 Melee 120 | . . 65 . . . . . . 55 . . . Knockbacks 6 | . . . . . . . . . 1 . 1 4 Impact 3 | . . . . . . . . . 1 . . 2 Kinetic 3 | . . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 154 | . . . 40 . . . 76 . 10 . 28 . Shots 7 | . . . 1 . . . 4 . 1 . 1 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 5 | 1 . . . . . . . . . . . 4 Kicked 4 | 1 . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 637 | 18 229 . . . . 338 309 376 637 . 162 323 Average Temperature 117 | 12 82 . . . . 71 116 159 287 . 64 116 Received Heat Transfer 2058 | . 420 18 . . . 297 297 171 252 . 204 399 Effects 14 | . 3 . . . . . 1 1 9 . . . Shutdowns 3 | . . . . . . . . 1 2 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 4 | . 3 . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . 1 . 1 . Combat Hostiles 3 | . . 1 . . . . . . 1 . 1 . Parts Fried 3 | . . 1 . . . . . . . . 1 1 Impact Corruptions 4 | . . 2 . . . . . . 2 . . . Robots Melted 2 | . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . 1 . 1 . . . . Parts Melted 8 | . . . . . . 4 3 1 . . . . Heat Transferred 6765 | 25 300 296 . . . 2236 1710 1147 703 . 100 248 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . 1 . 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 1 . . . . 1 Low Security (%) 88 | 100 100 100 100 . 100 99 85 . . . . 63 Level 1 11 | . . . . . . . 14 . . . . 36 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 272 | 10 75 70 107 . . 191 227 . . . . 272 Initial 150 | . . . 19 . . . 70 . . . . 150 Average 80 | . 24 19 21 . . 82 111 . . . . 166 Influence Increases 2000 | 10 115 114 107 . . 412 377 110 70 . 220 465 Destroy 0b10 Robot/C 1180 | . 60 80 80 . . 240 200 100 60 . 140 220 Destroy 0b10 Robot/NC 100 | 10 . . . . . 25 30 . . . 10 25 Destroy Leader 248 | . 20 20 10 . . 46 42 10 10 . 40 50 Allied During Kill 30 | . . . . . . . . . . . 30 . Successful Hack 35 | . . 14 . . . 14 5 . . . . 2 Disable Machine 75 | . 30 . . . . 45 . . . . . . Destroy Structure 137 | . 5 . 17 . . 42 70 . . . . 3 Advance Influence 150 | . . . . . . . . . . . . 150 Partial Spotted 15 | . . . . . . . 15 . . . . . Lose Combat Pursuer 30 | . . . . . . . 15 . . . . 15 Influence Decreases 1993 | 10 115 64 157 . . 257 353 267 92 . 220 458 Entered New Map 188 | . . . 31 . . . 85 67 5 . . . Time Decay 1452 | 10 60 64 126 . . 187 238 190 77 . 182 318 Lost Part 335 | . 55 . . . . 70 30 10 10 . 20 140 Lost Ally 18 | . . . . . . . . . . . 18 . Squads Dispatched 17 | . 3 . 1 . . 2 6 . . . . 5 Investigation 7 | . 3 . 1 . . . 3 . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 5 | . . . . . . 2 2 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 2 . . . 2 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | . 10 8 4 . . 16 12 5 8 . 11 30 Peak Tracking Total 13 | . 6 4 4 . . 7 4 3 4 . 4 13 Tactical Retreats 2 | . . . . . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . 2 . . . . 3 . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 16 | . 3 1 1 2 . 3 4 . . . . 2 Terminals 10 | . 3 1 . . . 3 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 44 | . 6 4 1 2 . 8 12 . . . . 11 Successful 27 | . 1 3 1 2 . 5 7 . . . . 8 Failed 16 | . 5 1 . . . 3 5 . . . . 2 Catastrophic 2 | . 2 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 Manual 7 | . . . . . . . . . . . . 7 Terminals 26 | . 6 4 . . . 8 7 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers 12 | . . . . . . . 2 . . . . 10 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 1 3 1 2 . 5 4 . . . . 1 Record 3 | . 1 . . 2 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 Emergency Access Points 3 | . . . . . . 2 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 2 | . . . . . . 1 1 . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer 7 | . . . . . . . . . . . . 7 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 2 | . . . . . . . . . . . . 2 Retrieve Study 4 | . . . . . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 . . . 2 3 . . . . 2 Full Trace Events 4 | . 2 . . . . . 2 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 . Highest-Rated Group 152 | . . . . . . . . . . 152 152 . Highest-Rated Ally 41 | . . . . . . . . . . 41 41 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . . 38 . Total Damage 528 | . . . . . . . . . . . 528 . Kills 3 | . . . . . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 789 | . . . . . . . . . . . 86 703 Decoding 789 | . . . . . . . . . . . 86 703 Cloaking 120 | . . . . . . . . . . . 21 99 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . 16 Traps 1 | . . . . . . . . . . . . 1 Items 15 | . . . . . . . . . . . . 15 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 5812 | 74 181 216 547 474 204 425 517 389 639 723 718 705 Spaces Moved 3242 | 49 109 90 268 250 108 154 307 258 434 538 428 249 Core 10 | 7 . . . . . . . . . . . 3 Treads 147 | . . . . . . . . . . . 100 47 Legs 3051 | 42 75 90 268 250 108 154 307 258 434 538 328 199 Wheels 34 | . 34 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 190 190 190 190 123 122 122 127 126 105 Average Speed 152 | 110 110 185 190 190 190 193 129 128 125 127 145 211 Slowest Speed 400 | 120 190 260 190 190 190 195 130 130 200 127 400 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 21 13 57 61 32 18 10 48 63 70 60 8 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . 1 . . . . 3 3 1 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 186 | . 4 . 19 . . 64 86 4 3 . 4 2 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . . . 10 3 4 1 . . . AOE 168 | . 4 . 19 . . 54 83 . 2 . 4 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 3709 | 62 134 121 303 249 107 213 370 288 494 578 469 321 Wait 110 | . . 4 26 . . . 21 6 14 36 . 3 Move 3230 | 48 108 89 267 249 107 153 306 257 433 537 427 249 Hop . | . . . . . . . . . . . . . Pick Up 37 | 5 2 . 5 . . 5 4 2 8 2 3 1 Fast Attach 32 | 6 . 6 . . . 2 3 1 4 . 4 6 Attach 34 | . 2 5 . . . 6 4 1 8 . 1 7 Detach 7 | . . 3 . . . . 1 . 2 . 1 . Swap 29 | . 2 . 3 . . 8 5 4 3 1 3 . Drop 21 | . . . . . . 7 1 4 3 2 4 . Fire 196 | 2 20 11 2 . . 32 25 13 18 . 26 47 Melee 8 | . . 3 . . . . . . 1 . . 4 Ram 1 | . . . . . . . . . . . . 1 Kick 4 | 1 . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 244 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 267 | -9/Materials | Lost 5 parts (1p2n2w) 330 | -9/Materials | Build established: Mutant 414 | -9/Materials | Discovered new exit (range 16) 472 | -9/Materials | Entered Mines 702 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 811 | -9/Mines | Met a Derelict shopkeep closing up shop 1010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1012 | -9/Mines | Discovered new exit (range 5) 1019 | -9/Mines | Entered Exiles 1019 | -9/Exiles | Found Exiles lab abandoned 1472 | -9/Exiles | Discovered new exit (range 14) 1493 | -9/Exiles | Entered Mines 1680 | -8/Mines | Discovered new exit (range 8) 1697 | -8/Mines | Entered Materials 1697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2062 | -8/Materials | Lost 6 parts (1p1n2u2w) 2103 | -8/Materials | Discovered new exit (range 11) 2120 | -8/Materials | Identified exit to Factory 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Propulsion x2 2336 | -7/Factory | Build established: Gunner 2614 | -7/Factory | Discovered new exit (range 17) 2638 | -7/Factory | Identified exit to Lower Caves 2639 | -7/Factory | Entered Lower Caves 2881 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2926 | -7/Lower Caves | Learned Factory emergency access door positions 2979 | -7/Lower Caves | Entered a destroyed Warlord outpost 3019 | -7/Lower Caves | Discovered new exit (range 9) 3027 | -7/Lower Caves | Identified exit to Lower Caves 3028 | -7/Lower Caves | Entered another Lower Caves area 3055 | -7/Lower Caves | Encountered a Warlord checkpoint 3249 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3395 | -7/Lower Caves | Ambushed by wild Derelicts 3508 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 3607 | -7/Lower Caves | Discovered new exit (range 14) 3620 | -7/Lower Caves | Found DCF Scrap (13 items) 3650 | -7/Lower Caves | Identified exit to Zion 3667 | -7/Lower Caves | Entered Zion 3687 | -7/Zion | Found GAL Module 3718 | -7/Zion | System corruption cleaned by Quarantine Array 3730 | -7/Zion | Build established: Mutant 3955 | -7/Zion | Met Imprinter 3978 | -7/Zion | Imprinted 3980 | -7/Zion | Declared Zion's savior 4234 | -7/Zion | Learned Factory stockpile data 4333 | -7/Zion | Discovered new exit (range 16) 4351 | -7/Zion | Identified exit to Proximity Caves 4390 | -7/Zion | Entered Proximity Caves 4390 | -6/Proximity Caves | Accompanied by 4 allies 4393 | -6/Proximity Caves | Spotter reported a threat 4667 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4705 | -6/Proximity Caves | Spotted B-75 Beast 4728 | -6/Proximity Caves | Destroyed B-75 Beast 4911 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 5093 | -6/Proximity Caves | Discovered new exit (range 9) 5106 | -6/Proximity Caves | Identified exit to Factory 5108 | -6/Proximity Caves | Entered Factory 5108 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5203 | -6/Factory | Garrison activated, responded to threat 5480 | -6/Factory | Central database locked down 5713 | -6/Factory | Lost 4 parts (1p1n2w) 5799 | -6/Factory | Lost 3 parts (1n2w) 5803 | -6/Factory | Cargo convoy interrupted 5808 | -6/Factory | Core integrity fell below 50% 5811 | -6/Factory | Core integrity fell below 20% 5813 | -6/Factory | System corruption reached 10% 5813 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates Wall. Hvy. Laser destroyed. Slug penetrates Wall. Slammed into P-60 Hacker. Destabilizing: System interference. Terrain Scan Processor temporarily disabled. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. P-60 Hacker resets P-60 Hacker, system corruption cleaned. K-01 Serf collects debris. Med. Storage Unit destroyed. Penetrated by Slug. 0b10 Decoder Chip [Generic] destroyed. Penetrated by Slug. Acquired Corrupted Maul. Integrated Corrupted Maul (+4). Complication: Energy sink damages Corrupted Maul (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | +??????????????]?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #?????+??????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | +??????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ????????##########?# #????????????????? | | ????????# #?# #????????????????? | | ????????# """" #?# #????????????????? | | ????? + """" !#?# p! #????????????????? | | ????##### """" #######;@h ;#########?????####### | | ????????# """" # kh xxu ?? | | ????????# """" # %hhp ??? | | ????????# """" # R k A ??? | | ????????# """" +% i ???? | | ????????# # ????? | | ????????########## ###########+########### | | ?????????????????# # # # | | ?????????? "?????# # """ #"S # | | ?????????# # # "T" """ """ #""" + | | ?????????? + # " " """ """ # "" # | | ???????????????? # + """ """ # # ^^ | | ?????????????????# m # # """ # | | ?????????????????# # """ """ """ # """ # | | ?????????????????# # """ """ """ + """ # | | ?????????????????# # """ """ """ # # | | ?????????????????# # ####### | | ?????????????????+ ####################### | | ???# ????????????# ############## # | | ???# ????????????# # * + ] # | | ???# #????!??????# # # # | | ???# #####???????# # """" # # | | ???# #???????# # """" #= # | | /??# #???????# # """" # "! / | | ???+ ######### # """" #= # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Cloak Strength 3 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hvy. Particle Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Minigun | -6/Factory | Hacked Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Jackpot Power Corrupts Challenges ------------ None Game ------ Seed ChromionVortexSource Manual? 0 Play Time 01:22:53 Cumulative 7.2 hours Start 2026.07.23 @ 22:19:33 End 2026.07.23 @ 23:49:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2d12dcca-27ea-48d1-ba2e-95044f67c1af