Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 10:11:04

Player: muesli

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (41)      205
Value Destroyed (1470)     1470
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (560)                560
              TOTAL SCORE: 6035

 Bonus
-------
Follower Combat Kills      60
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     9/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Core Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Huge Storage Unit
       Advanced Targeting Computer
       Advanced ECM Suite
                Hacking Suite
          Light Assault Rifle
                Battle Cannon
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Carbon-fiber Leg
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Signal Interpreter
                Core Analyzer
       Advanced ECM Suite
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Nuclear Core
          Light Treads
                Huge Storage Unit
       Advanced Targeting Computer
                Hacking Suite
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
                Battle Cannon
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Rocket Launcher
          Heavy Mace
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Advanced ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Flak Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   .   .   
  Utility                  3    | .   .   .   .   1   1   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   
Parts Attached             51   | .   2   3   11  4   1   11  1   1   17  
  Power                    7    | .   .   .   1   1   .   1   .   .   4   
    Engine                 5    | .   .   .   1   .   .   1   .   .   3   
    Core                   2    | .   .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   2   .   .   1   .   3   .   1   2   
    Treads                 4    | .   2   .   .   1   .   .   .   .   1   
    Leg                    4    | .   .   .   .   .   .   3   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   4   1   1   .   1   .   1   
    Device                 1    | .   .   .   .   .   .   .   1   .   .   
    Storage                3    | .   .   .   3   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | .   .   3   6   1   .   7   .   .   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   2   2   1   .   3   .   .   3   
    Ballistic Cannon       13   | .   .   1   4   .   .   3   .   .   5   
    Launcher               3    | .   .   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   .   .   3   .   .   22  
  Power                    5    | .   .   .   .   .   .   .   .   .   5   
  Propulsion               8    | .   .   .   .   .   .   2   .   .   6   
  Utility                  2    | .   .   .   .   .   .   .   .   .   2   
  Weapon                   10   | .   .   .   .   .   .   1   .   .   9   
  Highest Loss Streak      10   | .   .   .   .   .   .   2   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   83  83  84  81  81  92  91  66  79  
  Engine                   7    | .   14  14  11  2   .   2   6   6   4   
  Core                     1    | .   .   .   .   6   7   4   .   .   .   
  Treads                   16   | .   26  28  22  22  23  14  6   .   .   
  Leg                      6    | .   .   .   .   .   .   10  20  20  16  
  Wheel                    1    | .   .   .   .   .   .   .   .   5   4   
  Storage                  9    | .   14  14  11  9   7   7   6   6   6   
  Processor                12   | .   .   .   9   13  20  23  20  20  19  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   
  Energy Gun               4    | .   28  14  .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   .   5   14  9   7   14  20  .   7   
  Ballistic Cannon         11   | .   .   6   15  18  15  12  .   .   12  
Peak Build Rating          39   | .   6   8   15  23  27  36  38  38  39  
  Average Rating           20   | .   5   7   12  19  25  31  37  28  32  
  On Entrance              19   | 6   6   6   8   15  23  27  34  38  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 12  12  12  60  62  62  68  66  53  71  
  Greatest Support         60   | 20  40  40  40  60  60  60  38  16  53  
  Greatest Overweight (x)  19   | .   3   .   1   1   1   3   1   3   19  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   3   1   
Largest Inventory Capacity 25   | .   8   8   25  20  20  20  20  20  20  
  Average Capacity         16   | .   8   8   16  20  20  20  20  20  20  
  Most Carried             20   | .   8   8   13  16  16  19  17  20  19  
  Average Carried          12   | .   6   7   10  14  16  17  17  19  14  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   6   8   13  16  16  17  17  20  7   

 Class Distribution 
--------------------
 52% | Gunner
 38% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/DSF
 Gunner | -6/Factory
 Mutant | -6/Waste
 Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Matter Collected           1354 | 200 .   90  81  289 .   284 .   .   410 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1090 | .   .   75  37  228 .   301 .   .   449 
  Parts                    76   | .   .   7   4   17  .   26  .   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  34   | .   .   3   1   5   .   13  .   .   12  
  Guns                     15   | .   .   .   .   1   .   7   .   .   7   
  Cannons                  14   | .   .   3   1   4   .   3   .   .   3   
  AOE                      5    | .   .   .   .   .   .   3   .   .   2   
Classes Destroyed          10   | .   .   2   1   2   .   2   .   .   3   
  Worker                   2    | .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   1   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   .   3   .   1   .   7   .   .   3   
  Grunt                    13   | .   .   .   1   2   .   2   .   .   8   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   .   2   1   3   .   6   .   .   5   
  Combat Bots Only         6    | .   .   2   1   2   .   6   .   .   4   
Max Kills in Single Turn   4    | .   .   1   1   1   .   4   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        351  | .    .    8    .    21   .    75   .    .    247  
  Missed                   116  | .    .    1    .    4    .    27   .    .    84   
Damage Taken               4061 | .    .    64   .    217  .    925  .    .    2855 
  Core                     983  | .    .    .    .    48   .    78   .    .    857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    100  100  91   .    88   .    .    .    
Volleys Fired              96   | .    .    7    4    12   .    21   .    .    52   
  Largest                  4    | .    .    2    3    3    .    4    .    .    4    
  Hottest                  157  | .    .    59   79   113  .    138  .    .    157  
Shots Fired                226  | .    .    12   12   36   .    71   .    .    95   
  Gun                      101  | .    .    5    8    12   .    33   .    .    43   
  Cannon                   122  | .    .    7    4    24   .    37   .    .    50   
  Launcher                 3    | .    .    .    .    .    .    1    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | .    .    12   12   36   .    70   .    .    93   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    .    1    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    .    6    1    6    .    8    .    .    7    
  Robot Miss Streak        20   | .    .    1    4    13   .    20   .    .    14   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           149  | .    .    8    2    26   .    42   .    .    71   
  Core Hits                159  | .    .    4    2    24   .    44   .    .    85   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3102 | .    .    154  37   501  .    927  .    .    1483 
  Guns                     997  | .    .    14   10   172  .    353  .    .    448  
  Cannons                  1676 | .    .    135  27   329  .    447  .    .    738  
  Explosions               417  | .    .    .    .    .    .    127  .    .    290  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    5    .    .    .    .    .    .    7    
  Kinetic                  2673 | .    .    149  37   501  .    800  .    .    1186 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                332  | .    .    .    .    .    .    127  .    .    205  
  Electromagnetic          85   | .    .    .    .    .    .    .    .    .    85   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            9    | .    .    8    .    .    .    .    .    .    1    
  Projectiles              8    | .    .    8    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 55   | .    .    .    .    14   .    12   .    .    29   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  52   | .    .    .    .    12   .    11   .    .    29   
  Secondary                3    | .    .    .    .    2    .    1    .    .    .    
Self-Inflicted Damage      70   | .    .    .    .    .    .    41   .    .    29   
  Shots                    2    | .    .    .    .    .    .    1    .    .    1    
  Rammed                   2    | .    .    1    .    .    .    .    .    .    1    
Targets Rammed             5    | .    .    1    .    .    .    .    .    .    4    
  Kicked                   3    | .    .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216  | .    .    36   46   216  .    27   .    .    190  
  Average Temperature      50   | .    .    19   22   73   .    10   .    .    53   
  Received Heat Transfer   1184 | .    .    .    .    72   .    198  .    .    914  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Peak Influence             302  | .   15  115 68  226 41  302 158 55  121 
  Initial                  158  | .   .   5   1   14  36  28  158 55  38  
  Average                  58   | .   3   6   30  102 36  131 158 55  76  
Maximum Alert Level        1    | .   .   .   .   1   .   1   .   .   .   
  Low Security (%)         95   | .   100 100 100 84  100 73  100 100 100 
  Level 1                  4    | .   .   .   .   15  .   26  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          11   | .   1   1   2   1   .   2   .   .   4   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   1   1   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Distress Signals           2    | .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   .   4   5   16  .   13  .   .   23  
  Peak Tracking Total      5    | .   1   2   2   5   .   5   .   .   4   
  Tactical Retreats        4    | .   .   2   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Accessed          2    | .   .   1   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   1   .   .   1   .   .   .   .   
  Successful               2    | .   .   1   .   .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  32  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   13  17  .   .   .   .   .   
  Total Damage             321  | .   .   .   139 182 .   .   .   .   .   
  Kills                    9    | .   .   .   4   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Turns Passed               4631 | .    89   1172 691  689  223  361  152  149  1105 
Spaces Moved               2136 | 1    53   703  320  267  93   121  80   100  398  
  Core                     18   | .    2    .    .    .    .    .    .    .    16   
  Treads                   1488 | .    51   703  320  267  93   50   .    .    4    
  Legs                     517  | 1    .    .    .    .    .    71   80   .    365  
  Wheels                   113  | .    .    .    .    .    .    .    .    100  13   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  160  160  160  240  240  190  190  145  145  
  Average Speed            195  | 120  161  160  206  240  240  212  190  145  221  
  Slowest Speed            1000 | 120  200  160  240  240  240  330  190  145  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    13   92   23   22   4    78   3    81   7    
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    1    .    .    4    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    .    .    .    
  AOE                      7    | .    .    .    .    .    .    4    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total                      2420 | .   58  739 342 287 93  171 81  106 543 
  Wait                     110  | .   .   19  2   4   .   14  .   .   71  
  Move                     2128 | .   52  702 319 266 92  120 80  99  398 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  9    | .   .   3   3   1   .   .   .   1   1   
  Fast Attach              13   | .   2   2   2   2   1   2   1   .   1   
  Attach                   18   | .   .   .   .   .   .   3   .   1   14  
  Detach                   5    | .   2   .   .   .   .   .   .   3   .   
  Swap                     20   | .   .   1   9   2   .   6   .   .   2   
  Drop                     11   | .   2   4   3   .   .   .   .   2   .   
  Fire                     96   | .   .   7   4   12  .   21  .   .   52  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   .   .   .   3   
  Crush                    2    | .   .   1   .   .   .   .   .   .   1   
  Escape Stasis            4    | .   .   .   .   .   .   4   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   47 | -10/Materials | Discovered new exit (range 15)
   90 | -10/Materials | Entered Mines
  207 | -10/Mines     | Met a Derelict shopkeep closing up shop
  312 | -10/Mines     | Build established: Mutant
  346 | -10/Mines     | Discovered new exit (range 7)
  570 | -10/Mines     | Discovered new exit (range 5)
  578 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  705 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  891 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1262 | -10/Mines     | Entered Materials
 1262 | -9/Materials  | Accompanied by 3 allies
 1262 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1729 | -9/Materials  | Build established: Gunner
 1912 | -9/Materials  | Discovered new exit (range 16)
 1951 | -9/Materials  | Identified exit to Materials
 1953 | -9/Materials  | Entered another Materials area
 1953 | -8/Materials  | Accompanied by 2 allies
 1953 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1954 | -8/Materials  | Identified exit to Storage
 2571 | -8/Materials  | Discovered new exit (range 4)
 2610 | -8/Materials  | Build established: Skirmisher
 2639 | -8/Materials  | Identified exit to Factory
 2642 | -8/Materials  | Entered Factory
 2642 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2862 | -7/Factory    | Identified exit to DSF
 2865 | -7/Factory    | Entered DSF
 2933 | -7/DSF        | Additional patrols routed to DSF
 3011 | -7/DSF        | Build established: Gunner
 3158 | -7/DSF        | Sterilization system engaged
 3178 | -7/DSF        | Ambient heat levels rising (+10)
 3191 | -7/DSF        | Discovered new exit (range 17)
 3193 | -7/DSF        | Ambient heat levels rising (+10)
 3208 | -7/DSF        | Ambient heat levels rising (+10)
 3223 | -7/DSF        | Ambient heat levels rising (+10)
 3224 | -7/DSF        | Identified exit to Factory
 3226 | -7/DSF        | Entered Factory
 3226 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3378 | -6/Factory    | Sucked down chute
 3378 | -6/Factory    | Entered Waste
 3378 | -6/Waste      | The area was eerily silent
 3506 | -6/Waste      | Discovered new exit (range 12)
 3525 | -6/Waste      | Identified exit to Factory
 3527 | -6/Waste      | Entered Factory
 4367 | -6/Factory    | Lost 3 parts (2n1w)
 4449 | -6/Factory    | Core integrity fell below 50%
 4490 | -6/Factory    | Lost 10 parts (3p3n1u3w)
 4574 | -6/Factory    | Core integrity fell below 20%
 4613 | -6/Factory    | Lost 5 parts (1p1u3w)
 4632 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
Acquired 2 matter.
Flak Cannon destroyed.
Signal Interpreter destroyed.
R-10 Processor collects Structural Scanner.
R-10 Processor collects Welding Torch.
R-10 Processor collects Terrain Scanner.
R-10 Processor collects Lgt. Ion Engine.
S-27 Virus destroyed.
R-10 Processor collects Wheel.
S-27 Virus destroyed.
ALERT: Rogue bot located, Programmers report to Factory Zone 4L.
R-10 Processor collects VTOL Module. <x2>
Lgt. Assault Rifle destroyed.
R-10 Processor collects Lgt. Ion Engine.
R-10 Processor collects Wheel.
R-10 Processor collects Lgt. Nuclear Core.
R-10 Processor collects VTOL Module.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????? ????????????????????????????? |
| ?????????"   "?????" ????????????????????????????? |
| ?????????"   """??""  ???????????????????????????? |
| ????????              ????????????????? ?????????? |
| ????????         """  ????? ???????  ?   ????###+# |
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| ??????????]]          ?????  ???         ???       |
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| ?????????????  %      ?????  ??       ??????   ^   |
| ???????????????       #????  ??     #????????##### |
| ????????????????#   % #####+###     #????????????? |
| ????????????????#     R     ^       #????????????? |
| ????????????????#  !*               #????????????? |
| ????????????????#^ =%% s       !!   #????????????  |
| ???????????######  "[      """ ![   #????????????? |
| ???????????#    #  ""    @%""% !    #???????????   |
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| ########    # """  ##            ## #         #?[  |
|             + """  ##            ## #         #?   |
|             # """  ##!           ## # """ """ ###+ |
|             ###########+#####+##### # """ """ +    |
|                              [=     + """ """ ###  |
| ##############???######    ##/##### #         #?#  |
| ??????????????????????#    #|  [ ## #        ]#?#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                40
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumUtilityInjector
  Manual?         0
Play Time         00:38:49
  Cumulative      14.7 hours
  Start           2025.01.18 @ 09:33:25
  End             2025.01.18 @ 10:11:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           28
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Tallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10f1874a-5e6b-4b78-bc70-ec07a9374fcd