Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.15 @ 09:51:57 Player: kaletaa Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2456) 2456 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6036 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 190/450 Energy 280/280 System Corruption 0% Temperature Critical (1383) Movement Rolling (145) Ox3 Location -7/DSF Parts ------- > --- POWER (3) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (3) ------ Huge Storage Unit Large Matter Pod Authchip [R/Combat] > --- WEAPON (4) ------- Shotgun Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core Nuclear Core Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Compact Wheel Heat Sink Large Matter Pod (150) Visual Processing Unit Advanced Visual Processing Unit Reaction Control System Hardened Medium Armor Plating Authchip [R/Combat] Particle Gun Pulse Rifle Flak Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Propulsion Shielding > --- WEAPON ----------- Shotgun Minigun Minigun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Large Matter Pod Visual Processing Unit Advanced Visual Processing Unit Reaction Control System Hardened Medium Armor Plating Shotgun Shotgun Shotgun Shotgun Minigun Heavy Hammer [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Matter Pod Device Shield Generator Storage Medium Matter Pod Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 1 . 1 . Parts Attached 66 | 8 5 . 19 18 2 14 Power 15 | 1 1 . 7 3 1 2 Engine 11 | 1 1 . 5 1 1 2 Core 4 | . . . 2 2 . . Reactor . | . . . . . . . Propulsion 22 | 4 1 . 4 10 . 3 Treads 6 | 2 . . 2 2 . . Leg 9 | 2 1 . 2 4 . . Wheel 7 | . . . . 4 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 . 2 3 . 1 Device 1 | . . . 1 . . . Storage 5 | 1 2 . 1 1 . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 20 | 2 1 . 6 2 1 8 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 . . 5 2 1 5 Ballistic Cannon 4 | . 1 . . . . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . 1 . 2 4 . 12 Power 6 | . . . 2 1 . 3 Propulsion 3 | . . . . 1 . 2 Utility 3 | . . . . 2 . 1 Weapon 7 | . 1 . . . . 6 Highest Loss Streak 12 | . 1 . 2 2 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 88 90 66 Engine 12 | . 14 14 13 11 5 9 Core 5 | . . . 8 6 15 3 Treads 7 | . . . 7 15 . . Leg 12 | . 28 28 14 . . . Wheel 1 | . . . . 3 15 10 Device 3 | . . . 2 7 . . Storage 18 | . 27 28 19 10 15 15 Protection 2 | . . . . 8 7 1 Energy Gun 1 | . 7 . . . . . Ballistic Gun 24 | . 14 14 28 25 30 20 Ballistic Cannon 3 | . 5 14 2 . . 3 Naked Turns . | . . . . . . . Heaviest Build 120 | 13 49 49 101 106 115 120 Greatest Support 48 | 40 20 20 40 40 20 48 Greatest Overweight (x) 33 | 2 2 2 2 10 5 33 Average Overweight (x) 2 | . . 2 1 2 5 4 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 Average Capacity 20 | 6 12 20 20 25 25 25 Most Carried 25 | 5 9 9 20 25 23 25 Average Carried 17 | 2 6 9 17 23 22 20 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 24 | 3 9 9 20 24 22 21 Class Distribution -------------------- 35% | Gunner 32% | Mutant 26% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 2185 | 239 299 17 752 713 . 165 Remotely . | . . . . . . . Salvage Created 2418 | . 295 . 959 810 . 354 Parts 158 | . 19 . 64 50 . 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 59 | . 8 . 27 16 . 8 Guns 55 | . 8 . 23 16 . 8 Cannons 4 | . . . 4 . . . Classes Destroyed 10 | . 3 . 3 1 . 3 Worker 2 | . . . 1 1 . . Builder 3 | . . . . 3 . . Watcher 8 | . 1 . 4 3 . . Swarmer 10 | . 3 . 7 . . . Grunt 34 | . 5 . 13 13 . 3 Duelist 1 | . . . 1 . . . Sentry 9 | . . . 6 3 . . Specialist 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 5 | . 3 . 4 4 . 5 Combat Bots Only 5 | . 3 . 4 4 . 5 Max Kills in Single Turn 3 | . 1 . 2 3 . 2 Gunslinging 1 | . . . 1 1 . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 3578 | . 279 . 720 611 . 1968 Core 1015 | . 55 . 90 84 . 786 Absorbed by Shields 202 | . . . 14 188 . . Redirected to Shielding 101 | . . . . 79 . 22 Core Remaining (%) 84 | 100 . 78 77 84 . . Volleys Fired 141 | . 23 . 58 35 . 25 Largest 4 | . 2 . 3 3 . 4 Hottest 120 | . 60 . 120 71 . 98 Shots Fired 381 | . 44 . 159 105 . 73 Gun 354 | . 40 . 136 105 . 73 Cannon 27 | . 4 . 23 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 356 | . 27 . 151 105 . 73 Thermal 8 | . . . 8 . . . Explosive . | . . . . . . . Electromagnetic 17 | . 17 . . . . . Robot Hit Streak 28 | . 8 . 20 28 . 11 Robot Miss Streak 5 | . 1 . 3 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 12 | . 1 . 5 4 . 2 Max Gunslinging Chain 2 | . 1 . 2 1 . 1 Shots Hit Robots 312 | . 35 . 125 89 . 63 Core Hits 167 | . 20 . 59 64 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . 1 . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5011 | . 373 . 1859 1727 . 1052 Guns 4607 | . 334 . 1507 1714 . 1052 Cannons 369 | . 39 . 330 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 35 | . . . 22 13 . . Kinetic 4712 | . 206 . 1740 1714 . 1052 Thermal 97 | . . . 97 . . . Explosive . | . . . . . . . Electromagnetic 167 | . 167 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 14 . . . Projectiles 14 | . . . 14 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . Shots . | . . . . . . . Rammed 2 | . . . 1 1 . . Targets Rammed 4 | . . . 3 1 . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 1383 | . 83 . 256 94 . 1383 Average Temperature 105 | . 31 . 63 29 . 438 Received Heat Transfer 1112 | . 213 . 287 306 . 306 Effects 30 | . . . . . . 30 Shutdowns 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 4 | . . . . . . 4 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 222 | . . . 222 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 379 | . 280 31 379 291 . 165 Initial 66 | . . 31 . 66 . . Average 89 | . 119 24 96 92 . 108 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 89 | 100 72 100 91 87 100 100 Level 1 10 | . 27 . 8 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 5 | . 1 . 2 1 . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 2 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 13 . 39 25 . 10 Peak Tracking Total 5 | . 4 . 4 3 . 5 Tactical Retreats 6 | . 3 . . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 4 | . 1 . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 4 | . 1 . . 1 2 . Terminals 4 | . 1 . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 1 . . 1 2 . Successful 3 | . 1 . . 1 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 1 . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . Open DSF 1 | . . . . . 1 . Alert Level 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 5275 | 84 535 500 2385 1334 60 377 Spaces Moved 1854 | 61 294 193 744 411 38 113 Core 32 | 27 . . . . . 5 Treads 554 | 3 . . 274 277 . . Legs 988 | 31 294 193 470 . . . Wheels 280 | . . . . 134 38 108 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 240 125 155 130 Average Speed 234 | 109 154 260 261 264 155 212 Slowest Speed 1700 | 160 260 260 320 320 155 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 39 52 59 36 1 67 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 2495 | 79 338 192 1057 585 39 205 Wait 324 | . 5 . 200 94 . 25 Move 1848 | 60 293 192 743 410 37 113 Hop . | . . . . . . . Pick Up 67 | 9 9 . 23 12 . 14 Fast Attach 8 | . . . . 5 . 3 Attach 38 | 8 2 . 4 11 2 11 Detach 8 | 2 . . . 6 . . Swap 20 | . 3 . 15 2 . . Drop 29 | . 3 . 11 9 . 6 Fire 141 | . 23 . 58 35 . 25 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 2 | . . . 2 . . . Crush 1 | . . . 1 . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 7) 620 | -10/Materials | Entered Mines 873 | -10/Mines | Learned Materials trap positions 1073 | -10/Mines | Discovered new exit (range 13) 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1121 | -9/Materials | Loaded intel: 17 trap records 1698 | -9/Materials | Build established: Gunner 3214 | -9/Materials | Discovered new exit (range 16) 3284 | -9/Materials | Build established: Tank 3505 | -9/Materials | Entered another Materials area 3505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4810 | -8/Materials | Discovered new exit (range 11) 4814 | -8/Materials | Discovered new exit (range 16) 4839 | -8/Materials | Entered Factory 4839 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4897 | -7/Factory | Identified exit to DSF 4899 | -7/Factory | Entered DSF 4959 | -7/DSF | Additional patrols routed to DSF 4972 | -7/DSF | Discovered new exit (range 15) 5077 | -7/DSF | Lost 12 parts (3p2n1u6w) 5140 | -7/DSF | Sterilization system engaged 5160 | -7/DSF | Ambient heat levels rising (+10) 5175 | -7/DSF | Ambient heat levels rising (+10) 5190 | -7/DSF | Ambient heat levels rising (+10) 5205 | -7/DSF | Ambient heat levels rising (+10) 5220 | -7/DSF | Ambient heat levels rising (+10) 5235 | -7/DSF | Ambient heat levels rising (+10) 5249 | -7/DSF | Core integrity fell below 50% 5250 | -7/DSF | Ambient heat levels rising (+10) 5251 | -7/DSF | Core integrity fell below 20% 5265 | -7/DSF | Ambient heat levels rising (+10) 5277 | -7/DSF | Core destroyed Last Messages --------------- X-67 Chaingunner heat damages core (-7). Overheating: Flak Cannon damaged (-48). Overheating: Flak Cannon damaged (-21). X-67 Chaingunner heat damages core (-12). ALERT: Ambient heat levels +10. Overheating: System interference. Flak Cannon temporarily disabled. Power failure, Cld. Ion Engine shutdown. Com. Wheel broken. Overheating: Short circuit. Power failure, Cld. Ion Engine shutdown. Overheating: Flak Cannon damaged (-14). X-67 Chaingunner heat damages Broken Hvy. Machine Gun. X-67 Chaingunner heat spikes uncontrollably. Overheating: Core damaged (-77). Cld. Ion Engine broken. Overheating: Short circuit. X-67 Chaingunner heat damages Broken Adv. Heat Sink, Angular Momentum Engine, Broken Kinecellerator, Weapon Cycler. Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????""?????????? | | ????????????????????????#"#?????????? | | ???????#########???????##"####??????? | | ######## ***!!#########"""""#??????? | | # # # ***!!# #!!##"""""#??????? | | ""##"????? | | """""????? | | #==#===### ### # ##x ""###????? | | #==#===### ### # ### ###??????? | | ########!! ==]########## ##???????? | | #??????#!! ==]#??????#!! !#???????? | | #??????#!! [[#??????#!! !#???????? | | #??????### ###??????### ##???????? | | #??????#!! #??????#!!@ #???????? | | #??????#!! !!#??????#!! #???????? | | #??????#!! !!#??????#!! #???????? | | ####???### ###??????### ##???????? | | #??!#?# #??????????# !????????? | | #!!!## ??????????# !????????? | | ! ?????????? !!???????? | | !%= ?????????? !!???????? | | =% ?????????? !!#??????? | | #!!!## %??????????# #??????? | | #!!!###% ##?????????? #??????? | | ?#####?#?# ????????????#####??????? | | #????????! ???????????????????????? | | #????????! ???????????????????????? | | #????????! ???????????????????????? | | #????????? ???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 460 Matter Stores 432 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionGrapheneThrower Manual? 0 Play Time 00:33:35 Cumulative 5.8 hours Start 2022.05.15 @ 09:15:14 End 2022.05.15 @ 09:51:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ead4e13c-aa75-4cc1-84a7-77ecb72c8eea