Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 11:01:15 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (140) 700 Value Destroyed (6483) 6483 Prototype IDs (36) 720 Alien Tech Used (5) 1000 Bonus (10554) 10554 TOTAL SCORE: 26757 Bonus ------- High Alert Combat Kills 1242 Follower Combat Kills 82 Awakened Behemoth Slayer 1000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1176 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -46 Cogmind --------- Core Integrity 0/1300 Matter 110/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System Antigrav Array > --- UTILITY (8) ------ Spectral Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Improved Matter Compressor (0) Quantum Rifle Hypervelocity Gauss Cannon GAL Module Peak State ------------ > --- POWER ------------ Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Improved Matter Compressor Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle Hardcell Cannon Micro-nuke Launcher Dual-blade Saw > --- INVENTORY -------- Light Angular Momentum Engine Centrium Wheel Improved Antigrav System GAL Module [Rating: 143] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Artifact Phase Armor Weapon Heavy Machine Gun Energy Gun Heavy Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . . . 6 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 3 1 . . . . . . . . . . . Utility 6 | . . . 1 . . . 2 . . . . . 2 . . . . 1 . Weapon 3 | . . . 1 . . . 1 1 . . . . . . . . . . . Parts Attached 215 | . 13 8 4 1 8 2 40 19 1 18 15 6 21 4 1 6 4 10 34 Power 23 | . 1 1 1 . 1 . 3 . . 2 2 . 2 2 . 1 . 1 6 Engine 14 | . 1 1 1 . 1 . 2 . . 1 2 . 2 1 . . . . 2 Core 1 | . . . . . . . 1 . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . 1 . . . 1 . 1 . 1 4 Propulsion 39 | . 3 1 2 . 2 . 8 5 1 3 2 . 2 . . . 1 2 7 Treads 9 | . . . 1 . . . 3 3 1 1 . . . . . . . . . Leg 2 | . . . . . . . . . . 2 . . . . . . . . . Wheel 15 | . 3 1 1 . 2 . 4 2 . . . . . . . . 1 . 1 Hover 11 | . . . . . . . . . . . 2 . 2 . . . . 2 5 Flight 2 | . . . . . . . 1 . . . . . . . . . . . 1 Utility 72 | . 4 1 1 . 2 . 13 6 . 4 7 2 11 2 . 3 2 5 9 Device 27 | . . . . . 1 . 7 3 . 1 4 1 7 2 . 1 . . . Storage 8 | . 1 . . . 1 . . . . . 3 . 1 . . 1 . . 1 Processor 18 | . 1 1 1 . . . 3 . . 2 . 1 2 . . . 2 2 3 Hackware 8 | . . . . . . . 3 . . 1 . . 1 . . . . 2 1 Protection 10 | . 2 . . . . . . 3 . . . . . . . 1 . 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon 81 | . 5 5 . 1 3 2 16 8 . 9 4 4 6 . 1 2 1 2 12 Energy Gun 23 | . . . . . . . 7 2 . 3 . . 2 . 1 2 . 2 4 Energy Cannon 5 | . . 2 . . . 1 2 . . . . . . . . . . . . Ballistic Gun 32 | . 4 3 . . 2 . 5 6 . 2 3 1 4 . . . 1 . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Launcher 4 | . . . . . . . . . . . . . . . . . . . 4 Special Weapon 4 | . . . . . . . . . . . 1 3 . . . . . . . Impact Weapon 4 | . 1 . . 1 . 1 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . 4 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 1 . 5 2 . . 5 . 3 . . 4 1 1 6 Parts Lost 67 | . 2 4 . 1 . . 5 1 . 18 . . 1 2 3 . 12 1 17 Power 5 | . . . . . . . . . . 2 . . . 1 . . . . 2 Propulsion 24 | . . 2 . . . . 3 1 . 5 . . . 1 1 . 5 1 5 Utility 20 | . 1 1 . . . . 2 . . 5 . . 1 . 1 . 4 . 5 Weapon 18 | . 1 1 . 1 . . . . . 6 . . . . 1 . 3 . 5 Highest Loss Streak 10 | . 2 3 . 1 . . 1 1 . 10 . . 1 2 3 . 10 1 10 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 78 | . 98 86 75 81 89 100 87 91 88 45 63 84 96 96 92 87 53 35 60 Engine 4 | . 14 14 11 11 11 11 3 . . . 4 5 5 2 . . . . . Core 1 | . . . . . . . 2 5 5 2 . . . . . . . . . Treads 4 | . . . 1 . . . 7 16 17 7 . . . . . . . . . Wheel 10 | . 25 15 13 22 22 22 13 11 11 4 . . . . . . 1 . . Hover 5 | . . . . . . . . . . . 12 23 29 28 25 21 8 3 9 Device 4 | . . . . . 2 11 9 5 11 5 1 3 4 14 14 10 4 . . Storage 7 | . 15 14 11 11 11 11 6 5 5 3 7 10 8 5 5 5 2 . 2 Processor 8 | . 5 13 15 22 19 11 3 3 . . 9 5 11 10 10 10 14 20 17 Hackware 4 | . . . . . . . 12 5 . . 5 5 9 5 5 5 2 5 4 Protection 1 | . 5 . . . . . . 3 5 2 . . . . . 3 2 3 5 Energy Gun 2 | . 3 . . . . . 4 2 . 1 1 . 4 5 6 11 7 . 3 Ballistic Gun 13 | . 22 27 22 4 5 5 15 24 29 9 8 17 14 15 14 8 3 . . Impact Weapon 1 | . 2 . . 11 11 11 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 6 11 1 . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 2 5 5 5 5 5 5 2 . . Naked Turns 46 | . . . . . . . . . . 46 . . . . . . . . . Heaviest Build 74 | 14 27 21 23 23 25 31 44 74 71 71 45 45 46 48 43 45 44 13 69 Greatest Support 78 | 20 26 26 26 26 26 26 40 67 44 44 42 54 51 46 46 45 45 18 78 Greatest Overweight (x) 10 | . 1 1 1 . 1 1 2 1 2 10 1 1 . 1 . . 2 . 1 Average Overweight (x) . | . . . . . . . 1 . 1 . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 9 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Carried 7 | . 9 8 9 9 9 10 9 9 10 7 4 4 4 4 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 9 10 10 10 10 10 10 10 5 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 36% | Mutant 18% | Scavenger-Gunner 8% | Derelict-Gunner 8% | Hacker-Gunner 7% | Derelict-Mutant 6% | Hacker-Skirmisher 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Gunner | -5/Warlord Derelict-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Derelict-Gunner | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 5190 | 200 276 302 93 65 10 75 1036 435 446 491 88 287 146 277 141 140 250 60 372 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5747 | . 517 111 156 193 . 7 998 285 460 588 155 294 218 171 352 . 100 199 943 Parts 240 | . 28 . 15 2 . . 43 6 11 33 5 16 10 8 14 . 6 3 40 Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . 10 35 . 13 . 6 13 . 6 . . Prevented 7 | . . . . . . . . . 1 . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 125 | . 10 10 2 4 . 1 14 5 6 12 12 10 3 2 5 . 2 1 26 Melee 4 | . . . . 2 . . . . . 1 . . . . . . . . 1 Guns 76 | . 9 7 2 1 . 1 11 5 6 10 3 6 2 2 5 . 2 1 3 Cannons 14 | . . 3 . . . . 3 . . . . 1 1 . . . . . 6 AOE 26 | . . . . . . . . . . . 9 2 . . . . . . 15 Classes Destroyed 20 | . 7 1 . . . 1 4 . . 2 1 . . 1 . . . . 3 Worker 8 | . 1 . 2 . . . 2 . . . . . . . . . . . 3 Builder 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 Hauler 4 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . Recycler 2 | . 1 . . 1 . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . 1 . . . . . . . . . . 1 . . Watcher 4 | . 1 . . . . . 3 . . . . . . . . . . . . Swarmer 25 | . 3 . . . . . 3 . 2 2 5 5 . . . . . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 7 . 2 4 . . 8 2 2 5 4 3 . 1 3 . . . 7 Brawler 4 | . . . . . . . 1 . 1 . . 1 . . . . . . 1 Duelist 2 | . . . . . . . . . . 1 . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 9 | . . . . . . . 1 2 1 . . . 3 . . . 1 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 Hunter 10 | . . . . . . . 1 1 . 3 . . . 1 2 . . . 2 Programmer 10 | . . . . . . . . . . . 3 . . . . . . . 7 Behemoth 2 | . . . . . . . . . . 1 . 1 . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 7 4 3 . 1 4 4 3 4 12 5 1 1 3 . 1 1 12 Combat Bots Only 12 | . 3 7 1 2 . 1 3 4 3 4 12 5 1 1 3 . 1 1 11 Max Kills in Single Turn 6 | . 1 1 1 1 . 1 2 1 2 1 6 2 1 1 1 . 1 1 4 Gunslinging 1 | . . . . . . . 1 . 1 . . . . . . . . . . Exploded 6 | . . . . . . . . . . . 6 1 . . . . . . 4 Melee 1 | . . . . 1 . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1209 | . 60 47 6 27 . . 87 56 23 161 19 32 14 30 40 . 95 44 468 Missed 401 | . 16 7 4 6 . . 24 13 4 39 7 15 3 11 16 . 34 20 182 Damage Taken 15303 | . 529 676 22 265 . . 1187 900 425 3024 243 331 253 362 443 . 1262 515 4866 Core 3004 | . 97 105 . 85 . . 156 22 44 486 24 37 49 48 98 . 439 325 989 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 310 | . . . . . . . . . . . . . . . . . 154 21 135 Regen/Repaired (Parts) 131 | . 75 . . . . . 56 . . . . . . . . . . . . Core Remaining (%) 59 | 100 . 19 . . . 78 81 . . . . 38 . . . . 39 . . Volleys Fired 327 | . 41 29 9 4 . 6 49 18 13 17 13 13 12 10 12 . 8 15 58 Largest 5 | . 2 2 2 2 . 1 4 5 5 5 3 4 4 4 4 . 4 1 3 Hottest 299 | . 70 136 46 46 . 80 295 270 156 250 99 101 191 191 244 . 299 88 211 Shots Fired 852 | . 77 54 19 6 . 6 154 74 65 62 31 35 40 40 45 . 26 15 103 Gun 775 | . 77 49 19 6 . 4 143 74 65 62 27 28 38 40 45 . 26 15 57 Cannon 50 | . . 5 . . . 2 11 . . . . . . . . . . . 32 Launcher 14 | . . . . . . . . . . . . . . . . . . . 14 Special 13 | . . . . . . . . . . . 4 7 2 . . . . . . Kinetic 626 | . 65 49 19 6 . 4 108 59 65 51 27 28 30 30 29 . 8 . 48 Thermal 178 | . 12 5 . . . 2 38 15 . 11 . . 8 10 16 . 18 15 28 Explosive 27 | . . . . . . . . . . . 4 7 2 . . . . . 14 Electromagnetic 21 | . . . . . . . 8 . . . . . . . . . . . 13 Robot Hit Streak 14 | . 10 4 3 5 . 2 8 14 11 13 7 8 12 4 7 . 4 10 9 Robot Miss Streak 11 | . 3 4 2 1 . 5 6 3 2 4 3 4 2 4 3 . 11 1 4 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 . . . . . Secondary Targets 12 | . . 2 . . . . 3 . 2 3 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 1 1 . . . 1 . . . . Shots Hit Robots 568 | . 69 28 11 21 . 4 91 52 44 53 18 18 30 19 33 . 11 14 52 Core Hits 288 | . 22 16 6 4 . 1 40 16 16 25 16 17 9 9 13 . 7 4 67 Critical Kills 6 | . . 1 . 1 . . 2 . . . . . . . 1 . . . 1 Critical Parts Destroyed 19 | . 1 . . 3 . . 2 . . 1 . . 3 2 1 . 1 . 5 Critical Strikes 39 | . 3 1 . 4 . . 5 . . 1 . 1 5 3 2 . 2 2 10 Burn 8 | . 2 . . . . . 1 . . . . . 1 1 . . 1 2 . Destroy 20 | . . 1 . . . . 4 . . 1 . . 3 2 2 . 1 . 6 Blast 2 | . . . . . . . . . . . . . . . . . . . 2 Corrupt 2 | . . . . . . . . . . . . . . . . . . . 2 Smash 5 | . 1 . . 4 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 1 . . . . . . Melee Attacks 70 | . 13 . . 19 2 1 3 . . 24 1 1 . . 1 . . . 5 Impact 35 | . 13 . . 19 1 1 1 . . . . . . . . . . . . Slashing 8 | . . . . . 1 . 2 . . . . . . . . . . . 5 Piercing 27 | . . . . . . . . . . 24 1 1 . . 1 . . . . Sneak Attacks 3 | . 2 . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19405 | . 1148 474 174 500 . 58 2653 1227 1246 1472 1767 1216 888 515 787 . 276 400 4604 Guns 11587 | . 803 411 174 79 . 34 2364 1227 1246 1249 356 352 738 515 745 . 276 400 618 Cannons 956 | . . 63 . . . 24 206 . . . . . . . . . . . 663 Explosions 5398 | . . . . . . . . . . . 1298 723 54 . . . . . 3323 Melee 1114 | . 345 . . 421 . . 83 . . 223 . . . . 42 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 8762 | . 701 411 174 79 . 34 1353 872 1246 893 356 352 568 460 442 . 81 . 740 Thermal 3540 | . 102 63 . . . 24 1097 355 . 356 . . 170 55 303 . 195 400 420 Explosive 5398 | . . . . . . . . . . . 1298 723 54 . . . . . 3323 Electromagnetic 241 | . . . . . . . 120 . . . . . . . . . . . 121 Impact 807 | . 345 . . 421 . . 41 . . . . . . . . . . . . Slashing 392 | . . . . . . . 42 . . . 113 141 96 . . . . . . Piercing 265 | . . . . . . . . . . 223 . . . . 42 . . . . Highest Corruption 7 | . . 7 2 2 2 . . . . 2 2 2 . . . . . . 4 Average Corruption 3 | . . 6 2 2 2 . . . . 2 2 2 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 23 | . . 10 1 2 . . . . . 4 . 4 . . . . . . 2 Message Errors 6 | . . 3 . . . . . . . 3 . . . . . . . . . Matter Fused 7 | . . 3 . . . . . . . . . 3 . . . . . . 1 Energy Discharges 3 | . . 2 . 1 . . . . . . . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . 1 . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . Misfires 2 | . . . 1 . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 353 | . 123 . . 104 . . 11 . . . 59 . . . . . . . 56 Projectiles 11 | . . . . . . . 11 . . . . . . . . . . . . Explosions 115 | . . . . . . . . . . . 59 . . . . . . . 56 Melee 227 | . 123 . . 104 . . . . . . . . . . . . . . . Knockbacks 7 | . 1 . . 1 . . . . . . . . . . . . . . 5 Impact 2 | . 1 . . 1 . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | . . . . . . . . . . . . . . . . . . . 157 Shots 4 | . . . . . . . . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 445 | . 150 325 4 46 . 72 445 368 144 315 40 12 371 209 335 . 190 132 153 Average Temperature 85 | . 48 124 1 25 . 37 92 128 52 117 17 6 133 66 155 . 88 57 31 Received Heat Transfer 4006 | . 264 320 12 186 . . 441 108 63 674 90 54 63 76 30 . 395 106 1124 Effects 6 | . . 4 . . . . 2 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . Interference 4 | . . 4 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . 4 . . 2 . . . . . . . . . . . . . . . Impact Corruptions 12 | . 6 . . 6 . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . . . . . 7 . . . . . . . . . . 1 . Heat Transferred 6081 | . 444 111 . . . 50 1933 573 . 550 . . 296 148 407 . 385 666 518 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 1423 | . 265 3 72 172 . . 611 310 . . . . 849 . . . . 673 1423 Initial 744 | . . 3 . 27 . . 452 233 . . . . 744 . . . . 531 350 Average 399 | . 105 . 22 112 . . 466 224 . . . . 745 . . . . 569 906 Maximum Alert Level 4 | . 1 . . . . . 2 1 . . . . 3 . . . . 2 4 Low Security (%) 25 | . 70 100 100 100 . . . 4 . . . . . . . . . . . Level 1 30 | . 29 . . . . . 21 95 . . . . . . . . . . 27 Level 2 29 | . . . . . . . 78 . . . . . 17 . . . . 100 11 Level 3 6 | . . . . . . . . . . . . . 82 . . . . . 9 Level 4 7 | . . . . . . . . . . . . . . . . . . . 52 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . . . 3 1 . 1 . . 1 . . . . 2 9 Investigation 6 | . 1 . . . . . 2 1 . . . . . . . . . 2 . Extermination 4 | . . . . . . . 1 . . . . . 1 . . . . . 2 Reinforcement 6 | . 1 . . . . . . . . . . . . . . . . . 5 Assault 3 | . . . . . . . . . . 1 . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 10 | . 1 . 3 . . 1 . . . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 15 10 7 6 . 2 21 7 6 16 7 14 3 3 5 . 25 13 54 Peak Tracking Total 11 | . 3 7 6 3 . 1 4 4 3 11 11 5 1 2 3 . 9 6 8 Tactical Retreats 17 | . . . . 2 . . . 1 . 5 . . . . . . 4 3 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 7 | . 1 . 1 . . . 2 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . . . 12 . Reused 2 | . . . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . 3 . . . . . Triggered 9 | . . . . . . . . . 1 . 4 . . 2 . . . 2 . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 22 | . . . . . . . 5 . . . 2 . 1 . . . . . 14 Max in Single Turn 3 | . . . . . . . 3 . . . 2 . 1 . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 35 | . 7 . 2 . 1 . 6 3 . . 3 . 3 . . 5 . 3 2 Terminals 12 | . 5 . 1 . . . . . . . . . 2 . . . . 2 2 Fabricators 4 | . . . . . . . 3 . . . . . 1 . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . Total Hacks 109 | . 24 . 5 . 4 . 17 7 . . 9 . 11 . . 18 . 12 2 Successful 75 | . 14 . 2 . 4 . 10 3 . . 9 . 7 . . 18 . 6 2 Failed 34 | . 10 . 3 . . . 7 4 . . . . 4 . . . . 6 . Catastrophic 5 | . 1 . . . . . 2 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 29 | . 11 . 2 . . . 8 . . . . . 6 . . . . 2 . Terminals 39 | . 17 . 2 . . . 1 . . . . . 7 . . . . 10 2 Fabricators 14 | . . . . . . . 10 . . . . . 4 . . . . . . Repair Stations 9 | . 4 . . . . . 2 3 . . . . . . . . . . . Recycling Units 10 | . 3 . 3 . . . . 2 . . . . . . . . . 2 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . . . . . . . . Terminal Hacks 47 | . 4 . . . 4 . . . . . 9 . 4 . . 18 . 6 2 Record 15 | . . . . . . . . . . . 8 . . . . 6 . . 1 Part Schematic 8 | . . . . . 4 . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . Alert Level 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . Unreport Threat 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 5 | . . . . . . . 3 . . . . . 2 . . . . . . Network Status 3 | . . . . . . . 2 . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 7 | . 4 . . . . . 2 1 . . . . . . . . . . . Scan Component 4 | . 2 . . . . . 1 1 . . . . . . . . . . . Repair 3 | . 2 . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 7 | . 3 . 2 . . . . 2 . . . . . . . . . . . Process 2 | . 1 . 1 . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . . 2 . . . . . 1 . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . 2 . . . 3 2 . . . . 2 . . . . 3 . Full Trace Events 8 | . 3 . 1 . . . 1 1 . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 19 . 1 . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . . . . . . . . . . Time 84 | . 52 . . . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 778 | . 765 . 13 . . . . . . . . . . . . . . . . Retrieved Matter 765 | . 765 . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 1 . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 1 1 1 1 1 . . . Autooverrided 2 | . . . . . . . . . 1 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 5 | . . . . . . . 3 . 1 1 . . . . . . . . . Largest Group 3 | . . . . . . . 3 . 1 1 . . . . . . . . . Highest-Rated Group 87 | . . . . . . . 87 . 27 42 . . . . . . . . . Highest-Rated Ally 42 | . . . . . . . 29 . 27 42 . . . . . . . . . Total Orders 4 | . . . . . . . 1 . . . . 1 1 1 . . . . . RETURN 4 | . . . . . . . 1 . . . . 1 1 1 . . . . . Ally Attacks 42 | . . . . . . . 38 . 3 1 . . . . . . . . . Total Damage 493 | . . . . . . . 416 . 59 18 . . . . . . . . . Kills 3 | . . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . . 2 1 . . . 1 . . . 1 1 . . . . Drone Launches 22 | . . . . . . . 1 . . . . 10 4 7 . . . . . Drone Recoveries 22 | . . . . . . . 1 . . . . 10 4 7 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 7631 | . 547 301 191 119 731 256 1130 716 399 746 493 276 256 172 155 87 239 195 622 Spaces Moved 7295 | 1 320 186 145 57 782 245 685 546 302 685 555 348 356 204 289 151 397 368 673 Core 942 | . . . . . . . . . . 436 144 . . . . . 214 104 44 Treads 49 | . . . . . . . 32 8 . 9 . . . . . . . . . Legs 69 | 1 28 . . . . . . . . 40 . . . . . . . . . Wheels 3470 | . 292 186 145 57 782 245 653 538 302 200 . . . . . . 6 . 64 Hover 2635 | . . . . . . . . . . . 411 348 356 204 289 151 177 264 435 Flight 130 | . . . . . . . . . . . . . . . . . . . 130 Fastest Speed 36 | 120 90 90 90 90 90 90 90 101 115 50 50 40 38 38 38 48 46 36 40 Average Speed 78 | 120 93 112 109 90 90 97 110 111 116 81 72 58 40 49 38 48 51 41 56 Slowest Speed 550 | 120 190 115 115 90 95 105 240 250 130 550 156 118 53 98 48 48 146 50 120 Overloaded Moves 18 | . . . . . . . . . . . . 9 . . . . 9 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 2 45 41 19 18 82 43 18 12 47 79 84 62 7 34 57 60 65 13 76 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 5 | . . . . . 2 . . . . . . . . . . 3 . . . Known Exits Taken 6 | . 1 . . . . 1 1 . . . . . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 17 | . . . . . 2 3 . . 1 2 . 2 . 2 3 . 2 . . Spaces Dug 3 | . . . . . . . . . . 3 . . . . . . . . . Terrain Destroyed 531 | . . . . . . . 23 . 23 21 29 151 51 20 6 . 4 . 203 Melee 3 | . . . . . . . . . . 3 . . . . . . . . . Projectile 93 | . . . . . . . . . 23 18 2 4 11 20 6 . 4 . 5 AOE 435 | . . . . . . . 23 . . . 27 147 40 . . . . . 198 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 8476 | . 469 231 165 87 808 255 961 610 318 786 620 395 441 252 302 163 417 397 799 Wait 382 | . 67 8 . 6 . . 133 10 1 35 21 20 36 28 . . . . 17 Move 7260 | . 319 185 144 56 781 244 684 545 301 684 554 347 355 203 288 150 396 367 657 Hop 8 | . . . . . . . . . . . . . . . . . . . 8 Pick Up 60 | . 9 1 4 . 5 . 18 2 . 2 4 3 4 1 . 2 1 1 3 Fast Attach 121 | . 5 2 2 . 5 1 22 13 . 8 11 2 10 1 . 5 4 6 24 Attach 55 | . 2 2 1 1 . . 13 . . 7 3 3 3 2 1 1 1 4 11 Detach 43 | . 1 . . 1 1 . 5 3 . 3 3 1 5 1 . . 3 4 12 Swap 43 | . 6 4 1 . 3 1 6 6 1 3 1 1 8 1 . 1 . . . Drop 103 | . 6 . 4 . 11 2 28 13 1 3 9 4 8 2 . 4 4 . 4 Fire 327 | . 41 29 9 4 . 6 49 18 13 17 13 13 12 10 12 . 8 15 58 Melee 70 | . 13 . . 19 2 1 3 . . 24 1 1 . . 1 . . . 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 430 | -10/Materials | Repaired Ion Engine 457 | -10/Materials | Repaired Com. Wheel 548 | -10/Materials | Entered Mines 549 | -10/Mines | Assembled infested the area 581 | -10/Mines | Core integrity fell below 50% 612 | -10/Mines | Lost 3 parts (1n1u1w) 625 | -10/Mines | Destroyed 7 combat bots 838 | -10/Mines | Core integrity fell below 20% 841 | -10/Mines | Discovered new exit (range 8) 849 | -10/Mines | Entered Materials 849 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -9/Materials | Discovered new exit (range 12) 1040 | -9/Materials | Entered Mines 1147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1159 | -9/Mines | Entered Zion 1190 | -7/Zion | System corruption cleaned by Quarantine Array 1229 | -7/Zion | Discovered new exit (range 12) 1236 | -7/Zion | Found CR-A16's Pointy Stick 1358 | -7/Zion | Learned Factory scanalyzer intel 1422 | -7/Zion | Found GAL Module 1525 | -7/Zion | Found Prototype Energy Gun 1691 | -7/Zion | Given the Hacking Drone Bay 1692 | -7/Zion | Found Prototype Device 1692 | -7/Zion | Identified Hacking Drone Bay 1748 | -7/Zion | Learned location of Warlord (-5) 1789 | -7/Zion | Learned Factory emergency access door positions 1890 | -7/Zion | Entered Proximity Caves 1960 | -6/Proximity Caves | Spotter reported a threat 2082 | -6/Proximity Caves | Spotter reported a threat 2093 | -6/Proximity Caves | Identified exit to Factory 2135 | -6/Proximity Caves | Spotter reported a threat 2146 | -6/Proximity Caves | Entered Factory 2146 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 2148 | -6/Factory | Loaded intel: 4 scanalyzer locations 2187 | -6/Factory | Discovered new exit (range 12) 2203 | -6/Factory | Identified Storm Laser 2320 | -6/Factory | Repaired Imp. Ion Engine 2496 | -6/Factory | Search patrols dispatched 2865 | -6/Factory | Build established: Hacker-Gunner 3052 | -6/Factory | Lost 3 allies 3138 | -6/Factory | Identified exit to Factory 3276 | -6/Factory | Entered another Factory area 3276 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3375 | -5/Factory | Discovered new exit (range 5) 3992 | -5/Factory | Entered Upper Caves 4183 | -5/Upper Caves | Build established: Scavenger-Gunner 4340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4385 | -5/Upper Caves | Discovered new exit (range 6) 4391 | -5/Upper Caves | Entered another Upper Caves area 4424 | -5/Upper Caves | Discovered new exit (range 12) 4507 | -5/Upper Caves | Spotted B-75 Beast 4591 | -5/Upper Caves | Learned Factory emergency access door positions 4708 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 4711 | -5/Upper Caves | Destroyed B-75 Beast 4738 | -5/Upper Caves | Lost 10 parts (5n2u3w) 4823 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4888 | -5/Upper Caves | Lost 7 parts (2p3u2w) 5003 | -5/Upper Caves | Core integrity fell below 50% 5131 | -5/Upper Caves | Discovered new exit (range 14) 5137 | -5/Upper Caves | Entered Warlord 5164 | -5/Warlord | System corruption cleaned by Quarantine Array 5250 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 5304 | -5/Warlord | Found Prototype Special Weapon 5304 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 5307 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5310 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5313 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5328 | -5/Warlord | Found Prototype Device 5328 | -5/Warlord | Identified Minesniffer Drone Bay 5448 | -5/Warlord | Met Warlord 5473 | -5/Warlord | Warlord's base attacked by MAIN.C 5494 | -5/Warlord | Found Prototype Device 5494 | -5/Warlord | Identified System Purifier 5519 | -5/Warlord | Found Prototype Hackware 5577 | -5/Warlord | Opened side exit 5620 | -5/Warlord | Discovered new exit (range 11) 5630 | -5/Warlord | Entered Proximity Caves 5632 | -4/Proximity Caves | Spotter reported a threat 5633 | -4/Proximity Caves | Spotter reported a threat 5636 | -4/Proximity Caves | Destroyed 12 combat bots 5674 | -4/Proximity Caves | Build established: Derelict-Gunner 5755 | -4/Proximity Caves | Spotter reported a threat 5764 | -4/Proximity Caves | Spotted B-86 Titan 5770 | -4/Proximity Caves | Destroyed B-86 Titan 5823 | -4/Proximity Caves | Spotter reported a threat 5898 | -4/Proximity Caves | Discovered new exit (range 16) 5906 | -4/Proximity Caves | Entered Factory 5906 | -4/Factory | Evolved 2 slots: Utility x2 5906 | -4/Factory | Identified System Mapper 5954 | -4/Factory | Discovered new exit (range 3) 6053 | -4/Factory | Identified exit to Research 6089 | -4/Factory | Identified exit to Upper Caves 6089 | -4/Factory | Identified exit to Armory 6162 | -4/Factory | Entered Upper Caves 6314 | -4/Upper Caves | Learned 8 Research zone layouts 6333 | -4/Upper Caves | Discovered new exit (range 3) 6334 | -4/Upper Caves | Entered another Upper Caves area 6347 | -4/Upper Caves | Learned location of 1 exit from Research 6403 | -4/Upper Caves | Build established: Scavenger-Gunner 6484 | -4/Upper Caves | Discovered new exit (range 7) 6489 | -4/Upper Caves | Entered Zhirov 6489 | -4/Zhirov | Discovered new exit (range 3) 6495 | -4/Zhirov | Lost 3 parts (1n1u1w) 6498 | -4/Zhirov | Met Zhirov 6533 | -4/Zhirov | Found Alien Artifact 6533 | -4/Zhirov | Identified Integrated Reactor 6533 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6545 | -4/Zhirov | Found Alien Artifact 6559 | -4/Zhirov | Learned location of Quarantine (-3) 6559 | -4/Zhirov | Learned location of Testing (-2) 6559 | -4/Zhirov | Learned location of Command (-1) 6562 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6576 | -4/Zhirov | Entered Proximity Caves 6647 | -3/Proximity Caves | Spotter reported a threat 6677 | -3/Proximity Caves | Identified Transdimensional Reconstructor 6677 | -3/Proximity Caves | Warped through subspace 6706 | -3/Proximity Caves | Spotter reported a threat 6720 | -3/Proximity Caves | Lost 10 parts (4n4u2w) 6752 | -3/Proximity Caves | Spotter reported a threat 6786 | -3/Proximity Caves | Core integrity fell below 50% 6808 | -3/Proximity Caves | Discovered exit to Research (range 16) 6815 | -3/Proximity Caves | Entered Research 6815 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6816 | -3/Research | Identified exit to Quarantine 7010 | -3/Research | Entered Quarantine 7082 | -3/Quarantine | Found Alien Reactor 7082 | -3/Quarantine | Identified Matter Drive 7134 | -3/Quarantine | Core integrity fell below 50% 7169 | -3/Quarantine | Lost 7 parts (2n3u2w) 7197 | -3/Quarantine | Found Alien Artifact 7197 | -3/Quarantine | Identified Phase Armor 7284 | -3/Quarantine | Destroyed 11 combat bots 7297 | -3/Quarantine | Scanned by Researcher 7300 | -3/Quarantine | First assault squad dispatched 7307 | -3/Quarantine | Core integrity fell below 20% 7370 | -3/Quarantine | Found Alien Artifact 7370 | -3/Quarantine | Identified Core Reset Matrix 7370 | -3/Quarantine | Used Core Reset Matrix 7374 | -3/Quarantine | Detected hypermatrix surge 7374 | -3/Quarantine | Sensed 3 artifacts in vicinity 7395 | -3/Quarantine | Found Prototype Processor 7395 | -3/Quarantine | Identified Spectral Analyzer 7411 | -3/Quarantine | Met incapacitated Sigix Warrior 7411 | -3/Quarantine | Lockdown squad dispatched 7424 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7457 | -3/Quarantine | Spotted Lightning 7495 | -3/Quarantine | Spotted Lightning 7615 | -3/Quarantine | Lost 10 parts (2p3n2u3w) 7632 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07616_ Centrium Medium Armor Plating blown off. 07616_ Gamma Rifle blown off. 07616_ Mic. Antimatter Reactor blown off. 07616_ E-15 Imp destroyed. 07617_ R-10 Processor collects Unknown Device. 07619_ K-01 Serf collects debris. 07620_ R-10 Processor collects Imp. Antigrav System. 07621_ Critical hit (Burn: +50). 07621_ U-05 Engineer lays Concrete. 07621_ U-05 Engineer builds a Wall. 07622_ U-05 Engineer lays Concrete. 07624_ U-05 Engineer builds a Wall. 07625_ U-05 Engineer lays Concrete. 07626_ Penetrated by Slug. 07629_ U-05 Engineer builds a Wall. 07629_ Penetrated by Slug. 07629_ Slug penetrates Wall. 07629_ Slug penetrates H-77 Assassin. 07629_ Slug penetrates Wall. 07630_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# "??????????????????????? | | ???????????????????????# ""?????????????????????? | | ???????????????????????# """?????"??????????????? | | ???????????????????????# ? ??????????????? | | ???????????????????????# """""" "????"?"????????? | | ???????????????????????# """""" "?"""" ?????????? | | ???????????????????????#kR"""""" """"""??????????? | | ???????????????????????# ???????????? | | ???????????????????????# ????????????? | | ?"?????????????????????# #?????????????? | | T?????????????????????# #?????????????? | | "??????????????######?# """ #?????????????? | | ????????????### #?# """" #?????????????? | | ?????????????# #### """" "" #?????????????? | | ########################= """ """#?????????????? | | uu k u h [ "#?????????????? | | % h [ #?????????????? | | ! #?????????????? | | ###+######## ########### @ w + " ?????????? | | # !% #?# # # ######+### # ""??????????? | | #""!" %#?#%###?## # ??????????#?????????????? | | #""["" ### #????????? ?????????????????????? | | #"*["" "%%%#???????????? #??????????????????? | | #S!%= ### #???????????????"#??????????????????? | | #"" """ %#?# #???????????????????????????????????? | | #"" """ #?# #???????????????????????????????????? | | #"" """ ### #???????????????????????????????????? | | # + #???????????????????????????????????? | | ############ #########???????????????????????????? | | ????# # # #???????????????????????????? | | ##### + / #???????????????????????????? | | # ! # # * #???????????????????????????? | | """# + ##+######???????????????????????????? | | """# = # ## #????????????????????????????????? | | """# # ## #????????????????????????????????? | | """######## #########???????????????????????????? | | """#??????# ## #???????????????????????????? | | #?????## ## #???????????????????????????? | | ###+####### # #???????????????????????????? | | + #???????????????????????????? | | ########### # #???????????????????????????? | | ??????????##### = #???????????????????????????? | | ??????????????########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 47 Energy Capacity 345 Matter Stores 567 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Corruption Containment 12 Armor Coverage 825 Power Shielding 90 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 3 Matter Filtering 50 Particle Charging 15 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Phase Armor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionThunderMatter Manual? 0 Play Time 01:01:22 Cumulative 718.8 hours Start 2024.04.16 @ 05:07:48 End 2024.04.16 @ 11:01:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 769 Rogue 494 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22e9895d-b813-46a0-813d-536af335883d