Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 06:46:13

Player: Necroptosis

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1840)     1840
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 3929

 Bonus
-------
High Alert Combat Kills    223
Follower Combat Kills      25
Entered Garrisons          200
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             0/400
Matter                     259/300
Energy                     280/280
System Corruption          8%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Advanced Beam Cannon
           Autogun
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
           Wheel
    Cooled Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
  Improved Flight Unit
  Improved Flight Unit
  Advanced Beam Cannon
           Autogun
  Improved Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
           Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             76   | 8   4   5   51  8   
  Power                    7    | 1   1   1   4   .   
    Engine                 7    | 1   1   1   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   1   11  2   
    Treads                 10   | .   .   1   7   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   .   .   3   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   1   5   1   
    Device                 3    | 1   1   .   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             4    | .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   42   | 3   1   2   31  5   
    Energy Gun             15   | 2   1   1   11  .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          14   | 1   .   1   9   3   
    Ballistic Cannon       7    | .   .   .   5   2   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   4   .   
  Unidentified Prototypes  6    | .   .   .   6   .   
Parts Lost                 20   | .   .   .   15  5   
  Power                    .    | .   .   .   .   .   
  Propulsion               9    | .   .   .   6   3   
  Utility                  3    | .   .   .   2   1   
  Weapon                   8    | .   .   .   7   1   
  Highest Loss Streak      7    | .   .   .   7   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 98  98  
  Engine                   11   | .   14  11  10  11  
  Treads                   11   | .   .   11  12  18  
  Wheel                    20   | .   28  22  19  14  
  Device                   3    | .   14  11  .   .   
  Storage                  19   | .   14  11  21  22  
  Hackware                 2    | .   .   11  2   .   
  Protection               5    | .   .   .   7   9   
  Energy Gun               10   | .   14  11  10  9   
  Ballistic Gun            10   | .   14  11  8   12  
  Ballistic Cannon         1    | .   .   .   1   .   
Peak Build Rating          23   | 7   8   14  23  21  
  Average Rating           13   | 5   7   12  14  18  
  On Entrance              9    | .   7   8   14  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 14  19  22  48  48  
  Greatest Support         69   | 32  32  32  32  69  
  Greatest Overweight (x)  4    | .   .   .   4   4   
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         13   | 7   9   10  14  15  
  Most Carried             15   | 6   10  10  15  15  
  Average Carried          11   | 4   9   9   13  14  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            15   | 6   10  10  15  13  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Garrison

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  
Matter Collected           1383 | 193  150  63   807  170  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2018 | 13   194  125  1190 496  
  Parts                    136  | 2    15   10   75   34   
Haulers Intercepted        6    | .    .    .    6    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  48   | .   4   3   28  13  
  Guns                     35   | .   4   3   18  10  
  Cannons                  1    | .   .   .   1   .   
  AOE                      12   | .   .   .   9   3   
Classes Destroyed          11   | 1   2   1   6   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   6    | .   .   .   6   .   
  Operator                 2    | .   2   .   .   .   
  Swarmer                  6    | .   .   .   3   3   
  Grunt                    28   | .   4   2   15  7   
  Brawler                  1    | .   .   .   1   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   9    | .   .   1   8   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           11   | 1   2   2   11  5   
  Combat Bots Only         9    | .   2   2   9   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        286  | .    16   7    182  81   
  Missed                   68   | .    4    3    43   18   
Damage Taken               2858 | .    150  51   1812 845  
  Core                     433  | .    31   11   280  111  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  87   .    .    .    
Volleys Fired              170  | 6    17   8    104  35   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  105  | 70   70   79   105  68   
Shots Fired                313  | 12   34   16   187  64   
  Gun                      284  | 12   34   16   160  62   
  Cannon                   18   | .    .    .    16   2    
  Launcher                 11   | .    .    .    11   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  142  | 6    17   8    65   46   
  Thermal                  142  | 6    17   8    111  .    
  Explosive                11   | .    .    .    11   .    
  Electromagnetic          18   | .    .    .    .    18   
  Robot Hit Streak         8    | 3    5    5    8    8    
  Robot Miss Streak        6    | 3    3    2    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           198  | 6    21   11   116  44   
  Core Hits                116  | 1    14   5    71   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         9    | 1    2    2    4    .    
    Burn                   6    | 1    2    2    1    .    
    Destroy                1    | .    .    .    1    .    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              11   | .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4199 | 60   228  143  2942 826  
  Guns                     2403 | 60   228  143  1357 615  
  Cannons                  149  | .    .    .    149  .    
  Explosions               1647 | .    .    .    1436 211  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1206 | 22   88   73   563  460  
  Thermal                  1402 | 38   140  70   943  211  
  Explosive                1436 | .    .    .    1436 .    
  Electromagnetic          155  | .    .    .    .    155  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    3    .    .    8    
  Average Corruption       4    | .    2    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    1    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    9    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               9    | .    .    .    9    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    32   65   
  Shots                    3    | .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        420  | 50   169  33   420  75   
  Average Temperature      97   | 26   50   15   132  26   
  Received Heat Transfer   1059 | .    87   18   822  132  
  Effects                  4    | .    .    .    4    .    
    Shutdowns              2    | .    .    .    2    .    
    Energy Bleed           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    .    5    .    
  Heat Transferred         3660 | 185  555  333  2237 350  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             622  | 5   289 211 622 541 
  Initial                  289  | .   3   121 89  289 
  Average                  351  | 1   154 164 445 420 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         31   | 100 82  80  12  .   
  Level 1                  18   | .   17  19  13  44  
  Level 2                  50   | .   .   .   73  55  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   2   9   .   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  3    | .   .   .   3   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           6    | .   .   1   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   13  5   43  14  
  Peak Tracking Total      9    | .   4   3   9   3   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            6    | .   3   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   22  .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          6    | .   .   .   6   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          16   | .   5   1   9   1   
  Terminals                13   | .   4   1   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                36   | .   17  3   15  1   
  Successful               16   | .   6   1   8   1   
  Failed                   20   | .   11  2   7   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   17  3   3   .   
  Terminals                30   | .   14  3   12  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             7    | .   1   .   5   1   
  Open Door                4    | .   .   .   4   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         7    | .   5   1   1   .   
  Terminals                5    | .   4   1   .   .   
    Botnet                 1    | .   1   .   .   .   
    Skim                   4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
    Mask                   2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   5   1   9   1   
  Full Trace Events        3    | .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               4    | .   .   .   4   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   6   .   
  parse_system             2    | .   .   .   2   .   
  no_distress              1    | .   .   .   1   .   
  find_recycling           1    | .   .   .   1   .   
  check_alert              2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   
  Total Damage             167  | .   .   .   167 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2218 | 116  397  115  1230 360  
Spaces Moved               1235 | 64   296  66   629  180  
  Core                     2    | 2    .    .    .    .    
  Treads                   48   | .    .    .    29   19   
  Legs                     .    | .    .    .    .    .    
  Wheels                   1185 | 62   296  66   600  161  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  95   110  
  Average Speed            111  | 98   100  100  115  123  
  Slowest Speed            240  | 100  100  100  240  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 4    35   8    93   33   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          73   | .    .    .    57   16   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      73   | .    .    .    57   16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      1759 | 102 366 101 939 251 
  Wait                     179  | 19  42  18  73  27  
  Move                     1232 | 63  295 65  629 180 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 6   5   2   24  1   
  Fast Attach              25   | 7   2   .   15  1   
  Attach                   17   | .   .   2   12  3   
  Detach                   3    | .   .   .   3   .   
  Swap                     34   | 1   2   3   24  4   
  Drop                     28   | .   3   3   22  .   
  Fire                     170  | 6   17  8   104 35  
  Melee                    11   | .   .   .   11  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     22   | .   .   .   22  .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 3 exits: [*Mat] / [*Rec] / Gar)
-9/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 9)
  514 | -10/Materials | Entered another Materials area
  514 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  586 | -9/Materials  | Discovered new exit (range 12)
  629 | -9/Materials  | Entered Storage
  739 | -9/Storage    | Lost 4 parts (1n1u2w)
  812 | -9/Storage    | Met a pair of Derelict thieves
  838 | -9/Storage    | Garrison activated, responded to threat
  856 | -9/Storage    | Build established: Scavenger-Mutant
  871 | -9/Storage    | Destroyed 9 combat bots
  912 | -9/Storage    | Core integrity fell below 50%
  978 | -9/Storage    | Lost 7 parts (3n1u3w)
 1294 | -9/Storage    | Discovered new exit (range 16)
 1687 | -9/Storage    | Learned location of Armory (-3)
 1772 | -9/Storage    | Discovered new exit (range 9)
 1829 | -9/Storage    | First assault squad dispatched
 1859 | -9/Storage    | Identified exit to Garrison
 1859 | -9/Storage    | Entered Garrison
 1873 | -9/Garrison   | Triggered checkpoint
 1895 | -9/Garrison   | Build established: Mutant
 2012 | -9/Garrison   | Triggered checkpoint
 2131 | -9/Garrison   | Core integrity fell below 20%
 2194 | -9/Garrison   | Lost 3 parts (1n1u1w)
 2203 | -9/Garrison   | Triggered checkpoint
 2219 | -9/Garrison   | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02161_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
02163_ Imp. EM Shotgun destroyed.
02169_ Destroyed Shock Rifle.
02170_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
02175_ P-60 Hacker destroyed. <x2>
02188_ 8DTPR5LGYQOLMUF9G A3HP3GEKA1<QTGX B2X Z
02190_ Acquired 56 matter.
02194_ Acquired Remote Datajack.
02202_ Acquired Imp. Heat Sink.
02203_ Beams of light sweep through the air. An
  alarm sounds.
02205_ System corrupted: Imp. Assault Rifle jammed.
02211_ System corrupted: Matter fused (-9).
02211_ G-34 Mercenary destroyed.
02211_ Switching to secondary target: G-34
  Mercenary.
02215_ Imp. Treads destroyed.
02217_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ???????????????????????????+?????????????? |
|         ?????????????????????????????????????????? |
|         ???????????????????????????????????????+?? |
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|         ?????????????????????+???????????????????? |
|         ?????????????+???????????????????????????? |
|         ???????????????????????????????????????+?? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????#####???######?????????????????????+ |
|         ??????#"""" ??#[#;;#?????????????????????? |
|         ??????#"    ###!!*=#?????????????????????? |
|         ??????#"       !%@!#?????????????????????? |
|         ??????#"    ###[;= #?????????????????????? |
|         ??????#"    ??###[ #?????????????????????? |
|         ????       ???#"#%g#?????????????????????? |
|         ??#        ???#"=*%  ????????????????????? |
|         ??#"      ????#" [!  #???????????????????? |
|         ??#""  """????#"     #???????????????????? |
|         ??#""""##?????#"#  ###???????????????????? |
|         ???####???????###  #?????????????????????? |
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|         ????????????????#                          |
|         ????????????????#                          |
|         ????????????????###T##                     |
|         ??????????????????####   #########  #####+ |
|         ?????????????????????#   #???????#  #????? |
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|         ?????????????????????#   #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentReactiveCharge
  Manual?         0
Play Time         00:21:58
  Cumulative      24.4 hours
  Start           2024.09.03 @ 06:26:38
  End             2024.09.03 @ 06:46:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6c52faf-c5ed-4121-8c4d-9c4afc7c45b8